Stalker is a folk hodgepodge who gives referrals. Passage of game Stalker: People's hodgepodge. Dead City and the Last Day

At the very beginning, the mod was called "People's Solyanka of Arkhara and Adrenaline". Later, many well-known modders "had a hand" in its creation and modifications. The main creator, and one might say so, is the “project manager” Arhara.

I will try to fully describe the passage of the main storylines, highlight, if possible, all the main troubles and answer the most frequently asked questions!

The main plot is left in place, and for the full passage, we need to reach the second truth of the ending and cut out the O-Consciousness.

This is the main storyline of the original Stalker, and initially, the main driving force is the idea of \u200b\u200bfinding the Gunslinger. Let's figure out what can and should be done for this.

1. After you bring Nimble's flash drive and take the Special Assignment from him.
2. Make your way behind the embankment and answer the Fox's call for help. Treat him and ask about the Shooter.
3. Help Gray and his people at the Garbage Dump to fight off the bandits.
4. Save the Mole, he is a military man, in response he will take you to the entrance to the dungeon and tell you about the cache. But don't forget to ask him a question about the Strelka.
5. -If any points 2 through 4 fail, there is a way to avoid replaying. Information about Strelka's cache is sold by an informant in the Bar.
6. According to the plan that the Mole gave you, get into the hiding place and find a USB flash drive there.
7. Do not forget to get out of the dungeon, in accordance with the task in the PDA, in other words, not through the hatch where you climbed.
8. Search the corpse of the Ghost's master key in X-16.
9. Meet the guide at the Cordon.
10. Talk to the Doctor in the Shooter's cache in the Agroprom dungeons.
11. Find the cache in Pripyat and pick up the Decoder.
12. Find a secret door in the Sarcophagus and open it.
13. Cut out the O-Consciousness and get into freeplay.

Without completing these quests, the New Story cannot be completely completed!

Very important notes.

1. All the storylines are traversed at the same time, sometimes to move along one of the branches, some progress is required in passing another.
2. As Solyanka developed (its next versions were released), new characters were added, the roles of some of them changed, and the order of obtaining / completing some quests also changed. Therefore, the description may not coincide with the order of passage for different versions of Solyanka.

Well, if you haven't played before, you will find a fascinating detective story, with shooting investigations, ambushes, and unexpected turns. With God!

Quests of the New Plot.

They include several plots: the search for the missing expedition, the search for the Ghost, the search for the Fang Assassins, as well as several additional auxiliary quests.

Search for the missing expedition.

1. Search the corpse of Andrey, a special forces soldier, near the viaduct on the Cordon. (viaduct is a tunnel under the road from the village of novices to the bridge)
2. We find the bandit who stole the special forces' PDA, this is a "simulator" sending an SOS signal, at the Dump, but he has no PDA.
3. We are looking for the bandit who stole the PDA, this is Fraer, whom Voronin gives the task to.
4. (with different passage, it can be found in the Dark Valley, at the Dump, at the Agroprom and in the Undergrounds of the Agroprom)
5. At Prapor at the Dump, for 10 scientific first-aid kits, we learn that Barman's people will be able to repair the PDA.
6. The bartender asks for the repair of the Tears of Fire artifact.
7. We bring and find out that the Bartender's People broke the PDA completely, the branch seems to be lost.
8. During the quest of Lukash, according to the traitor Pavlik, we kill his "contact" Aru, and in his PDA we find information about the missing expedition.
9. In the Wild Territory, at the very transition to Yantar, we find the group of Sivoy, from his PDA we learn that Sakharov knows about the expedition.
10. Sakharov will want to talk to us only after completing the Fang branch and disabling the Burner.
11. On a tip from Sakharov, we need to go X-10, but we have already been there, there is no expedition there, but Sakharov insisted, go and check.
12. And indeed we find two dead and one barely living Ecologist, who asks to end his suffering and finish him off.
13. Squeaking at the heart, we do it.
14. We tell about what happened to the Ghost. He suggests that there is another way out of the X-10, but where?
15. We talk with Freeman, in the Papers of the mercenary Jameson, he found a mention of the operation to capture the Monolith.
16. At the Dump we deal with the group of Tomaz, and we take away the Capture Plan.
17. From the Plan we learn about the path from X-10 to the Sarcophagus and back.
18. We go to the Ghost, if you find the missing expedition and exit from the X-10 to the Sarcophagus, we get the task to bring 10 Golden Chunks of meat from the Chernobyl-2 location.
19. We bring Lomti to the Ghost, and as a reward we receive information about the transition from the Sarcophagus to Chernobyl-2.
20. We receive the task to find 3 parts of the diary at Chernobyl-2.
21. We bring the docks to the Ghost.

Quest on a laptop from Arkhara.

1. Talk to Dan (in the early versions he was in Cordon, later he moved to the Swamps).
2. We go to Agroprom (it is necessary to steal documents from the main task of the Stalker)
3. We speak with Zakhar (Bar) (along the way, you can take a quest to protect Dan's group)
4. We speak with Dan, he talks about the unusual activity of the Military at the Agroprom.
1. we receive a task to steal a parcel from the military at Agroprom.
2. (I usually put off talking about hitting and showdown with the Avengers group until I'm well equipped)
5. We meet at Agroprom with Arkhara and his group, storm Agroprom, pick up the package.
6. We do not know what it is and why, we just attribute it to Dan.
7. Again we talk with Arkhara, we get the task, bring his notebook.
8. We go down into the Agroprom dungeon, find the corpse of Arkhara's friend and take the notebook.
9. We give the notebook to Arkhara, and we get the task to bring Arkhara's laptop, he also asks to visit Dan.
10. We speak with Dan and get the task for the Scientist's flash drive from X-18.
11. We bring and receive a customized psi-helmet, identical to that given by Sakharov.
12. On occasion or immediately go to the Radar and find Arkhara's laptop.
13. We bring the laptop to the Army Warehouses in Yakut.

Search for the ghost and search for the fang killers.

1. Everything, oddly enough, begins with the Freeman Pistol, we find and bring it.
2. Let's talk with Freeman and get the task to take Freeman's case from the mercenary Damson.
3. We find Jameson in the Wild Territory, he does not want to speak well, we bring down himself and his group, take the case, take it to Freeman.
4. We get a task from Sakharov on the Ghost's PDA and bring it.
5. We speak with Kruglov (Semyonov) about the Ghost, he asks to find the Ghost's Diary.
6. We find the diary (at Agroprom), we bring it to Kruglov
7. We speak with the Bartender, in exchange for information he asks to bring him Sibion, we bring it.

Search for the killers of the fang.

1. Let's talk with Voronin. He asks for a USB flash drive
2. We go to the Psycho, who "lives" in the swamp in the Army Warehouses, we take the flash drive, we refer Voronin.
3. (Svobodovets Max asks to bring the same flash drive, you can also agree to this, just then do not forget to buy the flash drive from Max)
4. (one more thing, it is very active on the Swamp, and the living creatures often end the psycho before us, and his corpse can easily disappear, therefore, it will not be superfluous to deal with the psycho and remove the flash drive from him when he first visits the AU, without waiting for receiving quests for it)
5. We speak with the Informant in the Bar, for further progress we need the Tyrant's information.
6. We speak with Dan and take away from him the Tyrant's PDA.
7. (so that during the conversation Dan does not become an enemy, it helps to first ask him to repair something)
8. We bring the PDA to the Informant and ask him about the mercenary Le Havre.
9. We speak with Le Havre (AC), we learn that Freedom contacts the Mercenaries through Le Havre.
10. We speak with Le Havre, he asks to Fill the mercenary Bolt and bring his PDA.
11. Again we talk with Le Havre and get the task to bring the docks from the corpse of the monolith in X-10.
12. During a visit to X-10, we find the body of this guy, the papers are really with him, we take and bring them to Gavre.
13. 15. We speak with Yakut, he suspects of a conspiracy, and sends to Freeman.
14. Talk to Freeman, learn about the meeting of the Mercenaries in the TD.
15. We take out the Blend detachment to the TD and bring the USB flash drive to Freeman.
16. We speak with Le Havre. Le Havre is offended at us for the Blend, poisoning and robbing GG to the skin.
17. (it will not be superfluous to go to Le Havre light, I usually throw everything off, in a hole in the hatch at the edge of the minefield, to the left of the entrance to the Freedom Base)
18. Again we talk with Le Havre, he becomes an enemy, and with a clear conscience we bring down him and all his companions.
19. We speak with Yakut, he saw how the Box was dragged from the Freedom base to the outpost.
20. We carry out the outpost of the Mercenaries and we take away the box.
21. We bring the box to Yakut and get our swag, which Le Havre removed from the poisoned GG.

Search for the ghost.

1. Talk to Kruglov, to decrypt the diary he needs a working computer.
2. Talk to Arkhara, he must know where to find him.
3. Find the system unit in X-18 and bring it to Kruglov.
4. 10.After that Kruglov sends the GG to Yakut
5. (further branch will work after completing the Fang branch and disabling the Burner)
6. SMS comes from the Ghost
7. We come to Yakut and ask where to find the Ghost and he sends the GG to the Agroprom dungeon.
8. In the basements of Agroprom we stumble upon an Ambush, but they were obviously not waiting for us.
9. Again to Yakut he sends the GG to the Radar. Find the Ghost here!
10. The Ghost sends the GG to the Owl on DT in order to repulse the Beast's flash drive from the Avengers.
11. Along the way, if the Owl is killed, we search his corpse and get a tip on his timeline in X-10 from which we find out who turned in the Ghost.
12. Visit the Ghost again, get the task to kill the Beast, and bring his documents.
13. We go to the cordon and take out the Checkpoint, together with all the military and the Avengers, we take the documents of the Beast.
14. We report to the Ghost.

This ends the quests of the New Plot, but the quests of Solyanka do not end there.

Quests of the clear sky.

1. At the entrance to the Swamps we find Dyak on the farm and he gives a task to rescue a friend from the captivity of bandits. We go along the road to the church, we clean out the bandits and find the captive Sakhaty, we talk to him.
2. We return to the Sexton, report on the completion of the task, obtain information about the teleportation to the base of the Clear Sky.
3. We go to the base, we meet 3 characters who give us quests - Vasily, Kholod and the leader of the Chistonebovites Sviblov.
4. Vasily's task is to find a healing ointment.
4.1. We go to the Kalmyk hut - the place is marked on the map with a circle. In the hut there is a backpack on the floor with a grenade in it. We take a grenade and it explodes (the GG should have very good explosion protection - arts + suit). The Kalmyk appears.
4.2. We speak with Kalmyk, we get the task to bring the container. The location of the container is marked on the map with a circle.
4.3. We go to the backpack, we take away the container. There is at least 1 passage in the teleport around the backpack, but very narrow (+ \\ - half a meter to the side and it does not work), you need to find the place of this passage. It looks like the location of the passage is set randomly. Show persistence in your search, come from different directions.
4.4. We bring the container to Kalmyk, find out the rates for the exchange of ointment. We bring swag and get 3 necessary jars, refer to Vasily
4.5. We hand over the ointment to Vasily and get the opportunity to upgrade and repair some suits.

5. The task of Cold is simple - to mark a unique pseudo-giant at Agroprom. The location is marked on the map in the PDA. If there is no mark, then the pseudo-giant is running in a ravine northeast of the complex in which Adrenaline is located (from the entrance from the side of the landfill, immediately to the right along the fence).
5.1. We mark the pseudo-giant from the Cold weapon and report on the completion of the task.

Sviblov's quests are key for the further passage of the plot, incl. to open passages to new locations (Limansk and beyond).
6. We speak with Sviblov, we get the task to bring the brain of a unique controller. The spawn location of the controller is marked on the map. We go, kill the controller and accompanying monsters, take the brain.
7. We hand over the brain to Sviblov and in return we get the opportunity to exchange parts of unique monsters for weapons.
8. We talk to Sviblov again. We get the task to steal RMB from the bandits. And the mark in the PDA for Kaschei. Without delay, it is necessary to go and talk with Kashchei, otherwise he may die fighting the bandits or disappear into anomalies.
9. We speak with Kashchei, we get clarification on the assignment.
10. We go to the territory of the bandyuk and through the cistern we climb onto the roof, go downstairs and take the PKM from the backpack. Before taking RMB, the bandits should not see the GG, otherwise the quest will fail.
11. At the moment of picking up the PKM, hunters led by Den will spawn, help fight off the bandits, now it is already possible to fight the bandits. After the cleanup, you can talk to Den, but more on that later.
12. We hand over the PKM to Sviblov, we get a new task - to control the Freebie deal.
13. We go to the Cordon to the factory where the hunters with Den used to be (in the PDA tasks there is a typo that the Freebie will supposedly be on the farm). To successfully complete the task, you need to fulfill 2 conditions:
1. - so that mercenaries do not notice GG before calling Freebies
2. - so that after the call of the Freebie, the Freebie himself and his friend remain alive.
3. To complete the quest, you need to hide in the territory of the factory so that it is convenient to quickly jump out and start cleaning the monoliths. I was hiding practically behind the back of the Freebie. After his shout, there will be a few seconds while the Monolithians stand like idols - during this time you need to have time to destroy at least 2, so that then the three of us with Freebie and his friend clean up the rest.
14. We go to Sviblov and report on the completion of the assignment.

Quests of the cat or the search for the black doctor.

1. We speak with Den, we get the task to talk to the Cat and the mark on him in the PDA.
2. We go to the Cat, we say, we accompany him to the burnt-out farm. Right behind the Cat in the ruins in the center of increased radiation lies a corpse, which must be reached. The GG should have very good radiation protection.
3. We search the corpse of the monolith, take the card and give it to the Cat.
4. We accompany the Cat to the fence of the Chistonebovtsev base, actively cleaning the animals around, if the Cat suddenly stops. We go to the bar to the Cold, we speak with the Cat. We get the task to find the right person.
5. We talk to everyone in a row at the base, we find a Persian in a house with apparatuses next to the house where Sviblov stands, my name was Misha Los), we say. We get the task to bring the TV.
6. We go to the Cordon, near Akim we take away the TV set, give it to Elk. In return, we get information about the possible locations of the monoliths (marked on the map with circles).
7. We ransack the places of possible location of the Monoliths, find them, destroy them, take away the notebook.
8. We give the notebook to the Cat, we agree on the next meeting in the Bar.
9. In reality, the Cat can appear in 2 places - directly in the Bar or on the AC in the parking lot of stalkers between the Freedom base and the village of bloodsuckers. What are the reasons and the dependence of the place of appearance - I know. We get the task from the Cat to bring the medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - we collect, bring. We are waiting for 24 game hours, we take the medicine.
11. We give the medicine to the Cat, we get the task to take the "tongue". We go to Agromprom.
12. To the south of the western complex we find the Monoliths and free Chuk and Gek from their captivity. We speak with any of the sweet couple, we accompany both to the central complex. I recommend that you clear the territory along the route in advance - otherwise, these young creatures, worse than Kruglov, rush to fight everything that moves and cannot be brought.
13. On the territory of the central complex, we talk with Chuk or Gek, we get valuable information, we go to the Cat.
14. We share information with the Cat, learn about Rabinovich and get the task to go to the Curmudgeon, let's go.
15. From the Curmudgeon we get information that we need a Modest one.
16. 16. In the village of bloodsuckers we find the Joker, we say. We drink 3 bottles with the Joker and get information about the Modest.
17. If I understood the idea of \u200b\u200bthe authors correctly, then in a state of "slightly drunk" the GG must complete the next quest. We go deep into the village, SMS comes from Modest, we find him wounded, we treat him, we say, we get information about Rabinovich. A group of avengers appears, we destroy and sober up.
18. We go to Pripyat, we find Rabinovich in the house with the Deli near the hotel. I recommend that you save before communicating with Rabinovich.
19. We say, we get information about the "Black Doctor", we return to the Cat.
20. We report to the Cat, we get the task to talk to Zakhar.
21. We speak with Zakhar, we receive the task to take alive Brother Louis.
22. We go to the Swamps, the base of the avengers in the northeast of the location near the northern exit to the Cordon. We clear the guards without touching Brother Louis, we talk to him, we get information about the Frenchman.
23. At the Freedom base, we find the corpse of the Frenchman, take it to the PDA, hand it over to Zakhara.
24. We receive the task to find the Fang and go to perform a series of quests "Search for the box and safe of a mysterious stalker", "Continuing the search for a mysterious stalker", "Meeting with Fang ...".
25. After completing all the quests of the Fang, we go to Limansk, in one of the buildings (you cannot pass by in any way) we find a group of Svobodists led by Borman. We receive from Bormann the task to destroy the sniper.
26. We go to the construction site, we clean up all the unwrites, we destroy the sniper. SMS comes from Sviblov about the need for a meeting.
27. We go to Bormann and hand over the task. We get a new one - find a muffler and take it to the Curmudgeon. We go to the construction site, we find the muffler in one of the containers. For reference, the muffler can be stolen by the NPCs without you, so I do not recommend leaving the location before finding it and also ransacking all the corpses if you do not find the muffler in the containers.
28. We take the muffler to the Curmudgeon, wait 5 hours, pick it up, return it to the construction site and hand over the task to Bormann.
29. We go to Sviblov, we get the task to find a courier on the Radar.
30. On the Radar we find the courier next to the Ghost. It is recommended to stock up on medications and arts to restore health - they will be very useful.
31. We take the suitcase from the courier and carry it to Sakharov, despite all the calls for the task in the PDA "Return to Sviblov". Advice - teleports from Kostya in the game were not invented in vain and they help very well in this situation.
32. We hand over the suitcase to Sakharov. Before giving back, I recommend to eat tightly, because then we sleep for a long time. We speak with Sakharov and return to Sviblov.
33. We report on the completion of the task, we get a deactivator of teleports.
34. We go to Limansk, deactivate the teleport at the construction site, go north and go to the Hospital.
35. Not far from the entrance we find the Cat and the escort group. Together we make our way into the depths of the Hospital. Those who played in CHN can easily find their way.
36. At the northern exit of the hospital, we meet with the Black Doctor, communicate and learn new information. We are waiting for the release of the latest addition to continue the story. For a change, we can talk to a friend - the Cat.

Search for the box and safe of a mysterious stalker.

Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to remember the dialogues, issued tasks, codes, etc.

The key character of the branch is the Miner. To get the transition to the Cave, you need to take a quest to find the treasure in the Bar from Bald. Well, the Miner will definitely ask the GG to carry out a small assignment - to bring the Book from the Forgotten Forest. Don't be lazy - bring it.

1. We speak with the Miner, we receive the task - to save the escaped "prodigal son" (Fima Ugol) and bring the sentry's notebook.
2. In the Labyrinth, on the upper tier of passages in the large hall, we take the notebook from the guard, save the fugitive and receive from him, in gratitude, the transition from the Labyrinth to the Cave.
If in a skirmish the Monolithians suddenly kill Fima Uglya - we are not upset, the main thing is that the Tagged One saved him and the quest will be counted.
3. We bring a notebook to Shakhter and observe the return of the prodigal son (even if he was killed by the Monolithians before). As a reward, we receive a recipe for a new Art, Rattle.
4. On the advice of the Miner, we talk with Fima and learn from him about the mysterious box and safe, the transition from the Labyrinth to Amber, and the need to communicate with Adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "Soul" and soap.
5. We bring Fima a swag and he gives the transition from the Labyrinth to a new location, which is blocked in the version from 26.04.
6. We speak with Adrenaline, we get the task to bring the Box and the safe from the Labyrinth. At the same time, we get a transition to the Labyrinth from Amber.
7. In the Labyrinth we find the Box, in it - a note with interesting and useful information. We bring the box to Adrenaline, tell us about the meeting with the immortal Shadow of the Monolith. We will find out that we need to talk to the Miner. (how to find the Casket, you can find out in the answers to the "Other Questions", in the "Labyrinth" section)
8. We speak with the Miner, he talks about the need to join the Monolith and sends him to Sidorovich.
9. We speak with Sidorovich, we get the next task to search for repair kits and the Monolith amulet.
10. We go to the Labyrinth, on the way to the Labyrinth we try to keep as far as possible from neutrals and former friends! In the Labyrinth we find the Shadow of the Monolith and find out the 3rd missing code from the door to the Monolith bunker. For him to speak, it is necessary to bring him the "Plasma Caterpillar" and "Rattle". We take away the safe and repair kits in the bunker. The repair kits can be picked up by one of the monoliths in the bunker - do not forget to bargain with them.
11. We go to Sidorovich, we return repair kits and the Monolith amulet.
12. We go to the Miner and give the safe.

Continuation of the search for the mysterious stalker.

This storyline will be available after completing the quests to find the Fang killers. Once again, I strongly recommend that you do not replay carefully and read all the dialogues to the end, no one will repeat anything. If you have multiple sclerosis, take screenshots of the dialogues. Go.

1. Take the safe, go to the upper level of the Labyrinth, find the transition point to the Unexplored Earth (NZ) and go there. The transition at the uppermost level of the large hall, almost mirrored from the passage through which the GG enters the Labyrinth.
2. We speak with the Astrologer, we learn about some of the local residents.
3. We meet the Hermit, he talks about several more. We receive a bag with medicines for the Gynecologist.
4. We meet the Gynecologist, give the Bag and Safe.
5. We speak with Cyclops, from his poems we learn about the location of the Medicines. We learn about the transition point Dump -\u003e NZ.
6. We go to the Cordon and take away the Medicines.
7. We give the Medicines to the Cyclops or the Gynecologist, as appropriate.
8. We speak with Zhorka-Anomaly, he opened the first door, there was infa about Fang. But, to open the second door, he needs Batteries.
9. We speak with the Old Man at the entrance to the Cave. He talks about the Fire Cave (OP), about the fact that he saw the required batteries there, and asks, if they come across, to find the hours lost there.
10. Again we talk with the Hermit, he knows about the OP and knows some of its "inhabitants".
11. There are two entrances to the OP, both are visible, but not very well. At one entrance we find the Pilgrim and talk to him. Promises to help, both with batteries and with a clock, if we bring the Izegoschron Razor. Now the Avengers are parked there, and he himself cannot go.
12. A simple stealth mission, we find the abandoned Pilgrim's backpack and take everything from there. If at least one Avenger dies while reporting on the mission, the mission will fail.
13. We return the Machine, we receive the Clock.
14. We give back the Clock, and learn from the transition points АС -\u003e НЗ, ТД -\u003e НЗ.
15. Again we go to Pilgrim, he has already shaved and gladly gives us the Batteries. An SMS comes from the Hermit, asks to enter, there is information.
16. We speak with the Hermit. We find out that Adrenaline was looking for us, information about the owner of the Safe appeared. Says Adrenaline needs a new anomaly detector. Vitya-Hologram can help with the Detector.
17. We carry the Batteries to Jorke, for one we speak with Vitya. He asks to bring two Elite Detectors and a Plasma Caterpillar. SMS comes from Adrenaline, people came for the box.
18. We go to Yantar and buy detectors from Sakharov. That's the trouble with detectors! Well, if you play with ranks, then you should already have one. And the second one should appear on sale from Sakharov, with the same frequency as Bioradar, but personally I have never seen this device on sale. If someone bought without editing the configs, unsubscribe. It is very possible that in the future this matter will be corrected, but for now, I had to edit Sakharov's trade config.
19. We bring Vitya two elite detectors and a plasma caterpillar, in response he sends us to Cyclops, who knows where to look for a cache with Viti's Detectors. We listen to his next tip in poetic form.
20. We go to the Garbage dump, we find the cache, there Two detectors, we will just leave one for ourselves, a wonderful thing, he sees both the Invisible Jelly and the Arkhara Star, and of course, all the rest.
21. We come to Adrenaline, we return the Detector. We learn that two people came for the Box, one of them the Astrologer, the second Adrenaline did not consider, it is a worn suit, which means the owner has been trampling the Zone for a long time. We were looking for Safe and GG. An SMS comes from the Gynecologist, the safe was opened.
22. We speak with the Gynecologist, in the Safe there was an old map of the territories near the Chernobyl nuclear power plant. The gynecologist asks to find information on the Perfuser. For nuances, as usual, we go to the Cyclops. Again we hear a tip in verse. The transition point to the Labyrinth appears.
23. We find in the Labyrinth a half-dead mercenary who is aware of Perfuser, and says where to look for a flask for him. The diskette with info is nearby. If, before that, you got to the Box through the teleport, you will find the mercenary quickly, he lies a little short of this teleport. We select a floppy disk, we treat the Mercenary.
24. We bring the diskette to the Gynecologist, and find out that we really need the flasks. In addition, we need Reagents, they can be asked from the leader of the snipers, here on the NZ, that's just how to get close to them, they shoot at everything that moves. We leave for the next portion of poetry to the Cyclops. We receive an SMS from an unknown stalker, the owner of the card, he does not mind that the GG made a copy, but the original will have to be returned through the Astrologer.
25. We go to the Army Warehouses, we find the required place, we select the Flasks.
26. We return, we give the Flasks to the Gynecologist. To build the installation, he asks to find Power supplies and a control chip from Exa Svoboda. In addition, we give the Fang cards to the Gynecologist so that he can make copies.
27. We go to the place where the meteorite fell, we find the deactivator of teleports, we get into the cave through one of the entrances. (We find the deactivator of the second teleport already in the cave. Another tip, it's pretty hot at the entrance, it won't hurt to hang artifacts from the heat.
28. We find the Pilgrim in the cave, he helps to find an approach to the Mercenaries. We rummage around the cave, find the power supply unit and boards.
29. We go to the Chimera, the leader of the Avengers on NZ. He has a small request to fill up a competitor - Sidorovich and bring his head as proof ...
1.- small note, between paragraphs 28-29 you need to do without intermediate saves / restores, otherwise the Avengers will become enemies-
30. Found in the Cave ingredients for the installation, we refer to the Gynecologist. We take away the original and a copy of the Fang card. We inform the Gynecologist that Sidorovich's head is needed for success. Shura suggests giving the Avengers a stuffed animal, and Owl, the commander of the Hunters, can help us with this, they also live nearby.
31. Eagle owl agrees to help, but for work you need a Controller, just the right one was filled up on the Radar, you have to run to pick it up.
32. We run we select. We bring the owl.
33. For work, he asks for 10 Chimera Claws +100 tr. We collect, bring, select the head of "Sidorovich".
34. We go to the Chimera, we return the head. He does not give us the reagents, but we find out that his eagles are training on NZ, and later they will go in search of some lump's daughter, she disappeared here, in the Zone. An SMS comes from Cyclops, there is a tip to the cache.
35. We listen to the next portion of poetic revelations and stomp on a tip. In the chimera's stash, we take the thorns with reagents.
36. We carry the found to the Gynecologist. Admiring the charged Perfuser. We receive SMS from Fang, he wants to meet.
37. We speak with Cyclops and get the last tip.
38. Let's go, take everything from the cache, and with a sense of complete satisfaction we are waiting for the next addition from Arkhara.

Fang quests (hiking in the red forest, warlab)

This storyline begins immediately after collecting the perfuser for the patients of the Gynecologist's hospital.

1. We receive SMS from the Fang (p. 36 from the branch "Continuing the search for the mysterious stalker"), go through the upper entrance (through the swamp) into the fiery cave.
2. We speak with the Fang, we get the task to scout a new territory (military laboratory or Varlab), we get the transition from Radar to Varlab and from Varlab to X16.
3. We go to the Radar, there is a passage behind the door with a coded lock. Syak gives the code from the castle after you bring him the tools from Sidorovich. We find ourselves in Varlab for a sharp showdown between the monoliths and mercenaries. You can just quietly stand at the entrance for 10-15 minutes until the enemies destroy most of each other. We receive SMS from Fang.
4. We find the corpse of the mercenary Bonebreaker in the billiard room, we take away the mercenary's notebook from it.
There is a bug in the Solyanka version from 22.07 and this corpse disappears by the time you arrive in Varlab.
Decision:
To continue the quest, spawn it or register it for sale to any merchant. It's called naem_bloknot. Before getting the notebook, you must go to Varlab!
5. We go to the AS to Fang, he is on the farm where Dolgovtsy was based before, we talk with Fang, we get the task to get into the trust of the mercenaries, in which Lukash will help us.
6. We speak with Lukash, learn about the signet and the Spider.
7. We go to the Radar, kill the Spider near the exit to the Dark Valley, take the signet and become a mercenary. During further movements, we try to avoid contact with any groupings, especially with former neutrals and friends - after killing them, you may find yourself in a hopeless situation.
8. We go to Varlab, find the Panther in the billiard room, talk to her and get the task to find the radio for a while, we find it in one of the backpacks. I met 3 backpacks in total - in the elevator shaft upstairs, on the "central" platform at the entrance to the room with green metal lockers and in the hole under the flight of stairs in the room, which is located directly opposite the entrance stairs on the level below. I had a radio in my last backpack. We return the radio, we find out that the big guy wants to talk to us.
9. We speak with Dembel, we get the task to pick up a stuffed dog from Lukash's headquarters. We get the coordinates of the transition from Varlaban AS.
10. We speak with the Panther, we get the task to intercept the messenger on the Cordon and take the disk. In the PDA we see a photo of the place we need to get to. We carefully get to Cordon. I recommend having a teleport from Sakharov with you in order to immediately teleport to the Cordon. We climb to the upper structures of the bridge, we reach the edge of the torn truss, we get a Panther SMS that we are in place, a messenger should appear, we take the disk from him.
There is an error in the Solyanka version from 22.07 and the messenger does not appear.
Decision:
After receiving the Panther's SMS, we register the disc for sale to Sidor or spawn it, take it and return it to the hostess. The name is disk_pantera.
11. We leave with the Panther to the side and get the task to bring a backpack from Lukash's headquarters. We get the exu-invisibility.
12. We go to the AS, find a backpack in the weapon room of Freedom and take from it a prototype of an armored vehicle (we don't try it on ourselves so as not to damage it!), On the 2nd floor we find a stuffed dog, we also take it.
13. We go to Varlab, we give the stuffed animal to Dembel and the armored man to the Panther, the boss of the mercenaries wants to talk to the Bullseye.
14. We talk to the boss and understand that the showdown with Le Havre was childish, but there is a big plus - the Bullseye is now being helped by 3 immortal characters. We help the Panther and her guards to clear the Varlab from the mercenaries.
15. We speak with the Panther and with Dembel, we receive information and a reward for helping the Panther.
16. We go to the Fang in the Bar, share information. Fang sends to Lukash. At the same time, we can get, transitions to Krasny Les and Limansk, as well as the task to pick up documents in Krasny Les.
17. We go to Lukash and give the seal of the mercenaries.
18. We speak with Lukash, we receive the task to accompany the Svobodists. SMS comes from Panther. If you haven't cleaned the Radar for a long time, then I recommend cleaning the route to Varlab from extra teeth and trunks.
19. We speak with Vitamin, make an appointment on the Radar.
20. We go to the Radar, talk to Vitamin, accompany the group to a hole in the mesh fence, talk to Vitamin again and go to Varlab.
21. If there is no ardent desire to fight with the dogs, calmly wait until the Svoboda activists clean up Varlab and Vitamin will come to the billiard room.
22. We speak with Vitamin, the blocking teleport is turned off and we get a reward - a gold bar of a free man. We receive SMS from Cyclops - we do not react yet.
23. In the right elevator shaft we go up the stairs to the secret part of Varlab, talk to the Lazy. Let's find out about the chief scientist.
24. Find Klenov, talk and get a lot of interesting information, get the task to bring the Hologram to Varlab.
25. We go to the NZ, we speak with the Cyclops, we get another tip on the cache.
26. We speak with the Hologram, we accompany him to the transition to the AU.
27. We go to Varlab, talk to Klenov, get the task to bring art and cobblestones.
28. Go to the Cave and take the Heart of the Poltergeist from the Miner. The miner gives the art only after meeting with the Doctor in Pripyat, receiving the Doctor's task to take the medallion to the Miner. Also, the miner will ask for flashlights - where and how to find all this is described in other sections of the Guide.
1. Where to look for 10 cobblestones - everyone decides for himself. They periodically spawn in the Cave, some of your art will turn into boulders when you first enter the Radar, etc.
29. We go to Klenov, we return the art. An SMS comes from the Astrologer.
30. We go to the Cordon to the Astrologer and wait for the release of the last addition to continue the story.
31. If you have not received the transitions and the task from paragraph 17 of the description - we get it, go to the Red Forest. Near the transition we meet a group led by Shadowman and help him complete 2 tasks - free the bridge and fight off a flock of monsters.
32. The location of the hunters is marked on the map in the PDA, we find Genka Captain and get the task to return the stolen backpack.
33. We go to the Swamps to the Cold, we say, we get information about the location of the thief, we go on a tip and find a captured thief.
34. We agree with the captors of Mitka about the ransom, we talk with Mitka, we take the backpack, we carry it to the hunters in the Red Forest.
35. We return the backpack, get a tip on the location of the backpack with documents. We fight off monsters, we find a backpack, we take away documents, we carry it to the Fang.
36. Fang gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean up the monsters, we find and save Denis, we accompany the stalkers to the parking lot, we return to the Fang.
37. We hand over the task and wait for the release of the last addition to continue the plot.

Description
Narodnaya Solyanka is a modification where you need to keep a lot of details and information for various quests in your head. This article contains tips on quests that can be obtained at the Agroprom location

Where to find a USB flash drive Arrow

Arrow's cache has been radically redesigned. A flash drive, a machine gun, a jumpsuit should be looked for more carefully. As you enter the cache, you need to jump into the slot of the metal gratings (You can also pick up one of the gratings.), Go forward, get out in the next room. There will be a flash drive in the safe, there is a backpack on the bed - there is a machine gun and overalls.

Where to find a disc for Adrenaline

The disc is located at the ATP, not far from the transition to Bar. We find the house from the screenshot, there will be a disk in the corpse. After us the bandits will meet

Finding Arkhara's laptop

Guide author Guide author: a185.
1. We speak with Dan, he talks about the unusual activity of the Military at the Agroprom. (Appears after Sviblov's quest for a machine gun)
we receive a task to steal a parcel from the military at Agroprom.
(I usually put off talking about hitting and showdown with the Avengers group until I am well equipped)
2. We meet at Agroprom with Arkhara and his group, storm Agroprom, pick up the package.
3. We do not know what it is and why, we just attribute it to Dan.
4. Again we talk with Arkhara, we get the task, bring his notebook.
5. We go down into the Agroprom dungeon, find the corpse of Arkhara's friend and take the notebook.
6. We give the notebook to Arkhara, and we get the task to bring Arkhara's laptop.
7. On occasion or immediately go to the Radar and find Arkhara's laptop.
8. We bring the laptop to the Army Warehouses in Yakut.

STALKER: Narodnaya Solyanka is a modification for the original game "Shadow of Chernobyl", radically transforming the gameplay and adding many new quests. In addition to tasks, the player will discover previously unseen locations, as well as new equipment, guns and other additional items.

You can find the passage of all three parts of STALKER on our website. This article describes only the quests added by the mod.

Searching for the Lost Expedition

Head to Cordon and look into the viaduct under the road. In this tunnel you will find the body of a fighter named Andrey - take the quest item to activate the task.

Next, you need to find the gopnik that the soldier's PDA pocketed. Moving on the signal, you will stumble upon a false SOS signal. This bandit will not have the required item, so you will have to move on.

The real kidnapper of the CCP is called Fraer. You can find him according to Voronin's quest. Not only that, you can also stumble upon him on assignments in many other locations.

After finding the thief, take the find to Prapor, who is located in the Dump location. For ten first-aid kits, he will tell you that the Barman's guys will be able to restore the PDA.

Get to the Bartender and bring him the Tears of Fire. It is for this artifact that he will agree to repair the equipment, but later his mechanics will break the PDA, after which the plot will be interrupted.

The next stage of the quest will begin during Lukash's quest. You will have to find a certain Pavlik, and then finish off a messenger called Ara. It is on the body of the latter that you will find a PDA with new information about the disappeared.

Go to the Wild Territory, specifically - to the end of the map, where you can move to Amber. Here you will find Sivoy's detachment, from the CCP it will become clear that for new information about the expedition you need to go to Sakharov.

Visit a scientist and find out about the missing guys. He will refuse to talk with you until you complete tasks related to the Fang and deal with the Scorcher.

When the job is done, Sakharov will send you to the X-10 laboratory. Previously, you could already visit it without meeting anyone. However, Sakharov will begin to insist and you will have to go there anyway.

On the spot, you will still find fresh bodies. Apart from two corpses, there will be a half-dead Ecologist in the laboratory - fulfill his last request by finishing him off. Then visit the Ghost and tell us about what happened. The comrade will answer that it is probably possible to leave the laboratory in a different way, but he has yet to be found.

First, talk to Freeman - he will tell you about Jameson's mercenaries who once tried to conquer the Monolith. Next, go to the Dump location and kill Tomaz's detachment there - it is from him that you will get the necessary documents. From the information it will become clear how the mercenaries got to the Sarcophagus through the X-10 laboratory, and then returned.

With the data found, talk to the Ghost again, who will ask you to get ten Golden Slices of Meat for him, which can be found in the vast ChNPP-2.

When the necessary is delivered, you will learn about the exact path from the Sarcophagus to the Chernobyl-2, and also receive a new quest to find three parts of the journal. You just have to get to the above-described location, get the diary and return it to the Ghost.

Argali's Notebook

Talk to Dan in the Swamp location. The guy will send you to Agroprom, where you need to get information for the quest. After that, go to the Bar and talk to the man nicknamed Zakhar, and then Dan. The latter, by the way, will also issue a task for the defense of his squad.

Dan will inform you about the daring warriors at the Agroprom who are plotting something. You will have to visit the location and get a transmission with valuable data. Find Arkhara on the spot to hit the military with him, grab the package and deliver it to Dan.

Deliver the notebook to the owner, after which he will give you another order to find his computer. Arkhara will also advise you to exchange a few words with Dan.

Dan will tell you about a researcher's flash drive from Lab X-18, which you will have to find. After obtaining the carrier, deliver it to Dan and receive a reward in the form of a psi-helmet.

You can now visit Radar, where Arkhara's computer is located. You just have to get to the Warehouses and give the find to a man nicknamed Yakut.

Search for the Ghost and the Fang Assassins

The questline begins when you find Freeman's weapon. Return the cannon to its owner to receive the quest to find his portfolio.

You will find the case at the mercenary Jameson in the Wild Territory location.

Naturally, the guy will refuse to solve the case in an amicable way, after which you have to finish him off. Having dealt with his guys, take the item and deliver it to Freeman.

You will find the diary directly at Agroprom - return it to Kruglov, and then visit the Barman. The latter, if you want information from him, will ask for the Sibion \u200b\u200bartifact in return.

Find the Fang Assassins

To begin with, Voronin will send you for a flash drive from a man nicknamed Psycho. The latter huddles in the swamps near the Army Warehouses zone. By the way, earlier you could have delivered the same carrier to Max at his request. In this case, you will have to visit him and redeem the device.

Also keep in mind that the first time you visit the Psycho Swamp location, animals can kill. It makes sense to immediately visit him, finish him off and pick up the flash drive, without having the appropriate tasks. Otherwise, you risk coming to an empty place, since the corpse will simply disappear.

Now visit the Informant at Cordon Base. To continue the chain, you will have to get information about the Tyrant - Dan will give you his PDA (if the latter becomes your rival after the conversation, you will have to reboot and ask him to fix something).

After that, deliver the device to the Informant, who will guide you to a certain Le Havre. He, in turn, will talk about the cooperation of the Svoboda people with the mercenaries, which is carried out thanks to him.

On the instructions of Le Havre, find a guy named Bolt and kill him, taking the PDA. Then the mercenary will send you to the X-10 laboratory, where the body of the monolith with the necessary information can lie. On the spot, you will indeed find a corpse - deliver the documents to Le Havre.

From a conversation with Yakut, you will learn about the planned conspiracy. Next, talk to Freeman, who will inform you about a secret meeting of mercenaries. You will have to go to the meeting and kill all the participants. After obtaining the carrier, deliver it to Freeman.

Le Havre will not appreciate your deed, after which he will quarrel with you and take away money and many valuable things (so it makes sense to dump them into the cache before visiting the mercenary). After that, there is a battle in which you have to kill all of Le Havre's companions and himself.

Next, Yakut will inform you about some kind of cargo that was taken by mercenaries at the Svoboda base. You must visit the mercenaries, kill them and get the item. You just have to return it to Yakut in order to receive a reward and your own clothes, which Le Havre took from you.

Find the Ghost

From our conversation with Kruglov, you will learn that he needs a good computer to decrypt the data from the log. Arkhara will point you to the X-18 laboratory, where a suitable system unit may be located.

Get to the point and take what you need. When you deliver the computer, Kruglov will send you to a man nicknamed Yakut. The latter, in turn, will guide you to the lower levels of the Agroprom.

Please note that this continuation of the chain will only open after the completion of the mission to neutralize the Scorcher.

On the way, the Ghost will contact you via a PDA. Finally, in the dungeon you have to fight an ambush, which, however, was not organized against you here.

Now you need to visit Yakut again, who will advise you to visit the Radar, where you will find the Ghost. The elusive guy will ask you to return his flash drive, which is in the possession of a certain Beast in the Avengers group.

This completes the plot tasks, but there are still secondary quests in the Solyanka National Park.

Z adaniya Clear Sky

First you need to go to the Swamps. First you need to talk to the Fan, who will ask you to defend the base from the mercenary attack. After that, the guy will help you get to the Swamps.

On the spot you will meet the Sexton, whose comrade is in trouble. You will have to get to the church where the gopota sat down, and then interrupt her. Right there there is Prong himself, a friend of the Sexton. For help, the Sexton will inform you about the secret portal to the base of the Clear Sky - use it.

At the base of the CHN you will find three NPCs, each of whom can present a unique quest. Talk to Basil to bring him a healing ointment.

The necessary medicine is in the Kalmyk hut. Inside you will find a briefcase with a grenade that you need to take. After that, an explosion will occur, which you can survive (you can because it will require very good protection). Then the Kalmyk will appear.

The Kalmyk will ask you to get a box, the location of which is marked on the map. Near the cargo, you will find a teleport, which you must pass by.

The exact location appears to be randomly selected, so you'll have to take the time to find a safe path. Deliver the box to the petitioner to inquire about the price of the ointment.

You will have to bring a certain amount of resources, and only then the Kalmyk will give you healing tubes. As a reward for the ointment, Vasily will agree to repair and improve your equipment.

Cold, the second person at the CHN base, will send you in search of the pseudo-giant. You don't have to kill the creature - just mark it. The location of the mutant is marked on the map, but it does not always end up where indicated.

Otherwise, you will have to look for a creature above and to the right of the structure in which Adrenaline huddles. Mark a monster with the special Cold Cannon and report success.

Sviblov will give you several tasks, some of which are necessary for further progress in the story.

The leader will ask you to deliver the controller's brains to him - get to the indicated point and finish off the mutant. Next Sviblov will need a PDA, which is in the gopniks. First, you have to visit Koschei, and quickly, as he can die in a clash with bandits.

Koschey will send you to the lads' base, where you need to make your way in a certain way - through the cistern, then to the roof and down. If you act carefully and discreetly, you can steal a PDA from your portfolio without complications.

When you take the PDA, Dan will come running to your aid along with his group, which will attack the camp. Now return the PDA to Sviblov to receive the next task - Save Freebies.

Sviblov will send you to the enterprise where Dan's group used to live. On the spot, you must meet two conditions: go unnoticed by the mercenaries and prevent the death of Freebie during the battle.

You can get to the base through a tunnel with electrical anomalies, which ends in a hole in the wall. At the base you will have to fight the Monoliths, so get ready and choose a suitable position.

You can stand right next to the Freebie, so that then, after his shout, immediately kill two opponents, since at this time they will freeze for a couple of seconds. Go back to your employer and talk about your success.

The mission of the Cat or the search for the Black Doctor

Find Dan, who will send you to the Cat. The latter will ask you to escort him to the ruined village where the body is. On the spot, go behind the Cat's back and examine the fanatic's corpse to take a map.

After finding the card, the cat will go to the CHN base. You will have to accompany him, while dealing with opponents. After that, you can talk to him a second time already in the Cold Bar, which is at the base.

Kota's new task will send you in search of a certain person. Chat with all the inhabitants of the base to eventually learn about Misha Los. You will find him near the building where Sviblov is waiting. Next, you have to go in search of a TV.

Visit Cordon, and specifically - Akim, who has a TV. Return with the find to the Elk to receive a reward - information about the approximate habitats of fanatics.

Then visit all the indicated points and kill the monoliths. Having obtained the documents, visit Kota and hand them over to him. If at the base of the ChN you do not find the Cat, then go to the AU - to the parking lot, which is located between the base of Svoboda and the nest of bloodsuckers.

After that, talk to Kalmyk, who will need components to create a medicine. Deliver what you need and wait a day. Finally, deliver the drug to Kotu to receive the chain's continuation.

Now you will have to grab the "tongue" somewhere at Agroprom. Below the left side of the territory you will find fanatics - interrupt them and free Chuck and Gek.

Tell Kot what happened to continue the chain. He will tell you about Rabinovich and send you to a man called the Curmudgeon. The latter will answer your questions and direct you to Modest.

On the spot you will not find Modest, but the Joker will give you information about his whereabouts for some three bottles of vodka, which you will have to drink with him.

Being sycophant, go to the village. Soon the Modest will contact you, who will ask for help - he is injured and he needs a first-aid kit. When the guy wakes up, he will tell you about Rabinovich. At the same moment you are suddenly attacked by a squad of avengers - kill them.

You will find Rabinovich in Pripyat, specifically: in the building near the hotel. It is worth keeping progress here. During the conversation, you will learn about a certain "Black Doctor", after which you will have to visit the Cat. Tell him what happened, and then go to Zakhar. In a conversation with Zakhar, you will learn about Brother Louis, who will need to be caught.

Visit the Swamps and find the Avengers Fort located in the upper right of the location. There, deal with all the guards and talk to Luis (you shouldn't kill him).

Now your task is to visit the Svoboda base, where the Frenchman may be. Alas, on the spot you will find only his body - take the PDA and hand it over to Zakhar.

At this stage, only half of the quest is completed, and only now you get the goal of finding the Fang. You will have to complete an entire line of quests to track down this stalker until you eventually meet him. When the task is completed, go to the city of Limansk.

On the way, you will stumble upon the Liberty Building, led by Bormann. The latter will ask for a favor - you will have to eliminate the sniper point. Go to the place and kill all opponents, including the sniper. Then Sviblov will contact you to meet.

When you report to Bormann, you will receive a new assignment to find the muffler. Return to the construction site and take the item from the box.

By the way, NPCs often take this thing for themselves when you leave the location after the first visit, so be careful.

Now you need to transfer the muffler to the Curmudgeon, which Bormann asked you about. It is necessary to wait half a day, and then return to the last one for the reward.

If you haven't forgotten, Sviblov contacted you. The leader of the ChN will ask you to find a messenger in the Radar location. You will find the courier near the stalker Ghost.

After picking up the package, visit Sakharov (do not go to Sviblov yet, despite the goal in the journal). Here it makes sense to use the teleport, which Kostya told you about earlier.

At the base of the researchers, hand the box to Sakharov and eat, since then you will have to sleep for more than a day. Next, talk to the scientist again, and then visit Sviblov to get a new device - a portal deactivator.

With a new gadget, run into Limansk, namely: pass the construction site and go to the hospital in the north. Nearby you will find a detachment of the Cat and the leader himself. The guys will help you get to the hospital, at the end of which you will finally meet the mysterious Black Doctor.

Search for the swag of the mysterious stalker

The main NPC of this series of quests is called Miner. You need to get to the Cave location, for which you need to take a task from Bald at the Cordon base. The miner, when you receive the task, will give you an additional goal - to find the Book.

In a conversation with Miner, take on the task of finding Fima Coal, as well as finding the guard's documents. Go to the Labyrinth, on the upper floors of which you will find both documents and the missing guy. When the deed is done, as a reward you will get the opportunity to go to the Cave location.

Return to the Miner and give him the information, as well as Fim. Next, talk to the prodigal son to get information about the mysterious swag.

The guy will also advise you to talk to the man nicknamed Adrenaline and inform you about the hidden path from the Labyrinth to Amber. He will give you another tip on the secret path if you bribe him.

From a conversation with Adrenaline, you will receive a quest to find a swag from the Labyrinth. Having found the item at the specified point, read the documents with valuable information and deliver the item to the employer.

Tell Adrenaline about your meeting with the invulnerable Monolith. Next, you will be sent back to the Miner, who will advise you to join the Monolith (temporarily).

First, you will need to visit Sidorovich to take the quest to find the necklace of the Monolithians. On the way to the Labyrinth, bypass your comrades, as now they will consider you an enemy. Chat with an invulnerable monolith, who will take you for his own and tell you the last part of the password from the bunker door.

By the way, you will have to deliver two artifacts to the immortal, otherwise he will not speak. Finally, once in the bunker, grab the swag and return to Sidorovich to hand over the necklace. Deliver the found swag to the Miner, after which the task will be completed.

Search for a mysterious stalker

The task will become available only after you complete the line on tracking down the killers of the Fang. Keep in mind that some of the objectives of the chain (this also applies to other quests) will not be displayed in your PDA. Memorize NPC dialogs carefully or take screenshots.

Take the swag and get to the upper floor of the Labyrinth, from where you can go to a new location called the Unexplored Land. On the spot, talk to the Astrologer, who will inform you about the natives.

First of all, visit the Hermit to learn more about the inhabitants of the location. Having received your luggage with medicines, visit the Gynecologist and give them to him along with the swag.

Zhora-Anomaly, with whom you will have to talk, will ask you for batteries to unlock the second door (he opened the first one himself). Near the Cave, visit the Old Man to learn about the battery dungeon. He will also ask for a favor - to find a watch that you find along the way.

The Hermit will also inform you about the cave, mentioning also its "inhabitants". There are two ways to get to the OP, but only near one you can stumble upon the Pilgrim.

The latter will agree to help you, but first you must deliver him a razor from his box. Now the Avengers own his box, so they will have to be dealt with.

Get ready for a small stealth mission, during which you need to find the Pilgrim's thing and take all the swag from there. The quest will be interrupted if you let yourself be discovered at least once.

Hand the razor to get the Watch. Give the watch to the supplicant to get a tip for new transitions. Visit Pilgrim again, who will now hand you the batteries. Then the Hermit will contact you.

You will find out that Adrenaline wanted to communicate with you. The latter will tell you about new information about the owner of the swag. Adrenaline will also need a detector, for which you will have to visit Vitya-Hologram.

Hand the batteries to Zhora and at the same time talk to Vitko. The latter will need one artifact and two detectors. At the same time, Adrenaline will get in touch, who will tell you about the strange guys that they asked about the swag. Visit a scientist at an explorer base and buy detectors.

After giving Vitka what you need, go to Cyclops. He will tell you about the cache with the necessary detectors - go to the Dump location. Having obtained detectors, use one for yourself, and give the other one to Adrenaline.

When the gadget arrives, you will learn about the mysterious guys who sniffed out here about the cache. One of them was the Astrologer, the other is unknown, although the equipment has seen everyone.

The Gynecologist will contact you, informing you that the box has been unlocked. It turns out that there was a former map of the Chernobyl nuclear power plant inside. You will be asked to find information about Perfuser. To find out more, visit the already familiar poet Cyclops. After that, head to a new point near the Labyrinth.

On the spot, you will stumble upon a barely breathing mercenary who will tell you about the Perfuser flask. Take the data carrier here. Pat up the injured person before leaving.

Give the carrier to the Gynecologist. He will also mention the flasks and say that you also need materials. A sniper can inform you about the latter, but it is difficult to get close to him, since he fires at everything that moves. Talk to Cyclops again.

At the same time, the mysterious owner of the card will contact you, who will ask you to return the find, but give the go-ahead to create a copy.

Visit the Warehouses where the flasks are stored. Give the found to the Gynecologist, who will now need a power supply unit and a microcircuit from the Svoboda armor. Also hand over the card for a copy.

Get to the point with the crater to get the deactivator. After that, look into the "Heat" anomaly cave, where Pilgrim is located. The guy will help you get to the mercenaries and pick up the necessary components.

Now visit the leader of the Avengers in the NZ location. The guy will ask you for a modest service - to finish off Sidorovich and bring his head as evidence.

Deliver all the resources found before to the Gynecologist, and then take a copy. The gynecologist will insist that the service of the Avengers must be performed. Naturally, they can be fooled. To do this, look at the Owl, who can make a stuffed animal.

In order for Owl to help you, you must bring the body of the controller, one of whose brothers was just killed nearby. Further, the hunter will need the chimera's claws (ten pieces) and one hundred thousand rubles. When you get him everything he needs, the head is done.

Give the stuffed animal to the Chimera, who still refuses to give you the materials. Here you will also learn about his detachment, which are preparing before going out in search of the daughter of a certain rich man.

In parallel with this, Cyclops will contact you, informing about the cache. Visit the poet and go to the indicated place. There you will find materials that Chimera refused to give.

Give everything you find to the Gynecologist, after which the Perfuser will be finished. Further, Fang will get in touch, asking for a meeting. Once again, Cyclops will help you with a hint - visit the place with the cache. This completes part of the chain.

To the West of the Fang

When you finally collect the Perfuser in the previous quests, you will receive a tip from the Fang. The guy will contact you and offer to meet in the Cave of Fire. Here Fang will ask you to explore the Varlab zone, which can only be reached through Radar.

Once on the spot, you will stumble upon an obstacle in the form of a door with a code. Help Syaku find his materials to get the required password. Next, you will find yourself in the War Lab, stumbling upon a battle between fanatics and mercenaries.

You can wait out their battle so as not to substitute once again. After the Fang will contact you.

Now find the body of a man nicknamed the Bonecrusher that lies in the playroom. Having picked up the documents, return to the employer who is expecting you at the already former base of the debt workers. Fang will give you a new goal - to become one of the mercenaries, helping them.

Before completing the next goal (Lukash's assignment), you need to work with him and complete several quests.

Complete the assignments of Lukash, as well as the Curmudgeon, since it is their assignments that will allow you to increase your relationship with the Freedom faction. Otherwise, during the quest, the faction may take up arms against you, and then everything will fail.

Lukasz will tell you about the signet and the Spider. Get to the point on the location and eliminate the target from which you can pick up the insignia. Now you can pass for a mercenary.

As before, when you were pretending to be a monolith, try not to catch the eye of any other factions, otherwise there will be a battle and, accordingly, a fall in relations.

Find the Panther in the Military Laboratory and talk to her. You will need to find the transmitter, which will be in the bag (you can find at least three: in the elevator shaft, in the main room with green cabinets and under the stairs, which lies near the other stairs up).

When the deed is done, you will find out that a certain authority wants to talk to you.

Dembel will instruct you to capture a stuffed dog from Lukash's domain. Next, talk to the Panther, who will ask you to take the parcel from the courier who is on the Cordon (you can use the scientist's teleport).

Here you must get to the bridge and stand at a certain point, after which the Panther will get in touch, who will report the approach of the courier.

Upon completion of the assignment, report to the Panther. The man will ask you to get the bag from Lukash's territory using the invisibility suit.

At the indicated location, climb into the storage and take the desired item - prototype equipment (do not wear it, otherwise it will break). Pick up the scarecrow on the top floor, and then leave.

Deliver the discovered items to Dembel and Panther. After that, the leader of the mercenaries will want to talk to you. It turns out that the confrontation with Le Havre is still in bloom, and the hottest battle is to come only later.

The leader will send you three companions who cannot be killed. Together with them, you will cleanse the mercenaries from the Military Laboratory.

Report back to the two employers, and then head to the Bar. Fang will send you to Lukash to give him the faction insignia.

The chain continues, and now you must render a service to Lukash - to bring the Freedom squad to the indicated place. Then the Panther will contact you. If before that you did not clear the Radar location, now is the time to kill all opponents on the road to the laboratory.

Ask Vitamin about the meeting point on the Radar. On the spot, talk to him and bring the squad to the opening in the fence, and then talk to Vitamin again.

Inside the laboratory, Freedom will clean up all mutants by itself, while the employer will be waiting for you in the entertainment room. After talking with Vitamin, the teleport block will stop working. At the same moment, Cyclops will contact you.

Before leaving, visit the elevator shaft and use the stairs to reach the secret room of the laboratory where the Bummer is sitting. It is he who will tell you about the leader of the researchers Klenov, who has important information and can give you an assignment. By doing this, you will receive a quest to escort the Hologram to the laboratory.

Only now visit the Cyclops all in the same place to learn about the cache. Next, bring the Hologram to the agreed place, and then report to the employer.

Klenov will give one more quest - get a couple of things. Travel to the Cave, where a local will give you a Poltergeist artifact. The man will hand the quest item to you only when you meet the Doctor in the city of Pripyat, which consists in transferring the medallion. And the man will also have to get the lanterns.

Bring Klenov what he needs to reward the Secret Passage Points. If this does not happen, go to the Red Forest and help the Shadowman squad. It will be necessary to complete two tasks - to clear the passage and kill the mutants.

Now get to Kapitan Genka, whose location is already marked on your map. The man will ask you to get the stolen bag. To do this, visit the Colds in the Swamps location to find out more information about the abductor.

Ultimately you will find the thief in custody, so you will have to buy him out. After taking the bag, return to the employer.

After that, you will learn the coordinates with valuable information. Make your way to the bag by fighting your way through the hordes of mutants, and then return to the Fang. Once again, Fang will need your help - to rescue Denis. When the deed is done, you will find out that the Astrologer wanted to talk to you.

New Fang quests in the Old Village

When Denis is rescued, tell Fang about your success and go to the Astrologer in Cordon. Next, you will have to visit Sidorovich, on the way to which Fang will contact you and ask you to lend a helping hand to the Pilgrim. Leave the visit to the huckster for later and go to the Old Village.

You will meet the pilgrim at the beginning of the location - the guy will be trapped. Soon a squad of stalkers will reach you and will deal with the trap. Their leader Kolmogor will ask you to interrupt the military at the supermarket.

Complete the assignment, and then go to the headquarters that you want to recapture. When this is done, Panther will contact you. Kolmogor will want you to explore the village.

After talking with the Pilgrim, explore the village and then return to the employer. Kolmogor will ask you to find the Panther and the transition point to Limansk. Visit the Swamps, where the Panther is located (find the peninsula on the map and get to its southern point). Here you will also find a den of controllers.

On the way to the Panther, Fang will get in touch, which will show you a new point - a secret path to the Old Village. After talking with the Panther, get to the Expert, whose location is marked on the map. From him you will receive a quest to find the embryos of the dead and kill everyone who settled in the village.

In the same place, by the way, you can find three caches: the first is located near the sign that says about the canister, the second is nearby in the water, and the third is near the tree that grows near the table with benches.

Report to the Adept about your success, then visit the Panther and bring her to the Adept. After that, follow him to a certain place, and then go to the secret path to the Old Village. It is on it that you will have to bring the Panther to Kolmogor.

Along the way, you have to shoot back more than once or twice, so get ready for tough battles. Then Kolmogor will get in touch with a request to get to the second part of the village and interrupt the military there. Only now visit Kolmogor and tell us about the completed task.

Next, Klenov will need your help. Talk to Pilgrim and return to the laboratory. At this stage, you have to complete the aforementioned chain with the Black Doctor, after which the task will resume. Klenov will ask you to find the psi antenna.

The necessary item, if it was not displayed on your map, is located on the very machine on which the protagonist was delivered to the Zone. Kill all opponents and return to the employer. You just have to visit the Pilgrim to start a new chain.

Elusive Astrologer

After talking with the Pilgrim, Fang will contact you, who will ask you to visit Chernobyl-1. On the spot you will find the Ghost - tell him about the task so that he will escort you to the point.

Once on the Generators, talk to your comrade again, and then go in search of the Countryman, which is lower on the map.

Having found the Countryman, do him a favor - complete the quest or pay. The assignment is short-lived, so choose the first option. You will have to pass the location in a while, using the hints that the old man will give you (in the dialogue). After that, tell us about the fallen turntable and go to Fritz. Fritz will let you talk to the prisoner.

When their conversation is over, ask more about the Boatswain, and then ask the Doctor to use the spinner. Take the helicopter to the Swamps.

On the spot, go to the destroyed viaduct with the railway, where the Boatswain will be waiting for you. He himself will be in a small cave, which can be entered through a crevice in the fence.

Then you need to talk to the Ghost, who will open a new path for you to Pripyat. Chat with Andersen to learn about the joystick. After finding the lost, return to the Boatswain. Next, the Boatswain will deal with the antennas, after which you will need to talk to him again.

Now visit the Ghost. You have to capture a base with two comrades, as well as air support. A turntable battle will follow, and then fanatics will attack you. The leader, when his guys fall, will try to escape - chase him through the tunnels.

You will eventually find the body of the Panther. Soon the Doctor will come to you - talk to him, then to the Ghost, and then go to the village.

The Boatswain will be on the spot, a glass of vodka on the table, DDT on the radio, and so on. After the binge, visit the Ghost, who will give you a password. Use the code to open the door to the laboratory.

There will be a teleport blocker in place - get to the body and take the information. It's time to visit NZ. Find the hidden cave in which the person will be.

You should not go down there - you need to return to the Fang and get into the cave with him. The Mukha will be a mysterious person. After that, exchange words with Fang again; followed by a sudden meeting with the Panther.

Escort Fly to the Hermit. When the deed is done, leave the territory, but then, as soon as Fang contacts you, go back. The fly will ask you to find her doll and photo.

After talking with Fang, visit Klenov's laboratory to pick up the necessary things, and only then go in search of the doll. You will find the toy in the Radar location, in one of the houses, where the cache was previously discovered on a tip from Cyclops.

After talking with Fang, go to Voronin and then to the Bartender. Next, you need to visit Chernobyl-2 and examine the broken turntable. To get to the crash site, you will have to use the fanatics teleport.

Report your success on the radio, and then continue looking for other turntables.

You will find the second car in the lowland, which is in the same location. The location of the third helicopter is indicated right here, in the tips (you will need to use the teleport). After that, visit Mukhu, give everything you found and move to the mainland, where the warriors left you a gift.

Next, Fang will get in touch - run towards the swamp, where the corpse of the Fly will be. Her partner survived, so fix him. Now visit the cave where the Fly was discovered again, and then go to the Generators location.

On the spot, talk to Andersen, who will ask you to get all the generators. After the conversation, go to the indicated point and kill all fanatics. You will soon stumble upon a Panther.

At Chernobyl-2, Fang will send you to the point with new units of fanatics - kill them, and then run back. On the spot you will see the fall of a turntable, the explosion of which will take your comrade with it.

Next, visit the hospital to talk to the Black Doctor. A new section of the building will now open for you. Talk to all the characters and choose one of the options that will affect the further narrative.

For a full-fledged finale, in a conversation with the Doctor, you have to choose the option of making a Fortune Stone yourself. To do the claimed, throw the Heart of the Poltergeist in the outlined circle.

Thus, you will receive art with which it will be possible to bring the Fly back to life. When this is done, visit the Panther at the hospital. After that, you will be able to enter the previously closed area at the Agroprom, where your comrades are.

After that, Arkhara will look at the light. When he leaves, go to the gate and talk to the new NPC, who will point you to the next objectives. Use the teleport and once again talk to Arkhara, who has prepared a gift for you.

Other endings are not much different from the full-fledged one, but because of them you will not be able to advance further in the plot.

Zadaniya Lightning and the search for the Dead City

After talking with Fang, use the teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will be met by a certain Lightning, after which you will find out that there is a bug on your PDA. Defeat the "spies" and go to the Bunker to meet with Lightning in person (grab the first aid kit).

Then head towards Limansk, where you need to find a building with a portal. Inside you will find the Wanderer's body - pick up the document and use the new portal, and then another one to be free. Here you will meet the Legend of the Zone, and then Semetsky will inform you about a short way to the Generators.

The ghost will advise you to find a man named One-Legged Maximilian. After the conversation, get to the Sarcophagus, where there is a new portal. Use the photo cannon to film the fanatics' activities, and then return back using the portal.

In the village, after correspondence with the Ghost, visit Pilgrim, who will be happy to look at the pictures you have taken. At your request, he will remove the interfering numbers (you will have to wait), after which you can go to the Generators location.

When One-Legged receives the pictures, he will hand you an upgraded detector. After the conversations, grab the disguised exoskeleton and head towards the X-10 laboratory.

When Korn unlocks the entrance, show yourself. At the same time, the battle will begin, and you will have to protect Korn from the Invisibles. After the battle, talk to him and take the camera. Then move to Pripyat.

In the city, explore the garden where Korn left the cache. There you will find the quests necessary for the assignment. After that, go to the Radar location and find Korn and Fang there, which you need to bring to the garden.

If you chose the lens yourself, then Korn himself will have to deal with the safe. When he unlocks it, talk to Fang, and then, when the battle is over, again.

Chat with Klenov in the military lab to get the camera batteries. After that, you will need to visit the X-16 laboratory and remove the Brain (you can also find and remove the controller there).

The next target is the Factory, where you need to talk to Chernomor. Get him a cure for the zombie virus and escort him to the stalkers' base. For your help, the uncle will show you the coordinates of a good rifle with ammunition. Only now return to Klenov and provide all the pictures.

Visit Lightning and after chatting, dispose of all isomorphs by throwing them into the portal. Then the Panther will contact you, and Lightning will open a portal for you to the Cordon location. Here you will find Hog who needs your help. The reward is a cache of the Invisibles.

Directly Cordon. Here another correspondence with Panther will follow, and then a full-fledged meeting with her father. After that, you must try to catch up with the Panther.

Visit Amber to chat with Chernomor. In the Cordon location, visit the point and photograph a group of people to find the main enemy, and then turn him over to the Panther's father.

Explore the Uncharted Land with your Disguised Exoskeleton. There you will stumble upon a conversation between mysterious personalities, one of whom calls himself a representative of the Last Day. When they disperse, get to One-Legged and learn about the new stash.

After examining the cache, visit Sakharov and hand him everything you find to learn about the new portal in the laboratory. Using it, collect the documents and follow the entire sequence of actions indicated in them. More conversations.

Another visit to Lightning, and then the final farewell. All you have to do is visit Limansk and use the last portal, after which the video that ends this storyline will follow.

Dead City and the Last Day

Use the portal on the lower floors of the building in the city of Limansk, where you stopped at the end of the previous campaign. Alas, the portal will not let you in with your equipment, so the cannons will have to be left in the container.

On the other side you will find the Evil One, who will tell you about the whereabouts of a certain stalker. The perfumer will give you a new lead. Ultimately you will reach the village and Tyumensky, which will send you to the Gopnik base. This is where stalkers will find themselves.

Attack the base together with the stalkers, after talking with the Liquidator. When the job is done, escort their squad to safety.

At Tyumensky, report on the completion of the assignment, and then go towards the Black Farm, where the controller was last seen. On the spot you will stumble upon a soldier from the "Last Day" faction - kill them or simply avoid the battle.

Visit Norman when he contacts you. After the conversation, move forward to Fainting, who assigned you a meeting place near the bandits' base. Here Norman will offer you to find the cache.

From a conversation with Fainting, you will learn about a chip that allows you to disable the city's perimeter defense. Moreover, he will hand you such a chip.

Get to the indicated point near the city and kill all the soldiers of the "Last Day". Remember to act quickly here, as the assignment is limited in time.

Find the cache in the attic of the building using the picture. Immediately take a sniper position and wait: a group will arrive soon, which will need to be eliminated (bang their leader without fail).

After that, you will contact the employers and learn about the new path to the ATP location. On the spot, kill all opponents and visit the caches, which Norman will inform you about.

Using the positioner, visit the marked location and use the portal that will lead you to the hideout. You got the module, as well as the coordinates of the new paths in the MG.

On the way to Limansk, look into the safe and collect valuables. In the Dead City, visit the Perfumer, who will be in a different place from the original place (you must wait until he gets to him).

After communication between Duda and the Perfumer, exchange information with the latter, and then visit the first. On the spot, Duda will require a significant amount of money from you, which will give you the necessary amount of time to find the Doctor. If you refuse to issue funds, then the time will be very limited.

As for the battle with the soldiers of The Last Day, it will follow one way or another. The Doc itself is located to the right of Duda in the corridor, in the last room that you will find on the left side.

After talking with Doc, send him to the Perfumer. Next, you will know that the security system is deactivated. Here Lightning will contact you - you need to visit it and chat. You just have to get to the base, pick up the message from the Spark and talk to the Perfumer.

Video: secrets of Narodnaya Solyanka OP-2.1


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Introduction

Many thanks for the creation of the Guide to the People's Solyanka to the comrades: a1851769, RUS_D, [email protected], Vitaly_Beast, magnit, Black_Doctor, Alenka, Korpus, romale, Shadows, sergostalk. You will find their works in the previous version of the Guide. In fact, this version is an ordered and slightly supplemented copy of the old Guide.

  1. Old Story Quests
  2. New Story Quests
  3. Quests of the People's Solyanka

1. Old Plot

  1. We bring Sidor Shustry's flash drive and take a special assignment from him.
  2. We make our way behind the embankment and answer the Fox's call for help. We treat him and ask about the Strelka.
  3. We help Gray and his people at the Garbage dump the bandits.
  4. We save the Mole, he is military, in response he will take you to the entrance to the dungeon and tell you about the cache. But don't forget to ask him a question about the Strelka.
    If any points 2 through 4 fail, there is a way to avoid replaying. Information about Strelka's cache is sold by an informant in the Bar.
  5. According to the plan that the Mole gave you, we make our way into the cache and find the Strelka flash drive there.
  6. We get out of the dungeon in accordance with the task in the PDA, in other words, not through the hatch where we climbed.
  7. We search the corpse of the Ghost's master key in X-16.
  8. We meet with the Guide at the Cordon.
  9. We speak with the Doctor in the Shooter's cache in the Agroprom dungeons.
  10. We find the cache in Pripyat and take the Decoder.
  11. We find a secret door in the Sarcophagus and open it.
  12. Solving the riddle of the Monolith.

2. Search for the missing expedition

  1. Search the corpse of Andrey, a special forces soldier, near the viaduct on the Cordon.
    Note: the viaduct is a tunnel under the road from the village of novices to the bridge; the corpse disappears after the first communication with Akim.
  2. We find the bandit who stole the special forces' PDA, this is a "simulator" sending an SOS signal, at the Dump, but he has no PDA.
  3. We are looking for the bandit who stole the PDA, this is Fraer, whom Voronin gives the task to.
    Note: with a different passage, it can be found in the Dark Valley, at the Garbage, at the Agroprom and in the Undergrounds of the Agroprom.
  4. At Prapor at the Dump, for 10 scientific first-aid kits, we learn that Barman's people will be able to repair the PDA.
  5. The bartender asks the Tears of Fire artifact for repair.
  6. We bring and find out that the Bartender's People broke the PDA completely, the branch seems to be lost.
  7. During the quest of Lukash, according to the traitor Pavlik, we kill his "contact" Aru, and in his PDA we find information about the missing expedition.
    Note: in order for a dialogue to appear on the murder of a traitor, it is necessary to clear the farm from a group of debt workers led by the Skull.
  8. In the Wild Territory, at the very transition to Amber, we find the group of Sivoy, from his PDA we learn that Sakharov knows about the expedition.
  9. Sakharov will only want to talk to us after completing the Fang branch and disabling the Scorcher.
  10. On a tip from Sakharov, we need to go X-10, but we have already been there, there is no expedition there, but Sakharov insisted, go and check.
  11. And indeed we find two dead and one barely living ecologist, who asks to end his suffering and finish him off.
    Squeaking at the heart, we do it.
  12. We tell about what happened to the Ghost. He suggests that there is another way out of the X-10, but where?
  13. We talk with Freeman, in the Papers of the mercenary Jameson, he found a mention of the operation to capture the Monolith.
  14. At the Dump, we deal with Tomaz's group, and we take away the Capture Plan.
  15. From the Plan we learn about the path from X-10 to the Sarcophagus and back.
  16. We go to the Ghost, if you found the missing expedition and exit from the X-10 to the Sarcophagus, we get the task to bring 10 Golden Chunks of meat from the Chernobyl-2 location.
  17. We bring Lomti to the Ghost, and as a reward we receive information about the transition from the Sarcophagus to Chernobyl-2.
  18. We get the task to find 3 parts of the diary at the Chernobyl-2.
  19. We bring the docks to the Ghost.

2. Quests on Arkhara's laptop

  1. Talk to Dan.
    Note: Den is in the Swamps; the passage to the Marshes is obtained from the Fan in the DN; Den will appear after completing the task of Sviblova (leader of the Clear Sky) "Steal a machine gun".
  2. We go to Agroprom.
    Note: it is necessary to steal documents from the main task of the Stalker.
  3. We speak with Zakhar (Bar).
  4. We speak with Dan, he talks about the unusual activity of the Military at the Agroprom. We receive a task to steal a parcel from the military at Agroprom.
  5. We meet at Agroprom with Arkhara and his group, storm Agroprom, pick up the package.
  6. We do not know what it is and why, we just attribute it to Dan.
  7. Again we talk with Arkhara, we get the task, bring his notebook.
    Note: after the assault on the central complex, Arkhara is located in a tunnel near the Agroprom-Dump crossing.
  8. We go down into the Agroprom dungeon, find the corpse of Arkhara's friend and take the notebook.
  9. We give the notebook to Arkhara, and we get the task to bring Arkhara's laptop, he also asks to visit Dan.
  10. We talk to Dan and get a task for the scientist's flash drive from x-18.
    Note: This flash drive is removed from the corpse of a scientist on the first visit to x-18.
  11. We bring and receive a customized psi helmet, identical to that given by Sakharov.
  12. On occasion or immediately go to the Radar and find Arkhara's laptop.
    Note: the laptop will spawn regardless of whether there is a task for it in the PDA, so you can safely pick it up when you first visit the Radar. The box is located near the helicopter in the Rusty Forest.
  13. We bring the laptop to the Army Warehouses in Yakut.

2. The beginning of the search for the Ghost and the killers of the Fang

    Oddly enough, everything begins with the Freeman Pistol, we find and bring it.
  1. Let's talk with Freeman and get the task to take Freeman's case from the mercenary Damson.
  2. We find Jameson in the Wild Territory, he does not want to speak well, we "bring down" himself and his group, we take the case, take it to Freeman.
  3. We get a task from Sakharov on the Ghost's PDA and bring it.
  4. We speak with Kruglov (Semenov) about the Ghost, he asks to find the Ghost's Diary.
  5. We find the diary (at the Agroprom), bring it to Kruglov.
  6. We speak with the Bartender, in exchange for information he asks to bring him Sibion, we bring it.

2. Finding the Fang killers

7. Let's talk with Voronin. He asks for the Psycho USB stick.
8. We go to the Psycho, who "lives" in the swamp at the Army Warehouses, we take the flash drive, we refer Voronin.
Note: Svobodist Max asks to bring the same flash drive, you can also agree to this, just then don't forget to buy the flash drive from Max; living creatures are very active in the swamp, and often the psycho ends before us, and his corpse can easily disappear, therefore, it will not be superfluous to deal with the psycho and remove the flash drive from him, when you first visit the AU, without waiting for receiving quests for him.
9. We speak with the Informant in the Bar, for further progress we need the Tyrant's information.
10. We speak with Dan and we take away Tyrant's PDA from him.
Note: so that during a conversation Dan does not become an enemy, it helps to first ask him to repair something.
11. We bring the PDA to the Informant and ask him about the mercenary Le Havre.
12. We speak with Le Havre (AC), we learn that Freedom contacts the Mercenaries through Le Havre.
13. We speak with Le Havre, he asks to Fill the mercenary Bolt and bring his PDA.
14. We talk with Le Havre again and get the task to bring the docks from the corpse of the monolith to the X-10.
15. During a visit to X-10, we find the body of this guy, the papers are really with him, we take and bring them to Gavre.
15. We speak with Yakut, he suspects of a conspiracy, and sends to Freeman.
16. Talk to Freeman, learn about the meeting of the Mercenaries in the TD.
17. We take out the Blend squad to the TD and bring the USB flash drive to Freeman.
18. We speak with Le Havre. Le Havre is offended at us for the Blend, poisoning and robbing GG to the skin.
Note: you can leave yours, sweat and blood, in the next room; Le Havre irrevocably takes the quest items.
19. We speak with Le Havre again, he becomes an enemy, and with a clear conscience we bring down him and all his companions.
20. We speak with Yakut, he saw how a box was dragged from the Freedom base to the outpost.
21. We carry out the outpost of the Mercenaries and take away the box.
22. We bring the box to Yakut and get our swag, which Le Havre removed from the poisoned GG.

2. Finding the Ghost

7. We speak with Kruglov (Semyonov), to decrypt the diary he needs a working computer.
8. We speak with Arkhara, he must know where he can be found.
9. Find the system unit in X-18 and bring it to Kruglov.
10.After that Kruglov sends the GG to Yakut
Note: further branch will work after completing the Fang branch and disabling the Scorcher.
11. SMS comes from the Ghost
12. We come to Yakut and ask where to find the Ghost and he sends the GG to the Agroprom dungeon.
13. In the basements of Agroprom we come across an ambush, but they were obviously not waiting for us.
14. Again to Yakut he sends GG to Radar. Find the Ghost here!
15. The Ghost sends the GG to the Owl in the Swamps in order to repulse the Flash drive of the Beast from the Avengers.
16. Along the way, if the Owl is killed, we search his corpse and get a tip to his caches in X-10 from which we will find out who turned in the Ghost.
17. Visit the Ghost again, get the task to kill the Beast, and bring his documents.
18. We go to the cordon and take out the checkpoint, together with all the military and the Avengers, we take the documents of the Beast.
19. We report to the Ghost.

3. Quests of the Clear Sky

  1. At the entrance to the Swamps, we find Dyak on the farm and he gives a task to rescue a friend from the captivity of bandits. We go along the road to the church, we clean out the bandits and find the captured Sakhati, we talk to him.
  2. We return to the Sexton, report on the completion of the task, obtain information about the teleport to the Clear Sky base.
  3. We go to the base, we meet 3 characters who give us quests - Vasily, Kholod and the leader of Chistonebovtsy Sviblov.
  4. Vasily's task is to find a healing ointment.
    4.1. We go to the Kalmyk hut - the place is marked on the map with a circle. In the hut there is a backpack on the floor with a grenade in it. We take a grenade and it explodes (the GG should have very good explosion protection - arts + suit). The Kalmyk appears.
    4.2. We speak with Kalmyk, we get the task to bring the container. The location of the container is marked on the map with a circle.
    4.3. We go to the backpack, we take away the container.
    Note: in the teleporter around the backpack there is at least 1 passage, but very narrow (+ \\ - half a meter to the side and it does not work), you need to find the place of this passage. It looks like the location of the passage is set randomly. Show persistence in your search, come from different directions.
    4.4. We bring the container to Kalmyk, find out the rates for the exchange of ointment. We bring swag and get 3 necessary jars, we refer to Vasily.
    4.5. We hand over the ointment to Vasily and get the opportunity to upgrade and repair some suits.
  5. The task of Cold is simple - to mark a unique pseudo-giant at the Agroprom.
    Note: the location is marked on the map in the PDA. If there is no mark, then the pseudo-giant is running in a ravine northeast of the complex in which Adrenaline is located (from the entrance from the side of the landfill, immediately to the right along the fence).
    5.1. We mark the pseudo-giant from the Cold weapon and report on the completion of the task.
    Sviblov's quests are key for the further passage of the plot, incl. to open passages to new locations (Limansk and beyond).
  6. We speak with Sviblov, we receive the task to bring the brain of a unique controller. The spawn location of the controller is marked on the map. We go, kill the controller and accompanying monsters, take the brain.
  7. We hand over the brain to Sviblov and in return we get the opportunity to exchange parts of unique monsters for weapons.
  8. We talk to Sviblov again. We get the task to steal RMB from the bandits. And the mark in the PDA for Kaschei. Without delay, it is necessary to go and talk with Kashchei, otherwise he may die fighting the bandits or disappear into anomalies.
  9. We talk with Kashchei, we get a clarification on the assignment.
  10. We go to the territory of the bandits and climb through the cistern onto the roof, go downstairs and take the RMB from the backpack. Before taking RMB, the bandits should not see the GG, otherwise the quest will fail.
  11. At the moment of picking up the PKM, hunters led by Den will spawn, help to fight off the bandits, now it is already possible to fight the bandits. After the cleanup, you can talk to Den, but more on that later.
  12. We hand over the PKM to Sviblov, we get a new task - to control the Freebie deal.
  13. We go to the Cordon to the factory near the railway bridge.
    Note: for the successful completion of the task, 2 conditions must be met:
    - so that mercenaries do not notice the GG before the Freebie is called
    - so that after the call of the Freebie, Freebie himself and his friend remain alive.
    To complete the quest, you need to hide in the territory of the factory so that it is convenient to quickly jump out and start cleaning up the mercenaries.
  14. We go to Sviblov and report on the completion of the assignment.

3. Quests of the Cat or the search for the Black Doctor

  1. We speak with Den, we get the task to talk to the Cat and the mark on him in the PDA.
  2. We go to the Cat, we say, we accompany him to the burnt-out farm. Right behind the Cat in the ruins in the center of increased radiation lies a corpse, which must be reached.
    Note: GG should have very good radiation protection or anti-radiation drugs.
  3. We search the corpse of the monolith, take the map and give it to the Cat.
  4. We accompany the Cat to the fence of the Chistonebovtsev base, actively cleaning the animals around, if the Cat suddenly stops. We go to the bar to the Cold, we speak with the Cat. We get the task to find the right person.
  5. We talk to everyone in a row at the base, we find a Persian in a house with apparatuses next to the house where Sviblov stands, we say. We get the task to bring the TV.
  6. We go to the Cordon, near Akim we take the TV set, bring it to the customer - we give it back. In return, we get information about the possible locations of the monoliths (marked on the map with circles).
  7. We ransack the locations of the possible location of the Monoliths, find them, destroy them, take away the notebook.
  8. We give the notebook to Kot, we agree on a subsequent meeting in Bar.
  9. We get the task from the Cat to bring the medicine from Kalmyk
  10. We go to Kalmyk, he needs ingredients - we collect, we bring. We are waiting for 24 game hours, we take the medicine.
  11. We give the medicine to the Cat, we get the task to take the "tongue". We go to Agromprom.
  12. To the south of the western complex we find the monoliths and free Chuk and Gek from their captivity. We speak with anyone, we accompany both to the central complex.
    Note: I recommend that you clear the territory along the route in advance - otherwise these young creatures, worse than Kruglov, rush to fight everything that moves and they cannot be brought.
  13. On the territory of the central complex, we talk with Chuk or Gek, we get valuable information, we go to the Cat.
  14. We share information with the Cat, find out about Rabinovich and get the task to go to the Curmudgeon, let's go.
  15. From the Curmudgeon we get information that we need a Modest one.
  16. In the village of bloodsuckers we find Gloomy, and we speak of the Joker. We drink 3 bottles with the Joker and get information about the Modest.
  17. If I understood the idea of \u200b\u200bthe authors correctly, then in a state of "slightly drunk" the GG must complete the next quest. We go deep into the village, an SMS comes from Modest, we find him wounded, treat him, we say, we get information about Rabinovich. A group of avengers appears, we destroy and sober up.
    Note: it is better not to delay a visit to Rabinovich: for some stalkers, he disappeared with a long postponement of this task.
  18. We go to Pripyat, we find Rabinovich in the house with the Deli near the hotel.
  19. We say, we get information about the "Black Doctor", we return to the Cat.
  20. We report to the Cat, we get the task to talk to Zakhar.
  21. We speak with Zakhar, we get the task to take Brother Louis alive.
  22. We go to the Swamps, the base of the avengers in the northeast of the location near the northern exit to the Cordon. We clear the guards without touching Brother Louis, we talk to him, we get information about the Frenchman.
    Note: during disassembly, do without intermediate save / load, because Brother Louis may not want to communicate later.
  23. At the Freedom base, we find the corpse of the Frenchman, take it to the PDA, hand it over to Zakhara.
  24. We receive the task to find Fang and go to perform a series of quests "Search for the box and safe of a mysterious stalker", "Continuing the search for a mysterious stalker", "Meeting with Fang ...".
  25. After completing all the quests of the Fang, we go to Limansk, in one of the buildings (you cannot pass by in any way) we find a group of Svobodists led by Borman. We receive from Bormann the task to destroy the sniper.
  26. We go to the construction site, we clean up all the nepis, we destroy the sniper. An SMS comes from Sviblov about the need for a meeting.
  27. We go to Bormann and hand over the task. We get a new one - find a muffler and take it to the Curmudgeon. We go to the construction site, we find the muffler in one of the containers.
    Note: the muffler can be stolen by the NPCs without you, so I do not recommend leaving the location before finding it and also ransacking all the corpses if you do not find the muffler in the containers.
  28. We take the muffler to the Curmudgeon, wait 5 hours, pick it up, return it to the construction site and hand over the task to Bormann.
  29. We go to Sviblov, we get the task to find a courier on the Radar.
  30. On the Radar, we find the courier next to the Ghost. It is recommended to stock up on medications and arts to restore health - they will be very useful.
  31. We take the suitcase from the courier and carry it to Sakharov, despite all the calls for the task in the PDA "Return to Sviblov".
  32. We hand over the suitcase to Sakharov. Before giving back, I recommend to eat tightly, because then we sleep for a long time. We speak with Sakharov and return to Sviblov.
  33. We report on the completion of the task, we get a teleport deactivator.
  34. We go to Limansk, deactivate the teleport at the construction site, go north and go to the Hospital.
  35. Not far from the entrance we find the Cat and the escort group. Together we make our way into the depths of the Hospital.
  36. At the northern exit of the hospital, we meet with the Black Doctor, communicate and learn new information.

3. Search for the box and safe of a mysterious stalker

    Note: key character - Miner; we get the transition to the Cave from Bald in Bar; To start this thread, you need to complete the Miner's task "Bring the book from the Forgotten Forest".
  1. We talk to the Miner, we get the task - to save the escaped "prodigal son" (Fima Ugol) and bring the sentry's notebook.
  2. In the Labyrinth, on the upper tier of passages in the large hall, we take the notebook from the guard, save the fugitive and receive from him, in gratitude, the transition from the Labyrinth to the Cave.
    Note: If in a shootout the Monoliths suddenly kill Fima Coal, we are not upset, the main thing is that the Tagged One saved him and the quest will be counted.
  3. We bring a notebook to Shakhter and observe the return of the prodigal son (even if he was killed by the Monolithians before that). As a reward, we receive a recipe for a new Art, Rattle.
    Note: the recipe will start working only after the Miner sends the GG to Sidorovich to join the Monolith.
  4. On the advice of the Miner, we talk with Fima and learn from him about the mysterious box and safe, the transition from the Labyrinth to Amber, as well as the need to communicate with Adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "Soul" and soap.
  5. We bring Fima a swag and he gives a transition from the Labyrinth to a new location.
  6. We speak with Adrenaline, we get the task to bring the Box and the safe from the Labyrinth. At the same time, we get a transition to the Labyrinth from Amber.
  7. In the Labyrinth we find the Box, in it is a note with interesting and useful information. We bring the box to Adrenaline, tell about the meeting with the immortal Shadow of the Monolith. We will find out that we need to talk to the Miner.
  8. We speak with the Miner, he talks about the need to join the Monolith and sends him to Sidorovich.
  9. We speak with Sidorovich, we get the next task to search for repair kits and the Monolith amulet.
  10. We go to the Labyrinth, on the way to the Labyrinth we try to stay as far as possible from neutrals and former friends! In the Labyrinth we find the Shadow of the Monolith and find out the 3rd missing code from the door to the Monolith bunker. For him to speak, it is necessary to bring him the "Plasma Caterpillar" and "Rattle". We take away the safe and repair kits in the bunker. The repair kits can be picked up by one of the monoliths in the bunker - do not forget to bargain with them.
  11. We go to Sidorovich, we return the repair kits and the Monolith amulet.
  12. We go to the Miner and return the safe.

3. Continuing the search for the mysterious stalker

  1. Take the safe, go to the upper level of the Labyrinth, find the transition point to the Unexplored Earth (NZ) and go there. The transition is at the uppermost level of the large hall, almost mirrored from the transition through which the GG enters the Labyrinth.
  2. We speak with the Astrologer, we learn about some local residents.
  3. We meet the Hermit, he talks about several more. We receive a bag with medicines for the Gynecologist.
  4. We meet the Gynecologist, return the Bag and Safe.
  5. We speak with Cyclops, from his poems we learn about the location of medicines. We will learn about the crossing point Svalka-NZ.
  6. We go to the Cordon and take away medicines.
    Note: the task is easier to complete with a camouflage exu in your arsenal. If not, then the arts will help you.
  7. We give medicines to the Gynecologist.
  8. We speak with Zhorka-Anomaly, he opened the first door, there was information about Fang. But to open the second door, he needs batteries.
  9. We speak with the old man at the entrance to the Cave. He talks about the Fire Cave (OP), about the fact that he saw the required batteries there, and asks, if they come across, to find the hours lost there.
  10. Again we talk with the Hermit, he knows about the OP and knows some of its "inhabitants".
  11. There are two entrances to the OP, both are visible, but not very well. At one entrance we find the Pilgrim and talk to him. He promises to help, both with batteries and with a clock, if we bring a razor from his stash. Now there is a parking lot of the avengers, and he himself cannot go.
  12. A simple stealth mission, we find the abandoned Pilgrim's backpack and take everything from there. If at least one avenger dies while you report on the mission, the mission will fail.
    Note: and, again, a camouflage exa to help you.
  13. We return the machine, we get a watch.
  14. We give away the watch, and learn from the points of transition AC-NZ, TD-NZ.
  15. Again we go to the Pilgrim, he has already shaved and gladly gives us the Batteries. An SMS comes from the Hermit, asks to enter, there is information.
  16. We speak with the Hermit. We find out that Adrenaline was looking for us, information on the owner of the safe appeared. Says Adrenaline needs a new anomaly detector. Vitya-Hologram can help with the detector.
  17. We take the batteries to Jorka, we talk to Vitya at once. He asks to bring two Elite Detectors and a Plasma Caterpillar. SMS comes from Adrenaline, people came to get the box.
  18. We go to Yantar and buy detectors from Sakharov.
  19. We bring Vitya two Elite detectors and a Plasma caterpillar, in response he sends us to Cyclops, who knows where to look for a cache with Viti's Detectors. We listen to his next tip in poetic form.
  20. We go to the Dump, we find the cache, there are two detectors, we will just leave one for ourselves.
  21. We come to Adrenaline, we return the Detector. We learn that two people came for the Box, one of them the Astrologer, the second Adrenaline did not consider, it is a worn suit, which means the owner has been trampling the Zone for a long time. Looked for a safe and GG. An SMS comes from the Gynecologist, the safe was opened.
  22. We speak with the Gynecologist, in the safe there was an old map of the territories near the Chernobyl nuclear power plant. The gynecologist asks to find information on the Perfuser. For nuances, as usual, we go to the Cyclops. Again we hear a tip in verse. The transition point to the Labyrinth appears.
  23. We find in the Labyrinth a half-dead mercenary who is aware of Perfuser, and says where to look for a flask for him. The diskette with info is nearby. We select a floppy disk, we treat the mercenary.
  24. We bring a floppy disk to the Gynecologist, and find out that we really need flasks. In addition, we need Reagents, they can be asked from the leader of the snipers, here on the NZ, that's just how to get close to them, they shoot at everything that moves. We leave for the next portion of poetry to the Cyclops. We receive an SMS from an unknown stalker, the owner of the card, he does not mind that the GG would make a copy, but the original will have to be returned.
  25. We go to the Army Warehouses, we find the desired place, we select the Flasks.
  26. We return, we give the Flasks to the Gynecologist. To build the installation, he asks to find Power supplies and a control chip from Exa Svoboda. In addition, we give the Fang cards to the Gynecologist so that he can make copies.
  27. We go to the place of the fall of the meteorite, we find the deactivator of teleports, we get into the cave through one of the entrances.
    Note: we find the deactivator of the second teleport already in the cave. Another tip, it is rather hot at the entrance, it will not hurt to hang artifacts from the heat.
  28. We find the Pilgrim in the cave, he helps to find an approach to the Mercenaries. We rummage around the cave, find the power supply unit and boards.
  29. We go to the Chimera, the leader of the Avengers on NZ. He has a small request to fill up a competitor - Sidorovich and bring his head as proof ...
    Note: between points 28-29, you must do without intermediate saves / restores, otherwise the Avengers will become enemies.
  30. The ingredients found in the Cave for the installation are taken to the Gynecologist. We take away the original and a copy of the Fang card. We inform the Gynecologist that Sidorovich's head is needed for success. Shura suggests giving the Avengers a stuffed animal, and Owl, the commander of the Hunters, can help us with this, they also live nearby.
  31. The owl agrees to help, but for work you need a controller, just the right one was filled up on the Radar, you have to run to pick it up.
  32. We run and pick up. We bring the owl.
  33. For work, he asks for 10 chimera claws +100 tr. We collect, bring, select the head of "Sidorovich".
  34. We go to the Chimera, we return the head. He does not give us the reagents, but we find out that his eagles are training on NZ, and later they will go in search of some lump's daughter, she disappeared here, in the Zone. An SMS comes from Cyclops, there is a tip to the cache.
  35. We listen to the next portion of poetic revelations and stomp on a tip. In the nychera we take away flasks with reagents.
  36. We carry the found to the Gynecologist. Admiring the charged Perfuser. We receive SMS from Fang, he wants to meet.
  37. We speak with Cyclops and get the last tip.
  38. Come on, take everything from the cache.

3. Quests of the Fang (hiking in Varlab, Red Forest)

    Note: This storyline begins immediately after collecting the perfuser for the patients of the Gynecologist's hospital.
  1. We receive SMS from Fang (p. 36 from the "Continuing the search for the mysterious stalker" branch), go through the upper entrance (through the swamp) into the fiery cave.
  2. We speak with Fang, we get the task to reconnoiter a new territory (military laboratory or Varlab), we get the transition from Radar to Varlab and from Varlab to X16.
  3. We go to the Radar, there is a passage behind the door with a combination lock. Syak gives the code from the castle after you bring him the tools from Sidorovich. We find ourselves in Varlab for a sharp showdown between the monoliths and mercenaries. You can just quietly stand at the entrance for 10-15 minutes until the enemies destroy most of each other. We receive SMS from Fang.
  4. We find the corpse of the mercenary Bonebreaker in the billiard room, we take the mercenary's notebook from him.
  5. We go to the AS to the Fang, he is on the farm, where Dolgovtsy were based before, we talk with Fang, we get the task to get into the trust of the mercenaries, in which Lukash will help us.
  6. We speak with Lukash, learn about the signet and the Spider.
  7. We go to the Radar, kill the Spider near the exit to the Dark Valley, take the seal and become a mercenary.
    Note: during further movements, we try to avoid contact with any groupings, especially with former neutrals and friends - after killing them, you may find yourself in a desperate situation.
  8. We go to Varlab, find the Panther in the billiard room, talk to her and get the task to find a radio for a while, we find it in one of the backpacks. We return the radio, we find out that the big guy wants to talk to us.
  9. We speak with Dembel, we get the task to pick up a stuffed dog from Lukash's headquarters. We get the coordinates of the transition from Varlab to the AS.
  10. We speak with the Panther, we get the task to intercept the messenger on the Cordon and take the disk. In the PDA we see a photo of the place we need to get to. We carefully get to Cordon. I recommend having a teleport from Sakharov with you in order to immediately teleport to the Cordon. We climb to the upper structures of the bridge, we reach the edge of the torn truss, we get a Panther SMS that we are in place, a messenger should appear, we take the disk from him.
  11. We leave with the Panther to the side and get the task to bring a backpack from Lukash's headquarters. We get the exu-invisibility.
  12. We go to the AU, find a backpack in the weapon room of Freedom and take from it a prototype of an armor (we don't try it on ourselves, so as not to damage it!), On the 2nd floor we find a stuffed dog, we also take it.
  13. We go to Varlab, we give the stuffed animal to Dembel and the armored man to the Panther, the boss of the mercenaries wants to talk with the Bullseye.
  14. We speak with the boss, GG is exposed. Together with the Panther and her guards, we will clear the Varlab from the mercenaries.
  15. We speak with the Panther and with Dembel, we receive information and a reward for helping the Panther.
  16. We go to the Fang in the Bar, share information. Fang sends to Lukash. At the same time, we can get, transitions to Krasny Les and Limansk, as well as the task to pick up documents in Krasny Les.
  17. We go to Lukash and give the seal of the mercenaries.
  18. We speak with Lukash, we get the task to accompany the Svobodists. SMS comes from Panther.
    Note: if you haven't cleaned the Radar for a long time, then I recommend cleaning the route to Varlab from extra teeth and trunks.
  19. We speak with Vitamin, make an appointment on the Radar.
  20. We go to the Radar, talk to Vitamin, accompany the group to a hole in the mesh fence, talk to Vitamin again and go to Varlab.
  21. If there is no ardent desire to fight the dogs, we calmly wait until the svobodists clean up Varlab and Vitamin will come to the billiard room.
  22. We speak with Vitamin, the blocking teleport is turned off and we get a reward - a gold bar of a free man. We receive SMS from Cyclops - we do not react yet.
    Note: I put the ingot immediately in Varlaba, tk. then it is forgotten, and at other locations you are wildly surprised: "Why is Debt shooting at you ?!"
  23. In the right elevator shaft we go up the stairs to the secret part of Varlab, talk to the Lazy Man. Let's find out about the chief scientist.
  24. We find Klenov, talk and get a lot of interesting information, get the task to bring the Hologram to Varlab.
  25. We go to the NZ, talk to the Cyclops, we get another tip on the cache.
  26. We speak with the Hologram, we accompany him to the transition to the AU.
  27. We go to Varlab, talk to Klenov, get a task to bring art and cobblestones.
  28. Go to the Cave and take the Heart of the Poltergeist from the Miner. The miner gives the art only after meeting with the Doctor in Pripyat, receiving the Doctor's task to take the medallion to the Miner. Also, the miner will ask for flashlights - where and how to find all this is described in other sections of the Guide.
    Where to look for 10 cobblestones - everyone decides for himself. They periodically spawn in the Cave, some of your art will turn into boulders when you first enter the Radar, etc.
  29. We go to Klenov, we return the art.
  30. If you have not received the transitions and the task from paragraph 16 of the description - we get it, go to the Red Forest. Near the transition we meet a group led by Shadowman and help him complete 2 tasks - free the bridge and fight off a flock of monsters.
  31. The location of the hunters is marked on the map in the PDA, we find Genka Kapitan and get the task to return the stolen backpack.
  32. We go to the Swamps to the Cold, we say, we get information about the location of the thief, we go on a tip and find a captured thief.
  33. We agree with the captors of Mitka about the ransom, we talk with Mitka, we take the backpack, we carry it to the hunters in the Red Forest.
  34. We return the backpack, get a tip on the location of the backpack with documents. We fight off monsters, we find a backpack, we take away documents, we carry it to the Fang.
  35. Fang gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean up the monsters, we find and save Denis, we accompany the stalkers to the parking lot, we return to the Fang.
  36. We hand over the assignment and find out that the Astrologer was looking for us (we are looking for him on Cordon).

3. Continuation of Fang's quests in the Old Village

  1. After saving Denis in the Red Forest, we go to the Fang, report on the salvation and receive from him the task to go to Kodon to talk to the Astrologer. Let's go talk. In the last dialogue it is written that the GG must go to Sidorovich.
  2. We go in the direction of Sidorovich, an SMS comes from Fang about the need to save the Pilgrim, and the transition from Pripyat to the Old Village opens. We immediately forget about Sidorovich and move towards Pripyat.
  3. We go to the Old Village, at the entrance we speak with the Pilgrim. The exit from the trap is blocked.
  4. We are waiting for the approach of a group of stalkers who turn off the transition. Their eldest is Kolmogor, we speak and get the task to clean up the soldier at the store.
  5. We go to the store, we clean the warrior, we speak with Kolmogor - we get a new task - to capture the headquarters.
  6. Let's go, seize the headquarters, SMS comes from Panther. We report to Kolmogor, we receive the task to survey the village.
  7. We talk to Pilgrim, walk around the village, receive SMS from Kolmogor, return.
  8. We speak with Kolmogor, we receive the task to find the Panther and the coordinates of the transition to Limansk. We go to the transition, an SMS comes from the Panther and a mark appears on the map in the PDA.
  9. We go to the Swamps to the Panther. For those who did not have a mark - Panther on the southern tip of the peninsula, near which there is a farm of controllers (where the red brain was mined for Sviblov). When approaching the Panther, an SMS comes from Fang about the approximate coordinates of the transition to the Old Village and a mark appears in the PDA.
  10. Talk to the Panther, go north from her and find the Swamp Connoisseur in the center of the circle with a mark in the PDA.
  11. We speak with the Expert, we get the task to bring the zombie embryos and clear the farm. We go, we clean, we find backpacks and embryos.
  12. We return to the Connoisseur, we say, we go to the Panther, we bring her to the Connoisseur. Talk to the Expert again.
  13. We go after the Expert. When it stops, we speak and we get a mark of the transition from the Swamps to the Old Village, we go to the transition.
  14. We take the Panther to Kolmogor, from which we receive the task to protect the village.
  15. We heroically defend, so that the life of GG does not seem like honey, during the execution of this task a new SMS comes from Kolmogor with the demand to clear the other part of the village alone.
  16. GG is no stranger to - we go to the low-lying part of the village, we clean the warrior, a joyful SMS comes from Kolmogor, we return.
  17. We report to Kolmogor, an SMS comes from Klenov with a request to come. We speak with Pilgrim, after which we leave for Varlab.
  18. In Varlaba we receive several SMS in a row. We go to Klenov, we get the task to find the psi-antenna. We are moving to Cordon.
  19. The antenna we need on the truck, from which the GG fell at the beginning of the game.
    Note: do not rush to immediately pick up the antenna - when you approach it, an honor guard and a committee for a ceremonial meeting appear.
  20. We take away the antenna, we carry Klenova.
  21. We return the antenna to Klenov.

3. Generators or the elusive Astrologer

    The storyline begins after the last communication with the Pilgrim in the Old Village.
  1. There is an exchange of SMS with Fang, we find out that GG is needed at ChNPP1. Those who have not used the ChNPP 2 - ChNPP1 crossing, we go through this crossing to find out where the GG needs to be. The transition is marked on the map in the PDA.
  2. At Chernobyl 1 we meet the Ghost, we say, he leads us to the place of transition. When it stops, we say, a transition appears, we go to the Generators.
  3. On the Generators, we again speak with the Ghost, he leads, how he stops - we say, GG needs to find the elder in the village. We go to the village.
  4. Finding a senior is not a problem, talk to him, pay or complete the quest. The quest is actually not difficult - I advise you to complete it. All the tips in the dialogue with the Old Man. The main thing is to have time to run through the entire location. We report on the downed helicopter, find out about Fritz and get a transfer to the Hospital.
  5. Fritz is easy to find, he lets GG to the prisoner, we talk to him, a helicopter arrives
  6. We leave, we speak with the Black Doctor, the GG must find the Boatswain. We take the Doctor to the prisoner.
  7. We go to the Ghost, we say, we get information about the Boatswain, we return to the Black Doctor and ask him for a helicopter. We listen to the advice and stock up on the necessary. We go to the helicopter, we fly to the Swamps.
  8. We arrive, we move to the territory of the location. We go to the dilapidated railway bridge and there we find the Boatswain. There is a hole in the barbed wire fence, not far from the bridge. We find the Boatswain, we say.
  9. We leave the cave, we get the task to bring the Boatswain to the cemetery. He gets over the fence himself, talk to him, drive, protecting him from monsters.
  10. At the graveyard from the pilot we get the task to clean up the bandits. We clean it up, put the Boatswain in a helicopter, sit down ourselves, fly back to the Generators.
    Note: All the bandits GG must endure personally, if someone dies in anomalies or breaks the mutant, the spinner will not land.
  11. We arrive, talk to the Boatswain, go to the Phantom and get the transition to Pripyat.
  12. We go to Andersen, we say. The YG must find the joystick. There is a map in the PDA, a hint how and when to search - too. We find a joystick, while searching we look not only at our feet, there is a joystick after all!
  13. We speak with Andersen, go to the Boatswain, hand him the joystick and accompany him to the border of the radiation zone. We are waiting for the Boatswain to turn off the antennas and leave the zone. We go to the Boatswain, talk to him.
  14. We go to the Ghost, we say, a long exchange of SMS messages. We set off to storm the Base three of us, we admire the battle of helicopters, we clean up the Monoliths. We receive an SMS about the escaping leader, jump into the hatch of the underground passage, and run after the leader.
  15. We find the corpse of a panther, wait for the Black Doctor, talk to him, talk to the Ghost, go to the village.
    Note: when performing p.p. 14, 15 do without intermediate saves / loads.
  16. We find the Boatswain, talk, drink, watch the video and listen to DDT. We wake up, go to the Ghost, get a note, in it - the code from the door. Active exchange of SMS.
  17. We open the door to Varlab, find the teleport deactivator, go to the concrete, find the corpse and take the dossier. Active exchange of SMS. We leave for the NZ.
  18. We are looking for a secret cave. The task is actually not so difficult. Hint - a living person will be sitting in the cave. We do not climb into the cave - we go to the Fang in the headquarters in the Fire Cave, we say. Together with him we go back to the cave.
  19. We climb into the cave, we find the Fly, we say, we return to the Fang, we meet the Panther, we speak, we return to the Fang, we speak.
  20. We are taking Fly to the Hermit for the winter quarters. When brought - Fly should sit at the fire, and Fang - stand next to him.
  21. We leave, we receive SMS from Fang. We return to the Fly, we say, we get the task to find the doll and its photograph. We speak with the Fang, we go to Varlab to Klenov.
  22. We take the arts from Klenov, go to the Radar for the doll (in the house where one of the Cyclops' caches was). A "prediction" about an incomprehensible anomaly is being performed (hardcore players will get real pleasure). We carry the doll to Muha.
  23. We speak with Fang, we go to Voronin, we speak. We go to the Bartender, there is an active exchange of SMS. We leave for ChNPP2 to search the helicopter. Whoever has passed Chernobyl NPP2 even once can easily find out where the necessary helicopter is located, but to get to it, the GG will need a Monolith teleport.
  24. We make our way to the helicopter, we take away the recorder. There is an exchange of SMS, from which we understand that we still need to look for helicopters. Let's go to search.
  25. The 2nd helicopter is very easy to find, it is clearly visible both from the bottom (from the ground) and from above, any gamer ran past it repeatedly. Near it - clues where to look for the 3rd helicopter, which is more difficult to find and which the GG will not reach without a teleport.
  26. Near the 3rd helicopter we find a backpack, about which Fly spoke, we take away valuable things from it. We carry and return the recorder to Voronin, active SMS exchange.
  27. We go to the Fly, show her the contents of the backpack and send it to the mainland, take a present from the military.
  28. We talk to Fang, read a terrible story in SMS, run to a large swamp. We find the corpse of the Fly, we are treating the wounded lieutenant, we say. Exchange SMS, go to the cave in which we found Fly, we get the task to go to the Generators.
  29. On the basis of the Generators, we talk with Andersen, go to the substation, collect the noise generators, bring them in, return them. After an active exchange of SMS, we are watching the negotiations.
  30. We speak with Andersen, go to the concrete and clean the monoliths. We go to the generator field, when we reach the desired place, an SMS is exchanged, we meet the Panther, we say.
  31. We go to ChNPP2 (the place is marked on the map), talk to Fang, go to the place indicated by him, clean up the monoliths, an SMS comes from Fang demanding to quickly return back.
  32. We run as fast as we can and observe the crash of an armored personnel carrier and a helicopter.
  33. We receive an invitation from the Black Doctor, go to the Hospital, the GG is allowed to enter the previously closed distant part of the Hospital.
  34. We follow the communication of the heroes, after the invitation we go to the Black Doctor, we communicate with him, with the father of the panther, again with the Doctor and we get the freedom to choose the further development of the plot.
    Note: if you choose the option with money, then after switching to Agroprom the game will end for you.
  35. In a dialogue with the Doctor, we choose that we will cook the Stone of Fortune ourselves, we get closer to the back wall of the closet and throw the Heart of the Poltergeist on the white circle - as usual, there is a flash and a new art is brewed very quickly, we select it.
  36. We speak with the Doctor, we go to the Fly, we revive it, we go we speak with the Panther. She and her father are at the far end of the compartment, there is a passage further along the tunnel, we go there.
  37. We find ourselves in an inaccessible part of the Agroprom in the company of our old friends. We speak with the Ghost.
  38. We stand and watch the show + the active SMS dialogue until the participants in the show go home.
  39. Arkhara appears, talk to him, he leaves. We are not in a hurry to run anywhere until he leaves and another red SMS comes. Now you can turn to the gate - there we will see the character. We speak to him.
  40. We go to the teleport near the gate.

3. Lightning quests and the search for an exit in the Dead City

  1. After talking with Fang, we go to the teleport. We fall on the pipe, look around, see another teleport, jump into it. We "get acquainted" with Lightning, exchange SMS messages, learn a lot of new things.
  2. We figure out who could plant a bug in the PDA, let's go and deal with him. SMS exchange.
  3. We go to the Bunker of Management, we speak with Lightning.
  4. We move to Limansk, find a house with a teleport, find what is left of the Wanderer, raise the notebook, find another teleport to get out.
  5. We meet with the Legend of the Zone, and Semetsky tells us how to quickly get to the Generators.
  6. On a tip from the Ghost, we find the one-legged Maximilian and talk to him. Do not forget to talk to the Ghost.
  7. We come to the Sarcophagus, we are looking for a teleport, we go into it. We find a photographic gun, photograph the Monolith, select a photo, and jump into the teleport.
    Note: Binoculars will help you find the aiming point.
  8. Village. SMS exchange with the Ghost. We go to the Pilgrim, show the photo and ask him to erase the numbers from him.
  9. We are waiting, we go around the village, an SMS comes from the Pilgrim, we take the photo and go to the Generators.
  10. We give the Photo to Maximilian, we get the Isomorph detector. Exchange SMS with Lightning and Fang.
  11. We take Camouflage Exa and move to X-10. We are sitting in ambush. We wait.
    Note: it will not be superfluous to shoot rats on the way to the hall with a switch and in the hall itself, so that the fighters of the Last Day clan would not be distracted by them; We keep the invisibility mode until Korn opens the code door.
  12. We beat off the radio operator Korn from the Invisibles, we communicate with Korn and with Fang, we select the camera.
    Note: if possible, we do without intermediate saves, otherwise quest items may fail into textures. If this happened, we leave their X-10, for example, to the Sarcophagus and return, pick up everything, failed.
  13. We go to Pripyat. In the Kindergarten, in Korn's cache, we find a lens and a closed safe. Messaging with Fang. We meet Korn and Fang and the transition from Radar and see off to the Kindergarten.
    Note: It will be easier if mutants, zombies and monoliths are exterminated before we go to look for Korn's cache, then it will be easier to conduct him alive.
  14. Korn opens the safe to find out about the missing document. We speak with the Fang, we mine the stairs, again we speak with the Fang, we repel the attack.
  15. We leave for the Red Forest, we find the Forester. We eliminate the sniper, we get a pistol from the Forester, and he collects a camera for us. On a tip from the Forester, we find a corpse, take everything we find, and then look for a transition to Varlab.
  16. We speak with Klenov, we get three charges for the camera and an isomorph.
  17. We go to X-16 taking pictures of the Brain. We leave, if we are lucky, in the tunnels we find and photograph the controller.
    Note: if you're unlucky, then look for a controller at the AS, in Pripyat, Limansk, and if you don't find it, then it's okay - Klenov will accept the task without a photo.
  18. On the territory of the Plant we find Chernomor. We bring him Antizombin and escort him to the Stalker parking lot. We speak to him. On a tip, we take away the rifle and cartridges.
    Note: we do not pay attention to the second Chernomor, we need the one who is a friend.
  19. We go to Varlab, give Klenov a photo and a fotik.
  20. We leave for Lightning. We speak. We throw all the found izmorphs into the teleport, in return we get various useful things + a "pleasant" surprise.
  21. We receive SMS from Panther. Lightning helps us move closer to Cordon.
  22. We meet Hog at the Garbage, help him solve the problem. In return, we learn about the cache of Invisibles. We take everything from there.
  23. Go to Cordon, exchange SMS with Panther. We go to the Village of novices, we speak with the father of the Panther. We are trying to catch up with her. We are watching what is happening. We return with the Father of the Panther to the Village. We speak to him. SMS exchange with Chernomor. We speak with Klenov and he teleports to us a Note and an infected Camera.
  24. We leave for Amber, talk with Chernomor.
  25. We return to Cordon, take a Snapshot and find the villain. We speak to him and hand him over to the Panther's father.
  26. We leave for the base of freedom. SMS exchange with Panther's father. We take a picture. We calculate the stranger and talk to him.
  27. We take camouflage exu and move it to the Unexplored land. We eavesdrop on the conversation, when the representative of the Last Day leaves, we talk with Maximilian and get a tip on the cache at Agroprom.
  28. We take away the contents of the cache and move forward to Sakharov. Seeing what we brought him, Sakharov happily shares information about the spy teleport to the X-16.
  29. We go to the Teleport, find ourselves in X-16, collect everything we find, and act as written in the found papers.
  30. We teleport to Amber, speak with Chernomor. SMS exchange with Lightning.
  31. We come to Lightning, throw the found item into the portal, be sure to collect everything that will fly back. We say goodbye to Lightning.
    Note: be sure to wait until Lightning goes into the teleport !!!
  32. We find a teleport in Limansk, activate it.

3. The Last Day and the Dead City

  1. We go into the portal, we get from the defense system a not very happy message about the weapon. Reluctantly, we leave in the safe what we have acquired by overwork. We teleport to MG.
    Note: I took in MG only a shotgun in the first slot and that was enough for me, everything you need to go through is at the location.
  2. We meet the Spiteful, we receive from him not happy news and a hint, we go to look for a stalker. The location is marked with a circle on the map.
  3. We find the Perfumer, get another hint, go on looking for stalkers. The location is marked with a circle on the map.
  4. We find a farm and Tyumensky, we say, we get a task. We go to the camp of bandits, the position is marked with a circle on the map.
  5. We find stalkers, talk to the Liquidator, go to clear the camp. After cleaning, we loot and collect swag according to the Tyumensky list (available in the PDA in the description of the task). We collect the whole set and get the task to take the stalkers back.
  6. We are leading the stalkers to Tyumensky, simultaneously cleaning up the monsters spawned on this occasion. Remembering Chuk and Gek. We hand over swag and live stalkers to Tyumen.
  7. We receive SMS from the Perfumer, go to the Black Farm to look for the controller. The Last Day fighters appear and an SMS from Norman arrives. You can fight with enemies or run away from them. We go to Norman.
  8. We talk to Norman, we learn a lot of interesting things. Exchange SMS with Fainting, we go to a meeting with him next to the camp that was recently cleared. Upon arrival at the place, the fuel truck receives a task from Norman to find the cache. We are waiting for Fainting.
  9. We speak with Fainting, we get a chip to disable the outer perimeter of the city and a hint on how to use it correctly.
  10. We go to the city according to Norman's drawing. On the way, we clear the passage from the fighters of the "Last Day". Don't forget about the Fainting tip about the timer.
  11. In the attic, according to the drawing, we find the cache and the weapon we need, we go to the sniper's place.
    Note: the weapon disappears from the hands - we are not nervous, it is so conceived, we wait a little and watch what is happening. When the weapon is back in hand, we bring down several fighters of The Last Day, be sure to bring down the head of security on a tip from Norman.
  12. We leave the city, there is an active exchange of SMS with Fainting and Spiteful, we get a transition to the ATP, we run into it.
  13. We deal with the "support group" at the ATP, get the task from Norman to find the cache, go to the Agroprom.
  14. Using the positioner, we go to the specified point by coordinates, teleport to the cache. We find the module in the cache, we get transitions to MG and vice versa. SMS exchange with Norman.
  15. We move to Limansk, take the swag left there from the safe, at the same time on the way we carry out the instructions of Norman (if the safe does not have the necessary armor and weapons). On any of the provided passages we return to the Dead City.
    Note: there is no transfer from Limansk to MG!
  16. We go to the Perfumer, his passion for wandering awakens and he leaves for his new place. We wait and track on the map when it stops, we go there, we speak. SMS exchange with Duda. We get a route how to enter the building.
  17. After the dialogue between the Perfumer and Duda is over, we talk with the Perfumer again (this is important!), And then we go to a meeting with Duda. At the entrance, we speak with the guard (a complete analogy with the situation of the 1st visit to the Freedom base).
  18. We find Duda, we say. Whether to part with the amount voiced by Duda or not - everyone decides for himself. If you part, the GG will have enough time to calmly find the Doctor, talk to him. If you don't part, you will have to run pretty much (a few seconds to find Doc and dialogue with him). But we will have to fight "The Last Day" in any case.
  19. We speak with Dok, we send him to the Perfumer. We receive an SMS about disabling the protection system, a little later - an invitation from Lightning. We go to her meeting, we say, Lightning disappears.
  20. We receive SMS from the Perfumer, we go to the headquarters to look for Spark's note, we find, the Perfumer appears, we say.
  21. On the positioner we go to the point indicated by Iskra in the note, we get into the sewer and through it - into the teleport to Zaton.

"People's hodgepodge" from 04/19/2010 for S.T.A.L.K.E.R. Shadows of Chernobyl "+ addition 14.08.2010

Short description


30 locations
Cordon, Swamps, Dump, Dark Valley, Forgotten Forest, Undiscovered Land, Research Institute Agroprom, Bar, Wild Territory, Amber, Military Warehouses, Radar, Pripyat, ChNPP1, ChNPP2, ATP, Red Forest, Limansk, Hospital, Old Village, Generators + dungeons Research Institute Agroprom, laboratories X18, X16, X10, warlab, cave, labyrinth, Sarcophagus, Monolith control bunker, Dead city + 3 locations from ZP (Zaton, Jupiter, Pripyat)
- 14 types of mutants + mutating
Blind dog, pseudo-dog, pseudo-flesh, pseudo-giant, jerboa, rat, bloodsucker, swamp bloodsucker, chimera, elctrochimera, transparent chimera, controller, kink, poltergeist, fire poltergeist, burer, librarian (from Metro 2033)
- 13 groups
Loners, the military, mercenaries, bandits, environmentalists, Duty, Freedom, Monolith, Clear Sky, hunters, avengers, representatives of O-consciousness + merchants and repairmen (there are even rumors about the presence of women in the Zone), the most mysterious group "The Last Day".
....and
- 45 artifacts
- a huge number of weapons
from fists and knives to heavy machine guns and grenade launchers.
- a large number of armored suits with the possibility of their upgrade
- 5 types of detectors
- 15 anomalies
- 4 mobile teleporters
- 9 unique quest caches
- a huge number of quests

Installation procedure


1.Stalker Shadow of Chernobyl 1.004
2.National Solyanka 04/19/2010
3.Addition 14.08.2010
4.Patch from 08/20/2010
5.Patch from 3.09.2010
6.Replacing xrGame.dll in the bin folder
7.Adaptation for widescreens (if needed)
8.Adaptation for patch 1.005-1.006 (if needed)

Download


Alternative - "All in one bottle" - installer from tor62:


Widescreen adaptation


Download - http://webfile.ru/4728129
Setting adaptation
1. To determine the aspect ratio of your monitor, divide the width of the resolution by its height. If the result is 1.6, then 16x10 (1680/1050 \u003d 1.6). If 1.then 16x9 (1280/720 \u003d 1.777777 ...)
2. Now open the downloaded archive, go to the folder with the permission you need and copy the gamedata from there to the folder with the game, we agree to replace the files.
3. The Bioradar and Inventory folders contain optional adaptation settings - readme in the corresponding folders will help you.

Fix icons for weak video cards


Folk hodgepodge from 04/19/2010 in parts


Addition of 14.08.2010 by parts


For music lovers - filling musical flash drives


The most frequent flights and how to treat them:


All crashes are divided into random (random) and critical. Everyone always has random departures. If, after restarting the game in a similar game situation, the crash does not repeat - play further, there is no point in discussing such crashes in the topic. Only critical crashes are discussed, i.e. those that are constantly repeated in one game situation and it is not because of them that it is impossible to continue the game further.
After the departure or after the "dead" freezing of the game, there is almost always a LOG file, which contains information about the reason for the departure, this file is located at: XP - Documents and Settings / All Users / Documents / STALKER-SHOC / logs.
IN Vista / Win7 - Users / Public / Documents / STALKER-SHOC / logs.
Most important are the lines below FATAL ERROR
An alternative way to see the log is to open notepad and press CTRL + V right after the flight.
Sometimes the LOG file is not saved (empty), then you need to describe in detail the situation under what conditions the crash occurred.
Now the logs themselves:
Departures without a log are usually the result of overstated graphical settings or improper installation of the mod. Sometimes this is due to the installation of add-ons from other authors.
1.Description: Invalid vertex for object
Arguments: wpn_lr30033098

Instead of the specified type and number of weapons wpn_lr30033098, there can be any others (wpn_lr300хххх or wpn_ak74ххх, etc.).
You can try to fix the crash as follows (not a fact that will help, similar crashes may start, only with a different weapon, but you can try to get rid of it by the same substitution of the desired barrel in the actor's update):
in gamedata / scripts, open the bind_stalker.script file and below the line
--[]
Insert instead of "xxxxxxx" the trunk from your log, observing the quotes, commas, spaces, then uncomment the function: delete - [[before local bad_object_names and]]
after end

2.Arguments: LUA error: f: && 𐄸games && 񖔸s.t.a.l.k.e.r && 񖔸gamedata && 񖔸scripts && 񖔸_g.script: 1121: bad argument # 2 to & 裟 format & 裟 (string expected, got no value)
This crash is called forcibly if the game detects a critical error. Why?
The reason is in the 1-2 lines above in the log.
Most often - save file is corrupt. This means that the save is corrupted and it is not worth continuing to produce dead saves - that's why we cause a crash.
There are two options for solving this problem:
1. The most correct one is probably deleting the last save and loading from the last one available.
2. You can temporarily comment out the string string.format ("% s"). To do this, find the lines in gamedata && 񖔸scripts && 񖔸_g.script:
Quote
- crash the game (after displaying an error message in the log)
function abort (fmt, ...)
local reason \u003d (... \u003d\u003d nil and fmt) or string.format (fmt, ...)
assert ("ERROR:" .. reason)
get_console (): execute ("load ~~~" .. reason)
get_console (): execute ("flush")
- string.format ("% s")
end
After passing the problem area, it is imperative to uncomment the line!

3.Description: dBodyStateValide (B)
this is because of the controller:
in gamedata && 񖔸config && 񖔸creatures && 񖔸m_controller.ltx
{!LANG-796471003b5225c1b632dd6259d74090!}
{!LANG-b37611502d1dc91ffec01de43ade2406!}
{!LANG-86eb105ac6283260c26112edd863eff2!}
{!LANG-f026cfe7960550dbf61315782c778046!}
{!LANG-0514239a6ba03adbe8639cb376d331b5!}

{!LANG-015c10422e033d2c9a83087c017418ac!}

{!LANG-a08983d1129957361f605f62562d4248!}
{!LANG-ce15da2b02d6f412771fc548b9ebb106!}
{!LANG-3d7483f0a49f9b53dc1a7e4fd5bf397a!}

{!LANG-1080274bb9c27b22907922f2a5e07355!}
{!LANG-fa10f111732b48c5adb1c05344523ae4!}

{!LANG-ba4ea3fae62619026bd0291b06b25bc5!}
{!LANG-64b626696a5091bdd345f9d013399f2a!}

{!LANG-316335c45ad044ff43d28b3a4d5abdd3!}
{!LANG-b5351b9c9b946f52d5f86bda01c7c669!}
{!LANG-3127177ae662e2809837074f5e4df515!}
{!LANG-9d65924ef8f234b14b067f50f0efe551!}

{!LANG-015a4552f7c6c573b700f55cbc4294ed!}
{!LANG-7c1df35bae21d938d4b0127542d29c7d!}

{!LANG-36ed6e64899ceaadba4405f444cd0f62!}
{!LANG-5e2b2cb242b1e54fac57bb5a492ec320!}

{!LANG-d7b00bed7819d55937f41cc1b2998221!}
{!LANG-3cdaf4189fc9a44dbe9b00b1db0080b3!}
{!LANG-47e2b16533c7bd41ccbc97b6334ff0b9!}
{!LANG-459436d3a279da39d0a6192595329476!}
{!LANG-c0c108787b55c0f9ee3fbd7ac1ab5e61!}

{!LANG-507392892a08b2334cd998208037d1c8!}
{!LANG-277eef3e36afc40ae1e56a385f459444!}
{!LANG-33b28879b82f4f23a04b4603f10d42fa!}
{!LANG-e83db1bd23130159a1da33b352a29216!}

{!LANG-ae8b20cd8db1451f31421ea18a6a4090!}



{!LANG-e6b892eec6be0f48985e38dcac81393a!}{!LANG-5301b130835467e54bd8a74a4ee1476f!} {!LANG-06f89eba8dace9d7abbc3aed7bf396df!}


{!LANG-4a736b9f1b934bc432987d2c7a6ad510!}
{!LANG-cfc876bbbde2151b4ca5b896bf007225!}
{!LANG-a31a1318235efddfa7afb846931ec4e8!}
{!LANG-9723b6eb73646ad843d5daefb448d76a!}
{!LANG-d3682c73ed43422767277f9ff4df04c8!}
{!LANG-466e006691f571bf480bb8ce666d4f36!}
{!LANG-06ae5038a55d92d8f8243a96f1b157cc!}
{!LANG-109fd0c92017cdfc32038b7cb3454615!}
{!LANG-6379c087113419b25ac144c2df6020da!}
{!LANG-2976b3306fdfaf3691f34f2f05ab877e!}
{!LANG-62ef418918516ff94f2d33f95a53a783!}
{!LANG-8d28c73321d5fdcbc35ae36ddcd2f551!}
{!LANG-92061068e2fed878426bb3f77284510b!}
{!LANG-2540df6f726dc7d686a435a95aa13e93!}
{!LANG-7a0f819f2f1d1bfb0d30ed0be73e41ea!}
{!LANG-c7548b5a4bb8be80bc8dc89f423440d4!}
{!LANG-1e894fbfc9e6f238eb3a5414aaffdf14!}
{!LANG-570d408d4f1d6dd14dd039a4169b211b!}
{!LANG-2b1c861ee5c02a2766ad767dc1b27610!}
{!LANG-519da4e7249ef016a1bd0aad189d7bdd!}
{!LANG-98f6ac5b886bb1a0dde19722a21f3625!}
{!LANG-8515dace3d8d253c46ab6b8bcb35fcac!}
{!LANG-635fb822d8beff2808fccb3e2537fb59!}
{!LANG-f8b5d6c9523c8ec54b86a25cb5dcbf43!}
{!LANG-2710e6dbcc05746cf2f487b1fe7b0d30!}
{!LANG-109bcf7d8366e07781acc85f0e0eaa8b!}
{!LANG-a4fd22bec3b8d4b4c65e7f1aea238397!}
{!LANG-3bcd843c7c5abdd2aef18c4178888668!}
{!LANG-9d2d494463f39c504923a87ead7eb40e!}
{!LANG-a4df79d939a6bd1ec59bbe7af9486b96!}
{!LANG-3bcd843c7c5abdd2aef18c4178888668!}
{!LANG-6166cdd835f85371244fbc077b775b89!}
{!LANG-2c4c0e4c0d85374e706a83da9e38b17c!}
{!LANG-13d569a76ac4e0382cc4af196dae36a7!}

{!LANG-067c12906760f2bd58e155abf8492d83!}
{!LANG-200542b53d3d89bb296bfa80e0abfc29!}

{!LANG-0a6b6b25fc2c6341286a8e15160e048b!}
{!LANG-e05818bc75575af546bf23f11cca133d!}
{!LANG-7beed6ac0d7305881743ae103ef5c687!}
{!LANG-cc97a74c87ba1dfaaedc5d2d38f9cbff!}
{!LANG-bc19b033d103ebafb637032e6d8acfb7!}
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