How to summon the twin boss in the terrarium. Bosses in Terraria: description and methods of summoning. Mobile version bosses

First night.

After appearing in our world (I hope that you have an average one, since this is the best size for one player), the first task is to explore the world: we run left and right all the way to the crimson / distortion (this is done to assess our safety and security his house), opening chests along the way. That's it, we found the distortion \\ crimson and we know its position relative to the center of the world (the further from the center, the better for the house, but this makes us spend more time getting to it).
The next task is to cut the tree before nightfall (after cutting the tree, plant an acorn in its place, this will minimize the loss of trees in the world), the more the better.
Further, if we are lucky to find the "entrance to the mine", then it is better to go there (there is a chance to find a chest and go down quite deep, this, in turn, will allow us to get more resources we need).
If you are unlucky enough to find the "entrance to the mine", then you need to dig for yourself a mine with a diameter of two blocks, thereby making your life easier when digging the "road to hell", about which later.
In the mine, our task is to dig up as many resources as possible (ores, precious stones, silt, etc.), as well as crystal hearts.
So, what are crystal hearts and why are they? They are needed to replenish the player's maximum health (max. 400 using hearts). When used for the first time, the NPC Nurse comes (which is very useful when fighting hardmode bosses). A large number of these hearts are found in the jungle.
You can also find similar rooms with a gold chest, in which you can find useful loot.

Building a house.

First part. Eye of Cthulhu.

This part is dedicated to the first boss of the game, the Eye of Cthulhu.

The first stage of preparation:

We take 5-7 bombs (should have been found from the mine), make them sticky and go to crimson / distortion to break one crimson heart / shadow sphere. Because of this, a meteorite will fall on the world, which is what we need. If after 2-3 in-game days he still does not fall, we repeat again (only one, because when the third sphere / heart is destroyed, the distortion / crimson boss will come). "A meteorite fell on the world" - the message means that a meteorite fell on the world (your cap). Craft any bow and arrow (100-130pcs), 70-90 platforms, 30-40 sticky bombs and go to look for the place where the meteorite fell. We build a bridge over the meteorite, like this:
Next, we throw sticky bombs on the meteorite (so as not to receive damage while standing on the meteorite blocks, getting it with a pickaxe). From the meteorite, we should get 320-430 meteorite ore. We melt it into ingots and make a meteorite set and a meteor cannon, you can also make a hammer ax. We sell the remaining ingots / ore to merchants.

The second stage is the arena for the boss:

The arena will be the simplest, we need: 200 platforms, 2 bonfires, 50-100 trees, 10 blocks above the surface.
Something like this:
Why is the arena closed? So that our character does not fly away from the arena after a collision with the boss. Of course, the size can be made larger, I do not force it to be exactly the same (!!!).

Third phase - battle:

The battle is simple: we take a meteor cannon and just hit the boss, dodging his attacks and minions (the battle takes ~ 1-1.5 minutes).
We collect all the loot from the boss and make an ax of distortion / crimson (yes, it is an ax, not a sword) and, if there were enough ingots, we make a bow of distortion / crimson.

The second part of. The brain of Cthulhu.

This part is dedicated to the second boss of the game - the Brain of Cthulhu (If in the world of crimson).

After killing the Eye, we need to get 180+ hp to fight the Brain. We are looking for crystal hearts to replenish the max. stock hp. When we have gained 180+ hp (depending on how lucky the hearts are), we start preparing. We need to collect ingredients for 3 potions: Regeneration, Iron Skin and Soup. We make an alchemical table (a table \\ workbench and a mug \\ can on it) like this:


After making 3 potions, taking 200 platforms, 3 bonfires, 20-30 torches (if you have 15 gems: Diamond, Sapphire, Topaz, Ruby, etc., then make a grappling hook, it will be very useful!) cannon, and wearing a meteor set - we go to crimson!
The arena for battle should be something like this (this is ideal):

The second stage is the boss fight:

We drink our potions, break the third heart of the crimson (in general, I advise you to do the first murder with a summoner, because it’s easier) and hit the boss with a meteor cannon, simultaneously dodging his attacks.

We repeat the murder of the boss until a complete bloody set, a pickaxe and a sword (the latter is essentially useless, but needed to craft the blade of the night, which will be discussed later).

The second part of. Eater of worlds.

In fact, this is still the same part, only here we have the boss of distortion - the Eater of Worlds.

The first stage is preparation for the battle and the arena:

After killing the Eye, we need to gain 180+ hp to fight the Devourer. We are looking for crystal hearts to replenish the max. stock hp. When we have gained 180+ hp (depending on how lucky the hearts are), we start preparing. We need to collect ingredients for 3 potions: Regeneration, Iron Skin and Soup. We make an alchemical table (a table \\ workbench and a mug \\ can on it) like this:
Regeneration Potion is crafted from a Jar of Water - 1pc, Bottom Bloom - 1pc, Mushroom - 1pc. (Gives a buff on HP regeneration)
Potion of Iron Skin is crafted from a Jar of Water - 1pc, Bottom Blossom - 1pc, Lead / Iron Ore - 1pc. (Adds us 8 armor).
Soup is crafted from a Bowl - 1pc, a Mushroom - 1pc, a Goldfish (you can catch dozens of them in the rain right on the surface!) - 1pc.
After making 3 potions, taking 50-70 platforms, 2 bonfires, 10-15 torches (if you have 15 gems: Diamond, Sapphire, Topaz, Ruby, etc., then make a grappling hook, it will come in handy!) , a meteor cannon, and wearing a meteor set - we go into distortion!
The arena for the battle should be like this:
Distance from the ground 20 blocks, length 50-70 platforms.

The second stage is the boss fight:

We drink our potions, break the third shadow sphere (in general, I advise you to do the first kill with a summoner, because it's easier) and hit the boss with a meteor cannon, simultaneously dodging his attacks.
The boss is killed. We collect all the loot and run to melt it into ingots, and then into armor (I will give priority to the bib and boots if there are not enough materials).
We repeat the murder of the boss until a complete dark set, a pickaxe and a sword (the latter is essentially useless, but needed to craft the blade of the night, which will be discussed later).
I find this boss to be the easiest boss to play (normal mode).
P.S. I also advise you to farm gold on this boss, because all his loot is quite expensive (~ 7-13 gold per battle).

The third part. Road to hell.

Why did I call this stage such a phraseological unit? It's just that this is the road to hell, literally and figuratively.
It starts from our mine (if you dug for yourself, if you didn't, then you have to) and is its continuation. On the way, we will meet different mobs (they do not pose a strong danger), but they can greatly interfere with the drilling of a hellish well. From my own experience, I advise you to fence yourself off with walls on both sides like this:
This will help avoid problems when descending to hell. You can fence with any materials, even sand. It will be good if we find a mushroom biome (large and small glowing mushrooms grow in it), it will be needed to create 100 hp potions and one useful NPC, which will be discussed later. You can identify it by its characteristic background and music.
On the way, there may be lava lakes, which we fill with water (let the water from the water lakes into the tunnel).
After the descent, thereby completing our road to hell, we begin to explore this underworld, full of suffering and torment, our task is to find as many fire flowers and obsidian skin potions as possible (they are needed for comfortable extraction of the hell stone for the hellish set).

Having run pretty much through hell, we begin preparations for the extraction of the hell stone:

1) We need: 2+ Obsidian Skin Potions, Crimson Pickaxe / Distortion, and Cathook.
2) We descend into hell and begin to dig the hellish stone (when a block of hellish stone is destroyed, a small amount of lava flows out of it, but with the potion of obsidian skin it is not terrible), we also take one hellish furnace, it is located in obsidian fortresses.
3) We need to dig up at least 100 pieces of hell stone (this figure is the minimum, and if you still have a lot of potions and / or enough to get 300+ stones, then it is better to dig to the end!).
Next, we need obsidian, it is easy to get it (mixing lava and water).
We now have obsidian and hellstone. We approach the infernal furnace and melt everything into ingots (ratio: 4 ore to 1 obsidian). Next, we make ourselves a fiery (fiery) sword. If there are still ingots left, we melt them into hellish armor (in this order: bib, boots, helmet).
That's it, now you have the best (not in terms of damage, but in terms of utility) sword in dohardmode!

Fourth part. Jungle hike.

After completing the hellish road and crafting a fire sword (it's good if there were enough materials for the hellish set), we go to the jungle! There is no wider field of activity than the jungle.

And so, we have several tasks in the jungle:

1) Gathering materials: Sting - 14 pcs, Jungle Spores - 27 pcs, Vine - 4 pcs, jungle tree wood.
2) Collecting crystal hearts (as I wrote earlier, there are most of them in the jungle), the more, the better.
3) Search for a bee hive with boss bait (needed to kill the queen bee).
4) This task is secondary, but no less important. Search for Dungeon Golem (it is better to find it at the beginning of the game, so as not to waste time in the hardmod jungle, where you can accidentally die). It looks something like this.
You can also immediately go to look for the entrance (the door to the Dungeon will be closed), which is either on the left or on the right of Dungeon.
5) Search for chests in gold rooms.
6) Search for a whetstone, which gives an increase in weapon penetration (ignores 5 units of enemy armor)
After completing the collection and search for the things we are interested in, we go home and craft the herbal sword (put it in the chest immediately, as it is worse than the fiery sword), the ivy whip (the best cat hook before hardmod) and the Amazon (yo-yo), which is good remedy against single targets.

Fifth part. Queen of the bees.

A couple of words:

One of the most useful bosses in the game (not for loot, but for other buns). After killing the queen, the NPC Witch Doctor will come to our world, who will have two useful things - wings and filler. But every coin has a downside ...
1) Wings cost 1 platinum coin (100 gold) and can only be bought in XM (HardMod) and if the Witch Doctor lives in the jungle (just after killing the queen, immediately make him a house there).
2) Filler is a thing that can hardly be overestimated, with its help you can make bottles (potions that affect only melee weapons, all weapons on a chain, yo-yos and some unique types), which give very useful buffs that make our life easier ( decrease in enemy armor, fire damage, poisoning with poison, increase in the number of dropped coins, etc.). But all the most useful buffs are available ONLY in HM and if in the world of crimson (armor reduction).
And now about the boss:

First step. Training:

The Queen is a pretty dangerous opponent due to her high speed and damage.
For battle, the standard set (universal): regeneration potion, armor, soup, 2 bonfires, 100-150 platforms and torches. A meteorite set and a meteor cannon are enough from weapons.

Second phase. Arena.

The arena is the simplest:
This is enough.

Stage three. Battle.

Before the fight, we fall into honey, drink our potions, and only then we break the queen's larva. During the battle, we dodge the boss's attacks, and periodically fall into honey.
After the victory, we get 15-25 bees, which are very useful in the battle with the guardian of Dungeon - Skeletron. Not to be confused with another Dungeon Guardian.
Honey is also very useful and practical to use, I advise you to collect 20-30 buckets of honey, or even more. It will be better if you can just coat it with it.

Sixth part. Skeletron.

A couple of words

The last in importance, but not in importance, stage of the DoHD remained - the battle with the Skeletron. So we already have top loot doHD, killing Skeletron is a matter of one or two minutes.

For the boss, we take our favorite standard set: regen potion, armor, soup, mini-shark (bought from the gunsmith), a stack of cartridges for it, a hellish set (if you dug a lot of hellish stone during the first campaign) or a bloody / dark set (crimson \\ distortion, respectively), 2-3 bonfires, platforms, torches.
The arena is like this:

Second phase. Battle:

We are waiting for the night, we run to the NPC's grandfather, who stands at the entrance to the dungeon, we drink our potions, choose in conversation: "Curse" (after which the boss will appear in his place) and immediately run to our arena. During the battle, we dodge the attacks of the Skeletron and hit him in the head (do not waste time on your hands). In a minute or two, the boss will prostrate before us. Do not expect useful loot from him. After killing him, we can safely enter his Dungeon.

Seventh part. Dungeon of the Skeletron.

Before going to Dungeon, we need to have at least 300 hp, a hellish set, a mini-shark, a fiery sword and a lot of torches ~ 2-3 stacks.
Our tasks:
1) Open as many gold chests as possible by obtaining them: muromasu, cobalt shield, and, if possible, Valor yo-yo.
2) Explore ALL Dungeons:
3) Find the Alchemy Lab and the Summoner Table. When brewing potions, the Alchemy Lab has a 33% chance of not consuming one of the ingredients. The Summoner Table provides a ten minute buff that allows you to summon an additional minion.
4) Find the Mechanic and the Goblin Engineer (if you defeated the Goblin Army). The Mechanic will sell wires for mechanisms, and various activators (pressure plates, switches, levers). You can buy rocket boots and an engineering table from the Goblin (allows you to combine some accessories), and he also knows how to sharpen our weapons, thereby being the most useful NPC in the game.
5) Find biome chests that have unique types of weapons, but available after killing Planters.
6) Collect as many water candles as possible, which increase the spawn of mobs (extremely useful item)
Dungeon is the last frontier before the Wall of Flesh.

Eighth part. Wall of flesh.

A couple of words:

The last part of this guide is the battle with the Wall of Flesh.

First step. Preparation and arena:

For the boss, we take our favorite standard set: regen potion, armor, soup, mini-shark, a stack of cartridges for it, a fiery sword, a hellish set and a voodoo doll (knocked out from voodoo demons).
The arena consists of one strip with a length of a thousand blocks (any, except for bulk):

Second phase. Battle:

The fight with the Wall of Flesh is not difficult. We drink the potions, throw the voodoo doll into the lava and start running along our path, shooting the boss and dodging blows along the way. After his death, he drops useful loot (nagibator, one of 3 emblems for damage and some weapons). Also, after the death of the boss, the world goes into HardMod mode.

Ninth part. Mining HardMod ore.

After moving to XM our the main task - this is to destroy as many demonic / bloody altars as possible (the more we break, the more ore there will be) and mining of HM ore. After the destruction of the altars, you will have a new ore: cobalt / palladium, orichalcum / mithril, adamantium / titanium. To mine the first type of ore, we need a hellish pickaxe. First of all, we will collect ore for a cobalt / palladium pick. Then you need to make an orichalcum / mithril anvil, a set of armor for war and a pickaxe (one of two types). After that, we make an adamantite / titanium pickaxe (don't waste time on a set). As a result, we should have: an adamantite / titanium pickaxe and a mithril / orichalcum set for war.

Tenth part. Creation of wings.

After mining the XM ore and creating the corresponding items, our next task is to create angel / demon wings (no difference).
1) Extraction of souls of light / night (which does not matter) in the underground holy lands or in the underground distortion / crimson. A total of 25 souls are needed.
2) Killing Wyverns (~ 4-5 times), from which we need to get 20 souls of flight. Wyverns live on the level of floating islands, I also advise you to take with you a water candle (from Dungeon), which increases spawn, respectively, speeding up the farm. For an easy kill, buy a shotgun from the gunsmith and make a stack of explosive bullets.
After collecting the materials, we go to the mithril / orichalcum anvil and make our long-awaited wings.
After you have scraped one platinum coin, then buy leafy wings from the Witch Doctor, as they will be the best at the time of purchase (it is better to only steampunk wings, etc. starting from them). Wings are sold only at night and if the Witch Doctor lives in the jungle).

Eleventh part. Destroyer.

First step. Preparation and arena:

To destroy the Destroyer, we need Daedalus's assault bow (or just Daedalus's bow) and a stack of holy arrows for him. Daedalus' Bow will drop with a certain chance from the Holy Mimic. This mimic is distinguished by high damage, high maneuverability and the ability to pass through blocks. The most effective farm is the extraction of 15 souls of light for the holy key, which is placed in any chest and our mimic appears in its place. I found one interesting bug. After the mimic jumps on top of you (flies briefly above you, and then falls from above) and falls on the platform, he will get stuck on it, which makes it easy to kill him.

He can also drop a nice triple hook (one of the best in the game).
I also got stuck in this way:

After receiving the coveted bow, we go to the ground holy lands to kill fairies (we farm fairy pollen) and unicorns (you need to knock out 5 horns from them). After the farm, go to the mithril / orichalcum anvil and make one stack of holy arrows.
And now a few words about the arena. To create it, you need: a fire, a heart lamp (a crystal of hp and four chains), 200 platforms and a small house for a nurse to heal from her during a battle. Standard potions: regena, armor, soup. From weapons Daedalus bow and a stack of holy arrows. Mithril / Orichalcum armor set for war. From the accessories we need: an obsidian shield, wings, an archer's emblem (farm from the wall of flesh), spectral boots and any other accessory. The summoner is made of 6 souls of the night, 6 vertebrae / pieces of rotten meat and 5 ingots of iron / lead.

Second phase. Arena:

The arena is a line of platforms with a room for a nurse in the middle, and on the roof of the house there is a fire, in the house there is a box of cartridges (bought from a traveling merchant), put a heart lamp under the house. You can also take two buckets of honey and make a "bath" (2x2 blocks) in the floor and pour our honey there. The arena is something like this:
On the top right is a piece of the arena for the Skeletron Prime (more on that later).

Stage three. Battle:

Before the battle, we jump into our bath with honey, drink potions and call the Destroyer. During the battle, we shoot at the boss with a bow, along the way healing at the nurse and jumping into our bath with honey. I also advise you to set auto-pause in the settings (so that you are not beaten when choosing a heal in a dialogue with a nurse).
A minute later, the boss is defeated, having dropped 20-30 souls of the destroyer and 20-30 holy ingots. We make a bib from ingots.
We repeat the destruction of the boss until the complete collection of the holy set for the war.

Twelfth part. Yo-yo update.

This stage is dedicated to the farm Pekla or Amarok (whatever you want, but Amarok damages a little more). For the accelerated farming of yo-yos, we need a weapon upgrade, more precisely, the Mini-shark into the Mega-shark.
To improve it, we need:
1) Mini shark.
2) 20 souls of the destroyer.
3) Illegal part of the weapon (bought from a gunsmith at night for 35 gold).
4) Five shark fins (dropped from sharks in the ocean around the edges of the world).
After collecting all the materials, go to the Mithril / Orichalcum Anvil and craft the Mega Shark. Then we can make more explosive bullets (I recommend making four stacks - for all cells), since they are good for killing mobs.
The next task is the descent to hell / underground frost biome. Also take a water candle with you. Yo-yo farming is simple - killing hellish / frosty mobs before the coveted yo-yo drops out.

Thirteenth part. Twins.

A couple of words:

Gemini is a bit of an unusual boss, as it consists of two eyes - Spasm and Retinuser (Retinuser, how cool it sounds: 3).

First step. Preparation and arena:

For the battle we need: Mega-shark, a stack of explosive bullets, a holy set for war, a regen potion, armor, soup and a boss summoner (crafting is the same as a Destroyer summoner, but we need souls of light and instead of rot / vertebrae we need 3 lenses).
You can take the arena "Destroyer". We also enable auto-pause for the convenience of the nurse's hill.

Second phase. Battle:

Before the battle, we jump into honey, drink potions and summon Gemini. First of all, we kill Spasmatism, since it is more dangerous than Retainizer. The boss is killed for a long time due to its high maneuverability and speed, but it is easy to kill.
The boss drop is almost useless for us now, but you can make one good summoner staff (Optical staff), which is very good. I also advise you to make a fairy (a pet that can illuminate the space around the character), it is done simply and not costly.

Fourteenth part. Skeletron Prime.

A couple of words:

Prime is the last mechanical boss, after which Planter's bud appears (in the jungle, but more on her later).

First step. Preparation and arena:

If you are lucky and you have crimson in the world, then we go to the underground distortion for ichor (20-30 pieces are enough). Then we make two stacks of ichor bullets (well, oh-oh-very useful cartridges that do not lose their relevance throughout the game, since they reduce the target's defense by 20 units). If you are unlucky and you have a distortion in the world, then we go into the underground distortion behind the cursed fire (also 20-30 pieces) and make the cursed bullets. For battle, the same set as for Gemini, only with different bullets and the Prime Summoner.
For the arena 400-500 platforms (4-5 floors) and 3 bonfires, room for a nurse:

Second phase. Battle:

We jump into honey, drink potions and call the boss. We shoot stasis on the skull, ignoring the hands. Also, the hands will try to ram us, we just dodge, and occasionally we heal at the nurse (also with the auto-pause turned on).
After death, the boss will drop the souls of fear, which are needed for a number of items, But we only need the Kirkopila and the Emblem of the destroyer (all this is done from the essences of 3 types - the essences of mechanical bosses).

Fifteenth part. Planter.

A couple of words:

A very easy XM boss, if you use one special arena.

First step. Preparation and arena:

The set is like on Prime, but without a summoner, since we have to find it ourselves (a pink glowing bud, which is immediately noticeable).

The arena is a 100x6 tunnel. You also need: 2 bonfires, 2 "Honey Baths", 2 heart lamps, 130 wires, 2 pressure plates working for the player (wires and stove are bought from the mechanic) and 2 teleports (bought from the ferryman). Make the arena 10-20 blocks above the bud (so as not to run through the entire jungle). And yet, put the button immediately on the teleport.
The arena looks like this:

Second phase. Battle:

We break the bud and climb into the arena, drink the potions, jump into the bath and teleport (by jumping to the button) to the other edge of the arena. Our task is to align the boss parallel to the arena like this:

Second phase. Battle:

We beat the boss with the Mega-shark, when Plantera comes close - we jump to the teleport button. With such an arena, the boss will die in two minutes.
The drop from the boss is almost useless, the most useful is the key from the Dungeon Golem (100% drop chance). New strong mobs will also appear in the Skeletron Dungeon.

Sixteenth part. Dunge of the Golem.

After the death of Plantera, we move to Dunge Golem (if we found it back in the pre-XM) or go to look for it. Take pliers with you, because there are a lot of traps in Dungeon (!!!).
Our tasks:
1) Open all the chests in the Dungeon, finding as many batteries as possible (to summon the Golem) and fragments of the solar panel (to summon a Solar Eclipse).
2) Find the altar of the lizards (the Golem is called on it).
3) Collect all traps from Dungeon (they are very useful in some farms / arenas).

Seventeenth part (optional). Farm crimson's key.

If you have a distortion in the world, then create a world with crimson, for otherwise you will not get the vampire blades (!!!). However, with the new equipment, it will be much easier to get through to killing Plantera. Of course, if you can do without blades, then feel free to skip this stage.
This part is devoted to the AFC farm of the crimson key. To create it, we need: blocks of mud, jungle grass seeds, blocks of crimson ice, a water candle, ichor torches (33 pieces are made from one ichor), wires, a 5 second timer and 100 platforms.
The farm looks like this:
The key is knocked out for a long time, so put it on for at least an hour (!!!), remembering to check it (some kind of invasion may start and you will be killed).
After the coveted key falls out, go to the Skeletron's Dungeon and open the Crimson chest, and there are vampire blades in it - a very imba weapon that heals in proportion to the damage done (but only 15% goes to the hill to us). They will be a good addition for boss battles, but not the most important (!!!).

Eighteenth part (optional). Umbra (Solar Eclipse).

Umbra (as I call it) or Solar Eclipse is a daytime event, during which you can get various useful buns. It can replace the day with a low chance, and it can also be summoned with the help of a solar tablet (fragments of which we collected in the Golem Dungeon).
What useful things can be obtained from this event after killing Plantera:
1) The second most damaging yo-yo in the game (Eye of Cthulhu).
2) Broken swords of the hero, which are needed in the craft of Terra sword (excellent weapon with high speed and damage).
3) Staff of the deadly sphere (summons a very damaging minion).
Also, in one event (with the sale of all unnecessary things), you can farm from 70 gold to one platinum coin. Mobs during umber are very strong, so you can't do without an arena!
You can make an arena like this:
Due to the size of the lava trap (9 blocks wide), the drop will not burn in it. You can also remove spear traps if you don't have / don't want to spend them. The hatch is needed in order to fly out of the arena with the appearance of Motron or to destroy the Flying Dutchman.
If you don't get the items you need, make tablets and farm more!

Nineteenth. Golem.

A couple of words:

The golem has a good drop, which will allow you to make the second armor / damage in the game.

First step. Preparation and arena:

For the boss, standard potions with a bottle of ichor (cursed flame), accessories: the emblem of the war, the avenger, obsidian shield, wings and any other. From the weapon of the vampire blade.
For the arena, we need platforms (the exact number depends on the size of the Golem's room) and bonfires.
Like that:

Second phase. Battle:

We drink the potions and activate the altar with the battery. The boss falls on top of us - we dodge. The boss doesn't have a lot of HP, but his damage is quite high. With vampire blades, we will always be with hp. We immediately beat off his hands, since in the second phase he hits them very quickly.
The most important thing to get from the Golem is a drill (has a chance to drop) and beetle shells (always drop). Even after the death of the boss, the ferryman will start selling steampunk wings.

Twentieth part. Craft beetle armor.

The beetle armor will be very useful for the rest of the game.
To craft it, we need turtle armor, which is made from 3 turtle shells (dropped from giant turtles) and chlorophyte ingots (this ore is only in the jungle).

Our tasks:

1) Farm 3 turtle shells (it rarely drops, so prepare to spend a lot of time), it is better to take a water candle.
2) Extraction of chlorophyte with speleologist's potions (324 ore is needed in total).
3) Make a turtle set.
4) From the turtle set, make a beetle armor using beetle shells.

A few words about Duke Rybron.

After update 1.3, this boss became much more difficult to kill, since before it could be killed quietly flying from him all over the map. However, in 1.3 this feature was removed and it can only be killed (easily killed) within the ocean. From the loot, only wings are useful, the drop rate of which leaves much to be desired ...
In my opinion, this boss does not require killing and will not make the game easier in any way, but rather only complicate it, so I will not describe his murder in my guide. If you need his trophies, then kill the Moon Lord, and then calmly kill Duke Rybron.
This is only the personal opinion of the author.

First step. Sun Tower:

I consider this tower rather easy, because of the difficult enemies we only have Worm (Creeper), and Ninja (Selenian). The first has high damage, only one vulnerable point - the tail (damage to the tail is given tenfold, which allows you to heal 100 hp with the vampire's blades) and it attacks only when you fly off the ground by 10-15 blocks. The second mob is more dangerous for shooters and archers, since during the spin it reflects all attacks of long-range weapons at the shooter (along the same trajectory, so it makes sense to dodge).
The tower itself is protected by fiery spits (however, the radius of its attack leaves much to be desired), which fall perpendicular to it. They do a lot of damage, so I don't advise you to climb under them. The Tower drops sun fragments, needed to craft armor and weapons for war. I also advise you to make a Solar Eruption out of these fragments (an excellent weapon on a chain that hits through any walls).
All classes cope with this Tower quite easily, but it will be a little easier for the magician to do it.

Second phase. Vortex Tower:

This tower is pretty simple too. Of the difficult (annoying) enemies, only the Alien Womb, which imposes the "Distortion of Gravity" debuff on us, which is very inconvenient and greatly interferes with the fight. The tower is also defended by lightning strikes, which I also do not recommend getting up under. The Tower drops the fragments of the whirlwind, which are needed to craft weapons and armor for the shooter.

Stage three. Nebula Tower:

This Tower is the most difficult for me. The most dangerous mobs for us are the Nebula Flyer (teleports to the player after taking damage and has a lot of damage), the Diviner (throws 4-5 daggers in a fan that do a lot of damage) and Brainsucker (when "sucking" the player, it greatly reduces the view , so only the player is visible). The Tower drops fragments of nebula, which are needed to craft weapons and armor for the mage.

Fourth stage. Stardust Tower:

I consider this tower to be the easiest and simplest one. Dangerous enemies I didn't notice. Of the useful ones, there is a Star Cell that can be multiplied by destroying a large cell and waiting for the evolution of small cells into large ones, and so on in a new way. Drops Stardust Fragments, which are needed to craft weapons and armor for the Summoner.
After the destruction of all four towers, the Moon Lord will come in one minute, so we teleport home and run to the arena.

Twenty-third part. Moon Lord.

A couple of words:

So the moment of the battle with the last boss of the game - the Moon Lord - has come, but the developers of the terraria have made him too sluggish and weak. The boss's drop is very useful when passing events (Pumpkin and Frosty moons), he is about them like something in other guides.

First step. Preparation and arena:

We made the arena before the destruction of the Heavenly Towers. Standard potions are needed (regen, soup, armor). We get into the room with honey (Important: we must not drown in it), turn on the timer connected to the statues of the heart and wait for the boss. Also, if we do not have any shield that gives immunity to knockback, then we attach to the floor with a hook.

Second phase. Battle:

When the boss appears, we drink the potion and start hitting him with the Solar eruption in the eyes (on the forehead and both hands). From time to time we get sick from the nurse. As a result, the boss falls in 2-3 minutes. He drops luminite ore, from which we make ingots, from which we make luminite bullets or armor (using the fragments we also need). To create a set for one of the classes, you need to kill it 2-3 times, no less.

Afterword.

So my guide has come to its logical conclusion, I hope it turned out to be useful for you, so do not deprive it of a good rating and adding to your favorites.
Please rate my other guides, they will be very helpful to you.

Turns into real hell. Enemies become much more difficult, and loot tastes better. But to get the buns, you first need to fight new bosses, one of which is the Gemini. This enemy is analogous to the very first enemy in the game. Looking for some nice gear to start a hard mod? Then fight this opponent.

Hello everyone, dear readers. Today's article is about defeating the Gemini. We will analyze the tactics, equipment, features and weaknesses of the boss. Are you ready to study the enemy? Then let's go!

About boss

Gemini is a hard-fashioned boss that consists of two at once. To win, you need to kill two flying eyes at once:

  1. Retainer - an eye with a red pupil has 20k HP, 10 defense, 40 laser damage and 45 touch damage.
  2. Spasm - an eye with a green pupil has 23k HP, 10 defense, 50 damage from cursed flame and 50 damage from touch.

Both eyes have a second phase, where they are greatly enhanced and do not allow the player to relax for more than a minute. In the second phase:

  • Spasm changes appearance and instead of a green pupil, sharp teeth appear. Defense increases to 35 units, and damage to 60 units. In addition, the cursed flame imposes a debuff on the character that prohibits healing and deals 6 damage per second. The second phase, Spasm, passes as soon as its health level drops to 9k.
  • The retinizer also changes in appearance. Now a laser protrudes from the pupil, which will periodically inflict damage. Moreover, the less HP the enemy has, the faster he will attack the player. Defense in the second form increases to 25 units, and laser damage to 30 units. The eye enters the second phase as soon as it has 8k HP.

Both enemies in the second form increase their touch damage to 75. So, try not to contact them in melee. To easily deal with this enemy, the main thing is to choose the right equipment.

Equipment

The easiest way to defeat the boss is floating in the air, so, first of all, stock up on gravity potions (3 pieces are enough) and get wings. In addition to them, you need to bring along the archer's emblem and spectral boots.

To withstand attacks, the character must have a minimum health level of 400 units. An adamantite set with a helmet for ranged attacks or an analogous titanium set is suitable as armor. For a complete set, do not forget to grab 3 healing potions, they will definitely not be superfluous.

Among the weapons good choice will become a clockwork assault rifle. To ensure you have enough shells, bring 500 Crystal rounds with you.

With these things and the right tactics, you will defeat Gemini effortlessly. Let's get down to calling the boss directly.

Appeal

There is only one way to summon Gemini - with the help of a mechanical eye. This item has a 0.04% chance to drop from any mob in hard mode and can be crafted on a mithril or walnut anvil. For this you will need:

  • 3 lenses.
  • 5 iron or lead ingots.
  • 6 showers of light.

Opponents can also visit you on one of the hard-fashioned nights, as the Eye of Cthulhu did. But hope for randomness or call enemies yourself, it's up to you.

Having summoned the enemy, start flying up and down from the ground, to the limit of the map, simultaneously shooting Spasm. First, completely kill both forms of the first eye, and only then proceed to shoot the second. Do not forget that when entering the second phase, the enemies will accelerate, so do not lose your vigilance.

After a few minutes, the boss will be defeated, and you will be content with the received loot.

This concludes my review of Gemini. Subscribe to the blog and share information with your friends. See you soon, dear readers.

Bosses in Terraria are the most dangerous creatures living in the game world. Only experienced heroes can defeat them, but the reward for killing the next monster will fully justify the effort. If you want to know how to summon bosses in "Terraria", as well as what to fear in the battle with each of them, then this article is exactly what you need. After reading it, you can save your time and save the character from death more than once.

Starting bosses

Don't assume that the starting bosses in Terraria are easy enemies. Each of them will make you sweat and spend more than one day killing them. And you have to face the following opponents:

The most difficult bosses in standard mode

The bosses in Terraria, which will be discussed below, are a kind of preparation for the hardmod. Only by defeating them will you realize that you are ready to increase the difficulty.

  • Royal slug... This giant enemy gradually shrinks in size, taking another portion of damage. In doing so, he summons small slugs. To start a boss fight, you must use the slug crown.
  • Brain of Cthulhu... You will need a Blood Spine to summon this comrade. An alternative option is to destroy three living hearts. The boss knows how to summon minions and is invulnerable until they are all destroyed.
  • Bee queen... It is dangerous with its rapid flights from side to side. Also knows how to summon little bees. To fight the boss, you need to use the bee mass or destroy the large larva.
  • Wall of flesh... The enemy, after defeating which, the game world goes into hardmod mode. He can be summoned by throwing a guide doll into the lava. The peculiarity of this enemy is that he simultaneously attacks and retreats.

Hardmode bosses

After defeating the Wall of Flesh, you will gain access to the hardmod. In this mode, everything becomes much more complicated, and before proceeding to the next test, it is better to first look for information about it on the "Terraria. Wiki". Hardmode bosses are a hassle, so let's look at each of them separately:

  • Twins... They know how to shoot a laser, fire, and just crash into your hero. Called with the mechanical eye, but can appear on their own.
  • Exterminator... Remember the Eater of Worlds? So this worm is several times larger than its predecessor. Appears after using a mechanical worm or just comes in.

  • Skeleton Prime... A flying skull that beats the player with melee weapons and shoots them with a firearm. The best time to fight this boss is dawn. To start a battle with a monster, you need to use a mechanical skull or just wait until the adversary appears himself.

Bosses in Terraria 1.2 and up

  • Planter. A plant monster that can only be summoned after defeating all mechanical bosses. He knows how to shoot spikes, and also often tries to ram the character. To activate the battle, you must destroy the Planter's bud.
  • Golem... Appears after you put the batteries on the lizard altar. He will beat your hero with his fists and shoot him with fire. As soon as the monster takes a certain amount of damage, its head will separate from its torso and start firing lasers.
  • Duke Rybron... The monster will appear if you try to fish in the ocean using a truffle worm as bait. He knows how to fly, summon minions and shoot various shells at the hero.
  • Sleepwalking cultist... It can only be summoned after killing the Golem. To do this, you will need to defeat the cultists near the main entrance to the dungeon. The boss constantly teleports, and also uses various spells.

Final bosses

So you've got to endgame content. Now you only have to win:

  • Sky towers... Four bosses, each of which calls on unique creatures to help him (they are not found anywhere else in the game). Before attacking the tower, you will need to deal with all the minions. Bosses appear in the game world only after defeating the Sleepwalking Cultist.

  • Moon Lord... The most powerful opponent that you will face in the final of the game. He will come after a certain time after you defeat the Heavenly Towers. Will shoot at the hero with homing missiles, lasers and call on assistants.

Mobile version bosses

There is also a mobile version of Terraria, which has exclusive bosses. You will be able to fight with such unique monsters as:

  • Lepus... A huge pink rabbit that can be summoned with a suspicious egg. The boss summons his copies, as well as little rabbit minions.
  • Turkey Ungrateful... The boss is made in the form of a baked turkey. You should strike on his head, and when it falls off, hit the monster in the torso. To summon the monster, you need to use the cursed mince on the turkey.

Also, do not forget that the developers are constantly supporting their project and adding new content to it. It is possible that even more difficult, but damn interesting enemies will soon appear in the game.