The best PT SAU for LBZ 10 invisible. Guide for performing lbz on lt. General principles for the implementation of LBZ

At the beginning of 2015, the Wargaming company introduced another entertainment for its players - personal combat missions. Anyone who completes a certain chain of quests receives a good prize in his hangar - a promotional tank, which assumes an increased rate of pumping crew experience. Tasks are combined into blocks of 15 pieces for each of the classes of vehicles present in the game. There are four promotional tanks, for each of them the tasks are similar, but the block has an increasing level of difficulty.

General principles for the implementation of LBZ

Each chain contains tasks of varying degrees of complexity: there are openly “passable” tasks, but there are also those that are frankly difficult to complete. For example, how to make an LBZ LT-15? However, the principle of approach to successful implementation should be the same: choose the right technique and use it as efficiently as possible. A simple example: in order to shoot 4,000 damage on a heavy tank, it is irrational to take TT 5th level. At this level of battles, the sum of the hit points of the entire team is not much higher, and it will be extremely difficult to collect the required number, and therefore, to complete this LBZ, you need a tank of 8-10 levels.

Types of LBZ chains from World of Tanks

Personal combat missions in the game are divided depending on the class of equipment used to complete them: fifteen non-interrelated quests for TT, PT, Art-ACS, ST, and light tanks. Each of the chains contains both tasks performed in solo mode and those requiring the creation of platoons. Here we will consider one of the most difficult tasks - the final one for the LT class.

Heavy tasks

Some of the challenges will plague almost all WoT players. One of these questions is "How to make an LBZ LT-15?" At its core, the task is really non-trivial, since it is necessary to transmit intelligence on enemy vehicles so that at that moment the allies “hit” a certain amount of damage. There are several problems that hinder implementation. And we will try to consider this process through overcoming each of them. So:

  • The required card. Not every combat range in the game is suitable for performing LBZ LT-15. No one, even a super-professional player can tell you how to make it on "corridor" type cards - this is pure luck. For the successful completion of this task, an open area is required, where remote shooting from several points at the same time is possible. Accordingly, the ideal maps are "Prokhorovka", "Malinovka", "Murovanka", "Steppes", "Sandy River", "Zapolyarye".
  • The right setup. A lot depends on the set of vehicles in teams (both your own and your opponent's), especially considering the map. As a rule, the actions of the players are quite stereotyped and rarely change from battle to battle: TTs go to some squares, PTs to others, PTs occupy certain bushes, the places of the main battles are known from the very beginning of the countdown. Accordingly, as soon as the list of commands appears, it is necessary to quickly analyze the information. Does the enemy have a lot of fast CTs? So, they will go with their fists, and it is necessary to "light up" this group. Do slow TT prevail? Better! We highlight their crossing and the point where they will "tank". At the same time, it is necessary to understand that not only you, but also your direct competitors-allies will be “shining” the enemy, accordingly, your actions must be thought out thoroughly.
  • The right tank. As mentioned above, the solution to the problem - how to make a LBZ LT-15 - not least depends on the correct choice of technology. To complete the first chain of missions for the German tank destroyer Stug IV, it is necessary to "light up" 4,000 damage for the allies, and technically a tier 5 tank can be used. But taking, say, for execution will not be a completely justified decision: taking into account the interfering factors (competitors-allies, the enemy's patrol along different flanks) and a relatively small number of hit points at 5-7 battle levels, there will be problems with achieving the result.

LBZ LT-15 tactics

How to make it so that both "shine", and survive, and win? The main thing is to understand the role of your tank in battle and use its strengths. And here it is possible to use two basic tactical techniques:


Conclusion

Any WoT task is doable. Anyone! The success of their implementation, no doubt, depends on luck and coincidence of circumstances, and yet the main factor here is the competent construction of your own game. Asking the question of how to make an LBZ LT-15, you just need to think, weigh your own "hangar", select and equip the required tank and press the "Battle!" Button. And then everything is in your hands! Go for it!

Good luck on the battlefields, tankers!


Hello everyone reading. Let's take a look at what's new in WoT, namely - LBZ, Personal Combat Missions (or IBZ, as you like).

Thanks to this feature, we have the opportunity to get such tanks as StuG IV, Т28 HTC, T-55A, Object 260... You can see the detailed characteristics of the tanks in the game itself or watch the video from WG. And also - female crews, additional bonuses: in-game credits, free experience, equipment, slots in the Garage and a premium account.







So let's get down to the description. What we have? And we have 4 LBZ, for the corresponding receipt of the tanks mentioned above. Each LBZ has 5 operations, one for each class of equipment. Each operation has 15 tasks. When you complete the fifteenth task, you get 4 tokens (sheets) + 1 token (sheets) for completing with honors (more on that later). To get a vehicle for ourselves in the hangar, we need to have 20 tokens, which means that we either complete all 5 tasks, or we complete 4 tasks (on the art, for example, you can skip) with honors.







Now about the tasks. You can simply complete them, having received a guaranteed reward, or you can also try to complete an additional task (complete a mission with honors) and get even more buns.
Consider performing an operation on light tanks. Already from the first task it is clear that completing them will not be the easiest task, since, frankly, now the LT class does not live in battle for long. And if you look deeper, you can understand that the tasks are different colors. For example: in one case, we will have to conduct aimed fire on the move (but not all LT have good stabilization), in another case, we will need to inflict maximum damage on enemy vehicles (although, again, not all can cause a lot of damage) , also, during the execution of the LBZ, co-workers will come in handy (in our case - on artillery), so call your friends, acquaintances, distant relatives and in general, whoever you can.
This means that in order to achieve the best result, you need to have at least 2 LT in the hangar. And of course, these should be mainly top-end light tanks such as chinese WZ-132, German RU-251, American T49, Soviet T-54 lightweight, French AMX 13 90. As they say, choose according to your color and taste. After all, the majority played at least one of these tanks.



It is best to carry out tasks for transferring data to allies on RU-251 and AMX 13 90 thanks to 400 meters of vision and good camouflage for both. Damage tasks can be performed on any of the above LT, but not everyone will be able to have a high profit per battle, due to low penetration, for example, in AMX 13 90 and T-54 lightweight. But don't forget the platoon, because a platoon of three skilled LT is able to turn the tide of the battle in its favor. And remember, your victory is in your hands.
If you fail to complete the task the first time, do not despair, try again, and again. Once you understand how to correctly stand on any of the cards, you will learn more about the weaknesses of the enemy. It will be all plain sailing. After all, you can not only get a tank and additional bonuses to it, but also have time to take part in the promotion, which started on January 15, "Personal credit". For winning the competition, you can get gold and a premium account. Full information on this promotion

We have already reviewed the necessary equipment, skills for the crew and the basic principles of playing on LT. It remains to find the best light tank for these purposes.

Characteristics for choosing LT

Let's analyze the main characteristics of the ranking of light tanks of level 8 World of Tanks for LBZ 15.
These include:

  • Masking factor - a very important parameter for LT, affecting the overall visibility in the game. This coefficient is the same for the class of light tanks when moving and stationary. The higher, the less noticeable the technique in the game. When shooting, the coefficient is clearly reduced, which is categorically not recommended for use in the position of passive light.
  • Specific power - a parameter that affects the overall dynamics. The faster the tank takes a key position for active or passive coverage, the more benefit the team will bring.
  • View range Is a parameter that affects the enemy's detection range, taking into account his concealment coefficient. More than 445 meters, we will not be able to detect the enemy, but we will be able to detect camouflaged targets at the maximum available distance for us.
  • Damage Per Minute (DPM) - parameter, shows the value of the damage done per unit of time. The more damage, the faster we send the enemy to the hangar.
  • Tank strength (HP) - parameter, shows the amount of safety factor of the tank.

A table with the main characteristics is presented:


Having compared the characteristics, two clear leaders are highlighted with a green marker, the most suitable for passing the LBZ LT 15. It remains to determine who is the best!

German Tier 8 Light Tank RU 251 in almost all respects surpasses French AMX 13 90... But if you take a closer look at them, you can see a significant difference.


- about the same. But don't forget about the dimensions of the tanks themselves. After all, detection of tanks occurs at the overall points of the tank (yellow dots in the image) located in the middle of each side of the tank. Thus, smaller dimensions are easier to disguise in vegetation and are less likely to be detected.


specific power RU 251 slightly surpasses AMX 13 90. All tankers are well aware that the excellent dynamics of the tank plays an important role, it contributes to the speed of movement from flank to flank and the speed of evading artillery shells.



viewing range the tank is the same.
strength RU 251 outperforms AMX 13 90 by 100 units, which can sometimes change the outcome of a battle.
damage per minute AMX 13 90 is the smallest among its peers, but do not forget that the tank has a drum loading system in the amount of 6 shells that deal 240 damage each. That allows to inflict more than 1400 units of damage in 15 seconds, a full reload with 100% crew is 42 seconds.


Outcome

Summing up, we can conclude that french tank 8 level AMX 13 90 is the best light tank for passing LBZ LT 15 ... Main features: invisibility due to its camouflage and dimensions; a charged drum provides a danger to the enemy.

Naturally, on other LT you can pass the LBZ, but the successful completion of the task does not depend on the chosen tank, but on many factors. Such as: straight arms, correct analysis of the situation in battle, adequate allies and, of course, VBR (Great Belarusian Rand).

Who, no matter how the FBG, decides on which map to play, which enemy will face, who will be in the allied team and what damage you will inflict!

Hello. Due to an incomprehensible situation in the section for guides (either it was abandoned, or something else), I decided to describe my thoughts here. If the admin evaluates this article as useful and will be able to put it in the section for guides in the near future, if necessary, it can be supplemented and turned into a real "Guide for the implementation of 15 LBZ".

So, many players perform LBZ. Someone passed only Stug 4, and someone managed to get even Ob.260. And if tasks 1-14 differ only in tasks and the amount of silver / consumables / days of prema, then task 15 gives players lists and girls-tankers. Sheets are required to obtain equipment (At stage 1 StuG IV, at 2- T28 HTC, at 3- T-55A, at 4- Ob.260). Also, 15 is the most difficult task for many to complete. Here I want to suggest on which technique and on which maps it is easier to complete these tasks.

It should also be noted that the type of equipment and maps are suitable for performing LBZ both at stage 1 and at stage 4, since 15 tasks differ only in numbers (or they differ slightly as for ST).

To begin with, let's determine the complexity of completing 15 tasks by class (this is my personal opinion, if this list looks different for you, you can write it below in the comments). The list consists of 5 places, where 1 place is the most difficult class.

V. Tank destroyer. The mystery consists only in the amount of damage done. Namely, dealing damage is the main task for Pt.

IV. ST. Destroy / damage a tank destroyer. The task could be put on the 5th place, but it is not a fact that you will see the much needed Pt.

III. ART-ACS. It is quite difficult to hit the top n in terms of damage or experience, and besides this, the task is complemented by a certain amount of damage done.

II. TT. Tanking is generally a tricky thing, because everyone shoots gold, but the amount of damage done can be corrected by the damage done.

I. LT. 4,5,7 and so on. thousands of total light exposure, damage done under the conditions of the current randomness is a rather difficult task, given the fact that LT and so rarely survive by the end of the battle.

Well, since the top is already there, we will work on it.

Tank destroyer.

No matter how much damage is needed, to complete this task it is important to know one level 10 AT. Of course, you can complete this task on PT 9, PT 8, and even PT 7 (he made PT-15 on T28 HTC on Su-122-44).

But from Pt-10 the most suitable technique are: Waffle, Ob.268 and Fv215 b183.

From the map, it is worth highlighting Prokhorovka / Fire arc, Steppes, El-Halluf, and for PT with a tower it is suitable Ruinberg and all its variations.

Medium tanks.

If the task is not limited by the amount of damage (stages 1, 3), St 6 will do. T-34-85 and Cromwell. There are a lot of Pt-Sau at this level, you should not be affected by the problem of their presence.

If the task has a fixed amount of damage (stage 2), St 10 is needed. If St 10 is not in the hangar, St 9 or Ob.416 of level 8 will do. There also remains the problem of having a PT in battle. All that remains is to hope and wait for that very fight with a bunch of Fri.

City cards are needed (because many PTs in the city are practically powerless and cannot oppose anything to you). But even open cards are quite adapted to this task.

The main problem of this task, I will say, probably already 5 times, is the presence of PT in battle.

ART-ACS.

Regardless of the stage, the S-51 is excellent for this task (the Su-14-1 is also possible, but this shed is extremely slow and noticeable). Take the S-51 and level 10 co-platoon. When you deal at least 2 thousand damage, you will be 100% in the top by experience, and getting to the top by damage depends only on you. A 203 mm gun, even at level 10, is capable of dealing a huge amount of damage.

Open cards are needed, such as Robinovka, Prokhorovka, Fire arc. And also Steppes, Sandy River and Redshire.

Heavy tanks.

The main thing is the enemy crustaceans who will shoot at you. E100, Is-4, Tapok B. These tanks are capable of tanking and, if necessary, inflicting damage.

If you can't build, deal damage. T57 Heavy, FV215b are the best for this.

The ideal tanks for this task are the E100 and FV215b.

City maps are needed: Himmelsdorf, Ruinberg or Ensk. The main thing is to properly tank and deal damage.

Light tanks.

In my opinion the most difficult task. Therefore, we will discuss it in more detail.

Let's start by choosing a technique. AMX 13 90 is the best. Drum, dynamics, camouflage and overview. If there is no 13 90, Ru 251 will do. If you don’t have that either, take the ELC AMX with a pumped-up crew, pipe and network.

It is also necessary to have a platoon of 2 artillery (best of all GW E100), which will inflict damage according to your intelligence.

Now about the cards. There is a very narrow choice, consisting only of cards: Prokhorovka / Fire arc, Robin, Redshire.

Prokhorovka / Fire arc (red-upper rep, green-lower).

The upper rep is best suited, because from it it is faster to take a place on the alley, or a place on the mountain.

If there is a lot of LT in the battle, or you see that there are few tanks in the alley, then go to the bush on the mountain. So you will enlighten the crossing over the railway, and then move to the center, from where you will highlight for the allied artillery.

Otherwise, stand in a bush in the alley and wait for light. As soon as we have shot at your light, move deeper into the alley for further light.

Also do damage. In 0.9.8, the task was changed, now, in addition to the light, you can deal damage. Take advantage of this.

Robin(red-left rep, green-right).

The most suitable is the right rep.

Lt is not enough, feel free to go to 1 position. From the 2nd and 3rd positions you will illuminate the mountain, from the 4th you will illuminate the base.

From the left spawn, go to 2nd position. However, you can enlighten the base from the 3rd position. If there is a lot of LT in the battle, stand on 1 or pull up on 4.

Redshire (red-top rep, green-bottom).

Best rep-bottom. Go to 1 position in the bush and see through the passage on the 9-0 line.

From the upper respawn, you can also see this direction, however, because of the houses, the lumbago is extremely difficult.

There are only 2 light spots on this map, so play very carefully.

Remember, there is not enough light - shoot. Damage can help a lot in completing the task.

That's all. Hope I helped those who didn't know how to complete 15 tasks. In many ways, the execution depends on luck (for example, an open card rarely falls on LT). The main thing is not to get hung up. If you can't complete the task, take a break. Take a ride on something else, get distracted. Sooner or later, and I'll pay you.