World of Tanks PS4 Edition: review. World of Tanks - Review of PS4 version of World of Tank for PlayStation 4

World of Tanks on PlayStation 4 - your favorite World of Tanks on Sony's next-generation consoles are available for free from 01/19/2016.

Now all tankers can and use the features that only PS4 gives:

World of Tanks review on PS4

World of Tanks release date on PS4

The release took place January 19, 2016 For Russia.
The worldwide release took place on January 19, 2016.

Release features: Free installation for all types of PlayStation 4 accounts.

Available to PlayStation Plus subscribers:

  • 3 days of premium account,
  • discounts on many things from the store,
  • rare German light tank Pz.Kpfw. II Ausf. J (Russian designation - Tank T-II, slang name in the game - Jedi).

Review of World of Tanks for PlayStation 4

Arcade tank simulator World of Tanks tried to use the advantage of the PlayStation 4 platform as much as possible. Already, support for the functions Share Play, PlayStation Vita Remote Play, DUALSHOCK 4 has been implemented. A new level of battles is provided. Plus, fans of this console will be able to indulge in a platinum trophy and four Founder's Packs with premium content.

Graphics

Game graphics on the console much improved compared to the PC version. The picture on the TV is superb - detail, special effects, crisp texture contours. The game runs without delays or twitching. At the end of the review, there are screenshots and videos where you can see the graphics features. Even considering that YouTube cuts the quality of the picture, you can create your own idea of ​​the graphic component.

Gamepads

The game is controlled with a gamepad. The game shows all its best sides, of course, with the Sony Dualshock 4 gamepad. We are not agitating to immediately run to the store, but the owners of Dualshock 4 will appreciate the efforts of the developers by right.

We noted some of the features: on the gamepad you can better feel the nuances of the map landscape, it has become more convenient to adjust the speed of the car. But aiming has become more difficult. The good news is that all players (both you and opponents) find themselves in such conditions. And what at first seemed like a disadvantage turned out to be an interesting feature that brings new intrigue to the game.

Keyboard and Mouse

At the time of this writing, mouse and keyboard support for World of Tanks on PS4 is not possible.

Clans

The game has a clan system. True, so far clans are used to select a partner in battle and communicate ("chat" function). But knowing Wargaming, the clan system will still evolve.

PvE and PvP

On the console, you can play with both live opponents and bots.

Buy World of Tanks for PS4 - price

The game can be downloaded for free, for PlayStation Plus owners - bonuses. Shop purchases are optional.

Download World of Tanks on PS4

World of Tanks on PlayStation 4 is available for free for all PlayStation accounts, does not require a PlayStation Plus membership.

To install the game, log into your PlayStation 4 account (if not, register on the PlayStation®Store) and download the game from the link provided.
Download World of Tanks on PS4
(via direct link)

Screenshots

Videos

Official announcement

Installation, start of the game, gameplay features, graphics

Review of the exclusive tank Pz.Kpfw. II Ausf. J


Once upon a time, PKers were proud of their exclusives, but they began to betray them. Every year more and more projects that were only on the PC are smoothly moving to consoles. After all, you see, lying on the couch in front of the TV is always more pleasant to play than hunched over in front of the monitor, albeit with a mouse in hand.

Company Wargaming decided not to sit on the sidelines and connect to the development of consoles. The game is finally out on all new generation consoles. At first it was X-One, but now it's time for the Japanese with their PS4.

At the same time, the developers decided not to port the game, but gave a small department Wargaming from America the task is for them to create a game from scratch on a new engine in the shortest possible time. They turned out even better than we expected.

The very mechanics of the battle remained intact. Why reinvent the wheel when it already exists and functions well. You just need to adapt it for gamepads. Since there was no port from the PC version, we did everything under the gamepad from the very beginning, as a result, it is very convenient to play, you do not need to get used to for months, as to the same shooters (or the last ones), where dynamics in the battle prevails.

In particular, you do not need to rush into battle: sit in the bushes, move a little from one house to another, look for a position where you don't even need to move, but only control the tower. You get used to all this from the first minutes of the battle. And these battles at the beginning are purely against artificial intelligence.


If you compare graphics then on "soap" consoles: it is raining, the blue sky is overshadowed by clouds, a thunderstorm is heard and visible, and drops are flowing down the screen. Moreover, every blade of grass, bush or tree is able to move from the wind. But on PC unfortunately, this has not yet been delivered in full. As a result, the "soap" wins. Here you are immediately given models of all tanks and all maps with HD textures.

What the truth can not be said about the content: at the start, we have only three available development branches: USSR, Germany and America. On the one hand, this is correct this game there is not the first year, and if you add everything at once, there will be some problems with the balance. Well, as they say, "Little bit of good", and then we'll eat more.


Kart so far in abundance - there are 20 of them, and half of them have different weather conditions. On some it is snowing, on others it is raining, and some just took and turned off the sun. Well, how can it be without exclusivity, naturally temporary, in the form of two maps: a large desert called "Scorpion's Gorge" and the ruined city "Ruinberg".

There is no way you can pass by hangar, about which there are two opinions: some believe that it is very convenient, everything is intuitively clear; and the other, that nothing is clear, it takes time to figure everything out, on a PC it is better, "azaza" ... I join the first camp, I do not see any difficulties in management, although the gamepad is not my own. Everything in the hangar remained as before. You can take tasks, research a new tank, buy, attach new guns, tracks, a tower to it, but not separately - everything here comes in a set.

You can even bring a penny out of your pocket. Donut has not undergone any changes, as in the good old days, here they are allowed to buy a premium account, gold, change experience, etc.

At the end of my small review, I want to express my respect to the developers. They were given a task, and they completed it with a plus of 5.

The PS4 release gave the game a new lease of life in a way. If you have a console, why not download it, because everything is free. Ride a couple of evenings, and there you never know, it will drag on. See you later!

Updated! We played WOT on PS4 and are sharing with you the gameplay and first impressions of the game.

Briefly

  • Sergeant Grafouni is happy - everything is beautiful, new effects, everything that can be wrapped in HD;
  • of effects not I liked only the explosions and fire from the guns when fired;
  • sounds are very good;
  • control is complex - you have to get used to it in a new way, you cannot assign your own buttons, but there are several control presets;
  • platoons are not working yet;
  • Tim's damage does not work;
  • the chat is clean, no one remembers mothers;
  • excellent farm, already at 1-3 levels, 20-30k silver per battle - simple;
  • sound notifications that the enemy is aiming or "art is working for us" made me very happy;
  • the sight is buggy (details below).

Gameplay video

Medals after the battle fly in a lot of fun

Now for the details

In general, these are all the same tanks, but tucked into a new shell. However, the sensations are a little different, but most likely the point is not in the game itself, but in the control - you need to get used to the sticks at least for aiming. Hence the even slower pace of the game, the quality of aiming is worse, there are often times when you want to throw the joystick into the monitor because you simply did not have time to go to the right place and you were killed.

New perks:

  • holding your breath- increases the time during which the machine can be under water;
  • high pain threshold- reduces the likelihood of injury to crew members; the effect is enhanced together with the "large first aid kit" and "splinterproof lining";
  • amphibious training- reduces the damage received by the tank when falling, the effect is enhanced by the "large first aid kit";
  • hidden movement- reduces the likelihood of detection when moving, amplified by "maxing";
  • field repair- increases the speed of repairing a downed caterpillar, works even better together with "toolbox" and "repair";
  • muffled shot- reduces the likelihood of detection when shooting, "maxing net" and "camouflage" will add points to this skill.

A bug or a feature with a sight?

Found a terrible irritant. I don't know if they did it on purpose, or a flaw. The bottom line is that when you turn the camera in arcade mode and switch to sniper mode, the camera is no longer looking where it was looking in the arcade, but where the barrel was looking at that second (and it rotates slower than the arcade camera).

What happens in practice - the enemy came in from the rear, turn around in arcade mode at him, enter the snipe mode and the camera is no longer looking at him, but in the other direction and, of course, the rotation of the tower stops. We go back into arcade mode and are already looking where the trunk was looking (that is, again in the wrong direction). You have to turn the camera, wait for the tower to fully unfold, and only then sniper. During these few seconds we manage to get a good shot on cabbage soup, since while we were fighting with the sight, we completely lost our orientation in space.

About good

Graphics, effects, textures - everything is on top. The only suspicions were the explosions. Some are boring and too bright with oversaturation. white... The same goes for tracers. Sometimes it felt like you were shooting from a plasma gun. IMHO, this point should be slightly modified.

Chat room very clean - only rare commands can be seen, indicating squares on the map and asking for help.

To apply damage to allies is not allowed at least by shooting them.

Separately, it is worth talking about the sounds... Of the effects, I liked the sounds of ricochets the most, especially in sniper mode"inside" the tank. Such a powerful metallic sound in the best traditions of Michael Bay and Transformers. Well, other small reworked moments of sound give the atmosphere.

Well entered audio messages about the light (now the pumping of the sixth sense is in question) and that the enemy is aiming at us. There was also a new message that " art works for us"- it helps a lot in snipe mode, when you don't understand well what is happening around, and having received such a message, you can quickly leave for cover.

It looks nice, like, a trifle in the form of setting fire to houses - if you load it on the roof or through the window, the building lights up, perhaps not the first time. Adds atmosphere and interactivity to the environment.

There are a lot of unafraid newcomers who will try to climb under the art or go to the rush in the center. Every fight has enough free frags.

Art is still annoying and one-shot at the most inopportune moments.

It's unusual to play on a standard interface without mods. At least the commander's camera is very lacking, but again its use without a mouse wheel is doubtful. The zoom is, in principle, quite good in its current form.

Main loading screen:


WOT loading screen on PS4.

This was the opinion of the site admin.

Ruslan's opinion, section editor

First of all, the prettier graphics are striking. This is especially true of tank models, here even the MC-1 immediately appears before our eyes in HD form! And what happens in battle! Damn it, the wind is rippling here, Karl! Grass! And this is where the story of the visual part ends, there is no point in describing it too much - the whole game is made in HD, that's all you need to know. The developers from Minsk, releasing several HD models each patch, are not very impressive (although I am an opponent of the general herd hatred of WG).

In the console version, there are many, at first glance, imperceptible, but cool solutions. For example, if you damaged a module while firing, its icon will appear next to the sight. Or if there was a ricochet, then its icon will also appear.

Or pumping - now there is no need to study each module separately, the research of the machine is carried out in "packages", that is, by purchasing a stock BT-2, for a certain amount silver, you can buy some of its improved modification. And so on until the next car is examined.

The Chinese curse reads: " I wish you to live in an age of change", and according to it, console tanks may not appeal to conservatives who are accustomed to a keyboard-mouse combination. I don't really suffer from aiming with a gamepad, American developers managed to make quite responsive controls (I'm talking about aiming), but a wildly annoying fixation, which is described by the administrator in the first review, you need to clean up.

The main differences

  • Graphics.
  • Physics.
  • Facilitate pumping.
  • More experience / silver from each battle.
  • New sounds.
  • New perks.
  • Deer, their name is Legion.

Will I play? Surely yes, the game is definitely worth it. Moreover, herds of not frightened deer open up in front of me, a fan of articulation, unprecedented spaces on a PC. And light tanks are definitely worth researching, aiming with a gamepad is likely to increase the lifespan of each LT in the game.

Let's summarize! The game is a success, you need to fix a few annoying moments and you can safely play.

Finally, a little borscht:

Recently World of tanks released on PS4. And now that the most popular project Wargaming is available on both main consoles of the current generation, we are ready to tell you how the console versions differ from the computer.

The controls and the interface take some getting used to

Transferring World of tanks on PS4 and Xbox One (not forgetting the 2014 Xbox 360 "trial"), Wargaming has gone to great lengths to make it as easy to play on a gamepad as it does on a keyboard and mouse. You don't need to go far for examples of other successful adaptations - Diablo 3 and Divinity: Original Sin feel great on consoles.

It worked well, but not without compromises, especially if you transfer to the console version from a PC.

The first thing that catches your eye is that the developers, for obvious reasons, had to sacrifice text chat in favor of voice communication and an additional interface with quick commands.

As for the gameplay, the main shooter mechanics really fit seamlessly into the classic gamepad layout, but the movement tied to the left stick can be confusing at first: you can accidentally start deploying the tank, knock down the sight and waste precious seconds for mixing.

You also need to get used to navigating the map again: browsing the sectors with the cursor is still much more convenient than with the stick. After Destiny, where the "computer" role-playing interface with a cursor is made exemplary, the return to cumbersome menus that have to be scrolled with buttons (if, say, you already have a decent collection of cars and camouflages in your hangar) is depressing, but not fatal.

This is not just a console version

Console controls and interface, coupled with minor mechanical changes (Wargaming added a barely noticeable auto-adjustment of the sight and multi-colored markers showing the probability of causing damage) does not affect the overall dynamics too noticeably.

The class system has not changed - "fireflies" quickly fly to the rear of the enemy, artillery covers, light, medium and heavy tanks fight in positional battles of varying degrees of tension, and self-propelled guns sit in the bushes and wait.

The set of maps is relevant, but in terms of the variety of cars, the console WoT is now at the level of the older brother of the 2011 model: at the start of the game there are only three classic branches, no French or Chinese so far. Presumably, other nations will soon add patches.

But visually, the console version turned out to be much more lively thanks to the new engine. Here, the developers also made technical concessions, limiting the frame rate to thirty FPS, but otherwise the console World of Tanks wins. The draw range is higher, the lighting is more natural, the updated physics and destructibility are in place, and the models of tanks and textures of the environment look no worse than in the PC version, although nominally less resources were spent on them due to technical limitations.

But the main thing is that the console versions have a full cycle of day and night and weather conditions. After five years, the usual maps in night and rainy scenery are perceived completely differently, and the everyday battle on the mountain on the Himmelsdorf instantly adds to the drama, when the evening twilight is around, a thunderstorm is raging overhead, and raindrops flow down the hull of your lurking IS-7. This is the case when a fresh look at the visuals changes the feeling of the gameplay, which is great.

* * *

There is little to do. Wargaming only needs to fix the little things in the interface and controls and make sure that the console versions of WoT receive updates and additional content more often. Well, it would also be nice to implement a change of weather and time of day in the PC version. Everything else is good.

Became truly folk game, like the S.T.A.L.K.E.R. series in its time, and today it is difficult to find a person who, at least out of the corner of his ear, has not heard about the project that made a small Belarusian studio of developers a giant of the media industry. Therefore, its release on the current console was only a matter of time, and this hour, as they say, has struck.

Are console Tanks so different from the PC version that they deserve a separate material? V World overview of Tanks PS4 Edition we will try to figure it out.

- At our factory, everyone plays Tanks.
- What does the plant produce?
- Nothing. I say: everyone plays Tanki.

joke

Meet by the cover

Despite the fact that the game was released back in January (on Xbox One last summer, but who has a "box" in our country at all?), I have not come across a single review that briefly and succinctly describes the most significant differences and achievements of the console version. Usually, all attempts, both in the West and in our country, were reduced to conclusions in the spirit of "wow, cool graphics, cool effects" or "what to talk about, everything is the same."

But if you consider the project from the point of view of not a journalist, but a "tanker" who has served in the virtual armored forces for more than four years, it turns out that a neat picture is not even the tip of the iceberg against the background of everything else. And just in case, I will clarify: this publication did not pursue the goal of pouring mud on the PC version of World of Tanks and the developers from Minsk, it just happened like that ...

Why does Lasville Gorge attract large crowds of players? The answer is simple: the local swamps are very beautiful.

And yet it's worth starting with what catches your eye in the first place. The visual part on PS4 is really an order of magnitude superior to its older computer counterpart. The game is based on a new engine, all equipment and maps are originally in HD quality, and this has been worked out to the smallest detail: attachments stagger on tanks while driving, the grass sways in the wind, buildings collapse beautifully when hit by a projectile.

With a recent update, a bunch of more graphical effects have arrived. During a blizzard, the roof of the armored vehicle is covered with a layer of snow, if you stand and do not move; when driving, sand is poured onto the tracks, grass and snow adhere; depending on the weather and the type of soil, the tank becomes dirty or wet. Such little things do not affect the gameplay, but they also make a beautiful game a little atmospheric.

Typical tank appearance on the winter map after update 2.7. But most often you see your car only from behind, so this innovation is unlikely to be very noticeable.

Different weather conditions are another highlight of the PS4 Edition. Snowfall and cloudiness make it difficult to aim the artillery, in particular, the search for enemies by tracers from shots, drops of rain authentically tap on the armor. But most of all, the night battles were impressed: it takes your breath away when the runway of the airfield is illuminated by searchlights, and on the hills, anti-aircraft guns flood the sky with fire, working out on planes.

After the PC version was transferred to the Wwise sound engine in patch 9.14, the gap with respect to the console in this area has narrowed slightly, but the console Tanks are still on top, at least due to the expanded voice acting of the crew. “Focus on this square”, “the enemy is exposed”, “we have lost all the artillery”, “the enemy has destroyed all the scouts” - many remarks allow you to orient yourself in battle in time.

Weather conditions complicate the already difficult fate of artocks in this game.

Wargaming's American employees also paid more attention to information content than Belarusian ones. The loading screen of the battle clearly and with illustrations explains how to conduct reconnaissance and lure opponents, why tank with a "diamond", what is the difference between different types of shells. The artillery sight has a timer for the projectile flight time, which in Tanks on PC is still possible only with the help of modifications.

Commendable and combat training. There is a single training mode on PS4, where you can hone shooting against bots in various modes using any technique, and even get money with experience for this. They also did not skimp on full-fledged lessons, explaining how to shine and request the support of allies, shoot at moving targets and hit the vulnerable spots of armored vehicles.

In combat training there is a lesson dedicated to playing light tanks. I'm not sure if this will bear fruit, but this format is still better than nothing.

Only the controls are capable of scaring the hardened "tankers" away from the novelty. Steering and shooting with a gamepad is even more convenient if you think from a position of comfort, but you will need more time to aim. There is a lack of the ability to reassign the buttons: there are only a few ready-made layouts to choose from (I consider the optimal one where driving on the triggers), but each one contains rather illogical solutions.

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If you want, you can connect a keyboard and mouse through the USB ports of the console (a wireless set is ideal): the game perceives them, however, partially. You can control the tank, aim and shoot in the same way as on the PC, but to use consumables, use context commands and change the distance in sniper mode, you still need a gamepad. In general, the solution is not for everybody.

Clinching the Goose on the IS-3 is not a good idea. But we see how effectively tanks explode when destroyed.

The disadvantages of PS Edition are the interface. In battle, there are not enough active "ears" of commands, inscriptions and circles of sight on the mini-map, at least minimalistic markers over allies and enemies, so that they work constantly, and not only when aiming at a target. It is not known why a mini-map in the form of a radar was made, because it is less informative and has no advantages over the classic one.

Navigating the hangar isn't the best either. I never managed to figure out how to look at the detailed performance characteristics of the modules of "stock" equipment before purchasing it, but I learned about the possibility of buying "golden" shells for silver purely by chance. There is a lack of a quick crew return button and sorting in personal statistics. Indicators of armor, damage, visibility and other things are presented not in numbers, but in the form of never informative strips. But we are pleased with the detailed filter "carousel" of tanks, which will appear on the PC only at 09.15.

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Maps, tanks, three barrels

Graphics, sound, control and interface - speaking of the console World of Tanks, everyone is limited to these topics, perceiving the game as a typical port to another platform. We will sink a little deeper in our bathysphere, into the maelstrom of the current problems of the PC version, and by their example we will see how the American studio Wargaming managed to avoid this in its project.

Let's start with the main thing - the balance of technique. About a year ago, Belarusian developers refused to introduce premium tanks with reduced level battles, after which they began to sell frank "cacti" like the T-54 of the first sample, STA-2, 59 Patton, M4A1 Revalorise, FV 4202 (P). Their Western colleagues did not repeat these mistakes, and at least the Japanese were released with well-deserved benefits.

Reward ribbons for active actions do not disappear over time, but are neatly stored, displaying your effectiveness. Why is this not on the PC?

Another sore subject of computer Tanks is the adherents of foul play. Botovody, "teamkillers", trinkets, cheaters and just weirdos With capital letter“M” - you will not find them in the PS4 Edition, because here the fire on friendly people is simply turned off, and you cannot take vehicles with a difference of more than two levels into the platoon. These solutions are so elementary that it is absolutely incomprehensible why they have not yet been implemented on the PC.

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The closed nature of the platform excludes the possibility of bypassing the rules of the game, which is very important for any project focused on competitive multiplayer. Alas, only all mods fall under the ban, but on the other hand, their absence is not so critical when you realize that everything is on an equal footing.

Gifted personalities are also found on PS4, unleashing the potential of an armored vehicle behind the farthest bushes. It ends predictably.

The Minsk office has long promised to revise the system of skills and abilities of the crew, because there are few useful ones among them, and they swing for a long time. On consoles, this problem has been partially solved: tankers are represented by a single entity, there are no related specialties, and the first five perks are pumped at the same price. You will get a good crew with fighting brotherhood, repairs and disguises after 150 good battles, not 500.

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We also solved the problem with the long-suffering "light bulb" of light. On PS4, it works instantly and burns while you stay on enemy radars. But in addition to this, in battle, you receive the notification "detected!" When enemies take you in sight (not a skill, it works by default). Excellent "protection from the fool", because an inexperienced player will immediately betray himself, and a skilled one will aim at the opponent's contour just before the shot.

Medals in this game are awarded for everything. And with a certain skill, even from a hopelessly losing battle, you can get hold of good dividends.

A pleasant surprise awaits those who buy premium tanks to upgrade their crews. There are no restrictions on the class of equipment on the consoles, that is, on your IS-6 you can transfer tankers not only from other Soviet heavyweights, but also from middle peasants, light vehicles, anti-tank and conventional self-propelled guns of the same nation without retraining. I have artillerymen from M44 riding on a heavy tank M6A2E1, and so far there have been no complaints from them.

A good help in leveling on PS4 is the daily combat missions. There is a similar thing on the PC, but here it is not implemented so crookedly, because you immediately get an increase in experience or credits, and not personal reserves, which still need to be activated and implemented in subsequent battles. And the conditions themselves are built so that you don't have to sit in the game all evening to collect a portion of the day's cream.

For combat missions, you can also get unique tanks. This German with a unique camouflage will be given to you for only 20 thousand experience on his analogue from the leveling branch.

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In World of Tanks, personal cars have been struggling with problematic maps for several years: they are removed from the game, remade beyond recognition, ranked by level, and the creators of the PS4 Edition once again prove that all ingenious is just ... just changing the location of the starting positions ... Are you, too, enraged by the pressures of medium tanks on Fisherman's Bay from the upper base, which cannot be countered in any way? There is no such thing on consoles, because the "respawns" are spread out in the corners, and the map is already played in a completely different way, without any digging of the terrain.

A variety of regimes is another trump card that Minsk has nothing to offer. Many times more cards are used in “oncoming combat” and “assault” competitions, there is also a “team fight” competition, where teams have no bases, and the game is purely for extermination. In this regard, the cards are rarely repeated, and even after two hundred battles I came across layouts that I had never hit before.

Night battles look amazing, it's a pity that this has little effect on the gameplay. But it was possible to beat both the decrease in visibility and the lighting shells.

There are also more maps on PS4. Scorpion Gulch and Pacific Island - console Tank exclusives. The border of the empire will also seem new to you, because on the PC it is available only on the Chinese cluster. Found shelter on the console and old, taken out of the computer version of the location - Port, Komarin, Dragon Ridge, Severogorsk, South Coast, North-West, Hidden Village, Province.

Some of the battlefields here are still old-fashioned. The local Siegfried Line lacks a hollow in the center in the middle of the field; in the Yochisan Basin, better known to you as the Sacred Valley, there are no forks in the northwest corner of the map and no driveways from the top to the center; the bases on Erlenberg in standard combat are located in the center, and the teams start on opposite hills.

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The biggest World map of Tanks, 1500 by 1500 m. And, as often happens, two-thirds of its part is simply not used by players.

I will not say that there are absolutely no complaints about the Americans from Wargaming. The aforementioned Scorpion Gorge is probably hated by everyone because of the huge size of the map, and there are questions about the "no bases" mode, because the slow heavy, left alone against the "firefly", in such a situation is doomed to chase it forever. But the cards here are repeated so rarely that the most problematic ones simply do not have time to enrage you.

The social component sags the hardest on console Tanks. There are no team and company battles, fortified areas, a global map, "superiority" and "steel hunt" modes in the game yet. Let all these competitions, to put it mildly, be an amateur, and not interesting to the majority, but for someone it can become a tangible disadvantage, as well as the lack of text chats both in battle and in the hangar.

The fight begins

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Let me remind you that World of Tanks is a 15 vs 15 session team game, a kind of Counter-Strike about tanks in Deathmatch mode, only with bases and an original lighting and camouflage system, as well as armor penetration mechanics. And if we talk about the concept itself, the PS4 version does not offer anything new: the same tanks, the same classes and nations, only they are controlled from the gamepad.

But this little thing, you can not believe it, changes EVERYTHING! And it's not about how well you personally handle the sticks and how long you play this game on consoles, it's more about the opponents and their ability to inflict damage. And they will not be able to react as quickly to your appearance as on a PC, it is more difficult for them to calculate the lead and target vulnerable points. Here the game is simply more forgiving.

Many underestimate intelligence officers, but in vain. This battle will end with our victory, because I will be able to shoot enemies in the back, while they are distracted by the allied cords.

This makes significant adjustments to the roleplaying of entire classes of vehicles. Light tanks shine more daringly, since they are very difficult to hit at a distance; artillery is easier, because everyone else spends more time on aiming, and it is not very convenient to move in sniper mode; armored tanks live longer under enemy fire, because it is not so easy to hit them in the turret or hatch.

Auto sight is very popular on consoles. It allows you to target the nearest enemy relative to the direction of your barrel (aiming at the enemy's contour is not necessary, as on the PC), and the color indicator will immediately determine whether it is in a shot or behind an obstacle. Needless to say, what the scourge of "cardboard" tanks is, and how do heavyweights benefit from this?

The capture bar gives the number of enemies at the base. But few people know that, like on a PC, there is no point in standing there for more than three barrels.

Due to the fact that on PS4 there is no division into regional clusters, you most often play with foreigners, and they have different ideas about the ideal armored vehicle. Here you will not find the dominance of Soviet technology, unlike the samples of German tank building: heels of "Tigers" and a pair of "Panthers" - a familiar picture for a battle of 8 levels. It's a small thing, but it also makes a difference in the game.

And since we are talking about pumping branches, now there are fewer of them in the PS4 Edition than on the PC, but what is more interesting is that apart from LT, this platform does not yet have drum tanks that have completely broken the balance at ten levels in the neighboring project. I also note that the new modules on the pumped tanks are not installed separately, but in packages, which allows you to avoid cases when you do not have enough carrying capacity.

Buying a new tank is a solemn event. Pretentious flight of the camera, confetti and fireworks from sparks welding machine attached.

Relatively small online also plays a role. During peak hours, at most 20-25 thousand players gather on the server, which means that the balancer is never overloaded and most often forms the right teams with an equal number of "tops". It is almost impossible to hit the "meat" when 10-12 tanks of the same tier converge in one battle: the + 2-2 balance is observed in most cases.

Another important change: active voice chat for all players on the allied team. In theory, even outside the platoon, you can cooperate with random fighters, receive operational reports from the fields and give timely advice, but more often than not, the best option for helping teammates is simply not to clog the air. However, this is not worst way practice spoken English.

Conclusion

The console version of World of Tanks is almost the "same" Tanks of the 2010 model, when there were no heaps of unnecessary pumping branches, all vehicle classes played an important role in battle, and armor really mattered. Over time, the game will change, and it is not a fact that for the better, but today it is the best simulator of tank battles, surpassing its counterpart on PC in all respects.

To be honest: I don't care about graphics and effects - it's not for me to explain to you why this level will never be in the computer version. It is much more annoying that the American studio not only invented solutions to many of the project's problems, but also successfully implemented them, and in Minsk all this is still at the “distant KTTS” stage. So don't wait for the grass to turn green in our area, enjoy tank battles on PS4.

Verdict: Americans from Wargaming have proved that PC versions of games are not always prettier and more elaborate than console ones. But whether it is their merit, or the punishment of colleagues from the Minsk office, is a completely different story.

Rating: 8.8 ("Excellent").

Vitaly Krasnovid aka Dezintegration

  • Discussion of the game at the conference site.

Performance

Attempt to conduct detailed testing The 12 graphics cards and 64 processors in World of Tanks PS4 Edition were not successful because we did not find so many different revisions of the Sony game console. The PlayStation does not have a frame rate metering tool, so an eye-to-eye approach was taken to find that the game ran smoothly on an average single configuration with no performance issues.

The game does not load very quickly on a standard console hard drive. Replacing the HDD with a high-speed SSD will solve this problem and you will have a few extra seconds to analyze the team compositions and decide where to go on the dropped card. If ten enemies are detected at the same time, light friezes are possible, so shining in the center from the very start is not a good idea.