What is combat experience in world of tanks. How is experience earned in World of Tanks (WoT)? Ways to get exp

Under the cut, a small study of the coefficients of accrual of experience:
- is the coefficient for the team shot really small, as the wiki says;
- is there an increase / decrease coefficient for damage to targets above / below the level;
- the dependence of experience for critical damage on the level of the target;
- whether a bonus is awarded to light tanks for heavy damage;
- how you can get less experience by shooting twice as much damage on the top art.

1. Experience for a team shot.
Methodology: conduct a completely passive battle, excluding all other factors of gaining experience.
Proof
Screen from test 0.8.2, when GW-P still had 410 hp.
Calculation: 7200/72 = 100 hp / unit. experience

Result: 1 unit experience is awarded for 100 hp of enemy tanks. Only tanks destroyed by allies are counted.
Timkill and suicide tanks do not count (proof lost, sorry).
The team bonus is not awarded if you enter the hangar before the end of the battle, being alive and not in top-end vehicles.
Even in this case, top vehicles receive a team bonus.

2. For damage to targets above and below the level.
Method: one shot at an ally with an armor-piercing projectile with the voice acting "there is a penetration", tk. there is a suspicion that
"hitting" means the removal of hits to the module and the corresponding accrual of experience, even without the indication of crit in the final
statistics.

a. By goals above the levels. Chaffee.
Proof
Payment:
0.28 units XP for 1 hp = 34/120 for PT7
0.29 = 30/102 for PT8
0.32 = 40/123 for PT9
0.355 = 44/124 for PT 10 (screen below)

b. By goals below the levels. BatChat 25t.
Proof
Payment:
0.0390 units XP for 1 hp = 18/457 for TT8
0.0385 = 16/415 for TT9
0.0390 = 16/410 for TT10

Result: there is a bonus for damage to a target above the level, there is no bonus for damage to a target below the level of the bonus (at least for ST10).
BatShat, on average, receives half the penalty for hitting an ally than Chaffee.

3. Bonus to light tanks for damage to heavy ones.
The technique is the same as in the previous paragraph.
Proof
Payment:
0.355 units XP for 1 hp = 44/124 for AT10
0.355 = 38/107 for TT10
0.355 = 44/124 for ST10 (no proof, sorry)

Result: there is no bonus for damage to light tanks against heavy ones. At least for level 10.
It is possible (but very unlikely) that it is simply not included in the penalty.

4. Experience for critical damage.
Methodology: one shot with a sub-caliber projectile (for Chaffee it is gold) into the whole track of an entire allied tank.
In the case of BatShat, the shot was enough to shoot down, in the case of Chaffee it was not.
Chaffee gave 4 (6 with premium) experience for damage to a caterpillar, BatShat - 10 (see screenshots).
Proof times
Proof two

Result: there is no dependence on the level of the goal. Both Chaffee and BS get the same amount of experience regardless of the target's level. Probably, there is a dependence on the removed HP module.

5. Experience for damage to Arta7 and Arta8 by TT10.
Methodology: one (or several) penetration by an armor-piercing projectile of an enemy TT10 by someone else's light with the voice acting "there is a penetration."
Proof times
Proof two

Payment:
5.84 units experience for 100 hp = 88/1507 * 100 for Arta7
4.11 for 100 hp = (238 - 14850/100) / 2176 * 100 for Arta8

Result: arta7 gets about one and a half times more experience than art8 for damage on TT10.
Corollary: in a spherical battle of level 12 with 10ТТ and 5 arts, if he wins with a premium, the passive player will receive (10 * 2200 +
5 * 500) / 100 * 1.5 * 1.5 = 551 experience.
He will receive the same amount of experience from above if he deals ~ 5800 damage to TT10 against someone else's light on arte8.

6. Experience for TT10 frag on Arte7 and Arte8.
Methodology: one penetration by an armor-piercing projectile of an enemy TT10 by someone else's light with a tank kill and no crits in the final statistics.

World of Tanks is a multiplayer game where you can control various combat vehicles different countries the world. The main resource in the game that affects the development of the account is experience or exp. This resource allows you to buy improved component parts for the tank, in other words, they are key for the player in the process of developing the vehicle, and moves to the next level. The process of gaining experience is laborious and requires a lot of effort on the part of the player. This article will discuss how to quickly gain experience in the game World of Tanks.

Concept - experience inWOT

Experience is a key resource for developing a gaming account. It is necessary for rocking equipment, acquiring combat modules. There are 4 types of exp in the game.

Let's take a closer look at each of these types:

  • Combat - the player receives experience on an individual basis. During the game, 95 percent of the experience gained in the battle is distributed directly to the tank that participated in the battle. This allows you to develop the car further along the research tree, acquire modules and move to the next level.
  • Free - can be used to develop any vehicle or component part of any tank. This type of exp is 5 percent of the resource acquired in battle.
  • Crew members' experience is awarded after the battle. The crew gains the same amount of experience as the car.
  • Combat experience accumulated on premium vehicles can be converted to free experience. The ratio is a gold coin to 25 experience units.

Having dealt with the types of experience, it is necessary to consider the principles by which this resource is accrued for the player's actions during the battle.

How to earn

In the game, the exp is awarded to the player for certain useful actions that he was able to do to win the team:

  • Destruction of an enemy tank.
  • Damage to modules on an enemy tank.
  • Damage to the enemy crew.
  • A flash of an enemy vehicle is automatically credited with 10% of the experience that allies receive when attacking a vehicle.
  • Ram the enemy.
  • Detecting enemies, while spotting enemy artillery, is awarded an additional 50% of experience.
  • The bonus will be credited if you manage to push the enemy off the cliff.
  • Experience is awarded for capturing an enemy base.
  • Protecting your own base while it is captured by the enemy allows you to get a significant bonus in battle.
  • Of great importance is the total amount of damage that your tank inflicted on the enemy in the process of tigers.
  • Using a premium account increases the experience gained by 50%.

The system for crediting combat experience has been read by the developers to the smallest detail, any action that had a positive consequence for the victory of the team will be noted when crediting the final experience.

Fast ways to gain experience

The game developers should focus on ensuring that all users play exclusively by the rules and do not use various illegal programs to upgrade their account. Therefore, there are not very many tips on how to quickly earn experience. The level of the game, the survivability of the vehicle in battles, the amount of damage inflicted by you, affect the experience gained. We can conclude that it is necessary to learn how to operate a tank extremely effectively, to know the ideal terrain. individual cards, understand what is happening at the moment and use the situation correctly.

All these tips together will allow you not only to become an effective team member and highly professional player, but also to quickly gain experience. However, the amount of experience gained can be increased slightly. By purchasing a premium account for the game, users automatically earn more experience and money for battles. Recently, the game has the ability to more quickly swing the team and the tank. Game Developers game world such a thing as a personal reserve. Using a personal reserve will increase the amount of experience gained by 50 or even 100%, depending on which resource is used.

In addition, various promotions and bonuses are constantly operating in the game, which can increase the amount of experience gained by x 5 times. Daily experience from the first battle won per day is multiplied by x 2.

Free experience

Free experience is the importance of a game resource, as mentioned above, it depends on the combat experience that the player receives as a result of the battle. This type of experience can be earned both in regular free battles and in team competitions. There is the possibility of additional experience that requires material investment. Experience is accumulated on elite vehicles during the game, which cannot be transferred to other tanks.

However, it is possible to exchange experience with premium vehicles. This can be done only for in-game gold. The transfer is carried out at the rate of 20 units for one gold coin. In this way, you can pump whole separate branches.

Crew development

The development of the crew will allow you to control the tank more efficiently, as well as the team members will receive additional skills that will help in battle. You can accelerate the leveling of the crew using personal reserves or transfer the experience gained on premium and elite tanks to the development of the skills of the crew members.

It is also possible to fully upgrade the skills of the crew when buying a new tank. However, this is done with in-game gold. The development of skills can significantly increase the speed of the tank in battle, the crew will be able to quickly carry out repairs to determine the location of the enemy, to reload, saving time. Every second is important in the game, so the development of the crew's skills will give a certain head start over the rest of the players. Faster actions of the crew significantly increase the chances of winning the battle, which in turn will lead to an increase in the experience gained and more fast development account.

Using the tips from the article, you can get more experience, and as a result, the game account will develop much faster.

Experience is a resource in wot that cannot be bought. To earn experience you need to play battles. You win more often, you play better, therefore, you will get a lot more experience.

Generally in online game world of tanks has several game resources: credits, gold, experience. Today we are on www .. Experience is required to research modules and new tanks, to improve the crew. This is a kind of resource that supports almost the entire research system in the game. This is a very important indicator, directly and indirectly showing your effectiveness in every battle.

Experience in wot cannot be bought, so you will have to play the game anyway, earning experience in battles. Each new tank in the research tree needs not only to be bought, but before that it needs to be researched. Experience will be spent on this, as well as on opening the tank modules. But experience cannot be considered a global resource, like in-game silver or gold.

So the experience is tied to a specific tank, crew member. Globally, only free experience works on the account, but this is a separate topic for conversation. Moreover, I have already written. Free experience is usually transferred for gold, in battles it is earned very slowly.

Crews in your tank also gain experience in battles, only here the situation is even more complicated. A tanker in wot cannot be retrained for another specialty (the radio operator will remain a radio operator), and each soldier will only control a tank of his nationality (a Soviet tanker will not sit in a German tiger for any gold). But first, let's look at what experience is given in the game in general and how to get more of it.

Accrual

If you do not bother yourself with accurate data on this computer game, then we can say that experience is given according to the results of the battle based on your achievements. The better you play, the more experience you get. It's simple. For winning a battle, each player of the winning team receives 50% more experience, the members of the losing team, of course, do not have such a bonus. A draw is considered a loss of both teams.

In fact, it is not clear why in detail write down the actions for which there is an accrual of experience in the game. Indeed, what's the point of learning the intricacies of the game when you can just play. The better you play, the more experience they will give, that's the whole science. Moreover, this is relevant for the reason that the developers do not publish the exact formula for the accrual of experience and make the necessary adjustments at their discretion.

Naturally, experience is given for the following actions:

  • inflicting damage on opponents (for damage on their intelligence they give much more). It is very important for which targets you inflicted damage. When attacking tanks Above level, they give bonus experience;
  • for causing damage to enemies with your help (according to intelligence data and for removing tracks);
  • for an active game, when you inflict damage to enemies in close proximity to them. That is, on PT, shooting through half of the card gives less experience, but damage can be done more easily and more;
  • for detecting enemy tanks (more for art and tank destroyers);
  • it is better to survive in battle, because they will give bonus experience for this, besides, you can save on repairs. Remember that repairing a tank that has even 2% of its durability after the battle is much cheaper than a completely destroyed one. This is due to the fact that the modules of the tank also need to be repaired, not only the strength of the vehicle;
  • for defending the base (more) and for capturing the base, that is, experience is awarded for base defense points and for capture points.

  • I consider the first three items on the list to be the most important. In any case, try to play to win, and not exclusively for personal maximum experience. No need on cardboard weak tank with an accurate and powerful weapon, immediately fly to the front line without a specific goal and understanding of their actions.

    But it would be more correct to focus on logic. Experience is given for actions that lead to victory. Play better and the experience will flow like a river to you. Since there is no exact formula for calculating experience, and the developers can change it at any time, you should not go too deep into calculating the experience accrued for a battle.

    By the way, in case of defeat, you can get more experience if you earn at least one of the medals from the category of "battle heroes". Then you will be given a noticeable reward in the form of experience for worthy resistance. Well, during a variety of promotions from the developers, you can get more experience for each battle.

    Let me remind you that as a standard for the first victory of the day, you get more experience on each tank. This is done with the aim of players being in wot battles regularly, and not from time to time. During promotions, this modifier can be increased to three or five.

    All experience gained in a battle is distributed as follows. You get the full experience at the expense of the tank that was in battle. Each tanker gets the same amount of experience. Another five percent goes to the piggy bank of free experience, which can be spent on any tank, on any module.

    Crew

    Many experienced players, not without reason, believe that tankers are of particular value in the game. Indeed, the crew gains experience only in battles, no redistribution of experience is possible. And tankers can only be retrained from tank to tank, it is impossible to change the specialization or nation of a fighter.

    But first, let's figure out why tankers need combat experience in general. Each crew member has several indicators. The first is the skill of mastering the main specialty (it affects the percentage of using the characteristics of the tank), it can develop up to a maximum of 100%, everything above can be obtained only with the help of bonuses. Among them, the most popular are the commander's bonus, the effect of fighting brotherhood, ventilation and chocolates (depending on the nation).

    After mastering the main specialty, each member of the crew begins to study the perks that significantly increase the combat capability of the vehicle. Anyway, this applies to some of them, repairs are most useful. Although with a stupid choice of perks you will not notice much benefit from them, they will be a huge plus for an experienced player.

    Tankers can only lose experience. If you transfer the crew to another tank, then the fighters will receive a large penalty to the main specialty, but the perks will work in full. So, in fact, the crew will have to retrain for a new car. At the same time, all perks will remain, but the crew will lose 10% of the main specialty if they are transferred to a car of the same class (from a heavy tank to a heavy one, for example) using silver.

    That is, in fact, the crew loses experience. But, if the loss of 10% of the main specialty is not so critical, then the situation with perks is more complicated. Crew perks are divided into those that act as you learn, others need to be developed up to 100% to receive a bonus. And the scale of the crew's experience is non-linear, so for each next perk you need many times more experience. You can also reset perks for in-game silver, but with a loss of 10% of experience, which for an experienced crew will be a very considerable amount of experience.

    But the crew experience can be fully preserved when retraining and resetting perks. How, you ask. It's very simple, but for the money. You can retrain the crew for gold, then all experience will be saved. Whether to use this service or not is your business, I refrain from it for now. To do this, I immediately draw up a development plan for each crew, I try to skillfully use promotions to accelerate the development of the crew.

    By the way, I completely forgot to point out that if a crew member is concussed, he will receive 10% less experience per battle. But this is not so serious, and the crew is not knocked out so often. On an elite tank (all modules and the following tanks are open), you can enable accelerated crew pumping, then one of the tankers will receive twice as much experience as a result of the battle.

    You cannot directly buy experience for the crew or transfer it even for money in world of tanks. So I recommend that you treat tankers responsibly from the very beginning of the game, save your crews, immediately choose the right preks for development.

    But please do not take this as a direct recommendation for using paid wot services, otherwise the cost of crews may turn out to be serious. If you have already decided to do something with the tankers for gold, then you need to wait for a 50% discount, such promotions are held quite often.

    Penalties

    Experience in the game is not only credited, but also removed. Do not rush to get upset in advance, experience is removed as a penalty for damage to allies. Believe me, random shots at allies are rare, they take a little experience for this, but a significant amount of silver. And those who regularly shoot at their own tanks will still be banned, they don't even care about experience.

    Penalties are imposed only on the experience that you earn in a particular battle. The fines apply to the crew if one of the tankers was wounded during the battle and was not cured before the end of the battle with a first aid kit. Here the penalty is only 10%, so it makes no sense to take this into account in personal calculations.

    Free

    Here it is value, here it is a global experience, free experience. It can be spent on any module, on any tank. This experience is real gold, it is not tied to any tank. I have a separate article on this topic, where everything is described in detail.

    It's no secret that not all tanks are pleasant to play, and in stock (without modules) many vehicles are simply disgusting. So free experience is very valuable and necessary for a comfortable game. It is also earned in battles, but only 5% of the experience goes to the free experience box, this is a very small percentage.

    So in reality, free experience is obtained by transferring experience from elite tanks for gold, that is, for real money. It is still impossible to buy experience, but you can not play on bad or not very interesting tanks. But you will have to pay for such convenience, and a very impressive amount.

    So for the transfer of 25 units of experience you will have to spend one gold. If we consider each case separately, then the translation of experience is not so expensive. But the situation is aggravated by the fact that there are a lot of tanks in the game, so you will then transfer experience more often and in larger volumes as the levels of tanks increase. So this paid service is the most expensive in the game.

    Short

    To put it simply and clearly, experience in wot is required to research tanks and modules for them. It is earned in battles, according to your efficiency. The better you play, the more experience you get. Experience is assigned to the tank that was in battle, a small part of it (5%) is credited as free, which you can spend anywhere.

    So for effective use, free experience is transferred from elite tanks for gold. You can't just buy experience in wot. The crew gets the same experience per battle as the tank. The more experience the crew gets, the more efficiently they will be able to use their tank. It is generally impossible to buy or transfer experience for the crew, which forces us to treat the tankers with care.

    Good day everyone! This topic is dedicated to how to earn experience! But first, let's discuss what experience is. As with any MMO, experience in World of Tanks is of the utmost importance. Only with the help of experience is it possible to move up the "tank ladder". For combat experience, the player can research tank modules or vehicles that are available for research. You can really get combat experience only in battle, by killing or highlighting the enemy. However, there are other criteria that affect the total amount of experience earned in battle. As you know, experience in the "World of Tanks" is divided into two categories: free and combat.

    As for combat experience, it is awarded for the following actions in battle:

    1. Damage to enemy tanks - the class of equipment and the level of the enemy are taken into account. For example, for 2000 damage, a firefly will be given much more experience than a tank destroyer or arte, since the main purpose of a light tank is not to inflict damage on the enemy, but to spot enemy positions. Also important is the level of the enemy on which the damage was dealt. Thus, killing high-tier enemies will give you more experience than shooting low-tier tanks. Additional experience is also given for destroying tanks, but it is better to inflict 400 damage than to finish off a tank with 5 HP.
    2. There is also a kind of bonus for inflicting critical damage on the enemy. Setting fire to the engine or tanks, crit of the ammo rack or turret swivel mechanism, caterpillar collapse and contusions of crew members are also taken into account when calculating experience.
    3. The initial spotting of the enemy (detection of enemies) counts towards the experience. Moreover, they give more experience for detecting SPGs than for spotting another class of tanks. If the enemies were destroyed or damaged by the spotlight of the tank, then a kind of bonus to experience is given for this - “damage with your help”.
    4. In recent patches, another criterion was introduced, according to which additional experience is also given for pushing / drowning tanks.
    5. Capturing an enemy base or knocking down a capture is "rewarded" with experience.
    6. Additional experience is awarded for active fighting, decent resistance, survivability in battle and medals received. Moreover, for a victory, teams in battle are given the most experience: + 50% of experience for each player.
    7. Many people prefer to finish off opponents, since the more damage the team deals, the more experience the winning players will get.

    Many users do not know how WoT experience is awarded. They are often mistaken in the fact that dealing damage to allies can gain experience. On the contrary, for teamkills or damage to allied vehicles, a part of the experience and credits earned will be removed from you in proportion to the damage done. Also, damage is not charged for non-penetration or ricochets and for receiving damage. There is no bonus in case of loss or draw. As a consequence, if you want a lot of experience at the end of a fight, you must win.

    However, "World of Tanks" is protected from cheating experience. For example, if you leave the battle and do not enter before it ends, then experience will not be credited in the end. True, this is only if your tank is not destroyed.

    Summing up, we can say that in order to obtain the maximum amount of experience, you need to destroy enemies, increase damage and, most importantly, win in battle while remaining alive. At the same time, it is advisable to have a premium account, since if you have one, you can get 50% more experience in each battle, regardless of the outcome of the fight.

    As with any MMO, experience in World of Tanks is of the utmost importance. Only with the help of experience is it possible to move up the "tank ladder". For combat experience, the player can research tank modules or vehicles that are available for research. You can really get combat experience only in battle, by killing or highlighting the enemy. However, there are other criteria that affect the total amount of experience earned in battle. We'll talk about why and how experience is awarded in World of Tanks in this article.

    As you know, experience in the "World of Tanks" is divided into two categories: free and combat. The very research of tanks using experience appeared in patch 0.02 at the beginning of the alpha testing of the game. Only a specific tank can be researched with combat experience. At the end of the battle, five percent of the combat experience is transferred to free experience, which can be used to research any combat vehicle in the game.

    As for combat experience, it is awarded for the following actions in battle:

    1. Damage to enemy tanks - the class of equipment and the level of the enemy are taken into account. For example, for 2000 damage, a firefly will be given much more experience than a tank destroyer or arte, since the main purpose of a light tank is not to inflict damage on the enemy, but to spot enemy positions. Also important is the level of the enemy on which the damage was dealt. Thus, killing high-tier enemies will give you more experience than shooting low-tier tanks. Additional experience is also given for destroying tanks, but it is better to inflict 400 damage than to finish off a tank with 5 HP.
    2. There is also a kind of bonus for inflicting critical damage on the enemy. Setting fire to the engine or tanks, crit of the ammo rack or turret swivel mechanism, caterpillar collapse and contusions of crew members are also taken into account when calculating experience.
    3. The initial spotting of the enemy (detection of enemies) counts towards the experience. Moreover, they give more experience for detecting SPGs than for spotting another class of tanks. If the enemies were destroyed or damaged by the spotlight of the tank, then a kind of bonus to experience is given for this - “damage with your help”.
    4. In recent patches, another criterion was introduced, according to which additional experience is also given for pushing / drowning tanks.
    5. Capturing an enemy base or knocking down a capture is "rewarded" with experience.
    6. Additional experience is awarded for active combat operations, worthy resistance, survivability in battle, and medals received. Moreover, for a victory, teams in battle are given the most experience: + 50% of experience for each player.
    7. Many people prefer to finish off opponents, since the more damage the team deals, the more experience the winning players will get.

    Many users do not know how WoT experience is awarded. They are often mistaken in the fact that dealing damage to allies can gain experience. On the contrary, for teamkills or damage to allied vehicles, a part of the experience and credits earned will be removed from you in proportion to the damage done. Also, damage is not charged for non-penetration or ricochets and for receiving damage. There is no bonus in case of loss or draw. As a consequence, if you want a lot of experience at the end of a fight, you must win.

    However, "World of Tanks" is protected from cheating experience. For example, if you leave the battle and do not enter before it ends, then experience will not be credited in the end. True, this is only if your tank is not destroyed.

    Summing up, we can say that in order to obtain the maximum amount of experience, you need to destroy enemies, increase damage and, most importantly, win in battle while remaining alive. At the same time, it is advisable to have a premium account, since if you have one, you can get 50% more experience in each battle, regardless of the outcome of the fight.