Modifications for the S.T.A.L.K.E.R series of games Section categories. Call Of Misery - How To Survive? Newbie tips for Call of misery where to find tools

Frequently Asked Questions

The MISERY mod is a very ambitious project that makes drastic changes to STALKER Call of Pripyat. Obviously, this raises a lot of questions on all areas and this page will cover some of the most frequently asked questions.

Do I now need a lighter to smoke?

Yes, this is an element that we kept as a surprise (amongst others) for MISERY 2.2 for the sake of immersion. We considered the option of implementing a half empty lighter in starting gear for all classes, but ultimately decided that it would be fun to make the players figure out what to do themselves.

It is too easy to find lighter refiller on loot and it is cheap to buy. It won’t take long to figure out what quest you need to solve, to be able to buy lighter. Also, you can travel to Jupiter map early in game and buy lighter from Hawaian and buy green suit from scientist.

It is intended that players go to Jupiter map early in playtrough, solve some easy quest there and return back to Zaton. But in previous releases players were not encouraged enough to leave Zaton early in game, hopefully absence of green suit and lighter might help to consider this as option. At least, this is what we settled upon within the development team.

How can I prevent the occasional scan (f) crash due to saving while some zombie has been alerted and no longer has a weapon?

A Prepare for battle, and save before it begins. Finish off the enemy before saving again. Saves made while unarmed zombies are alerted will cause crashes. Workaround: Lower switch-distance temporarily, leave the area and save again. Restore switch distance, and reload. Finish the battle this time.

Can I play multiplayer with the MISERY mod?

No, unfortunately you can’t. Mods in S.T.A.L.K.E.R. don’t usually work in multiplayer.

Is the MISERY mod compatible with Steam version?

Yeah, sure. You just have to pay attention to installation process, and you’ll be fine.

What is FOV?

FOV stands for “field of view” and refers to the extent of the game world you’re able to see. For quick reference, we’ve prepared a list of FOVs recommended for some monitor formats:

83 ′ or 85 ′ is recommended for 16: 9 monitor formats.
75 ′ or below is recommended for 4: 3 monitor formats.
90 ′ is unrecommended as some weapon animations aren’t compatible with it (not a bug).

What is switch distance?

Switch distance is a distance at which artificial intelligence in the game enters its on-line mode, which means that it will behave taking into account the presence of the player. When the player is outside the range of AI (beyond switch distance), off-line mode is initiated and the world will move irrespective of the player. What this means is that off-line does not use your computer resources in such an extent as on-line because behavior of AI in off-line is extremely simple: it acts purely as code and doesn't require any sounds, animations or advanced scripts. On the other hand, when the player enters AI switch distance, it will use all resources available and necessary, meaning sounds, animations, etc. For this reason, owners of weaker systems should choose lower switch distances. Because of the new camouflage system's dynamic adjustment to changes in the switch_distance setting, lowering the switch_distance will not negatively affect game play. Only the ultimate distance at which you can see and fire upon enemies will be limited. You can always adjust the distance up or down without needing to start a new game or reinstall.

Can I change USS class during a game?

No, you need to deal with your chosen military background all throughout the game or start a new game.

Are unofficial add-ons compatible with MISERY 2.2?

In almost all cases, No. Authors will have to update and test their add-ons for compatibility. Please see add-ons page for mention of compatibility with MISERY 2.2 specifically before attempting installation.

I have edited the mod data, and now having problems. Any help?

MISERY, as you all know, is a mod, in other words a modification created by gamers for gamers. The basic need for mods stems from the fact that certain features in the vanilla games come as unsatisfactory, so modders strive to change them to make the game suit their preferences to a higher degree. And you don’t only mod a game, you can also mod a mod. And you most certainly can mod MISERY. We are aware that some of the additions we’ve made are not to everyone’s taste, and you’re more than welcome to modify or even delete them. However, we can’t stress this enough, we are not responsible for any crashes you get from the game modified in this manner. If you’ve installed any unofficial add-ons or patches, report your problem to their author (s). If you’ve tweaked the files yourself, ask yourself what you might have done wrong. For this reason, if you have modified anything, don’t send us crash logs. Save yourself - and us, by the way - some time.

I have crashes - any help?

We are aware MISERY is not without its problems (the most up to date list of bugs can be found here: https://www.dropbox.com/s/d1zh4knsu9dyjm5/KnownBugs.pdf?dl=0), and we're going to great lengths to make sure every one of them gets remedied. However, you can make this process much simpler for us. This will benefit you as well because the faster we identify what’s wrong, the faster we’ll get it fixed and the faster you’ll be able to enjoy being Miserified. So, if you really want to help us out, follow the guide given below:

1. Find a crash log. If you are using the retail version on Win XP or, Win 7 or Win 10 you will find it here: C: \ Users \ Public \ Documents \ S.T.A.L.K.E.R. - Call of Pripyat \ logs
2. Search for “FATAL ERROR” phrase.
3. Copy / paste the part below this phrase and send it to us along with an explanation of how / when the crash happened. Uploading your save would be a life-saver. You can send it all here: http://www.moddb.com/groups/MISERY-development-team or through by e-mail to: [email protected] contact menu on our page (http://www.MISERYmod.com/?page_id=74), or post it in our ModDB forum in the bugs thread right here: http://www.moddb.com/mods/stalker- MISERY / forum / thread / bugs
Bear in mind though that X-RAY Engine is quite known for hiccups and other various problems. It may happen that your crash is not our fault, but rather the engine’s. If your game crashed randomly or you’re getting “out of memory” crashes, it’s the indication that the game can’t cope with your settings, and that’s why we encourage you to lower them. This way you’ll not only be able to play sooner, but also we won’t be chasing ghosts and we’ll be able to deal with matters that require immediate attention. In other words, send us messages only if your crash is recurring.

My game keeps crashing when I put x (whereas x is an item) in a quick use slot.

Yes, we’re perfectly aware of that, and it’s a question of the engine. Simply put, X-ray is hard-coded to allow only items that occupy one inventory slot (1: 1 items) in quick use slots. All other items, like weapons (which are always larger than 1: 1), cooking equipment, suits, etc. will make the game crash. The only solution is not to insert such items to quick use slots.

I have come across some other technical problems that are the result of engine not working properly and which are thus irreparable. What can I do to battle them?

There are some things you might do, but we cannot guarantee that they will take care of this issue. These are:

1. Go to a different map for some time.
2. Go to sleep.
3. Approach a quest from a different angle (when the bug is quest-related).
4. Lower a-life switch distance.

The game's stuttering like hell. Why's that?

The game can’t cope with what’s going on in the scripts and with the textures and the like. To battle this issue, you can install optimized texture packs (see above), lower your game settings, shut down programs working in the background and only use hard saves instead of quick saves. Not much can be done about it aside from that, and we apologize for any inconvenience.

Have you noticed that the Zone just freezes sometimes? It stutters, and everything else stops for microseconds. We call this the Stutter. Some say it’s an echo from the first Chernobyl explosion, coming back to remind us of the horror. Some say it is neurological, and our brains, under the influence of the Zone, have problems processing sensual information. And the latter has been proposed by those scientists in the bunker. They've studied the phenomenon and are still baffled by some aspects of it. I have a theory that the stutters are actually microemissions, happening so fast that they can’t hurt anyone, but are annoying as hell, especially in the middle of a fight. If some genius Stalker comes up with a way to negate that effect for himself, he’ll have a massive advantage over the rest of us. Alas, such Stalker has not yet appeared, and the Stutter always keeps us company. I really hope the Stutter doesn’t cause any neurological damage, I don’t want to leave this place retarded or something.

Are you planning to keep updating MISERY, for example by introducing new features or extending the storyline?

We would really like to and we’re sure we’re more than capable, however it’s not that easy, unfortunately. We have plenty of real-life obligations and working on a project on a scale comparable to MISERY is extremely time-consuming. We’re not saying “no”, we’re just not certain whether our schedules will allow us to work for free and in leisure time on MISERY in the future. So, time will tell. However, you may rest assured that we’re going to update the mod by fixing crashes, bugs and other annoyances.

The door to the workshop under the Iron Forest seem to be open prior to the respective quest associated with the Gauss gun. Am I allowed to enter or should I rather refrain from doing so?

This is a well-known vanilla glitch. You should under no circumstances enter this place, let alone take any documents as doing so may make the main quest unplayable (it simply will not spawn). For more information, check this page: http://stalker.wikia.com/wiki/Gauss_gun#Bugs
For careless stalkers who are not aware of this bug, MISERY now spawn additional anomaly field that prevents passage until you reach proper story plot event. Once you should be able to open door trough story plot, that anomaly filed will be removed and you will be able to continue as usual.

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FAQ Call of Misery

A guest May 27th, 2018 1,174 Never

    For NPCs - 0.5, for mutants - 1.

    The NPCs to be escorted stand still.

    Load an early save and use only the command to indicate the point to which you want to move.

    The NPC who needs to turn in the task doesn't want to talk.

    Loading the last save and quickly sequentially pressing the "Use" ("F" by default) and "Task completed" ("1") keys. Try to move to another location and return; wait until the NPC becomes the leader of the squad in a natural (or artificial, secretly killing the leader) way.

    The task to destroy the lair of mutants is not completed, although it has been cleared.

    Most likely, one of the mutants escaped from the point, he will be marked on the map as "Unknown enemy". Usually rats and jerboas do this. It is possible that mutants do not appear at night, that is, it is necessary to go to the point during the day.

    An NPC from a neutral / friendly faction is hostile. When you try to kill him, the whole group becomes hostile.

    There are several options: 1) use improvised explosive devices or mines, or exploding barrels / gas cylinders; 2) take the hostile character to mutants or hostile groups, if any, are present at the location.

    The character instantly dies after loading the save.

    It is not recommended to persist before or during a release. Alternatively, temporarily enable immortality. To do this, you need to start the game in debug mode (add -dbg to the game shortcut), then write g_god 1 in the game itself in the console. To turn off immortality - g_god 0. This often happens due to changes in the weather / event settings when you are in game mode. Alternatively, you can delete user and tmp in the appdata folder and load the save prior to the outburst or psi-storm.

    The hostage found himself in the area between locations.

    Throw a smoke grenade at him or in debug-mode enter the console command demo_record 1, fly up to him and press the "Enter" key.

    How do I cancel a job?

    Wait for the task to complete itself (in the case of assassination tasks, the target can sometimes die due to natural causes) or kill the employer. It is best to always save before taking on such assignments to avoid such inconvenience.

    Important NPCs do not give new quests.

    New tasks appear in a few days.

    The Hidden Object quest is not being completed.

    NPCs only take items with full uses. In the case of tasks for weapons, read carefully, the NPC asks for exactly the weapon that is written about (the states "worn out" and "modernized" are considered to be a different weapon). Nimble and St. John's wort need a weapon in excellent condition.

    Where can I find the tools?

    In secret places (random location in each new game). If the cache is marked with a green mark, then the chances are significantly higher. Also, one complete set of tools is hidden in three locations. The Forester in Redwood makes upgrades without tools, but for a large fee.

    Is there a Clear Sky science suit and exoskeleton in the game, as well as an Environmentalist exoskeleton?

    Too many / not enough animals in the game.

    Change the spawn coefficients in the game settings, restart the game and go to the location again.

    How do I change the name of a character during the game?

    Console command run_string alife (): actor (): set_character_name ("Name").

    NPCs died at the checkpoint / base. Will others appear in their place?

    Yes, but several days will pass.

    Why is the effect of the controller / psi-field / radiation not visible when the NVD is on?

    The mechanics of the game do not allow displaying multiple effects at the same time.

    In dynamic messages, they periodically write that "A stalker named nil was spotted there."

    Bug, when moving to another location, in most cases disappears.

    When trying to improve armor and weapons, the inscription appears: "The technician needs additional information."

    Bring the tools to the technician on assignment.

    Is there an artifact "Heart of the Oasis" in the game?

    What suits can be upgraded to five artifact slots?

    Only body armor CHN-2.

    Is the fight in the Arena against the Beast the last one?

    Why are there few stalkers in the northern locations?

    It is necessary to disable the psi installations in laboratories X-10 and X-16.

    Are there guides in the game?

    Where to buy / find "Product No. 62" (aka Gauss rifle) and cartridges for it?

    You cannot buy. You can find it at the Monolithians. Shooting batteries are rarely found in hiding places.

    How to get the Svarog detector?

    This detector is sold exclusively by Herman in the bunker of scientists and only with a friendly reputation with the "Ecologists" group.

    How to get to the Forester if spatial anomalies do not work?

    Straight through the woods. You can secure your route if you follow the road to the bridge. Behind the checkpoint near the bridge there is another gate to the territory of the former nature reserve.

    Eyes cloudy, health is taken away, but there is no bleeding / radiation.

    If the need for sleep is enabled in the game settings, then let the character sleep.

    How to interrogate the wounded?

    With some probability, the wounded will kneel down and put his hands behind his head, then you can talk to him. The wounded fanatics explode for the glory of their idol, just not to be captured.

    Too much time and bullets is spent on jerboas.

    Just like rats, they can be kicked by pressing the "Use" key ("F" by default).

    Will my items go missing if I leave them in a random box?

    No, not even if NPCs give a tip to this cache.

    Where did the personal cache disappear?

    How to enable "Zone Mystery"?

    Turn on "Scene Mode" when playing a new game.

    How to get to the War Lab?

    The "Story Mode" must be turned on, all the plot documents must be collected, a decoder from an apartment in Pripyat must be found. The code for the main door of the laboratory is 26041986.

    What are several knives and a hunting set for?

    The stronger the mutant, the better you need a knife to cut it. The hunting set gives a higher chance of dropping mutant parts.

    Can I cook meat over a fire?

    It is impossible, but there are other adaptations.

    Where to find the Swamp Doctor?

    At the base of "Clear Sky", at the tower in the north-west of the base or in the cave under the destroyed bridge in the north-west of the Swamps, sometimes he just walks around the Swamps.

    Can't find artifacts.

    They appear after being thrown, other stalkers collect them too.

    How does the psi helmet work?

    With the helmet, phantoms-clones disappear, which appear from living mutants. Also, the helmet saves from psi-effects in the laboratory. Works while in inventory.

    The character fizzles out very quickly, even when walking.

    Titanium meshes can be used - expensive but effective. In the future, having accumulated material wealth, you can use Epinifrine. As a last resort, you can tweak the walk_weight_power parameter in the gamedata \ configs \ creatures \ actor.ltx file. Change 0.0044 to 0.0039–0.0041, these coefficients allow you to easily move in steps without overloading (edit with Notepad ++).

    How is the universal charger used?

    Its state shows the current supply of energy, which is spent on some items:

    1. PDA. Extremely low power consumption.

    2. Head torch. Low power consumption.

    3. Detectors. Power consumption varies by detector type, from low to high.

    4. Applied modules of artifacts. Extremely low power consumption.

    5. Night vision device. Average power consumption.

    If the charge runs out, you will not be able to use the above devices.

    Why can't you offer stalkers to join the squad?

    It is necessary to have a "Friend" relation to them. Perform secondary tasks, help the wounded, and improve your reputation.

    Who can you sell junk and weapons in poor condition to?

    Trash - Curmudgeon, Sidorovich, Olive, Ashot and stalkers. Broken weapons cannot be sold.

    Where did the cache disappear if it is not in the place where there is a mark in the PDA?

    So the cache is hidden underground.

    Is there a way to open closed doors?

    A bug is to approach the door at close range and throw a weapon into its hinges until it opens.

    Why are there no such suits on sale as: "Seva" and the exoskeleton?

    Each faction has tasks. By completing these tasks, you get 50 "Attitude Points" of the grouping for each. When "Attitude" exceeds 400 - "Seva" and "Heavy Cluster Suit" will appear on sale at the main merchant of the clan. If the ratio is more than 800, an exoskeleton appears. For each failed task, 25 "Attitude Points" are deducted from the employer's faction.

    Where is Nimble? Can I order weapons from him?

    At the Cordona farm. You cannot order, but you can buy some unique pieces right away.

    Health itself is not restored! First aid kits are extremely expensive!

    For doctors and scientists, prices for medicines are significantly lower. In addition, doctors themselves can completely cure or remove radiation for a reasonable price. If you are lucky enough to find the Swamp Doctor, he will improve his health for free.

    What is the reason for the appearance of only broken weapons in hiding places and among stalkers without the slightest chance of the appearance of weapons in perfect condition?

    The chance of a weapon spawning in perfect condition is impossible for two reasons:

    1. If you put the closest to the minimum chance of occurrence - the cycle of weapons is such that even with such a chance, a lot of weapons in excellent condition will drop out.

    2. If you set the minimum chance of spawning, a weapon in good condition will never fall out.

    It is impossible to find a middle ground.

    What is the reason for such a spawn of mutants?

    There are two options:

    1. Spawn mutants near the player immediately after loading the save.

    2. Spawn mutants dangerously close to the player.

    For gameplay and the advanced save option, the second option is chosen, it does not seem as painful as the first.

    How do I enable the spawner?

    In the properties of the game shortcut, add -dbg to the path. Example: "D: \ Games \ S.T.A.L.K.E.R. - Call of Misery \ Call of Misery.exe" -skip_reg -dbg, press the "S" key in the game menu.

    How do I set up head rocking?

    In the file user.ltx using Notepad ++ edit the lines:

  1. cam_slide_inert 0.25

    What is the path of the save folder?

    appdata \ savedgames

    How do I take screenshots and where are they stored?

    On the "F12" key, stored in appdata \ screenshots

    Why is the headlamp shining so narrowly?

    You can change the parameter yourself. To do this, open gamedata \ configs \ models \ objects \ light_night.ltx with Notepad ++ and replace the spot_angle = 35 value with 75.

    Is the modification flashed to use 4 GB of RAM and use multiple processor cores?

    The engine is patched for memory usage and can work in multiple cores and threads.

    “The program cannot start because MSVCR120.dll is missing from the computer. Try reinstalling the program. "

    MSVCR120.dll - component Visual C ++ Redistributable Package for Visual Studio 2012, if it is already installed, go to Control Panel, Programs and Features, uninstall it, download and install Microsoft Visual C ++ Redistributable Package 2005-2015.

    Error “A S.T.A.L.K.E.R .: Call of Pripyat installation has not been detected. Call of Chernobyl requires you to own a valid copy of GSC Game World "s S.T.A.L.K.E.R .: Call of Pripyat."

    Download and install: fayloobmennik.cloud/6954561

    To avoid errors in the properties of the game shortcut, add -skip_reg to the path. Example: "D: \ Games \ S.T.A.L.K.E.R. - Call of Misery \ Call of Misery.exe" -skip_reg

    Crash when going to the Vehicle Cemetery, error "... Out of memory" or error "stack trace:"

    Load austosave after going to the location, if it didn't help, then lower the graphics settings, close the background applications. Remove update KB2670838 on Windows.

    How to fix error 0xc000007b?

    Problem solving methods:

    1. Update your video card drivers, especially if it is NVidia or reinstall them.

    2. Try to run the game as administrator.

    3. Install / update DirectX, Visual C ++, .Net Framework. Download all files only from the official Microsoft website.

    Attention: when installing DirectX, be sure to go to the system folder SysWOW64 or System32 (depending on the OS version) and delete the files starting from d3dx9_24.dll and ending with d3dx9_43.dll. After that, install DirectX.

    4. Apply the keyboard shortcut Win + R and write sfc / scannow. With this command, your PC will scan the system files and fix some errors.

    5. Restore the system to an earlier state where error 0xc000007b did not appear.

    Crash when loading save "Arguments: Not enough storage is available to process this" (imgur.com/4KbtZMN).

    Apply the keyboard shortcut Win + R and write "regedit", the Registry Editor will open. We go to the address:

    HKEY_LOCAL_MACHINE \ SYSTEM \ CurrentControlSet \ Control \ Session Manager \ Memory Management

    Create "PagedPoolSize" or "PoolUsageMaximum" if not present.

    Set the maximum pool size to 4 GB: "PagedPoolSize" = dword: ffffffff

    Trim memory when the pool is 40% full: "PoolUsageMaximum" = dword: 00000028

    (instruction: imgur.com/a/EgE46).

    In the video settings, set to a minimum the quality of shadows, the density of the grass, half the range of visibility.

    Go for a static lighting game.

    Disable all extraneous processes.

    Increase the paging file.

    Defragment the partition (s, if the game is not installed on the C: \ drive).

    After the file name in the properties of the game shortcut, put a space and write -noprefetch

    Effect of graphics settings on FPS:

    Visibility range. Moderate performance impact.

    Detailing of objects. Virtually no performance impact. The difference may be noticeable on older video cards.

    The quality of the textures. There is an impact on performance if video memory is low and only DX8 supports hardware. If the icons in the inventory or other interface elements are not displayed correctly, it is recommended to raise the quality as high as possible.

    Filtering textures. Virtually no performance impact.

    Anti-aliasing (selectable 2x – 4x – 8x). Strong performance impact.

    Anti-aliasing (slider bar). Does not affect performance.

    Grass density (r2_detail_density). Impact on performance exponentially.

    Grass distance (r2_detail_radius). Moderate performance impact.

    Grass height. Below average performance impact. Low and medium values ​​will hardly affect performance, while high ones will have a noticeable effect.

    Shade from the sun. Strong performance impact.

    The shadow of the grass. Below average performance impact.

    Shadow from the player. No performance impact.

    Lighting range. Below average performance impact.

    Shadow quality. Moderate performance impact.

    NPC flashlights light. There is no performance impact on modern cards.

    Detailed relief. There is no performance impact on modern cards.

    Steep parallax. There is no performance impact on modern cards.

    The quality of the sun. Below average performance impact.

    Sun rays. Moderate performance impact.

    The intensity of the rays. No performance impact.

    Intensity of shine. No performance impact.

    SSAO mode. Moderate performance impact. HDAO is recommended for AMD, HBAO for NVIDIA.

    SSAO quality. Moderate performance impact. Smoothes shading, making it more accurate A controversial point, it may seem that with a better graph option it gets worse.

    Soft water. No performance impact.

    Depth of field. No performance impact.

    Volumetric light. No performance impact.

    Wetness of the planes. Low performance impact.

    Vertical sync. The performance impact depends on the graphics card.

    Frequency 60 Hz. No performance impact.

    Notes:

    "Weak" performance impact - 1-3 FPS.

    The "average" performance impact is 5-7 FPS.

    "Strong" performance impact - 10+ FPS.

RAW Paste Data

Recommended FOV. 67.5, 40. Recommended spawn rates. For NPCs - 0.5, for mutants - 1. NPCs to be escorted stand still. Load an early save and use only the command to indicate the point to which you want to move. The NPC who needs to turn in the task doesn't want to talk. Loading the last save and quickly sequentially pressing the "Use" ("F" by default) and "Task completed" ("1") keys. Try to move to another location and return; wait until the NPC becomes the leader of the squad in a natural (or artificial, secretly killing the leader) way. The task to destroy the lair of mutants is not completed, although it has been cleared. Most likely, one of the mutants escaped from the point, he will be marked on the map as "Unknown enemy". Usually rats and jerboas do this. It is possible that mutants do not appear at night, that is, it is necessary to go to the point during the day. An NPC from a neutral / friendly faction is hostile. When you try to kill him, the whole group becomes hostile. There are several options: 1) use improvised explosive devices or mines, or exploding barrels / gas cylinders; 2) take the hostile character to mutants or hostile groups, if any, are present at the location. The character instantly dies after loading the save. It is not recommended to persist before or during a release. Alternatively, temporarily enable immortality. To do this, you need to start the game in debug mode (add -dbg to the game shortcut), after which, in the game itself, in the console, write g_god 1. To turn off immortality - g_god 0. This often happens due to changes in the weather / event settings when you are in game mode. Alternatively, you can delete user and tmp in the appdata folder and load the save prior to the outburst or psi-storm. The hostage found himself in the area between locations. Throw a smoke grenade at him or in debug-mode enter the console command demo_record 1, fly up to him and press the "Enter" key. How do I cancel a job? Wait for the task to complete itself (in the case of assassination tasks, the target can sometimes die due to natural causes) or kill the employer. It is best to always save before taking on such assignments to avoid such inconvenience. Important NPCs do not give new quests. New tasks appear in a few days. The Hidden Object quest is not being completed. NPCs only take items with full uses. In the case of tasks for weapons, read carefully, the NPC asks for exactly the weapon that is written about (the states "worn out" and "modernized" are considered to be a different weapon). Nimble and St. John's wort need a weapon in excellent condition. Where can I find the tools? In secret places (random location in each new game). If the cache is marked with a green mark, then the chances are significantly higher. Also, one complete set of tools is hidden in three locations. The Forester in Redwood makes upgrades without tools, but for a large fee. Is there a Clear Sky science suit and exoskeleton in the game, as well as an Environmentalist exoskeleton? No. Too many / not enough animals in the game. Change the spawn coefficients in the game settings, restart the game and go to the location again. How do I change the name of a character during the game? Console command run_string alife (): actor (): set_character_name ("Name"). NPCs died at the checkpoint / base. Will others appear in their place? Yes, but several days will pass. Why is the effect of the controller / psi-field / radiation not visible when the NVD is on? The mechanics of the game do not allow displaying multiple effects at the same time. In dynamic messages, they periodically write that "A stalker named nil was spotted there." Bug, when moving to another location, in most cases disappears. When trying to improve armor and weapons, the inscription appears: "The technician needs additional information." Bring the tools to the technician on assignment. Is there an artifact "Heart of the Oasis" in the game? No. What suits can be upgraded to five artifact slots? Only body armor CHN-2. Is the fight in the Arena against the Beast the last one? Yes. Why are there few stalkers in the northern locations? It is necessary to disable the psi installations in laboratories X-10 and X-16. Are there guides in the game? No. Where to buy / find "Product No. 62" (aka Gauss rifle) and cartridges for it? You cannot buy. You can find it at the Monolithians. Shooting batteries are rarely found in hiding places. How to get the Svarog detector? This detector is sold exclusively by Herman in the bunker of scientists and only with a friendly reputation with the "Ecologists" group. How to get to the Forester if spatial anomalies do not work? Straight through the woods. You can secure your route if you follow the road to the bridge. Behind the checkpoint near the bridge there is another gate to the territory of the former nature reserve. Eyes cloudy, health is taken away, but there is no bleeding / radiation. If the need for sleep is enabled in the game settings, then let the character sleep. How to interrogate the wounded? With some probability, the wounded will kneel down and put his hands behind his head, then you can talk to him. The wounded fanatics explode for the glory of their idol, just not to be captured. Too much time and bullets is spent on jerboas. Just like rats, they can be kicked by pressing the "Use" key ("F" by default). Will my items go missing if I leave them in a random box? No, not even if NPCs give a tip to this cache. Where did the personal cache disappear? Failed, it is not recommended to make personal hiding places on the roofs. How to enable "Zone Mystery"? Turn on "Scene Mode" when playing a new game. How to get to the War Lab? The "Story Mode" must be turned on, all the plot documents must be collected, a decoder from an apartment in Pripyat must be found. The code for the main door of the laboratory is 26041986. What are several knives and a hunting set for? The stronger the mutant, the better you need a knife to cut it. The hunting set gives a higher chance of dropping mutant parts. Can I cook meat over a fire? It is impossible, but there are other adaptations. Where to find the Swamp Doctor? At the base of "Clear Sky", at the tower in the north-west of the base or in the cave under the destroyed bridge in the north-west of the Swamps, sometimes he just walks around the Swamps. Can't find artifacts. They appear after being thrown, other stalkers collect them too. How does the psi helmet work? With the helmet, phantoms-clones disappear, which appear from living mutants. Also, the helmet saves from psi-effects in the laboratory. Works while in inventory. The character fizzles out very quickly, even when walking. Titanium meshes can be used - expensive but effective. In the future, having accumulated material wealth, you can use Epinifrine. As a last resort, you can tweak the walk_weight_power parameter in the gamedata \ configs \ creatures \ actor.ltx file. Change 0.0044 to 0.0039-0.0041, these coefficients allow you to easily move in steps without overloading (edit with Notepad ++). How is the universal charger used? Its state shows the current supply of energy, which is spent on some items: 1. PDA. Extremely low power consumption. 2. Head torch. Low power consumption. 3. Detectors. Power consumption varies by detector type, from low to high. 4. Applied modules of artifacts. Extremely low power consumption. 5. Night vision device. Average power consumption. If the charge runs out, you will not be able to use the above devices. Why can't you offer stalkers to join the squad? It is necessary to have a "Friend" relation to them. Perform secondary tasks, help the wounded, and improve your reputation. Who can you sell junk and weapons in poor condition to? Trash - Curmudgeon, Sidorovich, Olive, Ashot and stalkers. Broken weapons cannot be sold. Where did the cache disappear if it is not in the place where there is a mark in the PDA? So the cache is hidden underground. Is there a way to open closed doors? A bug is to approach the door at close range and throw a weapon into its hinges until it opens. Why are there no such suits on sale as: "Seva" and the exoskeleton? Each faction has tasks. By completing these tasks, you get 50 "Attitude Points" of the grouping for each. When "Attitude" exceeds 400, "Seva" and "Heavy Cluster Suit" will appear on sale at the main merchant of the clan. If the ratio is more than 800, an exoskeleton appears. For each failed task, 25 "Attitude Points" are deducted from the employer's faction. Where is Nimble? Can I order weapons from him? At the Cordona farm. You cannot order, but you can buy some unique pieces right away. Health itself is not restored! First aid kits are extremely expensive! For doctors and scientists, prices for medicines are significantly lower. In addition, doctors themselves can completely cure or remove radiation for a reasonable price. If you are lucky enough to find the Swamp Doctor, he will improve his health for free. What is the reason for the appearance of only broken weapons in hiding places and among stalkers without the slightest chance of the appearance of weapons in perfect condition? The chance of a weapon spawning in an ideal state is impossible for two reasons: 1. If you put the closest to the minimum chance of spawning, the cycle of weapons is such that even with such a chance, a lot of weapons in excellent condition will drop out. 2. If you set the minimum chance of spawning, a weapon in good condition will never fall out. It is impossible to find a middle ground. What is the reason for such a spawn of mutants? There are two options: 1. Spawn mutants near the player immediately after loading the save. 2. Spawn mutants dangerously close to the player. For gameplay and the advanced save option, the second option is chosen, it does not seem as painful as the first. How do I enable the spawner? In the properties of the game shortcut, add -dbg to the path. Example: "D: \ Games \ S.T.A.L.K.E.R. - Call of Misery \ Call of Misery.exe" -skip_reg -dbg, press the "S" key in the game menu. How do I set up head rocking? Edit the lines in the user.ltx file using Notepad ++: cam_inert 0 cam_slide_inert 0.25 What is the path of the save folder? appdata \ savedgames How do I take screenshots and where are they stored? The F12 key is stored in appdata \ screenshots Why is the headlamp shining so narrowly? You can change the parameter yourself. To do this, open gamedata \ configs \ models \ objects \ light_night.ltx with Notepad ++ and replace spot_angle = 35 with 75. Is the modification flashed to use 4 GB of RAM and use several processor cores? The engine is patched for memory usage and can work in multiple cores and threads. “The program cannot start because MSVCR120.dll is missing from the computer. Try reinstalling the program. »MSVCR120.dll is a part of the Visual C ++ Redistributable Package for Visual Studio 2012, if it is already installed, go to Control Panel, Programs and Features, uninstall it, download and install the Microsoft Visual C ++ 2005-2015 Redistributable Package. Error “A S.T.A.L.K.E.R .: Call of Pripyat installation has not been detected. Call of Chernobyl requires you to own a valid copy of GSC Game World "s STALKER: Call of Pripyat." Download and install: fayloobmennik.cloud/6954561 To avoid errors in the properties of the game shortcut, add -skip_reg to the path. Example: "D : \ Games \ STALKER - Call of Misery \ Call of Misery.exe "-skip_reg Crash when going to the vehicle graveyard, error" ... Out of memory "or error" stack trace: "Load austosave after going to the location, if it didn't help, then lower the settings graphics, close background applications Remove update KB2670838 in Windows How to fix error 0xc000007b Solution methods: 1. Update video card drivers, especially if it is NVidia or reinstall them 2. Try to run the game as administrator 3. Install / update DirectX, Visual C ++, .Net Framework. Download all files only from the official Microsoft website. Attention: when installing DirectX, be sure to go to the system folder SysWOW64 or System32 (depending on the OS version) and delete files starting from d3dx9_24.dll and ending with d3dx9_43. dll. After that, install DirectX. 4. Use the keyboard shortcut Win + R and write sfc / scannow. With this command your PC will scan system files and fix some errors ... 5. Restore the system to an earlier state where error 0xc000007b did not appear. Crash when loading save "Arguments: Not enough storage is available to process this" (imgur.com/4KbtZMN). Apply the keyboard shortcut Win + R and write "regedit", the Registry Editor will open. Go to the address: HKEY_LOCAL_MACHINE \ SYSTEM \ CurrentControlSet \ Control \ Session Manager \ Memory Management Create "PagedPoolSize" or "PoolUsageMaximum" if not present. Set the maximum pool size to 4 GB: "PagedPoolSize" = dword: ffffffff Trim memory when the pool is 40% full: "PoolUsageMaximum" = dword: 00000028 (instruction: imgur.com/a/EgE46). Reboot your system. It is also recommended: - In the video settings, set to a minimum the quality of shadows, the density of the grass, half the visibility range. - Go for static lighting of the game. - Disable all extraneous processes. - Increase the paging file. - Defragment the partition (s, if the game is not installed on the C: \ drive). - After the file name in the properties of the game shortcut put a space and write -noprefetch Effect of graphics settings on FPS: - Visibility range. Moderate performance impact. - Detailing of objects. Virtually no performance impact. The difference may be noticeable on older video cards. - The quality of the textures. There is an impact on performance if video memory is low and only DX8 supports hardware. If the icons in the inventory or other interface elements are not displayed correctly, it is recommended to raise the quality as high as possible. - Filtering textures. Virtually no performance impact. - Anti-aliasing (choice 2x-4x-8x). Strong performance impact. - Anti-aliasing (slider bar). Does not affect performance. - Grass density (r2_detail_density). Impact on performance exponentially. - Grass distance (r2_detail_radius). Moderate performance impact. - The height of the grass. Below average performance impact. Low and medium values ​​will hardly affect performance, while high ones will have a noticeable effect. - Shade from the sun. Strong performance impact. - The shadow of the grass. Below average performance impact. - Shadow from the player. No performance impact. - Lighting range. Below average performance impact. - The quality of the shadows. Moderate performance impact. - NPC flashlights light. There is no performance impact on modern cards. - Detailed relief. There is no performance impact on modern cards. - Steep parallax. There is no performance impact on modern cards. - The quality of the sun. Below average performance impact. - Sun rays. Moderate performance impact. - The intensity of the rays. No performance impact. - Intensity of gloss. No performance impact. - SSAO mode. Moderate performance impact. HDAO is recommended for AMD, HBAO for NVIDIA. - SSAO quality. Moderate performance impact. Smoothes shading, making it more accurate A controversial point, it may seem that with a better graph option it gets worse. - Soft water. No performance impact. - Soft particles. It is recommended to disable. Should soften the edges of the effects, making them more pleasing to the eye. In fact, some details, for example, sparks from a shot, disappear completely. - Depth of field. No performance impact. - Volumetric light. No performance impact. - Wet surfaces. Low performance impact. - Vertical sync. The performance impact depends on the graphics card. - Frequency 60 Hz. No performance impact. Notes: "Low" performance impact - 1-3 FPS. The "average" performance impact is 5-7 FPS. "Strong" performance impact - 10+ FPS.

As I said in my review of the mod, Call of Chernobyl is massive and not entirely newbie friendly, which is why the urge to explore the Zone breaks down on the difficulty of survival. In this article, I'll provide you with ways to simplify the gameplay, work around some of the gameplay flaws, and generally play the way you want.

These tips do not have to be followed, as some of them may be considered exploits, but my job is to provide you with information, and how you dispose of it is up to you. These are not cheats, this is not a spawn menu, so all the methods mentioned below keep the interest in the game in one way or another.

1. Basic and advanced weapon tools(Gunsmith toolkit & Advanced gunsmith toolkit). They are required one copy for each technician. The basic weapon tool is located in various caches, is quietly bought from merchants and generally gets it quickly. The improved tool is so rare that I still haven't found one. In theory, it should also be sold in stores, but I did not find it anywhere. Fortunately, you can do without tools altogether (see below).

The Forester of the Red Forest repairs and improves weapons and armor no need for tools and no time consuming but at slightly overpriced prices. True, we still have to get to him, but this is already the tenth thing. But now there is always a reason to visit the old man!

2. Finance... There is a surefire but rather slow way to make any amount of money. It includes a merchant Owl from Zaton and a certain amount of artifacts. If you remember, in Call of Pripyat he could sell a Gauss rifle and immediately redeem it, and with a profit for himself. In Call of Chernobyl, it works the same way, but besides the rifle, it also works with monster body parts, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if defined) and profit from one purchase-sale:

- Drop / Droplet, spawn in fire anomalies (100 rubles)

- Thorn / Thorn (100 rubles)

- Slime / Slime (100 rubles)

- Crystal thorn / Crystal thorn, spawn in chemical anomalies (250 rubles)

- Slug / Slug (250 rubles)

- Spring / Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including the in-house Debt and Freedom sellers. Moreover, these guys pay two (!) Times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment for unrealistic amounts. Which, by the way, will be needed - repairing the pumped-over, but broken into the trash Freedom exoskeleton will cost up to 200 thousand rubles.

IMPORTANT! During clever financial manipulations, you need to be extremely careful with saving and loading. If you load when the artifact is in the inventory, for example, in the Owl's inventory, it will disappear, since the merchants' goods are completely updated after loading.

3. Artifacts... Again, Zaton. Farming artifacts there is easiest if you set emissions every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot lies there. But due to the lack of achievements, artifacts do not appear so often, especially for rare specimens.

Compass is located where we found him on a quest from the forester - in the Red Forest, in the mine, right on the table. Heart of the Oasis I have not found it, although it should take place.

4. Skirmishes... Try to set monsters on stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of whom are masters in exoskeletons. Why, a couple of rats can bite the NPC to death, since stalkers hardly hit small opponents! Before my eyes, a citizen in an exoskeleton was eaten to death by a trio of impudent jerboas. Exceptions, of course, are quest characters to whom you have not yet passed the tasks. These need to be protected. The rest can go to feed land fish, yo-ho-ho and a bottle of "Cossacks"! It's a shame, of course, for the masters who reveal themselves in front of small rodents, but these are their problems, but their loot is yours. If, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don't deserve good loot.

5. Gauss rifle. Finding it just lying will not work, as well as cartridges for it. They are not on sale at any merchant. In theory, it can be sold from Monolith vendors, but this is only in theory. But the game still has a rifle, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. She was armed with a levitating sniper of the Monolith (do not ask, I myself am in shock), it was possible to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place to farm it. Where the exit from the Monolith control room is located, monolith units will periodically spawn. They are tightly armed, have G36, RPG-7 and cannons under 9x39, while the Gauss rifle comes across rarely, but aptly. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm site, by the way, is an exoskeleton. Its location is also indicated in the picture:

Other tips and fun facts:

- Being a stalker, Sultan can be easily killed. He has a Nighthawk, a fairly rare weapon, and no one else cares about killing. Yes, you can now run with weapons on Skadovsk. As well as on Yanov.

- Fraud with several things by technicians is not carried out in parallel, but one by one. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So having handed over four assault rifles for repair and one armor for pumping, be prepared to wait many times longer. Up to several hours. It took me two hours to repair one pistol in Skadovsk.

- Laboratories, dungeons and other basements are much less populated than in the original games. For example, in the laboratory with Megamind there is not a single enemy at all. Loot, however, is also scanty - Beryl-5m, that's all.

- To increase the duration of the run, you can use not only energy drinks and artifacts to increase endurance, but also the drug "Hercules". Stamina recovery depends on what percentage remains up to maximum weight load. "Hercules" pushes the load bar by 20 kg, so that even with a load of 80 kg, you can achieve endless running.

- The most valuable monsters in terms of loot are controllers, their arm / brain costs 500 rubles apiece for almost every merchant.

- RPG-7 with a pair of missiles is in the weapons depot inside the Volkhov air defense missile system, the door there was initially open. The Veles detector is bought from merchants-scientists, I never saw Svarog, although it should be. Finding "Veles", playing as a stalker and not going to the scientists, is quite difficult, it is only found in zombies in exoskeletons. As, by the way, and a machine gun.

- Grenades for grenade launchers are very rare, merchants almost never have them, in hiding places too. It's no joke, rockets for RPG-7 are easier to find!

- Anti-personnel “butterfly mine” can be placed in the quick slot, just like first aid kits / bandages / drugs. They are activated 3 seconds after installation and are good for luring opponents, although not as effective as we would like. At first, I recommend having two or three pieces in stock, since they weigh a lot, but it will be easier to shed the tail from a pair of mutants.

One of the versions of the game of Ukrainian developers, beloved by many gamers, the main focus of which is on improving the graphic characteristics. The basis of the locations presented is the well-known "Call of Pripyat". Thanks to the Call of Chernobyl constructor, the creators of this mod were able to reproduce the atmosphere, unique in its emotional content. It should be noted that the creators of this version of the game provided the opportunity for users to customize the presented add-ons as they wish, or completely disable them. This freedom of choice allows both beginners and experienced stalkers to enjoy the gameplay.

Subject features

You have to go through a completely new, unknown before life path Main character. As soon as you familiarize yourself with the inventory of the main character, you will discover several new and remarkable means of survival. Among them, you will meet a matchbox, which is an additional save option in the gameplay. Stalker Call of Misery download torrent, which is possible on our unique and absolutely free game portal - will give you the opportunity to experience completely new emotions and impressions of the game. To kindle the coveted match, it is necessary to determine a suitable fire by the sound of crackling brushwood.

Gameplay mechanics

A distinctive feature of this version of the game is the use of a mixture of all previously existing subdivisions, such as: attack aircraft, sniper or scout. Here all the qualities of these security officials are brought together. Thanks to such a unique opportunity, new perspectives open up for the player. He is absolutely free in his choice. An arsenal of own weapons at the start of the game, the choice of terrain for the execution of certain missions and tasks, even the determination of the grouping among the forces operating in the restricted area and the opportunity to join them - all this is provided to the player as a unique opportunity that distinguishes this mod from all others. Many times you will be amazed by the new, unique abilities of game bots. You will certainly appreciate the new level of their intellectual capabilities.

Considering the fact that during the daytime the radioactive background significantly exceeds the indicators of normal or permissible values, it is logical to move around the territory at night, namely between 21:00 and 06:00 hours. This will significantly protect your health and life. Be sure to watch your protective ammunition - all means of chemical protection. The integrity of the gas mask and rubber suit, timely replacement of breathing filters - will ensure your protection from a lethal dose of radiation. In addition, you must not forget to take medications to maintain the normal state of your health.

Features of Stalker Call of Misery 2019

Try to find a special flashlight that is in your duffel bag at the very beginning of the plot. In this case, you do not have to buy it and purchase power supplies for payment. The disadvantage of such a lighting device is a constantly busy hand. By contacting the black merchants, you can purchase a headlamp. However, be prepared for the fact that its operation will require a systematic update of the batteries. An interesting feature is the fact that there is an increased radioactive background in the exclusion zone. Typically, radiation activity occurs between 6 am and 9 pm. You can download Stalker Call of Misery via torrent on our website.

Description:
List of changes in the addon Call of Misery from patch to patch

List of changes:

1.0d
- Fixed a huge number of mistakes in the text (thanks to Avgust1n!)
- Zombies can be killed with a knife again
- Fixed exploit with reselling binoculars
- Fixed a bug with the loss of a whole weapon
- Fixed crash due to Monolith overalls
- Food and pills removed from random stashes
- Corpses no longer disappear too quickly
- Fixed weight of applied containers
- Improvements to textures, weather
- New graphics options - density, draw distance, grass height, grass shadows, sunlight intensity from LostAlphaRus
- New doctors based on military (Agroprom) and mercenaries (Dead City)
- Nimble moved to the farm near the technician
- Herman no longer walks. At all.
- Noah is ignored by mutants, returned by accident somewhere lost SPAS-12
- Fixed a bug due to which the map started to slow down (thanks to Hunter_090 for the tip)
- Mutants can no longer be ripped off after an NPC has done it
- Fixed a bug due to which some mutants did not see or attack the player
- Slightly increased Chimera Explosion Resistance
- The bartender does not talk too much
- Removed the wpn_addon_silencer_762x54 silencer, because had no adequate application
- Returned "nice" display of upgrades (edit by LostAlphaRus)
- NPCs and mutants do not go blind if the player hid in the bushes
- Added "campfire hangout" add-on (by turoff82?)
- It is no longer possible to increase the rating by pulling an artifact from a container
- The trading system has been rebuilt from scratch. All existing and future resale exploits are excluded. A relatively strict typing of merchants has been introduced. (thanks for the JIttersShadow idea)
- Artifacts in a container have the same properties as without it
- Removed the wrong icon from the charger during its "repair"
- Fixed missing or incorrect texture bumps. The earth looks much better and more voluminous
- "Daytime radiation" no longer works in underground locations
- Fixed exploit with endless interrogation
- Ashot returned voice acting from CHN
- Added additional lighting presets to the weather settings
- The parameter of the intensity of the gloss of objects (gloss_factor) is moved to the graphic options
- Fixed a bug allowing you to use a broken knife indefinitely
- Reduced the amount of food after killing the military
- Replaced the points of entry to the hospital
- Added psi-helmet to Sakharov's corpse


1.0s
- Endless raven loot
- Various typos and inaccuracies in the texts
- Departure when handing over the quest to escort scientists (lead_box)
- Chimera is again adequate, as in versions 0.99
- Sig550 rifle scope (sniper)
- Night raids of mutants are MUCH fewer in number
- The player's spawn point in the Technique Graveyard is given to bandits
- Departure when using a muffler on k98
- Improved variety of hand textures
- Improved terrains k01_darkscape and l06_rostok
- It is no longer possible to remove the entire assortment from the dead Nimble
- Arena edits
- Slightly more interesting random quest rewards

1.0:
- Crash when repeating a conversation in the arena after issuing a fee for the battle with mutants
- Fixed repair kits. The knife sharpener can only sharpen knives. RPG, RPG-6 and Gauss rifle are no longer repaired by everyone
- Gas mask at the start of the game is issued only with "daytime radiation"
- Significantly reduced vision of blind dogs
- Replaced sprint animation with some pistols
- Fixed protection parameters for scientific suits, exoskeletons
- Reduced rewards for quests "find so many items"
- Fixed descriptions of many quests
- Fixed crashes when taking / completing some quests (technician at the cordon)
- If, when choosing a grouping, press "R" - there will be an instant random start
- Tools for rough work come across more often, for calibration - less often.
- Fixed branches of upgrades of all weapons
- Fixed many scopes, the magnification corresponds to the written
- Smoke grenades returned
- Fixed quest rewards
- Added autosave while sleeping
- Expanded sleeping bag system
- When the "disable manual save" mode is enabled during the game, it is forbidden to save, load, exit the game
- The man in the balaclava no longer shines
- Fan no longer glitters
- Reduced the radius of searing fluff. Still hot, but only the player, not the rats
- Slightly increased the NPC's sight through bushes
- Dead mutant carcasses again cannot be looted after reboot. This is better than being able to peel them off several times.
- Reduced survivability and speed of pseudo dogs
- Increased the sight of many mutants through the bushes
- Fixed spawn of mutants immediately after loading the game.
- Using a compression bag to fold the bed
- Cooking kits work like a disposable charcoal stove
- Scientists no longer sell coal, kerosene, gas
- Adapted OGR from the original Misery, replacing many weapon animations and some models. As a result, GP100, Kar98k were returned.
- The universal charger is no longer equipped as a knife
- Removed bleeding and radiation icons from the player status window
- Geiger counter is issued by default and cannot be thrown / sold / lost
- Increased rewards for the quest "find the artifact"
- Returned the Mosin rifle on sale
- Reusable matches replaced with disposable ignition set
- Corrected sharp rise drowsiness when using certain items
- Markedly reduced prices at Nimble
- Finally fixed exploit with item replenishment
- Added items for sale with different states of use
- Raw meat removed from free sale
- Scientific suits SSP99 (M) removed slots for artifacts
- Prices for first-aid kits at Monolith are comparable to prices at scientists
- Increased the efficiency of standard and army first aid kits (the same price)
- M40 helmet has NVG by default (thanks to Dendy 9999 in 1)
- SSP99 has reduced protection and price (thanks to Dendy 9999 in 1)
- Disabled display of upgrade bonuses. Fucking whiners about 0% for 10k got it.
- Finally removed "wrong" loot from dead NPCs (stick_kolbasa, PDA with a flashlight icon, etc.)
- The settings of the buttons for saving, loading, calling the console are returned. The mode "without manual saving" is not affected.
- Increased the number of slots for saving by fires and while sleeping
- Significantly reduced the number of mutants during night raids
- Included add-on for the distribution of artifacts across the Zone
- Many other little things, unfairly forgotten in the development process

0.99:
- Added 31 caches (containers with random loot) to the Zaton location, now there are as many as 33 of them
- Added 36 caches in the vicinity of Jupiter
- There is practically no free loot at locations
- Added visual effect of weapon overheating during long firing
- Fixed minor errors in the description of weapons
- Fixed automatic fire for pistols
- Reduced the accuracy of zombies
- Fixed issues with notes. Many, many problems with scraps
- Fixed NPC grenades. They are thrown several times less often and less, a second more time before the explosion
- Fixed characteristics of steel and Kevlar plates
- Increased the resistance of the pseudo-giant to cuts.
- Starting weapon condition is now about 75%
- Harmful food is harmful to the body
- Fixed descriptions and weights of some helmets
- Fixed text when addressing the Sultan
- Returned weather options
- Significantly increased prices for spare parts for "higher" mutants - chimera, burer, controller, pseudo-giant
- Increased the damage of the "12x76 zhecan" ammunition
- "Hunting kit" increases the amount of loot from mutants, if it is in the inventory during cutting
- Companions and simple stalkers no longer buy killed weapons
- Included add-on for "open scopes".
- Geiger counter is now functional, can be used as an item for accurate measurement of radiation
- Detector "Veles" on sale from scientists and Monolith from the start of the game
- The "Svarog" detector is on sale from German upon achieving an excellent reputation with scientists
- Emission frequency increased
- The likelihood of artifacts spawning after being ejected has been slightly increased
- I returned the NVG to the SEVA suit and its variations
- Adapted by DoctorX Questlines
- Reconciled CHN and Freedom
- Moved the "one life" option to the game options, hid the rest (because either they do not work or are not needed)
- Disabled the squeak of the anomaly detector
- The distribution of weapons by NPC has been rebuilt from scratch. NPC equipment now matches the rank and faction by 146%. Thanks to Maxim the cat and regular expressions!
- Brought cigars and cigarettes to the same denominator. Restore slightly, but within one minute
- No more "No" in inventory
- Corrections of daytime radiation - with a certain infection of the body, daytime radiation stops accumulating
- Fix for drowsiness, now stacks correctly
- Fixed statistics of collecting parts of mutants
- New option - "disable manual saving." It will be possible to save only when going to a location or by a fire with matches
- Increased prices for first-aid kits and stimpacks at regular merchants, but prices at doctors and scientists are significantly lower.
- Fixed "burning fuzz" anomaly.
- Edits psi-dog, controller
- Fixed a bug with the actual impossibility of interrogating NPCs without reloading the save
- Slightly increased prices for grenade launchers and grenades for them
- Increased the price of environmental science suits
- Global changes to spawn on "peaceful" locations. No more chimeras at the dump or controllers at the agroindustry
- The cats are yelling again
- NPCs no longer try to take a gas cylinder with them
- Removed weapons and cartridges from merchants of the "Bartender" class (Bartender, Librarian, Beard)
- Fixed the reload requirement for the quest to accompany the scientists
- Returned ALL types of repair kits for ALL use cases. Including - for sale.
- Added the ability to disable animations for using items
- Returned hotkey to display the current task

0.979:
- There is practically no free loot at locations (NI)
- NPC contains partially used items
- Removed the SSP-99 / M Ecologist from the sale of most merchants, replaced it with a cloak (this time for sure)
- Fixed updating the assortment of trade depending on the player's reputation and grouping (NI)
- I made mercenaries friends with bandits and quarreled with stalkers (NI)
- Knives are no longer repaired by everyone
- Removed the muffler from the Saiga
- Deleted k98
- Changed the caliber of PPSh and TT33 to 9x19.
- Frying mutants is a bit profitable again. For example, the sale of three raw pieces of meat - 600 rubles, fried - 1700. Coal for three uses costs 1400, totaling 300 rubles. And this is cheap meat of lower animals (dogs, flesh)
- Fixed durability of the mercenary suit
- Psi-field in laboratories can be muffled with good equipment (SSP-99 + tablets)
- Chimera edits
- Pseudo-giant edits
- Super-secret bug fixing from Misery to CoK to Com
- Injured Monoliths explode in honor of the Monolith
- Removed the sound of "closed" breathing when wearing a steel helmet
- Prices and availability of hellish bread crumbs of hate
- The oasis is definitely gone now. (NO)
- Tushkans are a little more aggressive
- The sound of the muffler of Walter and Beretta has been fixed with the CoC patch 1.4.15
- Fixed grenades, prices, added termite in the purchase and sale. For example, selling RGD-5 costs 150-200r, buy - 600-900
- When issuing a task, NPCs no longer say in advance what kind of artifact they need. The exploit was fixed in CoC 1.4.16
- Resetting a backpack no longer throws out many useful things
- Merchants of the Monolith, bandits, military and mercenaries are selling significantly more food
- Improved starting equipment for ecologists, monolith, freedom, mercenaries (NI)
- Completely rebuilt loot of dead NPCs from scratch. Now their content entirely depends on both the group and the rank. More than 10 thousand lines of vigorous autism. Thank you, cat Maxim
- Increased Mossberg shotgun damage
- Reduced weight of empty backpack and quick release system
- Sakharov no longer buys Nimble weapons
- The reward for the "find the weapon" quest has been significantly reduced
- Technicians give a little more money for the "find the tools" quest
- Increased reward for most other quests in general
- Fixed repair of SVD (mustache) using knife sharpening kits
- Implemented the transition to 1.4.16

0.971:
- Fixed crashes when upgrading suits
- Regular edits of cheating nychek
- Replacement of starting equipment
- Return of missing textures
- Disabled the ability to switch to a third person
- Fixed wear and repair of knives
- Slightly fixed ammo loot
- Slightly fixed food loot
- Partially returned by DoctorX Desolation (does not cause crashes)

0.97:
- Added multiple uses to repair kit for large bore rifles
- Fixed descriptions and modifications of the TOZ family
- Fixed inability to repair helmets with repair kits
- Fixed the use of patches with repair kits
- Replaced drug crafting kit icon
- Fixed missing F1 grenade damage
- Fixes in the size of the interface
- Translation of lines about disconnection and absence of the Universal Charger
- Fixed reset of some game parameters
- Fixed a crash when you want wealth at the Monolith
- Fixed the price of binoculars for Sakharov
- Fixed some exploits with the resale of things (PDA, rubles)
- Various texture edits
- Fixed radioactive water so that SEVA was the absolute minimum for a comfortable stay in it.
- Fixed the characteristics of the stalker suit of ecologists
- The reward for the quest "find a weapon" now directly depends on the status of the order
(example: order for Winchester. Ideally whole = 30k, 60% = 6k, 30% = 1k)
- Added food for sale at Sidorovich
- Removed unused cartridges from KSVK
- Fixed repair costs for Kruglov
- Medics no longer heal for free
- Fixed parameters and display of the maximum tolerated weight
- Removed Russian-language strings from scripts, replaced with st_string variables
- Fixed animations for using anabiotic
- Fixed quest for collecting artifacts from scientists on Jupiter. Pay now equals 1.2 price per artifact, not SEVA or ecologist
- Swiss knife, hammer and scrap are not spent on repairs
- Small fix for Herman
- Slightly increased fall damage
- Increased sprint speed (from 1.68 to 2.08)
- Returned documents to the corpse of the Ghost for the story mode
- Added to starting equipment cigarettes, energy drink, old bread x2
- Excluded food from breakable crates, replaced with trash
- Replaced the texture of the character's hands (thanks to LostAlphaRus)
- Removed SSP99 / M from the range of selling non-ecologists, added a cloak instead
- Added a hint "requires a knife" when examining mutants
- Increased prices for PSI helmet. 40k for good, 25 for bad, 18 for calibration
- Swamp Doctor heals, for free. Does not remove radiation
- Fixed rewards for some quests. Less weapons, more money and artifacts.
- Fixed the description of the secondary battery helmet
- Added a small delay when turning on the hand torch
- Increased the threshold of drowsiness, removed the blockage of sleep due to energy drinks
- Implemented the transition to CoC 1.4.14
- Update Russian translation
- Editing the characteristics of all mutants
- Added extra ambient from original Misery (again)
- Replacement of easily accessible expensive items in locations
- Disabled DoctorX Desolation, because caused crashes in survival mode
- Added radio to Skadovsk, Yanov, Dead city, Amber
- Removed difficulty selection list from gameplay options
- Removed Compass and Heart of Oasis
- Added knife wear when cutting, restrictions for looting certain mutants (https://youtu.be/lwg3E0AVdao)
- Phantoms are much less in the presence of a good psi-helmet, and the damage from them is cut in half.
- Lowered the standard radius of alife to 350
- Fixed inability to loot monsters after loading the game
- Shotgun Winchester1300 (Maverick) is no longer repairable with all sets in a row
- Controller Psi Strike no longer turns inside out with flying over textures
- Editing cheaters
Removed all large stores of first aid kits, vodka, food. Where there were 4-8 pieces left 1-2 at best
All weapons and armor are damaged. Something removed.

0.925
- Fixed bind_monster.script - jerboas and rats are looted, red to the console does not spam.
- Hands in a standard exoskeleton match the armor
- Nimble's quest with a PDA can be completed
- Fixed encoding in the Options menu - Management - Restore
- Fixed a rare crash due to weather
- Fixed crash when modifying armor
- Added missing rifle repair kits from merchants
- Selected weapons can be unloaded
- "Rough" edit on NPC survivability
- Nimble, instead of shipping directly, just sells special equipment

0.92
- Next edits to the description of items
- Editing encodings
- Final edits of the arena
- To cut mutants, you need to get a knife
- Temporarily disabled orders from nimble
- Fixed characteristics of some mutants

0.91
Corrected:
- Crash when using UDP as an item
- Difficulty getting into the attic and other narrow spaces from the stairs
- Departure when using anabiotic
- Departure when receiving a cloak
- Curved texture dialog boxes at low texture resolution
- Parameters of exoskeletons
- Endless energies
- Minor basic edits for 4: 3 resolutions
- Numerous edits to descriptions, icons
- Returned ambient from the original Misery
- Repaired the arena