Passage of game Westland 2 prison. Miscellanea. Gorkinovich distillation plant

Titan Canyon Map

Titan canyon

It is possible to get to the canyon after we have a protective suit. If you have a monk in your team, who can be picked up at point 11, then many raiders will not attack you. In addition, if Angela Det is with us in the team, she will dump on the base. Where it is possible to collect slag for donation is marked on the map with a green dot.

Some of the containers that the raiders have can not be touched if you have a monk, then you will need to fight with him and with the raiders. In addition, you have the opportunity to choose who you prefer rattlesnakes or monks

note. to the map

  1. Jill Yates, help heal Doc next to her and ask her about the Monks and Titans. At the time when you cure Doc, talk to her, she will ask you to find the shepherd Bart. Bart is at point 23
  2. Mysterious stranger trace him to point 4
  3. Trace to this place to the stranger, he will ask you to help him overthrow the monks, when using licking it is possible to take from him the key to the headquarters of the rattlesnakes
  4. Tom, he does not have a Titan mark, but he killed people with a mark, and now the mad monks will find him as an enemy. Having sufficient conversational skill, it is possible to offer him help to find him, help him and his wife
  5. Go to this point with Tom. In that place, deal with the badgers along with this so that Tom does not die in the battle. He will start digging a grave for his wife. Talk to him, he will give us a key. Pick up the banana pudding in the pot at the same place.
  6. It is possible to break the obstacle, it is possible to shoot it
  7. Church Police with Brother John.
  8. Brother Chavez will ask you to go to Brother Franks at point 11.
  9. Note the scene as the monk protects Sarah by blowing up everyone. Take Sarah's medallion, it is possible to give it to David Barnes in Damont, after which kill her, well, or not.
  10. 1st block post. If you have Ralphie (a camp of rail nomads) in your team, then brother Ranel will report that he is his dad. While they chat, he wants to blow himself up. It is possible to convince him with sufficient dialogue skills. Then Brother Franks will be there, he will give us containers for collecting radioactive waste - this sludge will be a domestic donation. Brother Shapiro will join us and now we will not be attacked by raiders
  11. Raider camp, if Shapiro's brother is with us, they will not start attacking
  12. Tank with radioactive waste for collecting sludge
  13. Several will attack us in case one of the monks is with us. From Loagen Ryukdeshel, if it is overwhelmed, it is possible to take the AK-47
  14. Smelly Pig, will tell about the fact that they were attacked by people in dark uniforms and asked to take you to the checkpoint
  15. Raiders will not attack you if a monk is walking with you
  16. Gary Niger and 2nd checkpoint with killed monks
  17. + 1 skill
  18. Raiders will not attack you if a monk is with us, there is also another barrel with slag.
  19. Raiders quarrel, it is possible to try them on using the pumped up speaking skills
  20. In this place, go alone, do not take the monk Shapiro with you. Use a minecart or refrigerator. In general, a detachment will jump out here (if you do not break the alarm), hand over your weapon and go inside
  21. Rattlesnake Army base Captain Sadler will ask us to help him get to the rocket in the Temple of the Titans and then they can attack the Temple, we will take the encoder for the control room
  22. Convicted shepherd Bart, you need to have a perfectly pumped hacking skill or strength. At the time you release him, return to Jill.
  23. Clyde will ask you for water and report to the checkpoint that they are in trouble.
  24. 3rd Block post where Brother Gorsky is, tell him about Clyde and his problem
  25. The entrance further to the Temple of the Titans

Temple of Titan

Titan Temple Map

map note

  1. Dale, he will ask him to help him and give him one container of sludge, but using the speaking skill, you can understand that he gets confused all the time in his own story and is most likely lying. But it is possible for him to give a container, he will give it to us deserted. If you do this, then entering the territory of the Temple, he will tell you the password to the dark entrance
  2. Raiders will not attack you if Shapiro's brother is with you
  3. Here it is possible to use Tom's key on the chest, which you have the opportunity to help in the Titans Canyon
  4. Entrance to the temple if you work for the police
  5. Buck Dinges is a drunk, talk to him maybe take a Kevlar vest and low energy cells
  6. Mr Taggart merchant
  7. Brother Roy Parsons. Here is the entrance to the Temple of the Titan, if you have collected all the containers, give them to the monk and you will be allowed to enter inside
  8. Brother Staal
  9. Pope Enola. He will ask us to find Brother Wright who fled to mine number 7 and found his own titanium. We will have a new location, warehouse number 7
  10. Dale (at point 2), if you help him with the container, then going inside he will be in this place, talk to him, he will say the password 60845 to the dark entrance to the Temple of the Titans
  11. Entrance to the Temple of the Titans, code 60845
  12. Brother Nero, it is possible to use the speaking skill and then he will move away
  13. Hardcore entrance to the Temple of the Titans
  14. At the time when you persuade brother Nero, he will stay in this place, it is possible to kill him
  15. Polyclinic. Doctor Baum, it is possible to give him glasses, which can be found in Highpool at point 4 (watch on the Hypool map), then he will write us a sick leave at the Temple
  16. Entrance to the Temple of Hardcore
  17. Physician Sydney Kyle
  18. Exit into the wasteland, it will be possible to go out after the end of the conversation with Enol's father, at the time when you agree to find the warhead in warehouse number 7
  19. Hardcore Temple Entrance
  20. Convicted Brother Guano
  21. Toaster, in case we repair it, we'll take depleted uranium
  22. Titan rocket mockup

What how much and what to do

When you arrive at the Canyon of the Titans, it is possible to take several paths. It is possible to get to the 1st checkpoint and agree to bring donations for the crazy monks. To do this, you need to collect radioactive sludge in three containers.

At the end of which we will be allowed to enter the territory of the Temple of the Titans.

The most reliable way to get to the rocket unnoticed is to help Dale (map Canyon Temple points 2 and 11) then he will give a code to the entrance to the temple and get to the rocket by breaking the locks. At that time, when we approach the rocket, Pope Enola will appear and ask to retrieve the warhead for him in mine number 7, if we agree, then there will be no battle, if not, we fight

Second option. It is possible to find a closed camp of the army of rattlesnakes (point 21.22 on the map) for this, use a trolley or refrigerator. At the base of the rattlesnakes, Captain Sandler will give us a scrambler asking us to get into the Canyon Temple itself, for this we use the entrance (observe point 5 on the Canyon Temple map) and make our way to the rocket, bypassing the patrols,

Together with where the convicted brother Guano sits in the corner, it is possible to find the "Brochure from the Titan Rocket Museum" and bring it to Sandler, as confirmation that the rocket is just a dummy. Sandler will ask you to bring him a warhead from mine # 7.

In general, the task to go into the mine and bring a warhead can be given to you by both rattlesnakes and monks, you decide which of them you go to meet. Moving up the global map to the mine from the Temple of the Titans, you will stumble upon Damonta

Option how to get to the rocket without killing anyone

Mine (warehouse) No. 7

Red rummages around a little more and says: "Not here." and dump, and we move on to the mine.

Warhead

Go through the mines and turrets and go inside. Rhine is already waiting for us in that place. Talk to the monk. At the end of which we have a couple of options for action, we can go to the computer and launch a rocket at the monks or at the AGZ.

The warhead may be out of order by applying the skill of explosives, but in any case, upon arriving at the location of the Temple of the Titan, we will notice a picture that all the monks are killed. Next to the exit to the wasteland (point 19 on the map) a new toaster will appear, in a "hymn to the fiery flood"

In order to open the safe next to the computer, we switch to English in the game, go to the computer and write the word Joshua in the input line. A panel in British will open to us, select the option "no". At the end of which, a safe will open to the right of us.

Wasteland 2 Walkthrough - [# 24] - Titan Canyon

The Topecans and Atkinsons were once one. Their whole life was centered around the railways: some drove trains and traded, others were responsible for laying and maintaining tracks. The theft of the Golden Crutch and the train crash put an end to peaceful coexistence. The resulting mistrust and mutual accusations overnight divided the united society into two warring camps: the topekans were led by Kekkaba (who lost his left hand in a train accident), Casey became the leader of the Atkinsons. The Atkinsons, unable to withstand the fierce onslaught, had to leave their home and found a community nearby. When the wounds were licked, and the bitterness of defeat began to subside, in revenge on their enemies, they decided to steal from the topekans brake pad from the surviving second train, thereby depriving them of the opportunity to actively engage in trade. But that was just the beginning. Smelling the smell of blood, rail thieves appeared in the vicinity of the Nomad Camp. While the two tribes were at odds with each other, they managed to completely destroy the communication system, which adversely affected the development of the northern territories of Arizona. None of the leaders at the meeting will want to make concessions, each will insist on their own terms: Kekkaba wants to get a brake shoe, keep the Golden Crutch and deprive his enemy of his left hand, Casey wants to return the Golden Crutch and receive half of the profits from trade.

The key to a peaceful resolution of the conflict between the Topekans and Atkinsons in Wasteland 2 is Jesse, the daughter of the Atkinson leader, who will turn to the rangers at the entrance to the Nomad Camp for help when her lover Ralphie is drowning in the waters of the lake. It is important to keep her alive, otherwise she will die in the explosion of a homemade bomb suspended from a bicycle. This will happen after Ralphie is accepted into the squad (you need to save him and go to the second house on the right side of the road and talk to his mother Libby). As soon as the squad returns to Jesse, she will try to ride the bike away, and if he was not neutralized, an explosion will occur, which will take the girl's life. You can defuse your bike with the Explosives skill (the standard Cherry Bomb skill). Having survived, Jesse will say goodbye to Ralphie and return to the Atkinson camp, and in a dialogue with Casey, her father, an item will appear for a peaceful resolution of the conflict, in which the Golden Crutch will become a symbol of tribal unification, and not an apple of discord. The second way to resolve the conflict is to prevent Ralphie from talking to his beloved, but to go directly to Casey in the Atkinson camp. In this case, Jesse will be taken prisoner by Kekkaba, and upon meeting Casey will ask to rescue her daughter from captivity. As a reward, you can ask for peace between the tribes, but in the conversation you will have to use the skills Ass Licking and Tricky Ass, developed to levels 4 and 6.

To reconcile the railway workers in a dialogue with Casey, the following items must be selected: Peace, Anything, Kill, Infinite War, Jesse, End the War, Both. If Jesse is dead, the last item will not appear, and at the meeting of the Topekans with the Atkinsons, Kekkaba will kill his opponent. In the early versions of Wasteland 2, there were numerous mistakes in the task of reconciling tribes in the village of railroad workers: the characters did not want to issue instructions, there were no lines in the dialogues and other trifles. Update 4 fixed everything.

Alternative options for resolving the conflict between the Topekans and Atkinsons in Wasteland 2:

  • Steal the Golden Crutch from the Topekans and give it to Casey. The golden crutch is kept in the Topekan camp in the communal hall, behind the back of the Kekkaba, under the protection of the Rubak. You can get inside from the street by turning off the generator behind the communal hall and the alarm at the gate, by breaking the door and the lock on the box. The main thing is not to raise the alarm, to do everything quietly and not to be seen by the guards.
  • Take the brake pad from Casey and give it to the Kekkabe. The shoe is hidden in the swing in front of Casey's house in the Atkinson camp. After a shot at it from a shotgun, a bag with a quest item will remain on the ground. You can also threaten him in a dialogue with Casey using the Level 4 Bully skill (item in the "Death" dialogue), then he himself will show where he hid the thing, but relations with him will be ruined. If Jesse survives, as a reward for saving her, you can ask to give up the block without using force.

Wasteland 2 is a post-apocalyptic role-playing game from Brian Fargo, the sequel to the 1988 game and the ideological predecessor to the Fallout series.

Plot

The game takes place in the southwestern United States in the middle of the XXI century after a thermonuclear war between the superpowers of the USSR and the United States, fifteen years after the events.
Leader of the Nevada Desert Rangers General Vargas(formerly a member of the squad that saved the Wasteland from the threat of a rebellious artificial intelligence), alarmed by unknown radio broadcasts, which speak of "the unity of machines and people", and also contain threats to completely exterminate the Desert Rangers. He sends Ace (also a veteran of the AI ​​battle) to set up a direction-finding device on a remote radio tower to determine the location of the signal source. However, a few days later, Ace is found killed. Concerned, General Vargas sends a squad of four new recruits straight from the funeral to investigate this strange crime. It is you who will lead this detachment.

START: CITADEL OF THE RANGERS

Creation of a squad

Ranger base

So, the game begins with the fact that we are asked to create four rangers, distribute attribute points and general skills. You should not rush to distribute them, this is an important aspect of the beginning of the game.
General recommendations:

  • It is worth creating fighters different classes(for example: medic, sniper, etc.)
  • Skills should not be repeated
  • The squad needs a "specialist" in locks and safes, a "hacker" (high skill "computers")
  • The skills of "energy" and "heavy weapons" are ineffective in the early stages of the game

At the beginning, we will see a video performed in the form of old documentaries, where we are shown the events that took place in the game. After that, the squad that you created begins a conversation with General Vargas, which will clarify our position and main goals. From a long monologue we learn that we are in Ranger Citadels and just recently one of the rangers died Ace.

Here are our main goals: N find Ace's notes that will help to find out the cause of his death
Nfind the radio transmitters that were with him at the time of the murder, near Radio towers.

In all the walkthrough guides, you can see the advice, take a shovel and go dig all the holes. This is not the case with everything, of course you need to take a shovel, but you don't have to dig everything, I recommend taking it in skills "perception" this will highlight all useful pits. When you leave at the exit there is a guard who will give you a shotgun (if the "communication" skill is high) and Angela Det will offer her help (I recommend taking it with you), just as if you talk to her, she will tell you about Eise who he was and what he meant to her. Next, we are heading to our first mission, to the location Radio tower.

RADIO TOWER


After leaving Citadels we find ourselves on a tactical map, where Vargas explains about the details over the walkie-talkie and conducts a short training course on how to play catfish. After a lengthy monologue, you can go to Radio tower... After arriving at the location on the ground, traces of blood are visible on them and we are keeping our way. But there are no easy ways, we will meet a couple of bandits (you can negotiate with them, kill or pay). Behind the radio tower there will be a page from Ace's diary, we report this on the radio and move on. And then the bloody trail ends and we see a metal leg (you can take it with you) and stains of machine oil, which will lead us to the cave. In it, our first boss, a mutant toad, will be waiting for us, the fight is not difficult, but be careful and attentive. At the end of the cave we learn that Ace was killed by a robot, we pick up last pages diaries that put us a point on the map Rail Nomad Camp

We contact our headquarters (a long chatter will begin again about the fact that robots have not been seen for a long time), who will order us to bring a robot part (this is where the leg came in handy). And of course they will give a new goal: to deliver radio transmitters to the most powerful radio towers in Arizona

We continue to investigate the murder of our comrade and return to Ranger Citadel to replenish stocks and sell all the junk you find.

  • The open world is just a convention, it is better to complete the tasks assigned to you and study it gradually
  • Oasis are places where you can replenish water, without it your squad will die
  • Remember to explore the mission area
  • A walkie-talkie is an important element of the game (with its help you can receive tasks and upgrade your squad)

SH-CENTER

As long as you're in Citadelsbe sure to replenish supplies, buy ammunition, etc. After purchasing all the necessary things, you can set off to complete our task, namely to insert the radio transmitter into another tower, which is located in Haipule ... As soon as you enter the global map, you will be contacted by radio and given a new order to save Highpool or CX - cent (you can choose any it will not affect anything)
We go to help in location SH-center (just because it is closer). On the the place we find out that all plants mutate and attack people, and people turn into zombies. Our taskfind out the cause of the infection, eliminate it, and then restore the operation of the local radio tower. First, we need to get to Main complex, and this will require breaking through various mutants. In the main building you can take a break (trade, complete mini-tasks). Here we are met Katie Lawson, local manager. She will tell us what happened here, namely the intoxication of the fertilizer compartments. We need to fix the breakdown, save the people who are trapped and locked in the airlocks.



The task itself is not difficult, it boils down to the fact that we go down to the basement of the center, where we open the locked doors by hacking and moving along the chain we come to the boss of this location. It turned out to be Patrick Larsen(a saboteur of synthetics) it was through his fault that all plants mutated and people began to die. The fight with him will be difficult but quite passable. It remains to pour the whey into the tank (we find the whey in the process of completing the task). Everything, CX Cent sapsen. You can now fix the satellite dish (located not far from the main building). Our next goal will be Highpool, there we are heading.

  • Beware of red plants (explode)
  • If a member of your squad is infected, you can expose him, for this you need to complete the task (the serum will heal everyone)
  • A medic and first aid kit will be very useful at this location.

HYPOOL

On the radio, we are told to save people and fix the tower in Haipule... To save people will be ours main task... As we arrive in the city, we will find him in ruins. All that is required of us in this location is to reach the radio tower. On the way, we will meet mutant lizards and a group of bandits , they can be easily dealt with.


Also on your way you can save deaths Sean Burgin, a member of the "Red Scorpions" clan (bandit group), it is up to you to save him or not. If you save, you will learn more about the bandits and their enmity. In the end we will see that the radio tower is destroyed. We contact our headquarters, we learn from them that there is another station, which is located in Damonte... But getting to the city is not so easy. You must first go to the old Jail, which is now held by the Red Scorpions, and there to find out how to get through the radiation cloud to the east, where Damonta.

  • Be careful, opponents are weak but there are many
  • Do not rush to complete the task, first, study the area
  • There are many traps in the location, prepare first aid kits

PRISON

When we arrive at the location, we will see Fred Darvisom, he is a local merchant whose cart is stuck. After the help provided to him, he will tell what the situation is. And in fact everything turns out to be sad, local gang Red scorpions, commits robbery full program... Not far from the entrance we meet elderly people who complain about the difficult life in the wasteland. Asking about Damont they will answer that you need protective suits that sell Ed(dealer).


Reda you do not need to search for a long time ( by opening the gate leading to the cave, we will go to the goat mountains), but the passage to it is blocked by two turrets, we destroy them (I did not find a way to disable them). After talking with him, we find out that he does not have suits, but he does. Baichowski who is now in jail Ranger Citadels... We return to the global map and the headquarters immediately contacts in dreams, they ask to protect the Radio Tower from synthetics. In fact, it turns out that there were only robots, we search them and return to the base

  • In order not to condemn to death all civilians on the territory of the prison, do not kill initially peaceful representatives of red scorpions, especially those with unique names and dialogues.
  • There are a lot of additional tasks at the location (do not be too lazy to go through them, they are not difficult)
  • Do not forget to pump your "perception", it will help you notice useful objects and ambushes
  • The fight with robots is very long (buy first aid kits and ammunition)

CITADEL RANGERS (escape)

After doing a lot of useful work and becoming full-fledged rangers, n We are heading to our headquarters. Here you can study the local inhabitants. But first, another conversation awaits us with Vargos... He will ask you to give all the finds (parts from robots) and give one more task death investigation Infernal Blade in the village Darwin... But we came here on a different matter, namely to talk to a prisoner in a local prison, Rick Beychowski.

He agrees to give us the coordinates stash of suits in exchange for freedom. We put it down and head to Rick's trailer(the point will appear on the map). How we arrive we will be contacted by radio, command and demand to return Baichowski to the base, whether to do it or not is up to you, in any case we will receive the required costumes and the quest will be completed
After opening the safe and putting on protection, we go to the world map. Now our main goal is - a radio tower Damonts... We just go into the radiation east of the prison and start looking for a passage.

  • In the Citadel, pay attention to all the characters, they have many tasks that will help you gain experience
  • Sergeant Gilbert Sagarro nicknamed "Thresher" you can transfer the diary Ace and other interesting finds
  • After this task, you can return to the location Prison and give battle to the scorpions (you must be strong enough)

CANYON OF TITANIUM

The passage will be in the very center of the eastern radiation cloud. This is the territory of some sectarians (monks) with their own religion. When we enter the location, we will meet Jill Yeth, which will tell us that the sectarians have deified the nuclear warhead and are keeping the entire region in fear, threatening with "the wrath of the Titan." And to walk through the canyon to Damonte, you need to make a donation to the monks. The bad news doesn't end there, by order Vargas,Angela Det must return to the citadel (she has good skills, so this is a heavy loss). And on the way, they introduced us to Rattlesnake Army (AGZ), which is supposedly an analogue of the Rangers. AGZ tries to eliminate the monks, but at the same time they do not consider us allies and will attack (you can make an alliance with them by finding their base in the wasteland). As soon as we get to the first checkpoint, we need to make a donation (collect 3 barrels of radioactive waste). As soon as given, we are given an "escort" of one of the monks (essentially useless). We can go to Damont.

  • Insofar as Angela Det leave our squad, you should not make her the strongest in the squad, you risk getting into a hopeless situation
  • Waste collection, is an additional task (everything will be displayed on the mine map)
  • It is better to pass this location in a peaceful way (without joining groups)

DAMONTA

Having finished our affairs, we go to the global map, where, after going north, we will stumble upon Damont... Once we arrive in town, we will be contacted by radio from the Ranger Citadel. We will be given a chance to listen to a radio broadcast about the New Citadel and a high-tech future dedicated to half-humans - half-robots, whose wearable distribution has already begun. Vargas, wanting to know the source of the signal, will ask to accelerate. Itself Damonta has been invaded by robots. Many residents are dead and robots are patrolling around.
In the southwest, in one of the buildings we can meet our friend Jill Yeth(she will give the task "to return the scattered cows").


This location is waiting for us, as well Robot boss holding the girl hostage. Taking off the robot sex life, he will start his monologue, the fight will stop. But the hostage must be rescued, apply hacker skill on downstream management consoles, so so that we would not be noticed robots. First, we hack large computer, in order to read the inscriptions on small consoles, turn off bottom of them. Now the hostage's life is safe. But the robot, noticing this, will start the battle. Having defeated him a second time, we pick up tank track # TRL-01553... The rescued hostage must be returned to the elderly couple (they will ask you for help as soon as you enter Damont). A Radio tower , which we are looking for, is located near the beginning of the location. But only it is fenced off and the gate will need to be opened. After inserting the radio transmitter into the control console of the radio tower, listen to the next radio message and determine the signal source, we learn that the state of California has not been destroyed, and the general Vargas demands our return to base.

  • There are many mines in the location (the skill "explosives technician is needed here)
  • Robots will be the main opponents (very large range of shots and a lot of health)
  • To pick the lock on the gate near the radio tower, you need a high hacking skill
  • If you let go Red Baichowski, in this location he will show you another treasure and take you to it (at Reda very little health, can die easily)
  • After the battle with the Robot Boss, you can recruit a fighter in the cage (he is half robot and therefore very smart)
  • Tank track # TRL-01553 useful for the location Prison (with its help we repair a robot that will help kill the leader of the bandits and thereby complete the quest)

CALIFORNIA. SANTA FE SPRINGS

When we return to Ranger Citadel, general Vargas will inform that Angela Det(our former partner) died. She was sent by a reconnaissance group by helicopter to California, but the plane was shot down. We, after listening to her last report, should go on the second helicopter to California, where we must help the local headquarters of the rangers.

Our plane was a little short of the base and crashed. We find ourselves in Santa fe springs- this will be our new base. Shooting from infected dogs, we find the lieutenant Wade Woodson(replacement for our Vargas). He will give us the task to clear the area from annoying dogs and close the holes through which they climb. You need to cover with boards, which can be found near the building where the Woodson... As a reward, we are giventhe key from the gate, behind which there is a transition to the map, and new tasks (storyline).

Increase the radio broadcast radius in Los Angeles (find 3 repeaters for radio towers)
Investigate the attack on the Foxtrot group (killed reconnaissance group)
Upgrade protective suits (for this you need to find bags of cat litter)
Reconnect with Citadel in Arizona

  • You may not be allowed to California due to the small number of completed tasks (all additional tasks are located in the locations described above, they all represent "give, bring, kill, save")
  • In the future, you will need strong fighters in the squad, do not forget to devote time to your squad
  • Worth doing equipment (new weapons will always come in handy)
  • Dogs, although weak, but there are quite a lot of them, do not let you be surrounded

RHODIA

As soon as we go out to reconnoitre the map, Woodson will inform us that we have a local radio station. And since in California many different groupings ( who are fighting for influence: manners, synthetics, clergymen, robots, and they hate synthetics) then our program will be broadcast on the radio ("rule of law, prompt assistance to all those in need)... So we can be given additional tasks, we will immediately be asked to "return the cows" (it must be completed in order to continue the plot). It turns out the synths came to take tribute and took the cows, you need to act quickly, otherwise they will be seen and you will fail. Once completed, Woods will contact us again - "The Eco group is our guest here at the base in Santa Fe." It turns out that local traders have arrived, one of them is called Pistol Pete, these merchants are full of all kinds of goods, but very expensive. Himself Pete gives us big quest to rescue Rhodium(this is where our radio tower is located)


Rodium

It is a large city with a city hall, a hospital, a bank (which can be robbed), and a small casino with a brothel. At the entrance we are met by a votor with guards and collect a fee (you can kill them, the gate will have to be opened by "brute force" and you can pay). Once in the city, you can start exploring it and perform side quests (this is very useful), or find a tower and a way to repair it. The radio tower will be practically in the center of the city, and it can be repaired Virgil, you can find him in the opium fields. Here you can also find bags with cat litter, it is not difficult to find them, they are visible from afar, you just need to study the entire map. Next, let's go to Temple of the Angel.

  • Synths sometimes don't know that you are rangers and ask to attack robots (sin refuse)
  • If you kill the guards at the gate, many will be hostile to you.
  • The mayor can be saved, but he will not be kind if you kill his son (who is this a mystery)

TEMPLE OF ANGEL

V Temple of the Angel, initially it is impossible to get in because the manrites (local group) mistakenly believe the rangers are responsible for the murders of civilians. To get to the location, we need to catch in the act those who are behind all these. Immediately after leaving Rhodium, Woodson on the radio will tell us what is next to The temple there is another attack, this is our chance. We move to the place and see synths here, after their elimination, manners restore the reputation of the rangers and we can enter.
A prisoner can be found in the temple Fletcher, who is accused of sloppiness and will soon be hanged. Having talked to him with him, he will refuse to run. But after that, when you leave the temple, the sheriff will stop you and say that Fletcher escaped. Suspicion fell on us. We'll have to give one of the squad on bail.

You can start an investigation, or you can leave your friend there. Our main task here is to activate the radio tower. It can be accessed from mr manners or Tory Robbinson(depending on whose line you choose at the end of the quest with Fletcher). But it can be activated without it. To do this, you need to get into the ventilation. After entering the temple, turn left and walk to the end, there will be a door to the toilet, and inside there is a ventilation grill in the wall. we pass through it. Immediately go straight and turn left. We go to the end, on the shelves you can pick up another bag with cat litter. At the end of the piti there will be a staircase, go up and get into the room behind a closed door Manners... We put the repeater and go back the same way. Done, the radio tower is active and transmitting a signal. We need to get back to Woodson and report back.


  • If you decide to investigate the escape Fletcher, for this, be sure to ask everyone (so that all dialogues are available)
  • From the back of the cage where they kept Fletcher there will be traces, they will lead you to the main events of the quest
  • In this location there are also a couple of bags we need (it is not difficult to find them alone, you just need to talk to everyone, the bags will meet you on the way)
  • If you save all the girls (mini-task) you will be given a special coupon with which you can buy any item in the store for $ 1.

HOLLYWOOD

Woodson we give back the bags with cat litter and in return we get improved radiation suits, with which you can cross the northern radiation belt (for the southern one you need a zeolite). We leave for Hollywood, there we need to find this zeolite and activate another tower.

As we arrive, it turns out that the area is embraced by religion and we need to join one of three competing factions. We learn all this from a TV speaker Matthew, there will be a pile of stones nearby, we use dynamite on it, a secret passage will open to us, through which you can immediately get into the church. We need to talk to McDade(leader of the sectarians). We agree to his terms and enter into his sex. Immediately he barks at us with a task to find incriminating evidence on the evangelist Mayweather... As a reward, we will be given access to a radio tower (no choice). Compromising evidence on him can be given to you by his wife Faith.

A power coup begins (we helped him), on the body of the one we killed Mayweather we take the key to the radio tower and fix it. Next to it will be the bags of zeolite we need (2 bags are in the safe, it can be blown up). We activate the radio tower and return to Woodson who owes us new suits.


  • If you decide to research Hollywood(he's just teeming with "fetch, kill" tasks) look to Rambo, he's a gun shop owner
  • If you decide to go down the drain, be careful, the drug addicts there are very aggressive (you can also destroy their laboratory there)
  • What would faith gave you dirt, you need to find her ex-husband - Simms(it turns out that he was killed Mayweather and holiness White, the proof is in the second)

Tulle Beach

After receiving improved suits (buy cartridges, first-aid kits), we go through the southern radiation belt, to Seal beach... Not far from the entrance we will see something that looks like a fortress. Near the entranceJoni Zipper and Dwizzle are standing. It is necessary to understand which of them wants to help you, and who will lead you into a trap. The correct option will trust Johnny... He will lead through the left door around the ambush. But unfortunately, a fight with synths cannot be avoided, but we have a very advantageous tactical position, they have to run out into the corridor under fire. We are straightening out. Through the stairs we get inside the complex for the production of robots. Here we are waiting for a couple of doors, which must be neutralized with "explosives" and opened with the "computers" skill. Now we have a large workshop and Dugan (boss) - the leader of robots and the sworn enemy of synths (it will be Dugan and Matthew- allies, another conspiracy theory).After the conversation, Dugan leaves and leaves behind several robots and a meson cannon. It is not difficult to cope with them. As soon as they are finished, we head through the massive doors, immediately behind them is Dugan himself and the scorpitron. There will be no problems with him, there are many shelters here.


  • Use first aid kits more often (a lot of unexpected meetings)
  • Place the most armored fighters in front of the squad before the fight with Dugan
  • Take care of the main shooters and specialists


Dugan is over and we need to get back to Vargas. We sit in the robot's helicopter and fly back to Arizona to help our brothers.

THE END

It turns out that the citadel was captured by synths. We need to fight it off, but our ranger brothers, led by the general, will not help us alone. Vargas(as well as those you helped).Our first enemy will be the scorpitron scorcher (there is little use from the helpers). Inside Ranger Citadels using the elevator we go down to the lower floors. There is waiting for us Matthew and a crowd of synths. He will start his long monogol (cannot be missed), after which his body is captured by the AI ​​of the Kochis base and all synths will be taken over by the AI.

Take your squad back (your allies will hold back the onslaught). Your main weapon is firepower (you need to collect it during the game), grenades are also useful.


And so Matthew defeated, and we still have to stop the spread of the AI ​​virus through the computer network. To do this, you need to detonate a nuclear bomb, but for this you need someone from your team to sacrifice himself. We watch the last cut-scene and watch the movie.

Introduction.

On the page you will find full walkthrough Wasteland 2. The guide is backed up by screenshots and the author's comments. Wasteland 2 completed 100% complete to the best ending.

Attention!

Critical errors in dialogs were found in the client with localization from BUKI. Simply put, replicas and choices began to disappear. All this leads to stupor in the tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this site.

Detailed walkthrough of the game Wasteland 2. Part 1.

Wasteland 2 Walkthrough begins with a briefing by General Vargas. Listen to him fully and ask about all the intricacies of the assignment. At once take a shovel at the graves and on the way we drip embankments, all useful junk can get there. After marking the quest on the map, go up and left, then below and talk to Angela. She will want to help in finding the missing boy and in the mission with the repeaters and the tower. I took her to the team.

Walk until the map and get to your destination - "Radio tower"... On the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your bosses, and also sometimes receive incoming signals, that is, additional. mission. After entering the location, we stomp straight ahead and carefully peer into the bushes to the left of the mountains, the icon of the deceased will be lying on the water of them. Then, following the trail, we go higher and after going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you will have to disarm the alarm and break the door. If such skills are absent, then in any case you have to go for a break. After the battle, by the way, you can, with the help of a computer engineer, establish a signal from the tower and in response receive something like Morse code. On the map, in addition to the story campaign, there is also one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right side of the street. Do not forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and diary scraps. Now we go out and stomp to the south. On the way, the chief will contact us and give two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice which one to rush to first. I drove my company first to "СХ-center".

Having entered the location of the CX-center, go straight and you can run through the surroundings in search of mutant beetles and other living creatures. In the center, you can cut down a fence and open a box. On the left, if you go away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside there is a safe and boxes with weapons. We blow up the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with the scientist and cut down the plants, we go inside. We preliminarily undermine from a distance the pulsating contraption to the left of the passage, but only from a distance, so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center at 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get a task to save the complex. And also the task of finding fruits from those plants that explode on contact. Only 10 fruits. After the dialogues, three passes will be unlocked. We go to the right and if the skills allow, then we hack the doors from above, and then from below. After meeting the scientist, in the first door on the right, you can attach the lady to the team and she will also cope with the combination lock. We stomp on.

On the way, four people from the laboratory will be caught in ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and leave to the left. Now we unlock one more door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak to the man, then we head to the last, central door and dive into the basement.

Now you need unlock the lock, which is opposite the control panel, and not on the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find on the right a passage in the wall. Inside, take the weapon from the corpse and go forward. In the next room, chat with a man, take a spray bottle, further, behind a locked door, there are more nyshtyachki. If you have the skills to pick locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are where you met the doctor, which is now in your team.

Give the spray bottle to the doctor and she will heal the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break the doors, for this you need a good burglar. After that, move forward and if there is a technician in the team, then repair the robot, he will break through the plants. If not, knock out the boards by force and kill the guards in the cave. In the end, you have to come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, there will be a wounded woman. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

There is also a settlement and a couple of houses on the right side of the location. There you can also take a task to repair the well, if there is a skilled technician, then we will repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, allegedly a tax on weapons. If you don’t want to pay, you can go around through the entire settlement on the left. There is a crane and if there is a smart hacker, then the container from the entrance to the cave can be removed and entered the prison from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, go around patrols and checkpoints.

If you want to walk quietly, then stomp through main passage, not through the basement. There, across the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, then it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found the grenade launcher in a box in the back, so I slipped through the place very easily. Going out into the street, take a position on top of the ledge and extinguish the protection from above. Nothing difficult either. When finished, knock the enemies out of the position on the rise up the hill and go out to the farms.

On the farm, if you bypass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock down the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. This can be done quietly or by shooting. If you want to be quiet, break through the fence on the other side of the pigsty and two more passes behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area of ​​a minefield and two turrets.

There is still no way to go through here, step behind the stones and the whole group in puree. Let's chat with a key character named Red about the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken down or hacked, the tunnel will lead to the merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you do not mind the cartridges and first-aid kits - go ahead. (Sniper, the turrets are missing, use this).

In the conversation, you will learn that you need to visit the convict in the ranger's citadel. Arriving at the place, go to the main gate. Inside, we run around all the traders and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help finding the costume. Now you can go to his cache (he is in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733"... He released the offender, as promised. After that, I scampered around the infected stations, in a task from Sue. Unfortunately, I couldn't do it, because one medicine was not enough. Earlier I wrote later so that you do not waste the medicine, if you obeyed, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed weak mobs and collected nyshtyachki. At the same time, I recommend looking abroad with radiation, sometimes there are caches where you can find good weapons, armor and ammunition. Without a suit, of course, it's better not to go there. Do not forget to look into the mysterious temples, they provide pumping. After all this, I went into the previously explored location "Radio Tower" to check the signal. The point will have about five robots, clean the loka and leave

It is also worth finding in the center behind the truck of people and from them to take the task to clean up the building opposite. You can enter it through the front door. After killing everyone, report to the person, the cooler with water inside the building, near the entrance. After that, you can go to the merchants who are in the northern part, they are, however, guarded by robots, but it's worth fighting for a good merchant. If you give a few weapons to the second girl, she will give you the Big Bert machine gun, albeit under 7.62 caliber.

In the diner in the center of the map, you can find two people who have lost the girl, we agree to help them. Go higher and come across 10 robots and one turret. To win, we take the robots onto ourselves, while leaving part of the group on the hill to the left, there is still a statue standing there. Having killed everyone, go further, do not agrim a group of monsters in the center, but carefully, along the wall, we leave to the hangar. We grope for the entrance and prepare for the battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you will, then you do not need to fight next to the generator and computers that are in the corner. You can sneak up to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take up the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We do not tire him with conversations, he will not say anything anyway. Just at this moment, go to the computers and hack the installations indicated in the screenshots, strictly in the order described above. Set an ambush around the robot in advance and in battle we try not to hit the tied girl.

For those who do not want to get worn out and look for sophisticated solutions, just shoot the enemies, remove the key from the boss's neck and go to the tower through the courtyard. I preferred the bloodless option.

We reconnoiter the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the yard and give beer to the soldier at the table. He will talk and blab about the eye, he needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking an eye, go to your wife in the temple and show it. In return, she will give incriminating evidence on the chapter. Take it to the human near the human cages. Then proceed to the hall. After killing the chapter, you will be given a key. Use this key to unlock the door in the yard.

Take all the bags with zeolite (3 pcs.) From the checkpoint. There are two more in the safe, but here you need a good hacking skill. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and leave the loka ourselves. If there is a desire to help the prostitutes to reclaim their place, then use brute force to break the door panel and interrupt the security in the yard. After that, the prostitutes will come running and you will be able to hand over the task to the head of the flock. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get the costume from the chief. Going out into the wasteland, you will receive a signal about the attack of a giant synth. Fighting him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. Having killed everyone, we go to the "Seal Beach". The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean the junk from your backpacks. Nothing else will be useful to you, drain all white objects and unnecessary trash.

At the point, we talk to the merchant and do not recommend him to go to synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second really wants to help. We do not torment the head, Johnny will help, the second one needs to be shot. We follow Johnny and when he dumps, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin to search for the main workshop.

As soon as you stumble across, prepare for a massive battle. They will put up a tank, two shooters and melee warriors from the heels. You won't be able to sit out, the enemy will take up the defensive position, and the tank's cannon will strike very painfully every three moves. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on the equipment and skills. If the energy weapon is well pumped in, the synths will fall quickly. I, for example, was able to get almost everyone with a sniper and shooting on the head. No one experienced the damage of 480. Tank was crushed by a number.

Before you surface, prepare for an even more serious mess. A battle scorpion, a tank and the main synth with minions await you. Theoretically, you can dump without a fight. the helicopter behind it has an active exit icon, but I still killed the enemies. And, by the way, not in vain, the main one had a good set of protection and weapons, which cost 2k scrap each in the store.

Arriving at the battlefield, bargain with the sellers for the last time, stock up as much as possible with everything you need and storm the citadel.

In the first couple of fights, it will be possible to retreat and purchase, entering the citadel the path to the merchants will be cut off. We get down into the opened hatch. The boss is ahead. Send forward the doctor from the CX-center, and without a weapon, if she is still in your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, even a hill is better. Conduct a dialogue with Matvey, and when "AI Kochis" possesses him, choose a fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers so as not to mix. The enemy must keep his distance. You need to beat off three waves. And even if the enemy seems to be defeated and only sniper and grenade launchers are left on the horizon, still do not rush to the attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the battle, the countdown will begin and when it reaches 100%, humanity will be destroyed. Throw everything, there is no time to search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly dash to the edge and leave the location. Next, we hack the panel and go to the flight room. There will be a turntable and our former partner. We speak to her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you go to undermine, then prepare a burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the Wasteland 2 game is completed. The main thing is that humanity is saved from the threat of total destruction. Next, there will be a summing up, where you will be shown the results of your walk. Enjoy.

note. to the map

  1. Entrance to the location
  2. Jessica
  3. Where will Ralphie drown
  4. Topecan with a severed leg
  5. Defuse a bike in the playground
  6. Shooter addicts
  7. Radioactive mushrooms
  8. Cemetery, you can dig a lot of interesting things, you can get a medal of honor from a toaster, this medal can be given to Honest John in the Atkinson camp. Bellona will be written on the star, this is the password for the safe in Darwin's village.
  9. The archive will contain the book "Dawn of the Midnight Bombardier" +1 to Calling Technician skill
  10. House with people
  11. Here is Ralphie, whom we saved, when he was drowning in the river, you can take him to your team. He has a good toaster repair skill 5
  12. the girl Anna will give us the subject "Anna's eagle feather"
  13. You can take this bum into your team with Scotchmo. If you do not want him to be on your team, just take him to the team, transfer everything that he has in the inventory to another team member and exclude it.
  14. The rotting corpse of a Desert Ranger. Pick up from it Ranger Star A.K... and his diary. Give to General Vargas
  15. This is an interesting and at the same time a little boring quest. Apply force to the turtle, then follow it. She will trudge for a very long time and, as a result, it will die on the shore and a nymph will appear near it, which can be dug out.
  16. A place you can dig if you follow the turtle
  17. Thelwulf utopia, can be given to Captain Ethyl Mercaptan in the Citadel
  18. Use the skill of taming animals on the statue. A learned rat will emerge from under the statue. The owner of the animal will be exposed to the effect of the secret of N.I.M.Z. + 1 intelligence
  19. You can use the train horn
  20. The bar in which there is a Gorkinovich who sells pomace You need to have the 4th licking skill and then a mark will appear on the map Gorkinovich distillation plant... At the bar, ask Samuel about the ranger Ace, with the pumped dialogue skills he will confess and tell you about the battle between the robot and the ranger and give you Ace's diary. If you take Angela Det with you to the bar, she will shoot him. Contact the base and report back.
  21. The gun shop that will host Mr. Halliday. You can return the stolen goods to him by drug addicts. The goods are in the Atkinson camp.
  22. Old slot machines. Go inside and talk to Quorex, offer him help. He will ask you to bring an ancient CD-I device for him. Found in the Atkinson camp, can be bought from Honest John
  23. Going into this trailer on the shelf of the cabinet, take the book “ Do androids dream of electric sheep? " Give it to Corporal Flintlock Eggleston at Ranger Citadel.
  24. Merchant "Torchok" He can be shoved with radioactive mushrooms for the location see on the map (7)
  25. If we have Scotchmo on our team, he will take us to the cache
  26. A strange man will follow us
  27. An old radio tower, it is necessary to find parts for it if we want to attach a repeater to it
  28. The conference room where the leader of the Topekans is
  29. entrance to the Atchinson camp
  30. If you want to steal a golden crutch (does not lead to a peaceful solution) Generator. Disarming the alarm before trying to turn it off. Turn off the generator.
  31. Side entrance to the meeting room, alarm must be removed and hacked, high skill level required. It is also necessary to steal the golden crutch.
  32. The golden crutch itself

Peaceful solution to the conflict between the Topekans and Akinsons

When you have dealt with the CX-center or the Highpool, be sure to go to the citadel to sell trash to buy and get other tasks. After completing this task, you will be allowed inside. Here I will not describe all the additional tasks. We run to the city center. The girl Jesse will run out to meet us and ask the drowning man for help. Run after her to the bridge, run along it to the pillars. Ralphie will be in the water, use force on the pillar, he will fall into the water and Ralphie will be saved. Talk to him and go further into the city. On the way you will come across Topekan with a severed leg, help him by applying surgery.

After that, you can go to the camp ... .. and talk to Kekkaba - report to him that we helped one of the Topekans. Talk to him. He will tell you that they have a feud between the Atkinsons and Topekans. He in no way wants us to help him in conflicts. To get him to talk, you need to find a brake pad.

Travel to Atchinson Camp. Talk to Leader Casey. If you ask him about the pads, he will say bring his daughter to him and then he will tell you where the pads are (the pads are in the swing next to his house, you just need to break them). Important: but if you bring the pads to Kekkabu, he will say now we will destroy them all and will do so, in general, this is not a solution to the problem. To peacefully resolve the conflict, talk to Casey with a proposal for peace (do not ask about the stocks) Then he will say that he is ready for a truce if we bring his daughter.

We go again to Kekkab, then you need the skillful ass - 6 or licking - 5. If you have one of the skills, he will let Jesse go. Go to Casey again and talk to him. He will offer to meet near the broken paths. Note that at the end of his phrase, the word together in italics. Write this word directly on the line. Then you will offer him a new option, "What if you both own it?" In general, he will agree.

We run to Kekkab again, he will demand that Casey chop off himself left hand and then he agrees to the world. We go to the arrow, which will be near the entrance to the Atchinson camp and tell Casey about it. He will agree.

Atkinson camp

note. to the map

  1. enter exit
  2. Holliday's Stolen Supplies
  3. rail thief camps
  4. Atkinson Camp, Melissa
  5. Antiquities of the switchman - Honest John's trade shop and you can give him a medal He will tell you about Darwin. Buy CD-I from him
  6. A house with a broken toaster. Having repaired it I received sprayer for liquid fertilizers Give it to Melon Lewis at the CX Center. He will give you a melon, use it and you will have the effect of a melon +1 charisma +2 AP
  7. Chisel is located, if we resolve the conflict between the camps, it will stand at the exit from the camp of rail nomads, it will be possible to take an excellent tank into the group, but little intelligence
  8. Casey James Chief Atkinsons
  9. brake pads- hidden in the swing, you need to smash them. As it was said before, stocks do not lead to a peaceful solution to the conflict between the warring camps.

Gorkinovich distillation plant

Gorkinovich distillation plant

The mark on the map will appear only after we talk to Gorkinovich in the camp of rail nomads, and you need to have more than 4 licking skills. He will ask you to find his missing batch. Understand the factory and then report to Gorkinovich.

note. to the map

  1. Larry, he was surrounded by vagabonds, here you can use speaking skills to peacefully resolve the conflict, or to fight. Also, if you take Scotchmo with you, it will solve the problem. Ivan will ask us to deal with honey badgers
  2. Ben, you can give him the dried juniper berries that are in the toaster in the prison location. For this he will give a special squeeze