Guide to penetrating premium WoT tanks. Guide to the penetration of premium tanks WoT What is the penetration of square 5

In this World of Tanks video guide, we will talk about the Soviet premium Tier 8 KV-5 tank. Now this tank has been removed from sale, replacing it with another heavy tank - the IS-6, and earlier it cost much cheaper than the rest of the premium TT of the 8th level - 7,500 gold coins or about 1,000 Russian rubles. However, after it was removed from the market, this tank has already appeared in the store in the form of a gift bag. So, if you have patience and desire, then there may be an opportunity to get it into the hangar.

Pros of the KV-5 premium tank

First and the main task premium tanks - earning silver (credits) in World of Tanks. And then, as for ordinary pumped tanks, the income decreases with an increase in the level, for premium tanks the situation is the opposite. And since the 8th level is the maximum for premium vehicles, the KV-5 is one of the best anvers in the game, which allows you to serve a lot of requests for top tanks in your hangar, and makes it possible to buy these very tops. Provided, of course, that you do not overuse gold ammunition.

Two other pluses of the premium car are that you don't have to research anything. You immediately buy an elite tank, all the experience earned on which can be spent either on accelerated training of the crew, or transferred to free for gold. And second: it is possible to put the crews of other Soviet heavy tanks into it without retraining, taking off twice the experience every day and simultaneously with earning credits, pumping the crew of the main vehicle. In comparison with other tanks of the same tier, in addition to its tactical and technical characteristics, the KV-5 has two significant differences. Firstly, these are significantly cheaper shells. With equal damage done, replenishment of ammunition on the KV-5 costs much less than on most other classmates, thus bringing you more profit. Secondly, in contrast, incl. and from other premium tanks, for example, Leva and T-34, he does not get into battles with tanks of 10 levels, and is very often in the top.

TTX KV-5 comparison with classmates

By the way, about performance characteristics. Let's compare this tank with other Tier 8 heavy tanks. HP: maximum at the level, weight: second after KV-4. The traverse speed of the IS-6 turret is rather mediocre. Many light medium tanks have a chance to spin us if the terrain allows. Engine power - 11.8 HP for 1 ton. 40 km / h is a good maximum speed for its mass, and indeed among classmates. And although the tank moves rather poorly on soft to medium terrain, it shows impressive dynamics on a hard surface. On flat straight sections, it easily accelerates to 30 km / h. 100 tons of metal at this speed is very harsh. Due to its mass and frontal armor, it can perfectly ram almost any opponents. You shouldn't butt with the KV-4 and German super-heavy tanks of the 10th level. But the KV-5 does not get to them without additional efforts.

The review is very poor. However, like all Soviet tanks below level 9. Accuracy on paper is not very good, but in practice it is quite bearable. We'll talk about this a little later.

Aiming speed - 2.9 s. Average at the level and the best among the Soviet TT. Average damage per shot is 300 HP. Rate of fire - 7 rounds per minute. When these two indicators are combined, they give the maximum damage per minute among TT of the 8th level. Penetration - 167 mm: the smallest at the level. This is where the unspoken rule comes into play, according to which premium tanks should be inferior to their classmates. Therefore, although the KV-5 does not have level 10 opponents, such a small penetration forces us to study all weak spots possible opponents. Fortunately, every tank in the game has pain points, and with a certain skill and luck, you can punch any enemies you meet in the forehead.

Well, let's move on to practical tests of the penetration of the KV-5 in World of Tanks. First, fire the tank with 105 mm shells. The KV-5 has the best all-round defense on the level and one of the best in the game. His armor is very thick on all sides. This does not mean that we will not be punched - of course, they will. But sometimes unexpected ricochets and non-penetration will please. However, if there were no obvious weak points in this armor, the car would not be premium and not at level 8. However, for the guns of the firefly, and even then not everyone, on the KV-5, only a narrow strip in the stern is available. The top armor on the KV-5 is quite thin, which makes it very vulnerable to artillery fire.

The next gun we fire at the tank has 128 mm penetration. This is a penetration of the weakest medium tanks encountered in random battles with the KV-5. The vast majority of players know that tanks usually easily break into turrets. And the KV-5 has plenty of turrets. However, only one, the largest, is available for this weapon.

Now we will use a gun with a penetration of 170 mm - penetration of medium tanks of the 7-8th level, some TT 8th. There are many more weak points. Two more turrets began to succumb. At right angles, the tank breaks through almost everywhere. But only under the straight lines, and even then not always.

And finally, 258 mm penetration. With such a penetration, some tier 8 TTs, tier 9 tanks and gold shells of many classmates will shoot at us. As you can see, even this penetration is not enough for the upper frontal part, as well as for the tracks, even in a rather large diamond. The easiest way is to deal damage to the tank turret itself. But in practice, many players, as enchanted, taught to play at low levels, continue to target small turrets, which often makes it possible, playing with a body in a rhombus, to get away from superfluous to magicians.

Conclusions where to shoot at the KV-5 in order to penetrate the tank: when firing from afar or from weak guns, if it is not possible to target the turrets of the crew, then shoot at the side of the turret or at the stern of the tank. If the tank is facing you in front or with a rhombus, then it is better to shoot at the radio operator's turret, or, if you have a really powerful weapon, directly at the tower.

For KV-5 drivers, there are a couple of common tricks to reduce the risk of damage. If your silhouette is visible in its entirety, you can twist the body a little, preventing you from aiming at the fragile tower. Or roll out of cover, preferably from the left and back, first receiving shots at the substituted caterpillar, the so-called. "To play from the gusli."

Also here is a screenshot of the KV-5 premium tank reservation from WoT Tank Viewer. You can download this useful program for World of Tanks and look like any model of a tank, not just the KV-5. Or use the skin mod with penetration zones, where all the modules and crew members of the vehicle are located, weak points are shown. Now it will not be a secret where to aim, everything will be indicated.

Now let's get acquainted with the weapon

First, let's shoot from 440 m. As you can see, the penetration of the KV-5 is really not enough. But the accuracy, despite the low declared value, allows you not to miss at maximum distances, and inflict damage on low-level or gaping opponents.

Second test: shooting in motion from a distance of 100 m. Accuracy with the I-6 version is more than bearable. Given the good rate of fire, it allows you to shoot back on the move in critical situations. However, even here a very small breakout fails us.

And finally, the most common shooting option: from an average distance from 200 m at full mixing, targeting the weak point of the alleged enemy. Moreover, this time we will at the same time see how the installation of ventilation and the pumping of the fighting brotherhood affects the accuracy - the only skill and equipment that reduce the range of information and increase accuracy. As you can see, a 10% improvement in crew skills gives a very noticeable improvement in shooting accuracy.

Combat tactics

So, in the face of the KV-5 we have a rather dynamic tank, which, although it possesses a gun with good accuracy, but due to its small penetration and very poor visibility, this gun often has to be placed close to the enemy. We have a large amount of HP and, in general, a good reservation, provided that we do not give the opportunity to target sore spots, and the rather large silhouette turns the KV-5 into a tasty target for artillery. In most cases, all of this makes ambush tactics and field play meaningless for us. The KV-5 cannon makes it possible to hit even at long distances. And if the enemies are substituted, then this tank can do very good damage. In such battles, he, of course, can act at both long and medium distances. but better ways using the KV-5 - attack and knock out damage, preferably in urban areas. Gently stick out, divert the enemy's attention to yourself, preferably collect a shot without damage and give the attacking group of allies an opportunity to shoot back - this is the KV-5's strong point. At the same time, a very high rate of damage per minute allows us to perfectly remove enemies from the battle ourselves. Ramming is very effective with most enemies, clinching with many. For example, the IS-3 in a clinch with us will not have a chance to survive: thanks to the high position of the gun, we confidently inflict damage on the turret roof, and small movements of the body to the left and right make it very difficult to aim the radio operator's turret. Even if he switches to gold, a high PDA and a better amount of HP will easily make us the winner in the confrontation. However, close combat with American heavy weights (T-29, T-32, T-34) should be avoided. A skilled driver of these cars will not give us the opportunity to inflict damage on him. And the penetration of even sub-caliber shells is not enough for the forehead of the turrets of these tanks. In any case, when playing on the KV-5, you need to know the weaknesses of at least all heavy IPT-SPG tanks from the 7th to the 9th level inclusive.

Equipment and skills of the KV-5 crew

And finally, let's go through the crew and equipment. With the first set, we swing the light bulb to the commander and repair - to everyone else. The second is to improve the visibility of the commander and radio operator. The driver can upgrade the Ram Master, but this skill is especially useful only on KV-5 and KV-5. And if you ride with a crew on other tanks, then it is preferable, after all, to improve cross-country ability. We swing "Sniper" to the gunner: high rate of fire and good mixing make this skill very good choice... We make one loader "desperate", the second we swing a non-contact ammunition rack. In contrast to the KV-5 itself, many Soviet heavy weapons have a weak point in their ammo rack. The third set is "Combat Brotherhood". The second and third sets can be downloaded in reverse order.

Standard equipment: fire extinguisher, repair kit and first aid kit. Instead of a fire extinguisher, it makes sense to carry Lend-Lease oil or a twisted speed regulator. Additional dynamics is useful for tankers, incl. and for a ram, but this is an option for an amateur. The sight of the slowly decreasing HP and the failure of the tank module, even in rare fires, is a little unnerving.

Equipment. Necessarily "rammer" - we improve the already good damage per minute. In the second and third slots, select options from the following list. The stabilizers of the aiming drive reduce the aiming time. Ventilation improves all the characteristics of the tank. Enlightened optics will increase the view to quite sane values ​​- we will cease to be a blind mole. And the anti-fragmentation breakdown will significantly reduce the hit damage of high-explosive shells and rams. All of these modules are useful on the tank. The final choice is yours, based on your preferred play style. But usually one of the slots is spent on mixing, and in the last one they choose one of the remaining options.

And that is where I end this review about the Soviet heavy premium tank KV-5 in World of Tanks, and I wish you interesting battles in the world of tanks.

The KV-5 is a tier 8 premium heavy tank. We will learn the history of the tank, compare it with other heavy tanks of tier 8 and determine the positive and negative sides of the tank, consider the vulnerabilities and the location of the modules in the tank and, as has become a tradition, penetration and advice on game tactics.

History reference.

It all started in March 1941, when the command of the Red Army received information from a reconnaissance group. It reported that work on the creation of "super-armored" tanks had been completed in Germany and they were already at the disposal of the German troops, and also in the intelligence report it was said that no current weapon existing in the Soviet army was capable of penetrating, hitting these tanks ...

But still it should be said that in Germany at the time of 1941 there was no work on the creation of tanks with reinforced armor. Soviet scouts made a mistake, they really saw tanks with reinforced armor and took them for German ones, but this was not the case. In fact, they were beaten by captured French B-1 tanks with 60 mm armor.

The top leadership of the USSR and the Red Army makes an immediate decision. On April 7, 1941, the Council of People's Commissars of the USSR and the Central Committee of the All-Union Communist Party (Bolsheviks) adopted Resolution No. 827-345 ss, which spoke about the creation of a new super-heavy and over-armored, three-turret tank, codenamed Object 225 or. Here is a snippet about the KV-5 in the April 7 ruling:

"To the director of the Kirov plant
Comrade Zaltsman:
1. Design and manufacture the KV-5 tank by November 10, 1941. The design of the tank hull and the stamped turret should be developed jointly with the designers of the Izhora plant based on the following main characteristics of the KV-5:
a) armor - frontal 170 mm, side - 150 mm, tower - 170 mm;
b) armament - 107 mm ZiS-6 cannon;
c) engine - diesel with a capacity of 1200 hp;
d) width no more than 4200 mm.
Provide when designing the possibility of transportation by rail under all traffic conditions.
By July 15, 1941, to produce and submit to the Izhora plant drawings for the KV-5 hull and turret. By August 1, 1941, submit the model and technical design of the KV-5 for approval to the NKO of the USSR and the GABTU. Take into account that the Izhora plant is obliged to manufacture and submit to the Kirov plant by October 1, 1941 the hull and the KV-5 turret. "

Comparison of the KV-5 with other Tier 8 heavy tanks.

Specifications

IS-3 (USSR)

KV-5 (USSR)

Tiger II (Germany)

VK 4502 (P) A (Germany)

Lowe (Germany)

AMX 50 100 (France)

T32 (USA)

Strength

Weight (t)

Engine power (hp)

Maximum speed (km / h)

Swing speed (deg / sec)

Hull armor (forehead / sides / stern in mm)

110/90/60

170/150/90

150/80/80

120/80/80

120/80/80

90/35/30

127/76/51

Turret armor (forehead / sides / stern in mm)

150/90/80

180/150/140

185/80/80

100/80/70

120/80/80

90/30/30

114/76/76

Basic projectile damage

390/390/465

300/300/360

320/320/420

320/320/420

320/320/420

300/300/400

320/320/420

Basic projectile penetration (mm)

225/265/68

167/219/54

225/285/60

200/244/60

234/294/60

232/308/50

198/245/53

Rate of fire (rds / min)

Turret traverse speed (deg / sec)

Review (m)

Communication range (m)

  1. Powerful armor
  2. Good visibility
  3. Good tank profitability
  4. Good straight line speed
  1. Very high price
  2. Weak Tier 8 Tank Weapons
  3. Weak spots on the forehead of the tank

Vulnerabilities and weaknesses of the KV-5.

We see who is sitting behind these two turrets: the radio operator is sitting behind the largest one, she makes her way very well, for the second one is the driver's mechanic, who is sealed tightly and we can only pierce it with a gun higher than 110 mm.

Now I will tell you a little about which position you need to take so that there are ricochets and no breakouts. And the first thing to do is turn the diamond, if you rode the Mouse, then this pose is familiar to you, and who does not know, I’ll tell you now. The fact is, our task is to minimize angles in relation to the enemy, to turn the tank to either side, that is, we should not stand at right angles to it, even though there is 170 mm of armor there. We need to rotate the body to lower the angles, which will significantly reduce the chance of punching us.

If you are behind cover, we stand behind the house, so that the opponents can see the left side of the tank, where the almost impenetrable turret is located, and it is smaller in size than the right one, which makes it possible to miss from a long distance.

Same rule for American tanks- not sticking out the hull, but showing the tower, is also suitable for us. Both the turret and the hull are almost lonely armored, but the rear of the turret and hull are slightly less, and no one has canceled the unbreakable mask of the gun.

Penetration zones of KV-5.

Consider, as has already become a tradition, two guns, but today we will replace a heavy tank with a light tank and therefore welcome. The first gun is 85 mm D-5T-85BM and 57 mm ZiS-4 - after all, these are the guns that are installed on many tanks.

In the first case, we are playing on a secular medium tank T-34-85, with a top-end 85 mm D-5T-85BM gun.

When meeting with the KV-5, we must shoot at the machine-gun turret to the left in relation to us, it passes damage very well and gives a chance to crit the radio operator.

The other turret, the right one, we cannot break through - ricochets and non-penetration. We can also shoot at the upper turrets, we also regularly break through them.

I also want to say about the triplex - on the turret of the tank it easily breaks through and at the same time the damage passes, but the probability of hitting the triplex is not great, but if you shoot from a distance into the triplex, then there is a chance to hit it - the projectile flies either into the turret or into the triplex ...

We cannot penetrate 170 mm in the forehead anymore with the KV-5.

At an angle, the tank becomes very difficult to penetrate, all the main armor becomes even more impenetrable for us. But this is of little interest to us, because all large turrets also let through damage and we try to shoot at their central part so that there are no ricochets and the angle is right.

Unfortunately, we still can't take the side and side cut of the turret, but there is a section where you can penetrate the tank - right behind the turret there is a section of the hull visible to us and it has very weak armor, if we hit it, we will consistently pierce and inflict damage to the tank.

Even if we entered the KV-5 on board, it becomes no easier for us to live, because there is 150 mm of armor - both at the hull and at the turret. You can continue to shoot at the turrets, but here you need to be careful and look from which side we are and at which turret it is easier for us to shoot. We can hardly penetrate the hull itself, and the damage will go either into the track or into the hull.

When shooting at the tower, most often you will see no penetration, but it has a characteristic strip of armor in the lower part, which we penetrate very well.

We can shoot at the rear of the tank, but only in upper part, the lower one is not embarrassing for us. We won't break through the back of the tower.

Let's proceed to the second case, when we meet the KV-5 on the top Soviet light tank T-50-2, with the top 57 mm ZiS-4 gun.

We sometimes punch the KV-5 into its turret.

But we calmly punch the tank into an elongated thin triplex on the KV-5 turret.

And the last place where we pierce the KV-5 is the stern, as already mentioned, only in the upper part of it, the stern of the tower is still not available to us.

The KV-5 is used to defend the directions with the possibility of smooth forward movement. It is rarely used as a rush tank, especially if there are many heavy tanks of 8-9 levels in the team. You should fight in a tank from a medium or long distance, because the turrets regularly miss damage, preventing them from fighting at close range, but this is possible only with low-level opponents. In addition, on a tank, you can pump the crew very well and quickly and then transfer them to any other Soviet tank without loss. Very comfortably.

As far as tactics are concerned, we can freely throw the direction of the heavy tanks and go in the direction of the medium tanks. Thanks to our speed, we can quickly take a position convenient for us and shoot enemies. If the enemies are trying to fight from a long distance, then most likely they will not penetrate you, and you will inflict regular damage. As for close combat, if you see that the enemy has little life, you should try to charge him, because 100 tons at 40 km / h is strong, and then start shooting off other opponents. We regularly break through all medium tanks from level 8 and below. If a low-level enemy is trying to twist you, it doesn't matter - he can also be substituted by the board, since there is 150 mm.

If there are several tanks of 7 and 6 levels in front of you, then you can try to come there and kill everyone, the main thing is to look if the artillery will cover you when you change position and if there are “more uncles” waiting for you there who can make you very painful. Not everyone likes to drive in the direction of medium tanks, and this is not always correct.

If you need to cover the direction in which heavy tanks will go, then there are already sharp breakthroughs in order to punish everyone, you do not need to do it, no hasty actions, no dubious attacks. Our task is to fight to the death. We arrive at a convenient place for us, hide all the vulnerable spots behind shelters, and if there are none, we turn the tank into a diamond

As for the equipment, this is stabilizer, aiming drives, rammer or lining or ventilation. Out of equipment first aid kit, repair kit, in the third branch, I would advise you to take butter, which has a very good effect on the dynamics of the tank.

Good day to all. If you have come to this page, you probably do not know how to punch Lowe, KV 5, T 34, Type 59 and grease.

In this article I will try to explain in detail the tactics of the game against premium tanks. On the forum I met a lot of topics about the fact that premium vehicles introduce an imbalance in the game. This is fundamentally wrong. This technique breaks through just like everyone else, the basic performance characteristics are similar with tanks of the same level. The only difference is in the amount of farm credits. Of course, there are advantages. Although the statement cannot be called an absolute truth. Why? Hands of the Lord. You can buy a premium tank because you can't get to the tanks of a serious level. Shkolota Many owners bought it for this very reason.

So I'm pouring some water. To the point.

How to punch Lowe

Lyova is, in my opinion, the simplest premium TT, its penetration zones are quite standard.

The forehead is the lower armor plate.

Sides - break through without problems. If the angle between your cannon and the side is not straight (90 degrees), then shoot at the closest part. It is better to shoot above the gusli.

Poop - breaks through without problems. If corner - hit the sides.

Tower - it penetrates badly, especially at long distances. If you need to shoot at the tower, choose the closest point to you.

How to punch KV 5

I must say that I am one of the lucky owners of this car. I will say right away that it is worth the money. Cooldown with a pumped crew (without modules) 8.8 seconds. For TT level 8 - an excellent indicator. So about breaking through.

Forehead - right turret on the hull and a large turret on the turret on the left, it is possible to break through the cannon mask.

Boards - with tanks up to level 6, it is better to drive into the stern, the rest take quite well.

Poop - penetrates well at right angles. If the angle is not direct damage will fly out.

Since I'm pretty tired of writing, I'll insert a video.

How to punch Lowe, KV-5, Type 59, M6A2E1 video guide

Hello tankers! I present to your attention on the KV-1 - the most popular tank World of Tanks. Tier 5 Soviet heavy tank. It has excellent armament and armor, but poor visibility, mobility and armor penetration. They say that he is no longer the same as he was before and he cannot be without gold ... I think it is an excellent tank for farming. No wonder he is included in ours. Farm is 20-30 thousand per battle without prema.

Read and see - this is a great tank. We will teach you how to win without gold shells and pre-account!

Overview and technical characteristics of KV-1

After the tanks of the first tiers, this vehicle already possesses some kind of armor, mobility, and a good cannon. It boldly ranks second in terms of armor among Tier V heavy weights. If Kv-1 is in the TOP - he is a god! Advantages:
  • thick circular armor;
  • different types weapons (76 mm, 85 mm, 122 mm guns)
  • good damage per minute (DPM);
  • good for farming.
Flaws:
  • poor speed and dynamics;
  • low armor penetration;
  • small overview.

What equipment should be installed on the KV-1?

Let's analyze which modules to install on the KV-1. A huge drawback of the tank is its poor visibility. As a result, situations arise when you are "disassembled" blindly and even enlightened optics will give nothing. The increase is only 10%, which is 341 m, while for some French pt it is 400 m in the basic version. With a pipe, this is + 25%, which is already good. The rammer will help you do more damage, and the aiming drives will shorten the time between shots. I recommend the following configuration.

Basic setup:

  1. Gun rammer
  2. Stereoscopic telescope
  3. Reinforced aiming drives
Alternative placement:
  1. Gun rammer
  2. Anti-splinter lining
  3. Reinforced aiming drives

Naturally, the top-end weapon is the best. With its armor penetration, even BBshek will be enough for you to destroy Tier V and VI. Tiers VII are more difficult, and you can only fight them from an ambush, punching into the side and stern.

Or install a high-explosive weapon - here even tanks on a higher level will not resist in front of you. Damage is guaranteed. Plus a multiplying coefficient for inflicting damage on enemies of a higher level. If you install a high-explosive gun, then you should understand that although there is higher damage, the reload time is 3 times longer, and the spread is higher, and the armor penetration is worse. As a result, it seems that the damage per minute is more, but in a regular battle the top gun turns out to be more practical. In addition, if you take cumulative assets, then you will not see the farm - you will go into a minus. But get pleasure punching everyone like plywood boxes. But as always, the choice is yours.

What skills (perks) can I upgrade on the KV-1?

Everything is simple here. We swing the light bulb for the commander, for everyone else - according to their specialty or repair. Combat brotherhood last.

Commander skills:

  • Sixth Sense
  • Repair
  • Handyman
  • The Brotherhood of War
Gunner:
  • Smooth tower rotation
  • Repair
  • Sniper
  • The Brotherhood of War
Driver mechanic:
  • King of the off-road
  • Repair
  • Virtuoso
  • The Brotherhood of War
Radio operator:
  • Repair
  • Radio interception
  • Inventor
  • The Brotherhood of War
Charging:
  • Intuition
  • Repair
  • Non-contact ammo rack
  • The Brotherhood of War

Where to pierce the KV-1? Penetration zones and weak points.




How to play?

First of all, I advise you to use the auto sight. In the turmoil of the battle, when you are circled by the enemy's LT or ST, it is often simply not enough time. And given the excellent armor penetration of tanks of your level, no matter where you fall out - for you any "firefly" is like cardboard.

The KV-1 is a very comfortable tank and is relatively easy to play. You have good all-round armor. Tanking with a rhombus (side) and only a rhombus will help you to realize it 100%, and good gun depression angles allow you to tank with a strong turret.

Review video guide KB5 World of Tanks How to play and punch

If your tankist soul wants to grab all the silver in the game and get significant pleasure from the game, then my advice to you is to buy yourself KB5 World of Tanks. It's just a steel monster. This is exactly what we will talk about in the review of the video guide for this car.

Tank KV5 in the game and its game characteristics

So, the first thing that immediately catches your eye as soon as you go into battle is just great all-round armor. You can easily withstand the hits of your classmates and players below you level. Even heavy 8-9 leveled, they will not always be able to break through you. And this is just a wonderful feature of the KV-5. It is also worth noting its remarkable, as for 8, speed, as much as one-piece 40 km / h. Your "steel hero" has a 107 mm gun ZiS-6M, which is extremely effective in those battles in which you will be determined by his majesty randomly. The cannon is very fast-firing and deals an average of 300 points of damage, which more than compensates for its low armor penetration. You won't have to spend a lot on shells and repairs, which makes it possible for the KV-5 WOT to perform its main function - to farm and farm again. The "steel monster" weighs 100 tons, which makes it a wonderful battering ram in the truest sense of the word. Fortunately, the speed allows you to rush down the hill to some with shouts of "Banzai !!!". The poor fellow will run his whole life before his eyes. But do not think that you are immortal and they can kill you only by driving an aspen stake into the commander's heart. The machine also has weaknesses in the KV-5 penetration zone. And they hide in the front machine-gun turret, which tanks of 5-6 levels can easily penetrate. But to break through the "Achilles' heel" (the penetration zone) can only be at short distances, and at long and medium distances, it is much more difficult to do this. Based on this, and it is worth acting on the battlefield. Klim Voroshilov has no other vulnerable spots: the sides are well armored, the stern is also difficult to penetrate. So this is the only weak point. Now let's talk a little about the numbers stated in the game:

  • strength of KV-5 1680 HP;
  • weight / maximum weight 100.83 / 105 tons;
  • 1200 (!) horsepower engine;
  • maximum speed 40 km / h;
  • swing speed 18 degrees per minute;
  • frontal armor 170, side armor 150 and stern armor - 140;
  • turret frontal armor 180 mm, sides - 150 mm and feed 140 mm;
  • damage 225-375 units;
  • armor penetration 125-209;
  • rate of fire 7 rounds per minute;
  • turret rotation speed 19 degrees per minute;
  • view of 350 meters;
  • communication range of 440 meters.

Video guide tank KV-5 World of Tanks

Positive and negative qualities of KV5 World of Tanks

  • an undoubted advantage is the kind of battles you will be thrown into. Basically, these are battles of 8 levels and among them your "steel horse" is the most zealous
  • great round-trip booking;
  • excellent acceleration dynamics, as for a monster weighing 100 tons;
  • gun rate of fire;
  • shells give almost for nothing;
  • the profitability of the machine.
  • a cardboard machine-gun turret and a mechanized drive turret;
  • the lowest armor penetration of a gun among TT 8.