What tanks will change. Choosing a nation in WOT - tanks that are worth downloading for beginners. What tanks can be exchanged in World of Tanks

Hello dear friends. In the world of online games, all kinds of simulators have long occupied a significant place, but, perhaps, no simulator of driving a car, train, plane or ship can be compared with a tank simulator. Because it’s one thing to just surf the roads, seas or clouds, and quite another to weigh solid flops at the same time. Our reflections today are called upon to establish the most best tank in World of Tanks, since it was this brainchild of Belarusian developers that received the most attention and love from fans of online toys: there are more than a million subscribers in Runet alone.

From this article you will learn:

Where to run, what to look for?

“World of Tanks” is the whole world for that, that the number of models in the game is a little short of five hundred. In other words, the question of choice can confuse an experienced player, and a beginner can even lose consciousness for several days. It’s good that there is such an invention of mankind as a classification, and equipment in WoT is grouped, firstly, by nations (Soviet, German, British, American, French, Chinese and Japanese), and secondly, by the type of weapons and armor (light, medium, heavy, tank destroyers and self-propelled guns). You can also divide all the tanks available in the game according to the way they are received by the player into ordinary (which are bought for game currency), premium (here, of course, you can’t do without investing real money) and gift or promotional (free tanks, given for completing certain tasks or participation in promotions).

The question of the “self-best” of a tank is perhaps incorrect - after all, tanks are of different types, and arguing about which is better to play on - heavy or PT, is the same as comparing a table with a cabinet. Different models are designed for different tasks, so we will look at a few machines that can be considered the best in their group.

What to strive for?

It's easy to say that development should be based on player preferences. Which, in general, is quite logical - some like to act as a "firefly", others like to sit in ambush. But you can also shine and hide in different ways, so the question of which tank to buy so as not to be disappointed in the future is a very personal question. Of course, you can read the guides (which is generally necessary if you do not want to constantly lose), but in order to select the desired development branch, you must first decide what you want to get at the end. Therefore, we will start from the end and make a small overview of the most popular and effective tier 10 tanks.

Heavy tanks

The main task of heavy tanks is to “squeeze out” the front. And for this, they must be very thick in armor and quite serious in damage. In short, heavy tanks just "tank", that is, they push ahead. Of course, it’s better not to expose yourself to a blow, because even on the strongest armor there is such a projectile that will pierce it very well. And yet, it is heavy tanks that are best suited for those who like an aggressive playstyle. You can tank in different ways - from the tower, from the side, diamond, reverse diamond, etc. Which tactic to choose depends on many things. For example, the German "Tiger" is more good, let's say, in the second line, because its armor is rather average for heavy bands, but it hits well. On the other hand, the Tiger can be quite successfully tanked in the first line, if the opponents are mainly his classmates.

So what to download after all? We settled on two models, and we can’t decide which one is better, so we’ll talk about both.

IS-7. Soviet. It used to be just a super-heavy tank, at the moment the developers have nerfed it a little (editor's note, lowered its performance), but it still ranks in the top of the best heavy tanks. very cool, runs pretty fast. The armor, however, is mediocre, but due to the angles of the armor, it often ricochets, and even if they aim at you from the side, they can hit the bulwark. If you ride an IS-7, try not to turn your back to the enemy - from such a hit, the tank burns with a clear flame.

E-100. Such a serious German heavy, with very cool armor and, accordingly, rather weak damage. There are two guns to choose from, which differ in terms of rate of fire, armor-piercing and damage. Large and slow, so it is a good target for artillery, but due to its size it can, for example, pierce the same IS-7 in the forehead. Terrible tank, in general. They are afraid of him. In addition, he already has 2700, and if you put the tank in a rhombus, then ricochets and non-penetration often occur even in the NLD (editor's note, lower frontal detail).

medium tanks

They are not designed to take damage. Their job is to come in from the rear or flank, inflict constant (albeit small) damage and, if possible, work with lamps. Medium tanks do not have such serious armor as heavy tanks, but they are much more mobile, and due to the constant ability to shoot, they often do more damage per battle than heavy ones.

The living personification of all that has been said about the “middle peasants” above is the T-62A tank. The main advantage of the T-62A is the accuracy and rate of fire of the gun, especially if the crew is upgraded. In skillful hands, this tank allows you to keep the enemy’s car on the harp for the entire battle, but what’s with one enemy - you can stall three noobs around the corner (especially if they don’t realize that they can attack at the same time, they crawl out in turn, and you give them splashes, because speed reloading allows).

Plus, in its development branch there are models that are easy to master even for a beginner (for example, the legendary T-34, T-34-85 and A-44).

Light tanks

Let's say right away, if you are a beginner player, your first tank (as part of the aspiration and development) should by no means be easy. It's very difficult. Firstly, their armor is naturally paper (with the exception of sandy French ones, which ricochet a lot, but crawl like turtles). Secondly, single damage. It would seem, why are they needed at all?

Needed, still needed! Light tanks also have enough goodies. Firstly, they are the most maneuverable in the game, hence the conclusion - "first catch up, then beat off." So if you turn your head 360 degrees and reel in time, success is guaranteed. Secondly, light tanks have the best camouflage, they are the hardest to spot, but they, in fact, are designed to shine on enemy vehicles. There is one more feature - the battle balancer deliberately determines light tanks in battles of a higher level. For some, this is not very good (for loss), for others, on the contrary (experience). However, everything is quite logical - only players with straight arms can constantly play on a light tank. And inept brakes in WoT are also enough, believe me.

If we talk about the best lightweight model, then in our opinion it is the Chinese WZ-132. Why is it good - even in stock, it already brings full-fledged assistance to the team, and the elite WZ-132, and even in capable hands, was created not to be substituted for a one-shot, but to quietly shine, well, if you want to shoot from shelters.

Anti-tank self-propelled artillery installation

She is a tank destroyer or just a "peteshka". The camouflage of the TD is very good, its purpose is to inflict serious damage at a long distance, helping to hold the enemy’s flanks and breakthrough lines. They are well armored from the front, but from the sides and from the back they are cardboard, unfortunately. Their one-time damage is much higher than that of heavy tanks, but in most cases, aiming down takes an unacceptably long time.

Beginners can start with American PTs - unlike most other models, Americans have towers, which allows them to quickly adapt. If we talk about the coolest tank in the game, then in our opinion it is the French AMX 50 Foch (155). Penetration on the top five, the gun has a drum for three shells. Quite maneuverable, and the frontal armor often ricochets. It can destroy any tank in just seconds.

Self-propelled artillery mount

She is a self-propelled gun or just art. It is completely devoid of armor, but it hits powerfully and from afar. Arta has a special combat mode - you will see the battle map from above. If you are a beginner, it is better to pay attention to the British and French branches. Certainly one of the most best self-propelled guns the Soviet Object 261 is considered, but getting to it is not so easy. Therefore, in this review of the best art, we will produce Bat. -Chatillon 155 58. French car, less damage than classmates, but a drum for 4 shells.

In addition, it is small and maneuverable, respectively imperceptible, and just about anything - legs in hands and run, and you will catch up with FIG. Ideally, you can change position during reloading - both good for combat and time well spent.

And now about the levels

There are ten levels of development in the game. Moreover, practice shows that the most recent levels are not as popular as the penultimate ones (according to statistics, it is the eighth level that is the most playable and popular among players). Now let's explain why.

The first four (or even five) levels among the players have a somewhat derisive name "sandbox". Well, in fact - if you have a tank of level 2, nothing special is required for the game. It's kind of a test of the pen, people just study the environment and decide which style of play suits them best.

Levels 5 to 7 are a kind of “profitable” period. Farm, farm and farm again. Because the farther, the more expensive fights become.

Level 8, 9 and 10 - everything, the ceiling. Terribly increases self-esteem and allows you to command inept associates in voice chat. In addition, you need a lot of money for participating in battles at these levels, very expensive shells and repairs.

And so, having made an overview of the tops, we returned to the beginning - how to be a beginner and which branch of development to choose?

In the sandbox, the difference between tank classes is not so noticeable (except that the peculiarities of artillery are clear). Choosing a game style is also difficult, because you can pump up to level 4 without really straining in a couple of hours. Therefore, a novice player first of all needs to choose a branch, thanks to which he will be able to understand as many aspects of the game as possible. Plus, a beginner should not aim at too complicated things, which means that:

  • The tank should have high gun accuracy and good DPM;
  • Armor should also be sufficient to withstand rookie mistakes;
  • Maneuverability is of no small importance;
  • The development branch should contain machines that are easy to learn and meet the above requirements.

In our opinion, the first thing a newcomer should attend to is to pay tribute to patriotism. Moreover, it is useful for gaming health.

This refers to the branch of Soviet heavyweights leading to the IS-7. What makes it good is that already from level 5 you will have to drive almost perfect heavy tanks (well, with some minor deviations). In addition, in addition to the IS-7, this branch has two more tanks that become leaders in battles of different modes - these are the IS-3 and KV-1.

But if you have only one tank in your hangar, it's boring. In addition, it is not uncommon for you to be beaten long before the end of the battle. So you can understaff the hangar and simultaneously master other types of equipment.

To get started, three branches will be enough. You already have one, we offer two more:

  • a branch of medium tanks made in Soviet, which leads to the T-62A;
  • a branch of tank destroyers made in France leading to the AMX 50 Foch (155).

And in conclusion, let's say

Straight arms rule. With straight arms, any tank is the best.

However, we did not say this, but Captain Obvious. :)

On the other hand, straight-handedness comes in the process of playing on a single tank. So try. In the end, you will find your style and beat everyone, and even better if you find your own team, made up of your friends. Read our blog with them and show your opponents who you are and what you are capable of! That's all for today, until we meet again and have a good game.

Good day. Today we would like to dive into research on the above topic.

Good day. Today we would like to dive into research on the above topic. This is a question, the answer to which is obvious for many players, and if it is voiced in the presence of several experienced players, then, believe me, a serious controversy will immediately unfold among them. This is because our favorite game is very diverse, much of it is perceived subjectively and individually. There are no absolute values ​​in World of Tanks, because even the damage spread of a gun by a projectile varies within 20 percent.

From the very beginning, I would like to note that the tenth level is the quintessence of development, the top of the "food chain"; therefore, it is the path to the tenth level that underlies our study.

What can I advise novice players, what jungle of suffering to drive them into? Yes, namely suffering, because, practically, any tank in the initial, basic configuration, as they say "in stock", does not cause a single positive emotion. And only hope for the best, for a new tower, gun or powerful engine, warms in us the hope of quick revenge on all those people who had an advantage over you and forced us to fall asleep with the thought that tomorrow I would “bend over”. And now the long-awaited moment comes - the MS-1 is elite, but, alas, there are nine more "circles of hell" behind it. Again there will be “stock” towers, “harps”, engines, and the farther, the longer, the more and more terrible. All in order to get the long-awaited tenth level and ride it into battle. There you are always in the “top”, you really play for pleasure.

Now we have to answer this question, to give a beginner advice. Why we will try to come up with a certain system of values ​​and try to evaluate the possible options for the ways of our advancement.

There are four main classes of vehicles in World of Tanks: heavy tanks, medium tanks, anti-tank self-propelled units and artillery. There is also a class of light tanks, but we will not take them into account, because there are no tanks of this type at the tenth level.



You can definitely recommend that you pump a heavy tank with your first tank. Leveling this type of vehicle allows you to understand the mechanics of the game, while some mistakes will be forgiven you. Moreover, you need to pump three or four heavy tanks, and then switch to other types of equipment. It is very difficult to argue with this, I remember the good old days when some “Christmas Tree” writes in the chat: “art to reduce the candle base immediately”, and when does “Bat-Shat25t” do this? Forty seconds - obviously not best time life of a "top" medium tank in a random battle. When playing on a heavy tank, you do not have a high maximum speed, and this will allow you to survive in battle a little longer than our "ololo Bat-Shata25t". The class of heavy tanks is the most massive in the game, and it will be easier for a new player who is not yet very good at navigating the maps, who does not know all the shelters and terrain, to choose the right position. In most cases, he will not be mistaken if he simply rides along with other heavy tanks. It is much worse if medium tanks ignore their direct duties and interfere with the “heavyweights” somewhere on the “Himmelsdorf Banana”.

About anti-tank self-propelled guns, we can only say that this class is good and powerful, but it’s still not worth starting with it, because of the limited use of it, all the more, any other class can play in “pt mode”. Artillery is abundant in the game, but there is a completely different gameplay and you definitely can’t start with it, but everyone should play on art, at least in order to understand how to counteract that very artillery.

We have decided on the type of tank, now we need to choose the nationality of the first beauties of our hangar. Guided public opinion, statistics on the presence of tanks in the population and the relevance of them in clan wars, we will cross out the branches that are now the least relevant. You can definitely cross out the tanks of China, Japan and Great Britain. We also exclude France. We will remove the IS-4 from the Soviet branch, we will exclude the Maus from the Germans, and the T57 Heavy from the USA.

To clarify, the T57Heavy branch requires an increased use of premium shells and consumables, which a novice player may not be able to afford. Yes, and these drum bands are not "classics of the genre." Let's leave their pumping to more experienced comrades.



We got three finalists! We meet, we IS-7, E100, Т110Е5, respectively, the USSR, Germany and the USA. All these tanks should be in the hangar of any self-respecting tanker, especially a clan fighter. But we choose the best way of pumping, therefore we need to see what is down there in the levels for each of them.

The game has a huge number of tanks in each of the branches and we are simply not able to evaluate all of them here - we will consider only some of them. The World of Tanks game consists of more than just random battles. There are various clan wars, company and team battles, where certain equipment is used and applied.

Passing low levels, "sand", it is equally difficult for a beginner to play in any of the branches. Imagine how little sea turtles get into the open ocean full of dangers, and beginners often become victims of "sand sharks", the so-called "pedobears". These are experienced players who play in the "sandbox" on optimal machines equipped with all the necessary modules and a good crew. Beginners, as a rule, are deprived of the opportunity to buy expensive modules with bonuses to vision and camouflage. A beginner has no experience to counteract them, so we recommend that you linger at low levels as little as possible and by hook or by crook go to the fifth.

Here, above all the abundance of tanks, the Soviet heavyweight rises like a mountain. KV-1". This tank has practically no competitors at its level. Rumor has it that the KV-1 is the most popular tank in World of Tanks. However, after update 0.9.3, newcomers playing for the USSR will have to go through 2 fifth levels, which, on the one hand, is not bad, because it allows you to approach high levels with a lot of combat experience. "KV-1" is followed by "KV-1S", once a giant, "alpha" male, who suffered for his ambitions. At the fifth level, it looks harmoniously, it is pleasant to play on it. Germany is represented by the passing tank "VK3001H". The tank is not bad, but not good at the same time. The United States has a choice of 2 tanks "T1Heavy" and "M4", which, in my opinion, takes an honorable 2nd place among our "trinity". We estimate the USSR at 3 points, the USA at 2 points, Germany will receive 1 point.



Next comes level 6. Tanks of the 6th level participate in "medium format" companies and fortified areas. Here, the formidable KVAS once ruled without limit, which is now only a faded shadow of itself and, in general, has changed its orientation to the KV-85, nevertheless, the tank is still not bad, but no more. The US is offering us to move from M4 to JUMBO. Again, the tank is good in almost everything, but the low one-time damage raises questions. Germany offers us another " VK and this time 3601H". A heavy tank with the legendary “konik” gun, which today takes the 1st place among the presented “sixes”. Let's rate the USSR at 2 points, the USA at 1 point, Germany at 3 points.

The seventh levels are equally good, but " Tiger» Germany is still ahead of the skating rink, thanks to a good gun, dynamics and durability points, and IS closes the column. We will not dwell on the "sevens" for a long time, since this level is passable and is not tied to anything, but, according to many players, playing at the seventh levels is the most comfortable in the conditions of the current balance. Let's estimate the USSR 1 point, the USA 2 points, Germany 3 points.

"Eights" - already the most interesting. Here is equipment for team fights and the championship format. "IS-3" wins everyone today, "T32" is silver, but I would not say that the "Royal Tiger" is any worse. All three cars are very worthy, each of them has its own unique style of play and victory " IS-3"is due to the presence of the BL-9 gun. Today the IS-3 is the main tank of the "champion format" and amateur team fights. Let's estimate the USSR 3 points, the USA 2 points, Germany 1 point.


At the 9th level, E75 reigns - a real heavy, capable of much. M103 America - one of the best DPM tanks at the level, a kind of universal soldier. The IS-8 is only to the liking of experienced players, it has a good weapon, but the style of play is closer to medium tanks, hence the extremely low performance and general dislike. And yet, it will be easier for a beginner to play on the M103, we give the victory among the “nines” to the USA. Let's estimate the USSR 1 point, the USA 3 points, Germany 2 points.

Summarize: CCCP 10 points, USA 10 points, Germany 10 points - draw!!!

We announce an additional round and as an argument we will put on the scales the 1st level of the USA - the wedge " T1". This is the best device at the 1st level, it is very much loved and respected by fans of team fights, and yes, it is in demand in champion companies.

The champion is determined victory goes to the American heavy tank "T110E5". The victory was won in a difficult and fierce struggle, the competitors were strong and dangerous, each has its own unique features and advantages. "IS-7" is one of the most armored tanks in the game, "E100" is one of the most tenacious, their advantages can be listed for a very long time.

However, objectively, our champion is a tank with the best dynamics and the best gun, it is equally pleasant to play it both in random battles and to participate in clan life. He is a welcome guest in an absolute company, fortified areas, not to mention random battles. Its gun will not drive you into debt, as it happens on the E100 or IS-7, but it will allow you to comfortably shoot and pierce the enemy in close combat and at long distances.

In conclusion, I would like to say that there are no bad tanks at the 10th level. If something does not work out for you, it does not mean that the car is bad. Look at reviews of famous VODs, read the forum, change modules, adjust your playing style and the victories will come! Win...

Maus will have logical predecessors - extremely similar in gameplay and roles on the battlefield VK 100.01 (P) and Mäuschen, which will replace them at levels VIII and IX. These will be large, heavily armored tanks with mediocre mobility, but well-armed and excellent armor. The Maus will experience a significant reload speed, improved weapon comfort, and a stronger frontal armor.

In order not to exclude "slippers" ( VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B) from the game, we will transfer them to a new branch and put a car on level X that will suit their style of play. It will be similar to VK 72.01 (K) - aka will remain a premium tank in the Garage for everyone who earned it as a result of campaigns on the Global Map. Also, VK 72.01 (K) will receive a unique camouflage and an additional body kit.

In addition, the VK 45.02 (P) Ausf. B, the comfort of the gun will be improved, the armor of the hull sides and the forehead of the turret will be increased, the armor of the NLD will be slightly reduced, and the VK 45.02 (P) Ausf. A expects an increase in frontal armor and elevation angles.

Improvements will also affect Tier V-VIII medium tanks:

  • VK 30.01 (D) , VK 30.02 (D) and Indien-Panzer we will add mobility, the latter will also increase the comfort of the gun.
  • The Panther I and Panther II will have more comfortable firing parameters, and the latter will also receive a new gun - 8.8 cm KwK L/100.

Machines based on the "Tiger":

  • The Tiger (P) , Tiger I , Heavy Tank No VI and VK 30.01 (P) will have increased turret armor.
  • E 75 - increased gun comfort, more significant than VK 45.02 (P) Ausf. b.
  • E 100 - increased comfort of the 12.8 cm Kw.K. 44 L/55, while the gun has 15 cm Kw.K. L/38 armor-piercing projectile will be increased.

The top "Japanese" Type 4 and Type 5 Heavy are rarely seen on the battlefield. With the current performance characteristics settings, they simply do not have enough power and firepower to fight back.

On the other hand, Tier V-VIII Japanese heavy weapons have very effective high-explosive shells. In order to make the evolution of vehicles smoother and more logical, while maintaining the unique feature of the branch, we will give high-explosive shells and guns and top cars and make changes to the performance characteristics of Tier V-VIII tanks:

  • O-I Experimental will lose mobility (maximum speed will be reduced to O-I, and mass will increase), will lose its top gun 10 cm Cannon Type 14, and in return will receive a frontal armor increase.
  • Now O-I is more vulnerable due to reduced stern armor. The set of available shells for the 15 cm Howitzer Type 96 gun has also been revised.
  • O-Ho 's top gun, the 10 cm Experimental Tank Gun Kai, will receive an armor-piercing premium shell and increased comfort.

You know, when I had not yet seen the appearance of the tank itself, but heard about the replacement of the 9th level of the TT, then for some reason I thought about the ST-1. I don't even know why. But I clearly did not expect that we would talk about the T-10. After all... he's fine, right?

The developers decided to replace the T-10 for an interesting reason: although it is close in concept, it is not completely. It's agile, with a good gun, but the armor isn't good enough to be a breakthrough tank like the IS-3 or IS-7. T-10 has more TT support and the developers want to level this disadvantage at level 9 by replacing it.

I would like to make a reservation right away that many options are planned, but in general there is no word that the T-10 will leave the game. It will probably be moved to a separate branch, maybe something else. But it’s right, as for me, that they don’t touch him from the game.

Even if it does not match the style of the branch, this is not a reason to remove it. He's good, interesting, but just different. That's all.

We are all about the T-10, but it's time to talk about its "replacement". The tank that, according to the logic of the developers, will take the place of the T-10 is the Object 257. We are already familiar with one machine that is very similar in name, and in appearance too (talking about Object 252).

Well, let's move on to the performance characteristics, and there we will see what's what.

Booking

1900 HP for level 9 is a good indicator. But after all, TT's business is not only in the margin of safety, right? The frontal part of the body is made in the form of a pike nose and is 150 mm thick. The sides (I'm sure) with screens, and the main thickness is 140mm. The stern of 70mm is, as it were, weak, but rarely can anyone boast of an armored stern, and it’s not the back of the tank that should fight.

Looking at the tower, I immediately remembered the IS-7. In front of the tower 350mm of armor! Even if these are right angles (but of course there are angles of inclination), then 350mm will allow you to tank almost all shells in the game. The sides are 240mm rounded, which makes it very difficult to break through them. Feed 100mm, well, that's more than enough.

We have a view of 390 meters and .. for a level 9, plus for a Soviet tank, this is an excellent indicator.

Mobility

We all know that the IS-3 and IS-7 have good mobility. Will Object 257 fit into this range? It looks like yes. Engine power of 850 horses gives the tank 15.5 horsepower per ton. This is a really good level of mobility for a heavy tank.

Add here the maximum forward speed of 50 km / h and 15 km / h back and the picture becomes even more pleasant.

But the maneuverability is mediocre. The tower rotates at 26 degrees per second, running at 28. Although if you think about it, it's not so bad. If we again take the 8th and 10th level of the branch, then they are about the same in terms of maneuverability.

gun

As we know, your tank can have all sorts of mobility and armor, but you can't do much without a gun. With the gun, there is nothing new at all. This is also a 122mm gun, the same as on the T-10. 258mm penetration on armor-piercing shells, and 340mm on cumulatives. 440 damage with a rate of fire of about 5 shots per minute. Damage per minute in the end is just normal, nothing stands out.

An accuracy of 0.38 is average, as is a convergence of 2.7 seconds. UVN down is typically Soviet - only 5 degrees. Up is +15 degrees, which is also not uncommon for Soviet technology.

Outcome

The news of the replacement of the T-10 immediately attracted a lot of attention. Well, in principle, how could it be otherwise? Many players breathed a sigh of relief knowing that the developers are not going to remove the tank from the game, but simply it will change its location.

The newcomer Object 257 will take its place. The tank really fits the concept of that branch better: excellent powerful armor, a good gun and normal speed. This makes the future level 9 the same all-rounder, which can both storm the enemy’s defenses and perfectly hold back the attack.

Of course, performance characteristics are far from final. But the question remains - will Object 257 be a new imba? It’s hard to say yet, but according to current data, he has everything for this.

And by the way, about performance characteristics. I can't leave you without their visual graphic representation.

Happy weekend everyone!