Miscellanea. Miscellaneous Wasteland 2 cx center destroyed walkthrough

The question how to get to jail in Wasteland 2 set of players. Indeed, there are very powerful turrets at the entrance, and mines behind them. A problem that is not easy to solve.

There are two solutions to this problem. Peaceful and ... no. Let's start with the conflict.

First, the turrets can be destroyed with a robot. True, you have to find a caterpillar for him, and those that fall out of the defeated robots are not suitable. We need to get to the hangar in Damont. There we are looking for a box that stands behind the synthetics, in which the cherished caterpillar will lie.

We find mines with the help of a character with a high perception, as well as a high skill “Sharp eye. If you have a scout character with the values ​​of these skills 10 and 44, then this should be enough. Unfortunately, it will not work to clear mines, even a character with a high value of the required perk cannot cope with this.

Secondly, there is level 6 armor that turrets cannot penetrate.

And now about peaceful ways to go to jail.

There will be a couple of buildings on the right side of the location, look for a task to repair a well. If the team has a technician, be sure to fix it. Then we talk with all residents and move towards the checkpoint. There they will ask you for money. If you somehow do not pay with your hand, then bypass the scorpions through the left settlement. There you will find a crane, breaking which, you can move the container and free the entrance to the cave. If you want to decide everything with peace, then you shouldn't kill scorpions. Go stealth, but you still have to fight once.

Sly pig.

Not far from the entrance to the prison there is a pen with pigs, carefully examine the fence for holes. We increase them and find ourselves in the corral itself. It is best to look for them in the northern part, so all the pigs will run away to the farmer and you can go unnoticed.

rail nomad camp map

note. to the map

  1. Entrance to the location
  2. Jessica
  3. Where will Ralphie drown
  4. Topecan with a severed leg
  5. Defuse a bike in the playground
  6. Shooter addicts
  7. Radioactive mushrooms
  8. A cemetery, it is possible to dig a large number of fascinating things, it is possible to reach a medal of honor from a toaster, this medal can be given in the Atkinson camp to Honest John. Bellona will be written on the star, this is the password for the safe in Darwin's village.
  9. Archive in there will be a book "Sunrise of the Midnight Bombardier" +1 to the skill of the call technician
  10. House with people
  11. Here is Ralphie, whom we saved, at the time when he was drowning in the river, it is possible to take him to your own team. He has a perfectly pumped toaster repair skill 5
  12. the woman Anna will give us the item "Anna's eagle feather"
  13. Scotch is possible to take this bum into your own team. If you do not want him to be on your team, transfer everything that he has in the inventory to the second team member into the team and exclude him.
  14. The rotting corpse of a Desert Ranger. Pick up the Ranger Star A.K. and his diary. Give General Vargas
  15. This is an entertaining and at the same time a little boring quest. Apply force to the turtle, then follow it. It will trudge for a very long time and, as a result, it will die on the shore and a nymph will appear near it, which can be dug out.
  16. A place that you have the opportunity to excavate if you follow the turtle
  17. Thelwulf utopia, possibly to give Captain Ethyl Mercaptan in the citadel
  18. Apply the skill of taming animals on the statue. A learned rat will emerge from under the statue. The owner of the animal will be exposed to the effect of the secret of N.I.M.Z. + 1 intelligence
  19. It is possible to use a train horn
  20. The bar in which Gorkinovich is located that implements the squeeze You must have the 4th licking skill and then a mark will appear on the map distillery Gorkinovich. At the bar, ask Samuel about the ranger Ace, with the pumped dialogue skills he will agree and tell about the ranger and the robot battle and give you Ace's diary. If you take Angela Det with you to the bar, she will shoot him. Contact the base and report back.
  21. The gun shop where Mr. Halliday will be. It is possible to return the stolen goods to him by drug addicts. The goods are in the Atkinson camp.
  22. Dilapidated slot machines. Go inside and talk to Quorex, offer him help. He will ask you to bring an old CD-I device for him. Found in the Atkinson camp, can be purchased from Honest John
  23. Going into this trailer on the shelf of the closet, take the book "Do androids dream of electric sheep?" Give it to Corporal Flintlock Eggleston at the Ranger Citadel.
  24. Merchant "Torchok" It is possible to shove radioactive mushrooms into it, see the location on the map (7)
  25. If there is Scotchmo in the domestic team, he will take us to the cache
  26. An unusual person will follow us
  27. Dilapidated radio tower, we need to find details for it in case we want to attach a repeater to it
  28. Conference room where the leader of the Topekans is
  29. entrance to the Atchinson camp
  30. If you want to steal the golden crutch (does not lead to a peaceful answer) Generator. Disarming the alarm before trying to disable it. Disconnect the generator.
  31. Side entrance to the meeting room, need to remove the alarm and hack, need a tremendous level of skill. It is necessary in addition to this in order to steal the golden crutch
  32. The golden crutch itself

Peaceful response to the conflict between the Topekans and Akinsons

At that time, when you deal with the CX-center or the Highpool, go to the citadel without fail to sell trash to buy and take other tasks. At the end of this task, you will be allowed inside. Here I will not outline all the additional tasks.

We run to the city center. A woman Jessie will run out to meet us and ask for help to the drowning man. Run after her to the bridge, run along it to the pillars.

Ralphie will be in the water, use force on the pillar, he will fall into the water and Ralphie will be saved. Talk to him and go further into the city. On the way you will come across Topekan with a severed leg, help him by applying surgery.

Then it is possible to go to the camp ... .. and chat with Kekkab - report to him that we have helped one of the Topekans. Talk to him. He will tell you that they have a dislike between the Atkinsons and the Topekans. He doesn't want us to help him in conflicts.

In order to get him to talk, you need to find the brake shoe.

Travel to the Atchinson camp. Talk to Leader Casey. If you ask him about the pads, he will tell you to bring his daughter to him and then he will tell you where the pads are (the pads are in the swing next to his house, you need to easily break them). It is fundamentally important: but if you bring the Kekkabu pads, he will inform you now, we will wipe them all off the face of the earth and will do it without that, in general, this is not a solution to the problem.

In order to peacefully resolve the conflict, talk to Casey with a proposal for peace (do not ask questions about the stocks) Then he will inform you that he is ready for a truce if we bring his daughter.

We go again to Kekkab, then we need a smart-ass skill - 6 or licking - 5. If you have one of the skills, he will let Jesse go. Go to Casey again and talk to him. He will offer to meet near the broken roads.

Please note that at the end of his phrase, the word together is in italics. Write this word right on the line. Then you will offer him a new option, "What if both of you become to have him?"

In general, he will agree.

Again we run to Kekkab, he will demand that Casey chop off himself left hand and then he agrees to the world. We go to the arrow, which will be near the entrance to the Atchinson camp and tell Casey about it. He will agree.

Atkinson camp

Atkinson Camp Map

note. to the map

  1. enter exit
  2. Holliday's Stolen Supplies
  3. rail thief camps
  4. Atkinson Camp, Melissa
  5. Antiquities of the switchman - Honest John's trading shop may give him a medal. He will tell about Darwin. Buy CD-I from him
  6. A house with a broken toaster. Having repaired it, I took a liquid fertilizer sprayer and give it to Melon Lewis at the CX Center. He will give you a melon, use it and you will have the effect of a melon +1 charisma +2 AP
  7. Chisel is located, if we solve the conflict between the camps, he will be at the exit from the camp of rail nomads, it will be possible to take him to the group good tank but little mind
  8. Casey James Principal Atkinsons
  9. brake pads - hidden in the swing you need to smash them. As previously stated, stocks do not lead to a peaceful response to the conflict between the warring camps.

Gorkinovich distillation plant

Gorkinovich distillation plant

The mark on the map will appear only after we finish chatting in the camp of rail nomads with Gorkinovich, and you need to have more than 4 licking skills. He will ask you to find his missing batch. Understand the plant at the end, report it to Gorkinovich.

note. to the map

  1. Larry was surrounded by vagabonds, it is possible to use speaking skills in order to peacefully resolve the conflict, or to fight. In addition, if you take Scotchmo with you, he will solve the problem. Ivan will ask us to deal with honey badgers
  2. Ben, it is possible to give him dried juniper berries, which are available in the toaster in the colony location. For this he will give a special squeeze

Wasteland 2 WORLD at the Rail Nomad Camp walkthrough (part 5) release version 2014 Steam

Ranger Citadel Beginning

The game begins with General Vargas at Ace's funeral tasking us with searching the place where Ace's body was found, finding his diary and finding the repeaters. Ace was given the task of putting repeaters on three radio towers and picking up the signal. Ask him in more detail and he will mark on the crate where the required radio tower is located on the map. In a conversation with Wagas, you can use one of the speaking skills (if, of course, you have pumped them, at least one of the characters and conduct a dialogue with them) and then he can immediately let us into the citadel.

After talking with the general next to him, pick up the shovel. We can't defile the graves of the rangers yet, so don't dig them. Go to the citadel and if you have enough communication skills, talk to the major at the entrance, he will give you a shotgun and cartridges. Before entering the global map, it is unforgettable to dig holes and take Angela Det into the team.

At the exit, answer the radio signal. On the radio, you will be given additional tasks and more. Also, the global map will be hidden from you and moving along it you will gradually run out of water and accumulate radiation. Click to move to the radio tower.

Radio tower

Note. to the map

  1. Enter exit
  2. is the star of Ace
  3. Ace's bloody remains
  4. The radio tower itself
  5. Ace's diary page
  6. Traces of blood and oil
  7. plastic robot leg, give it to Captain Ethyl Mercaptan in the citadel, get a lot of experience
  8. a cave in which repeaters and another page of Ace's diary. Also, if a robot is hacked, we get a synth part
  9. Opening the toaster, I got a can of Aerosol paint, give it back on the territory of the citadel (see point 7) we will get a book +1 melee
  10. Secret doors, can be found only with perception 5. Inside in a box, I found an amulet that gives +2 leadership

Move forward along the road you should come across the star of the ranger Ace. Proceeding further we will meet Spike Alpha. He will require a toll. He can be paid, a gang can be destroyed, or a communication skill can be used. I used the licking skill and he marked a new place on the global map " Mysterious temple“If we go there we get +1 skill. The radio tower can be repaired using the skills of a computer engineer and you can hear a signal in the form of Morse code and then a signal. Report on the radio that you have found the radio tower

Examine the territory of the tower and find the page from Ace. Next, go to the cave, the entrance to which is located on the right in the upper part of the map, there will be a toad inside, destroy it and pick up the found repeater, diary page, examine the robot without a leg. After that, the mark “ camp of rail nomads "... Report your find on the radio. You will see new labels CX-Center and Highpool. You will be asked to bring a part of the killer of Ace - you can see where the robot's leg lies on the map.

Also inspect other caves in one of them there will be a skill bonus for the team and there will be a secret cave that can only be entered with intelligence 5

SH-center

Destroyed CX center outside

Note. to the map

  1. enter exit
  2. Katie Lawson will be here if you didn't come to the rescue.
  3. Purple liquid
  4. entrance to the central complex

After you leave the area of ​​the radio tower, you will receive two signals for help from the CX-center and the Highpool, you have to choose whom you will help. I went to the SH center. Explore the territory, destroy the larvae and flies, also do not approach the red plants, but destroy them from a distance or go around. At the top of the card from the intercom, Katie Lawson will contact us. Talk to her, she will open the door to the central building.

We talk with Katie, she will ask us to save the scientists and stop the spreading infection by collecting 10 fruits. She will open the passages for us further.

destroyed central complex of SH

Also talk to Matt Forrestal for him it will be necessary to find a fungicide to cure him. Passing to the left into the corridor and going into the door to the left we will meet Dr. Rose. Be sure to talk to her, she will be asked to join our team and will open some closed doors for us. Go further along the corridor to the gateway. On the way, you will meet a girl who is infected, she can be destroyed. Rose will open the door for us to the greenhouse.

Going inside the greenhouse, you will see how the infected and flies surrounded 4 scientists, save them before they are killed by engaging in battle with the enemy. After that, from a distance, destroy the fruits and collect the fruits inside them. Give them to Katie. Then she will ask us to solve the problem with the infection. After that, go to another greenhouse, where the plate we need is located. Save Julio who was attacked by rabbits. After you have cleared the CX and done all the tasks that are described below, you can insert the repeater into the satellite dish and go to Highpool.

Central basement

Mushroom caves

After passing along the central corridor, go down to the basement of the complex. There will be a computer inside if you have enough skills to hack a computer, then you can hack it and open all the gateways at once, if not, you will have to unlock them one by one. Deal with the enemies and go into the caves, then turn left into a small laboratory, behind it there will be a door that you can break open or talk to Skinner who is there, he will ask him to take him out, next to him there will be serum fungicide needed for Matthew Forrestal.

Take him to the central computer, he will ask you to find Sergio. Further in the caves, you can free the scientist from the plants, for this we use surgery. Return to Katie and bring her the serum, she will inject it into Matt and ask us to put the medicine in the fertilizer tank. Talk to Matt, he will give you the key to his office and the code to the safe 80085 .

East wing

Left and right corridors are poisoned with spores. We take two people from the squadron, it is not necessary to take all of them, and we make our way through the fans. One turns off the fans, the other quickly runs through them. Better to take affiliated team members - they have the most lives. We turn on the fans from the very end to clear the corridor of poisonous gas. Go back a little to the room where the scientist intertwined with plants will be freed with the help of Rose, using the surgery. You can also play around with a blood test.

Come out to the field, as soon as you leave the house on the left, pick the lock and save the scientist and the plants. Another scientist will be chained to a container and one behind the building where we will find Ryan. Save Ryan in the center of the map. Talk to him and tell him the sad news about Rachel (after you deal with the fields, he will be in the complex and if you convince him he will treat you for free). Go further to the cow pen, where the rabbits kill the cows. Destroy the enemy. Go further, where you will see a corpse next to a bloody inscription (do not trust). go inside the room, where there will be enemies and Dr. Patrick Larsen.

Larsen deliberately set up this mess for the rangers to come and he destroyed us. We accept a fight with him. After winning, close the valve of the irrigation system

Western field

In one of the airlocks, you only need to pass up to one fan. There will be a robot, if you have enough computer skills, you can use it to break through a barrier from plants, or to break through it using a fighter. Get to the fan, turn it on and go out to the West Field area.

On the west field we see Melon Lewis fighting off the rabbits. After talking with him, he decides to go with us and help in the fight against rabbits. There will be a broken generator in one of the rooms. Use Rose for her to hack into the computer next to him and slow it down or there is an alternative option There will be a building to the left a little behind Melon Lewis, you can hack the door or punch it inside it flow regulator and use it to fix the generator. Also next to the pigeon cages, there will be a building, go into it and use the surgery to put Sue on her feet.

If you were already in the Eastern Field and found cages with pigeons there, then talk to Sue, he will tell us about what he wanted to spread the seeds of mutated plants through the pigeons. We will have several locations: Infected Pumping Station, Infected Farm and Infected Village... And the ability to go there to deal with the spread of the infection

When you do everything in the basement, Katie will give you the serum that will need to be placed in the tank, it is located next to the complex behind the infirmary, or you can keep it for yourself. After completing the task, report to Kathy and go to insert the repeater into the satellite dish.

Infected farm station and village

After you pick up Sue in the CX-center and talk to him about the pigeons, but it will open several infected locations to us on the map, in which you need to place the medicine. One of them will be an infected farm. There is nothing particularly interesting in it except for loot and experience. Yes, you can still tame the cows on the farm will give +1 to coordination. Otherwise, on the farm and pumping card, you just need to get to the water tank and add the medicine. There will still be a wounded woman at the station, but she will turn into a zombie.

There will be civilians barricaded in the village. Just break the plants on the trellis, the sheriff will open the cage himself and tell us the password for the safe at the end of the Mayberry card. Report to Sue at the CX-center that you've done the job, he'll give you a leather jacket.

Wasteland 2 is a computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project took place through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the fusion between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called guardians of order. Ranger Ace was dispatched to set up the repeaters and locate the source of the radio transmission, and was found dead a few days later. The main characters will have to go to the wasteland and investigate this murder.

Radio tower and SH-center

The game begins with creation of a combat squad... The player can create new characters and distribute specializations at his discretion, or choose ready-made fighters. It is recommended to take to your squad medic, computer specialist ( hacker, hacks various digital devices) and burglar(it is worth noting that cracking safes and breaking door locks are two different specializations).




Ranger Citadel

The main characters arrive as new recruits at the headquarters of the desert rangers, who at this moment bury their comrade Ace(he was trying to find the source of the unusual signal). Your squad receives the first combat mission from General Vargas: go to the tower in the wasteland and find repeaters and Ace's diary... As soon as the necessary items are found, the main characters should contact the Ranger Citadel by radio for further instructions. We move to the north of the camp to the ranger, who clears the wall of graffiti and finds buried cache(the shovel could be picked up near Ace's grave). Next, we move south and meet Angelou, who wants to avenge the death of her friend and is ready to join your squad (next to Angela is cache, also a buried cache is located near the exit).


We leave the camp and begin to move to the east of the wasteland to the tower, at any moment you can be attacked by bandits or wild animals. Your squad can travel without problems while they are water, you can replenish water supplies at various locations (the first oasis, which, most likely, you will find is in the east near the mountain, next to the infected area).


Radio tower


1 - Boxes (one of the boxes is mined);
2 - Cave (inside it is part of the diary, repeaters and a robot)
3, 4 - Boxes; 5 - Radio tower, a group of bandits
6 - Bloody footprints, Ace's badge in the bushes; 7 - Bandits
8 - Part of Ace's diary; 9 - Robot leg
10 - Cave, box; 11 - Box;
Inside the cave is the statue, when interacting with which your wards will receive one skill point. You can also find toaster, having repaired which the main characters will gain access to the content. Go to the location "Radio tower", we move north and find blood stains, in addition, in the bushes you can find ranger badge, which belonged to Ace (on the map - 6).


On the eastern road, the bodies of refugees lie on the sand. Local bandits will allow you to pass if you pay a fee, otherwise you will have to destroy all the bandits. To pay duty, you need to meet with the leader of the gang, he is located near the radio tower (on the map - 5).


After clearing the area, we use a radio tower and get a weak signal, the message contains information that the so-called rangers will be destroyed. We leave the fence and find the first part of Ace's diary(on the map - 8), we continue to move along the traces of blood and oil on the sand and find metal leg(on the map - 9).


Next, we turn to the South-East and follow the tracks to the cave(on the map - 2), inside the cave we enter into battle with a large toad. After the battle, we raise part of the diary(we get a mark on the map "Camp of Rail Nomads"), two repeaters and study the found robot, medicines can be found in the box. If someone from your squad has the "Computers" skill, then you can get parts from the robot.


We get in touch with Ranger Citadel and announce the news. General Vargas sends the main characters to install the found repeaters on two towers in SH-center and Haipule(the corresponding markers will appear on the global map in the south, the player needs to make between these two objects, since only one can be saved from disaster, in this passage the choice was made in favor of the CX-center). We leave the location of the Radio Tower and move south to the agricultural center (on the way to this location, you can find an oasis and replenish the water supply). As soon as the main characters approach their destination, distress signals will be sent from the CX-center and the Highpool at the same time.

1 - Wagon, boxes; 2 - Safe;
3,4,5 - Giant insects and animals;
6 - Warehouse;
The door to this building is mined, inside the Warehouse there are several boxes and a safe with a digital lock (to break open you need the "Computers" skill).
7 - Box; 8 - Safe, Box;
9 - Door to the Central Complex; 10 - Locked room with a safe
As soon as your squad approaches the fence, a spore-infected person will appear and die immediately. We move through the hole in the fence and find vegetable gardens with giant insects and animals (3,4,5 on the map).


After clearing the area, we move north and find locked door(on the map - 9). We talk with the surviving scientists and ask to open the door (we destroy the plant that blocked the lock).


Central complex


1 - Control Room; 2 - Rose's Cabinet; 3 - Rachel;
4 - Mutants, East Greenhouse; 5 - Safe; 6 - Mat's Room;
7 - Safe; 8 - Captured Scientist;
9 - Western greenhouse, infected rabbits;
10 - Giulio, Satellite Dish; 11 - Boxes;
12 - Central corridor; 13 - Tank with nutrients.
We go to the Central complex and talk with Katie Lawson(on the map - 1), which tells that plants and insects for some unknown reason began to mutate to a huge size and attack scientists and farmers. We give the scientist a piece of the rattlesnake fruit to help in the research (further, you need to find 10 more similar fruits). Katie also talks about how satellite dish shrouded in plants, which means that the main characters will have to bring it into working order and only after that install the repeater. We move through the eastern door and turn right, the main characters meet Dr. Rosa(on the map - 2), which will join the detachment (the scientist knows access codes to the greenhouses). In Rose's room, behind a locked door, you can find a safe and a box (on the map - 5).


At the end of the corridor we meet Rachel, which turns into Infected (on the map - 3). We clean the area and open the door to the eastern greenhouse.


We engage in battle with mutated insects and protect the embroidered farmers (on the map - 4). We collect explosive fruits and digging up several hiding places on the territory of the greenhouse.


We return to the control room and give Katy the explosive fruits (on the map - 1), then follow the scientist and find out that for the cure for the fruit infection it is necessary to bring fungicide, you can find it in the basement at mushroom fields... We move through the western door and turn left, use the "Brute force" skill and knock out the door. We find the rattlesnake and the safe (on the map - 7).


In the next room we find the scientist Winston (the door to the room will be mined), who was captured by plants (on the map - 8). You can free the scientist using the Surgery skill (for example, Rose can do this). In the eastern greenhouse, it is necessary to destroy the mutated rabbits that drove Julio into a trap (on the map - 9). There is a satellite dish in this room, but it is entwined with plants, which can be weakened if the irrigation system is repaired.


Through the central corridor we move north (on the map - 12) and get into basement(on the map - 13).


Central basement


1 - Exit from the location; 2 - Mutants, Buried cache;
3 - Buried cache; 4 - Box; 5 - Captured Scientist;
6, 7 - Boxes, safe; 8 - Mutants; 9, 10 - Boxes;
11 - Safe, Box (you can get into this part of the cave after the plants are weakened);
12 - Skinner; 13 - Boxes, safe;
14 - Western corridor; 15 - Infirmary (there is a box in the room);
16 - Drill (you need the "Geek" skill to start);
17 - Mutants (the wall is broken through with brute force);
18 - Passage to the Western fields; 19 - Eastern corridor;
20 - Warehouse;
In this room there are mutants who must be destroyed. You can also find a captured scientist and several plants (you can extract them using the "Survival" skill).
21 - Eastern Fields;
22 - Warehouse;
This room will become available when the irrigation system is operational. After clearing the area from vines and mutants, in this warehouse you can find several boxes and a safe.
We hack into the central computer and open the gateways (the keys to the western and eastern gateways can be found in the same room). Poison gas is supplied through ventilation in the western and eastern corridors. We move south and find ourselves in the mushroom caves.


We destroy mutants (on the map - 2) and examine the area, in this part of the fields there are several buried caches and a box (on the map - 3, 4).


We continue to move south, we find the captured scientist (on the map - 5) and with the help of surgery we eliminate the vegetation (again we use the skills of Rose). In this part of the cave there are also several mined boxes and a safe (on the map - 6, 7).


Further, in the east, you can find the entrance to a small room, inside which is the body of Ryan Herbison (on the map - 12). Through the door we talk with Skinner and convince him to open the door (we will inform you that your group is the rangers who arrived at the signal for help). Inside the room we select fungicide(necessary for the vaccine), in the next room there are several boxes and a safe (13 on the map).


We take Skinner to the exit and go upstairs to the Central Complex, return to Katie Lawson and transfer the found chemicals to her. Katie creates vaccine and heals the infected Mat (you can replenish your supplies if necessary).


We go down to the basement again and move to western corridor(on the map - 14), poisoned gas was released in this room, so we quickly move forward. We knock out the door, or break the lock, and launch the drill (this requires the "Geek" skill, on the map - 16), otherwise, we break through the cracked wall and engage in battle with mutated animals (on the map - 17).


We move to the end of the corridor and climb the stairs (on the map - 18), your squad will move to a new location Western fields.

Western fields


1 - Exit from the location; 2 - Farmer Lewis;
3 - Sue's House;
Sue is injured and needs help, which can be provided, for example, Rose.
4 - Barn;
In this room there is a safe, several boxes and pump part.
5 - Pump;
Provides nutrients, and after sabotage, hazardous chemicals, all vegetation in the Western Fields.
6 - Rabbits; 8 - Room with two safes (one with a digital lock);
9, 10 - Buried caches; 11, 12 - Boxes;
We leave the barn (on the map - 1) and find Lewis(on the map - 2), which fights off the crowd of mutated rabbits. We talk with the farmer, Lewis will want to join your squad to clear the area from mutants.


We move to the east of the Western Fields and clear the area from the presence of giant mutated rabbits (on the map - 6).


Next, we penetrate into the technical room (on the map - 5) and use the belt to turn off pump(it can be easily destroyed, but this is not the best option). Now that the irrigation system has stopped supplying chemicals to local plants, you can destroy large thickets (in barn 4, behind such thickets, there are a couple of supply boxes).


We return to central basement, we move to the door control room (on the map - 1), this time we go to investigate east corridor, in which poisonous fumes are also sprayed (19 on the map). At the end of the corridor, go up the stairs (21 on the map) and go to the Eastern Fields location.


Eastern fields


Keywords: wasteland 2, wastelands, rangers, ranger citadel, ace, funeral, general vargas, angela death, radio tower, badge, diary, robot leg, cave, toad, repeaters, synthesis, cx-center, central complex, katie lawson, mat, rattlesnakes, giulio, rabbits, basement, mushroom fields, skinner, fungicide, western fields, irrigation system, eastern fields, patrick larsen, whey

All materials and logos posted on the site are the property of their owners and are protected in accordance with applicable law. All materials are provided for informational purposes only. When using information from the site, be sure to indicate an active and indexed link to the site site

Ready!

The address Email successfully confirmed.

Neighborhood (valley) of the prison

note. to the map

  1. Fred Darvis, help him push the wagon and ask about Red.
  2. Celia, you need repair skill to repair the well and give her water. She will tell us the password for the turrets 123456789
  3. William Brown. His pigs were stolen by the Red Scorpions. Free his pigs and they themselves will find their way home. The pigs will be on the farm next to the prison (see prison map)
  4. Blockpost, we will be asked whether to pay tax or have to fight, it is better to pay to get through point 12 calmly.
  5. Password to disable the tower Bud
  6. Red himself, Having reached him, he will tell Rick Beychowski, who knows where to get the costumes.
  7. The entrance to the cave, through which you can go past the turrets to Red, you must have a pumped hack and go out on the other side of the cave to clear the minefield.
  8. Exit on the other side, where you can go through the minefield and go to Red bypassing the turrets.
  9. Statue + 1 skill
  10. Pit Bull's Lair, use brute force to break the fence. Free women. At the exit, he will attack your squad.
  11. Red Scorpion Checkpoint
  12. No hassle entry to the prison with red scorpions. An advanced computer skill is required. Use the crane to remove the container from the aisle.
  13. Another entrance to the prison.
  14. There will be a toaster inside dried juniper berries, they can be donated at the Ben Distillery.

When we help, already on our choice to the CX-center or Hypulu, then having come to another point, we will see a destroyed place and a destroyed radio tower near which raise the radio antenna. Contact the ranger base, General Vargas will send you to the prison area to scout out the situation there.

On the way we will meet Fred Darvis. He needs to help push his cart just next to him will use brute force on the cart. After you talk to him, he will tell you about a certain Red and a protective suit. It will also tell you the password for the "Special" turrets. Ask him more, he will tell about the woman in blue, on our map there will be a mark for another Mysterious Temple. Go to Red and talk to him. He will say that Damonta is fenced in by a wall of radiation. But the mad monks know weakness, but to get through there you need a protective suit. A certain Rick Beychowski knows where to get a suit, but he was arrested by rangers and taken to the citadel. To continue the story, return to the citadel.

Prison

  1. The entrance to the prison from the valley
  2. Bypass entrance to the prison (in the valley you could lift a container with a crane and go here.)
  3. A bypass exit to the prison itself to bypass opponents
  4. A farm guarded by Red Scorpions. Farmer Jobe will ask you to destroy Commandant Danforth. He'll have a cure for canine plague
  5. An intercom on which you can talk to the prison. They will ask us to find a cure for dogs. In the same place, look for a toaster inside there will be a Preparation G, it can be given to the head of the AGZ in the Canyon of the Titans. For this he will give a good sniper rifle.
  6. Turrets They can be destroyed by using a caterpillar (located in Damont) or by finding a cure for dogs.
  7. Danforth and the Red Scorpions in prison.

What can be done with Red Scorpions, and is peace possible?

Having reached Red and having learned from him about the protective suits, we can go further in the story or try to solve the issue with the red scorpions. If we do not resolve the issue with the scorpions and go to Damonta, they will kill everyone in the valley and all additional tasks will be lost.

Get to the intercom (point 5). We will be asked to find a cure for the dogs or to clean up. The cure for canine plague is at Joub's farm right here at the location, talk to him, he will give you the medicine and then they will let you through the turrets inside the prison, where you will talk to the boss, cure the dogs and slap Danforth himself to free the Fun Valley from slavery or not touch him and tell Jobe about it.

There is another passage to the prison. You can destroy turrets by using Tank track TRL-01553, which is located in Damont (see point 14). There will be a robot next to the fence, insert this caterpillar into it, after which it will ask for the target type, select "inorganic". He will go to the turrets and simply destroy them. After that, we can go in and destroy all the scorpions inside.

Return to the citadel and talk to Rick in the jail, He will agree to tell us where you can find the suit, but if you are free, talk to the overseer, he will let him go and we will have a mark on the Rick's Trailer map. Go to the point, Rick will trample with us.

Rick's trailer

note. to the map

  1. at this point Rick will ask us if he can come with us, if we say yes, then he will give us a code 733
  2. At this point, the base will contact us and ask about the Beychowski. We will have options to choose from. If you say that he is dead, then he will again say the code.
  3. If renovated, the inside will be " Faded photograph"It can be given in California in the Temple of Angels to Mona Shere's assistant. Get a weapon Neutron projector.
  4. Safe in which +4 protective suit