Walkthrough and secrets of the stalker corners of truth. Stalker Nooks of Truth Walkthrough

Dressing room:

We speak twice with the Guide. We go with him, when he talks about the absence of a sniper on the tower and leaves for the checkpoint, then there are two possible scenarios:

1) waiting for his message.

2) we follow him until the message appears, but then a spinner will appear and will kill you.

We speak with the Guide, then with Makhalov: if you choose a bad answer, then the plot will not continue. We take a job from Sidor to find a box, this is unlikely to be a problem. Then he will talk about the SOS signal, there are two options for the development of events:

1) agree and find the PDA

2) refuse and walk around the location towards the destroyed bridge, the SOS signal comes, then point 1, but give the PDA to the Wolf

Assignment to eliminate the merchant:

1) kill him without hitting others and report to Sidor

2) you kill him, but after injuring or killing other hirelings, then you go home, but the avengers will attack the village, kill them, talk to the Wolf, then to Sidor

At the end, we take the box from Sidor and go to the Bar

We give the box to the Barman, we go to Voronin. We speak with the sergeant, we chat with sms, we speak with the sergeant again, we speak with Voronin, he sends to search for information about the murdered long-term man.

Army warehouses:

We find the corpse, take a USB flash drive from him (it will come in handy at the end of the game). A text message comes from Max, we talk to him, we talk to the sniper, we go to the hatch, a little to the left of the direction in which the long-timers attacked in the original. We receive a text message from Max, talk to him again, get a PDA.

We give the PDA, we give the USB flash drive if you wish, but write down the code somewhere. Voronin sends to the TD, we go there.

Dark Valley:

We talk to the guard, he lets us in, we talk to Tkachenko, we kill the flesh, we report. We receive an assignment for a contract with Som:

1) we can say that, they say, they were ordered, then we report to Shulga at the base, we attack the Borovskys, then we talk with Shulga at the farm, we go to Matushkin

2) otherwise we also agree with the Bohr, but then Borov takes away all things, money, etc. Don't go to him with a weapon! We wait a bit in captivity, see the appearance of the saviors, talk to Shulga, then to Som, go to Matushkin.

We seize the entrance to X18, talk to Matushkin, go to X18.

We find documents, the first on the floor with the first door, a little to the left, in the room, the second in the room with the pseudo-giants, the third in one of the blue boxes. We come back.

Dark Valley:

we leave, we pass, we run into a mine, we teleport to X20.

we find the PKM, cartridges and first-aid kits near the slagbaum, we wet everyone and everything (optional), we find a way out and go back to the TD.

Dark Valley:

we speak with the appeared Voronin, then with the sledak, we go to the Warehouses.

Army Warehouses:

we speak with Max, then with Lukash. He gives a task for a contract with mercenaries:

1) we take out all the hirelings and report to Lukash

2) we talk with Rusak and get the task to kill the Master. The master in the house where the debt workers were sitting: 1) we kill, 2) we speak; we report to Rusak. Now the task to kill Sparrow: everything is clear here, but when you first talk to Flint you need your own vodka. Killing Chip: 1) wait until he reaches a certain point, kill; 2) talk to him. We report to Rusak. We report to Lukash. We speak with the Scarecrow (I don’t remember exactly) and get a personal house, click on the mattress below, on the right. We receive a task to deliver the box to Agroprom and deliver the box to the observer in the Bar (everything is clear here - there will be a small scene that you yourself will see, this task is taken at will and you can refuse it).

Agroprom:

we speak with the guard, we reach the base, we speak with the Shaman, we speak with the Tsar, we speak with Dartanyan, we take out all the evil spirits in the locations, simultaneously we search 5 corpses and take the PDA from them. We report to the Tsar, give the PDA, go to Voronin, return, talk to the Tsar, go to the Warehouses, then to the Scientific Complex.

Scientific Complex:

we speak with the guard, with the substitute, Nekrasov. Nekrasov gives an assignment to accompany a scientist, accompany, speak, report to Nekrasov. Then the task to find the device in the laboratory.

we kill evil spirits, go upstairs, where the installation was turned off, we see the skeleton, take the bioradar from it (optional), go down to the very bottom and see the teleport, jump into it, take the installation and use the teleports.

Scientific Complex:

We return the device to Nekrasov, receive a task to accompany a group of scientists, accompany, watch the suicide of one of the warriors, fall into the Dead City.

Dead city:

We speak with the warrior, then with the Fang. We find the installation in the building of the COOP Torg, on the second floor in the room, there will be a switch, we use it. Get out of the city center until the timer runs out. Reporting to Fang. Now there are some questions: they have a description, there will be questions - ask. After passing all the nychek we talk to Fang, go to the edge of the forest, read sms, go with the whole bunch, jump on the teleports.

Generators:

we speak with the Shooter, kill the sniper, kill the first wave of the monolith, hide somewhere, kill the second wave, teleport to the village, kill the third wave, go to the building to the Capercaillie, read sms, follow the remaining stalkers.

Army warehouses:

we talk to Strelko, then a text message from Lukash, we talk to him. We receive a mission for reconnaissance, we speak with the Ghost, we go to the DT

Wild Territory:

if Chip was killed, then no one would be, if they were left alive, then we talk to him, we take out the Monoliths, we talk to Dale, we take the task to find the PDA. PDA near the fallen helicopter, on the rails.

Army Warehouses:

we report to Bringing, SMS from Voronin.

talking to Voronin, a timer begins, after which everyone in Bar becomes enemies (think why).

Dale is in the beginners' village, we talk to him, we go to NK.

A long, long time ago, there was a time when the release of the modification was a real rarity. Modmakers have long learned to write high-quality plot modifications. The release of the S.T.A.L.K.E.R .: Modification was no exception. It's one thing to rewrite the storyline from the original, and another thing to supplement it with new turns of events, beautiful scenes and original missions. It is to such an original project that the stalker of the nooks and crannies of truth passage belongs.

The main character in the plot is Alexander Voronov (nickname Raven). The passage of the game stalker corners of truth introduces us to a young specialist who recently graduated from the university and went to the exclusion zone in search of thrills. To get to the Cordon, he has to pay a large amount of money. Moreover, if you do not pay this amount, then the plot simply will not start at all.

Gradually completing all the quests, the hero begins to adapt to the local realities. However, this work does not suit him. He goes deeper into the danger zone. This is where a truly epic adventure begins. Literally at once you have a choice: either start working for the "Debt" group, or get a bullet in the forehead without explanation. Naturally, Raven agrees to cooperate with the debtors and becomes a key figure in the search for information on experiments with mutants.

In general, the plot of the modification turned out to be versatile. For the stalker, the nooks and crannies of truth, the walkthrough guide states that the goals are constantly changing when passing the mod. In the course of the game, you will have to join the Freedom grouping, perform various dirty work of a mercenary, and also find those responsible for the death of your friend from school.

In the course of the game, there are also familiar characters from the original. Thought out global skirmishes, a variety of quests, many of which are multi-stage and with the presence of scripted scenes. Considerable interest is given by dialogues that are not sad to reread.

Also, the original presented stalker nooks and crannies of truth passing the laboratory. You can be convinced of this by watching the video walkthrough stalker corners of truth laboratory x 18:

Also, incredible adventures await you in the stalker corners of truth passage dark valley:

The quest component could be called ideal if not for the numerous ramifications of tasks and sub-quest lines. But the right to choose is given to you, although it does not affect the course of history.

The disadvantages of the mod include excessive linearity. In some situations, you could have done otherwise, but the developers decided everything for you, because certain modification frameworks do not allow this to be done.

Several new levels have been added to the main locations in the game, and dungeons have also appeared, each of which turned out to be very interesting when passing through. All locations in the mod are populated and the actions of the storyline apply to each. There is still one caveat: you can get to new locations only after completing certain tasks. But this should not be attributed to the disadvantages of the game.

A number of new weapons and mutant mobs have been added to the gameplay. But the modification is more interesting for fans of new plots and action-packed unpredictable twists. For those who value more gameplay and freedom of action, for a long time in the game, the stalker shadow of Chernobyl corners of truth will not delay the passage and will not make a decent impression. But they don't argue with tastes. Try, install and evaluate for yourself.

Dressing room:

We speak twice with the Guide. We go with him, when he talks about the absence of a sniper on the tower and leaves for the checkpoint, then there are two possible scenarios:

1) waiting for his message.

2) we follow him until the message appears, but then a spinner will appear and will kill you.

Cordon:

We speak with the Guide, then with Makhalov: if you choose a bad answer, then the plot will not continue. We take a job from Sidor to find a box, this is unlikely to be a problem. Then he will talk about the SOS signal, there are two options for the development of events:

1) agree and find the PDA

2) refuse and walk around the location towards the destroyed bridge, the SOS signal comes, then point 1, but give the PDA to the Wolf

Assignment to eliminate the merchant:

1) kill him without hitting others and report to Sidor

2) you kill him, but after injuring or killing other hirelings, then you go home, but the avengers will attack the village, kill them, talk to the Wolf, then to Sidor

At the end, we take the box from Sidor and go to the Bar

We give the box to the Barman, we go to Voronin. We speak with the sergeant, we chat with sms, we speak with the sergeant again, we speak with Voronin, he sends to search for information about the murdered long-term man.

Army warehouses:

We find the corpse, take a USB flash drive from him (it will come in handy at the end of the game). A text message comes from Max, we talk to him, we talk to the sniper, we go to the hatch, a little to the left of the direction in which the long-timers attacked in the original. We receive a text message from Max, talk to him again, get a PDA.

We give the PDA, we give the USB flash drive if you wish, but write down the code somewhere. Voronin sends to the TD, we go there.

Dark Valley:

We talk to the guard, he lets us in, we talk to Tkachenko, we kill the flesh, we report. We receive an assignment for a contract with Som:

1) we can say that, they say, they were ordered, then we report to Shulga at the base, we attack the Borovskys, then we talk with Shulga at the farm, we go to Matushkin

2) otherwise we also agree with the Bohr, but then Borov takes away all things, money, etc. Don't go to him with a weapon! We wait a bit in captivity, see the appearance of the saviors, talk to Shulga, then to Som, go to Matushkin.

We seize the entrance to X18, talk to Matushkin, go to X18.

We find documents, the first on the floor with the first door, a little to the left, in the room, the second in the room with the pseudo-giants, the third in one of the blue boxes. We come back.

Dark Valley:

we leave, we pass, we run into a mine, we teleport to X20.

we find the PKM, cartridges and first-aid kits near the slagbaum, we wet everyone and everything (optional), we find a way out and go back to the TD.

Dark Valley:

we speak with the appeared Voronin, then with the sledak, we go to the Warehouses.

Army Warehouses:

we speak with Max, then with Lukash. He gives a task for a contract with mercenaries:

1) we take out all the hirelings and report to Lukash

2) we talk with Rusak and get the task to kill the Master. The master in the house where the debt workers were sitting: 1) we kill, 2) we speak; we report to Rusak. Now the task to kill Sparrow: everything is clear here, but when you first talk to Flint you need your own vodka. Killing Chip: 1) wait until he reaches a certain point, kill; 2) talk to him. We report to Rusak. We report to Lukash. We speak with the Scarecrow (I don’t remember exactly) and get a personal house, click on the mattress below, on the right. We receive a task to deliver the box to Agroprom and deliver the box to the observer in the Bar (everything is clear here - there will be a small scene that you yourself will see, this task is taken at will and you can refuse it).

Agroprom:

we speak with the guard, we reach the base, we speak with the Shaman, we speak with the Tsar, we speak with Dartanyan, we take out all the evil spirits in the locations, simultaneously we search 5 corpses and take the PDA from them. We report to the Tsar, give the PDA, go to Voronin, return, talk to the Tsar, go to the Warehouses, then to the Scientific Complex.

Scientific Complex:

we speak with the guard, with the substitute, Nekrasov. Nekrasov gives an assignment to accompany a scientist, accompany, speak, report to Nekrasov. Then the task to find the device in the laboratory.

we kill evil spirits, go upstairs, where the installation was turned off, we see the skeleton, take the bioradar from it (optional), go down to the very bottom and see the teleport, jump into it, take the installation and use the teleports.

Scientific Complex:

We return the device to Nekrasov, receive a task to accompany a group of scientists, accompany, watch the suicide of one of the warriors, fall into the Dead City.

Dead city:

We speak with the warrior, then with the Fang. We find the installation in the building of the COOP Torg, on the second floor in the room, there will be a switch, we use it. Get out of the city center until the timer runs out. Reporting to Fang. Now there are some questions: they have a description, there will be questions - ask. After passing all the nychek we talk to Fang, go to the edge of the forest, read sms, go with the whole bunch, jump on the teleports.

Generators:

we speak with the Shooter, kill the sniper, kill the first wave of the monolith, hide somewhere, kill the second wave, teleport to the village, kill the third wave, go to the building to the Capercaillie, read sms, follow the remaining stalkers.

Army warehouses:

we talk to Strelko, then a text message from Lukash, we talk to him. We receive a mission for reconnaissance, we speak with the Ghost, we go to the DT

Wild Territory:

if Chip was killed, then no one would be, if they were left alive, then we talk to him, we take out the Monoliths, we talk to Dale, we take the task to find the PDA. PDA near the fallen helicopter, on the rails.

Army Warehouses:

we report to Bringing, SMS from Voronin.

talking to Voronin, a timer begins, after which everyone in Bar becomes enemies (think why).

about the project
For me, truth is the governing principle that includes many other principles. This truth is truthfulness not only in word, but also in thought, not only a relative truth in our understanding, but also an absolute truth, an eternal principle, that is, God. I worship God as truth. I haven't found it yet, but I'm looking. In this quest, I am ready to sacrifice everything that is most dear to me. I will even give my life if need be.
Mohandas Karamchand Gandhi Description suzate

The main character is Alexander Voronov, who just recently graduated from the institute and is looking for thrills. With the help of a stalker named the Guide, he penetrates the Zone.

The plot is built mainly on human relationships: how this or that can act in relation to this or that person. There are several moments in the game where you can shoot yourself a lot, a kind of "meat", but the plot does not entirely consist of tasks - find and kill, sometimes you have to think with your head and get out of the situation without using weapons. Some quests will seem monotonous to you, but if you complete them all, you will see several unexpected scenes where the main character is not the most important figure.

Key Features

New, well-developed quest part. When completing some quests, you need to include logic. The plot is present in absolutely all locations.
-Delete and change original content: characters, dialogues; complete cutting out of the original storyline; some locations have undergone total repopulation.
-The fates of some characters known from the prequel "Clear Sky" and the sequel "Call of Pripyat" have been revealed. There are also heroes from the Stalker's book series with their stories and fates; there are some characters from other mods. The dialogues are written in accordance with the characters of the characters, some dialogues were rewritten more than once. Some nicknames of the NPCs may coincide with nicknames from other mods or books, but this does not always mean that these are the same character.
-The balance of the game has been radically changed towards the complication of the gameplay: even such an insignificant moment as a flashlight, which works only when placed in a slot, greatly complicates survival in the Zone.
-The trade has also undergone a change: almost all weapons and body armor can be bought from the very beginning from the hucksters, but no one will give you money for it just like that. Merchants have been added to new locations.
-Added many new groupings. About 10. Basically, these are gang formations and groups of stalkers: well, only one gang, led by Borov, cannot be in the Zone. Due to the truce between Duty and Svoboda, observers of these groups have been added to the major bases of both groups. You will learn about other factions by going through the modification.

Minor features

-New locations:
Dark Hollow.
Laboratory X20.
Military laboratory.
Dead city.
Generators.
The dressing room.
Replaced with the build counterparts of the "Dump" and "Amber" locations.
- Added new weapon models:
AK-9
AK-74M
AK-105
AK-74M "Kastom"
AKS-74
PKM
AS Val "Cobra"
VSS "Vintorez" PSO-3
FN FAL "Paratrooper"
HK G36C
HK 416 D10RS
HK XM8 Para
Colt M16A4
SIG SG 550 Sniper
SR-25
M4A1
Needle thrower
Crossbow
Kriss super V
FN-P90
ScorpionVz.61
M4A1-SOPMOD
MP-444 Bagheera 9x18
Taurus Raging Bull
Remington 870 "Marine Magnum"
Mossberg 590 12 Gauge
Saiga-12S
Modified Gauss Rifle
VSSK Exhaust

Almost all original barrels are right-handed.
New sounds of shooting, reloading.

-Moving edits (Cut X-Ray Project):
Death in the first person.
Fixed third person view.

Stalkers have become smarter.
-Added carved monsters and body parts (there are also new types of zombies).
-Bioradar.
-Repair kit.
-New visuals for NPCs.
-New loading screens.

This mod is designed for a pure game Stalker Shadow of Chernobyl, preferably licensed, patched to version 1.0004.
We unpack the archive, then place the gamedata and bin folders in the root folder of the game, after making sure that there are no other gamedata. Before copying the modification folders, copy the original bin folder to any other location!

Save often (not autosave).
Carefully read the dialogues and incoming messages, they contain information regarding tasks. There won't be many quest shells themselves.
Include your own logic periodically.

If there are crashes, then report in your message on the forum in this order:
1) Installation procedure (carefully read the "installation" column)
2) Patch version
3) Log error
Where to find the log:
C: \\ Documents and Settings \\ All Users \\ documents \\ stalker-shoc \\ logs
Open a text file and at the end, after FATAL ERROR, select everything to the very end and copy it to a post on the forum.

Extended guide from DrDenn.

We start the game at the dressing-room location, in the basement of one of the houses, first of all we speak with the Guide, follow him to the passage to the Cordon, near the checkpoint, the Guide says that there is no sniper on the tower and goes for reconnaissance, there are two possible scenarios:
1) we are waiting for his message and go to the checkpoint.
2) we go after him until the message appears, but then a spinner will appear and will kill you.

Cordon:
We speak with the Guide, then with the commander of the checkpoint Makhalov: if you choose a bad answer, then the plot will not continue (even if by some miracle you survive in the shootout). Caches from the original remained on the Cordon, do not forget about them, at this stage of the game they will be very useful - wooden boxes in the bushes to the left of the checkpoint will give you cartridges for the PM, in the attic of the checkpoint barracks - stew and a couple of unkillable armored vehicles, in the attic in DN - suit "Zarya" and art Stone flower.
We reach the village of newcomers and take a job from Sidor to search for a box with supplies, this is unlikely to be a problem (you can go to the box from the side of the checkpoint, so avoid meeting the boars).
Then Sidor asks to check the SOS signal, there are two options for the development of events:
1) agree and find the PDA.
2) refuse and walk around the location in the direction of the destroyed bridge, the SOS signal comes, then point 1, but you give the PDA to the Wolf (in both cases, a flock of dogs is in the place of the signal).
The next task Sidor gives to liquidate the merchant (it is better to approach the ATP from the side of the railway embankment):
1) kill the merchant without hitting others and report to Sidor.
2) you kill him, but after wounding or killing other mercenaries, then you go back, but the avengers attack the village, kill them, talk to the Wolf, then to Sidor.
Sidor's last task is to take the box to the Bar. We agree and go to the transition to the Landfill.
We run quickly under the bridge, as radiation))
At the exit from the Cordon, you can take on the task of destroying a group of bandits on the farm, the task is not mandatory, decide for yourself, you will not get hold of anything particularly valuable from them, if only for the sake of moral satisfaction.

Dump:
There is nothing to do at this location now, there are no tasks here, and it is not safe to wander without good equipment - anomalies, mutants, radiation, so we quickly run through the entire Garbage to the transition to the Bar.

Bar:
We give the box to the Barman, he sends us to Voronin. We speak at the entrance with the sergeant, read sms, do not forget to talk to the sergeant again (sociable type), go face-to-face to Voronin, he gives the task to find any information about the killed long-term soldier in the Army warehouses.

Army warehouses:
We find the corpse at the fence, take a USB flash drive from him (it will come in handy at the end of the game). Then a text message comes from Max, we go to the Freedom base to talk to him, then a conversation with the sniper on the tower, after the conversation we go to look for a cache with a PDA, to the hatch, slightly to the left of the direction in which the Dolgovtsy attacked in the original. We receive one more SMS from Max, (oh, these sms, which are well received for free), we talk to him again, we get a pda. You can calmly wander around the location, collect loot - except for bloodsucking, there are no dangerous places here, the mercenaries at the checkpoint are neutral, they are needed further in the story, the Monolith does not break through the barrier (it is possible that they will still shoot a few on the next visit to the AU).
We return to the Bar: we give the PDA to Voronin, if you wish, we give the flash drive, but write down the code from it, it is needed according to the plot. Then Voronin sends to the Dark Valley, to the aid of Tkachenko, we go there.

Dark Valley:
Be sure to talk to the guard at the entrance to the base, then we go to Tkachenko, he does not believe in us, so he wants to check in the case - he gives a task to shoot flesh, we go to the base where they hunted a pseudo-dog in the ChN, we arrange a local genocide mutated pigs and return for a report.

The next task from Tkachenko is diplomatic, Duty wants to take a strategic point - the entrance to the X-18 laboratory, for this you need an agreement with the Soma gang, there are two options:
1) You can tell Soma that they were ordered, and the shooting begins - we report to Shulga at the base, we attack the Borov's gang, then we talk with Shulga at the farm.
2) Catfish asks to come to an agreement with Boar on the farm, we run to him, after a short dialogue we follow Boar, and then a gop-stop happens. At this moment, the main thing is not to twitch, all things, money, etc. The bandits took it away, so you need to hide in a corner and wait for rescuers. We do not wait long in captivity, we see the appearance of the long-term residents and the Soma gang, we talk with Shulga, then with Som, we go to Matushkin. (You will take your things from the second building on the farm)

Matushkin is waiting near the base, after talking with him (he will give a good barrel and cartridges), we go to clean the entrance to x18, he was occupied by snorks, zombies, bloodsuckers, everyone must be killed, then talk to Matushkin, and go down to x18 for documents.

X18:
It is full of zombies, there are burers, in general, fun. We find the documents, there are three parts in total, the first on the upper level, in the room next to the code door, in the "jelly" anomaly (or next to it), the rest downstairs, in the room with the pseudo-giant and in one of the blue boxes. We return to the Dark Valley, but a surprise awaits at the exit - we run into a mine, we teleport to X20.

X20: There are two options - either run fast or shoot a lot, for the second we take RMB, cartridges and first-aid kits near the barrier, we wet everyone and everything (optional), do not forget to inspect the rooms - there are many artifacts, after a robbery on the farm they they will definitely not be superfluous.
We find a way out and go to the TD, where Voronin meets us, who will clarify the situation with the mine, and will make an offer that cannot be refused.
After talking with Voronin, we go to the investigator at the Duty base in the TD, and after talking with the investigator, we are heading to the Army Warehouses.

Army Warehouses:
We speak with Max, then with Lukash, he gives a task for a contract with mercenaries, here again the options:
1) we take out all the mercenaries and report to Lukash.
2) we talk with the leader of the mercenaries Rusak, find out what he needs and subscribe to the dirty work: we get the first task, to kill the Master, he is right there, at the AU, on the farm, where in the original there were the long-timers: 1) we kill, 2) we say ; we report to Rusak.
Now the task to kill the Sparrow: everything is clear here, but when you first talk to Flint in the Wild Territory, you need vodka, after everything has been given to Flint, just go to the transition to the Bar and the task will be updated, take the poison and further to the Bar, talk to the Sparrow.
Killing Chip (further in the story, Chip will help you, so decide for yourself - to kill or not): 1) We go to the Dump, to the hangar, wait for Chip to reach a certain point, kill; 2) talk to him. We report to Rusak.
We report to Lukash, and we get a personal house, where the informer was killed in the original on the instructions of Lukash, there is a mattress in the house, now it is possible to sleep.
We receive a task from Lukash to deliver the box to Agroprom and deliver the box to the observer in the Bar (everything is clear - there will be a small scene that you yourself will see, this task is taken at will and you can refuse it, but I do not advise it - the scene is worthwhile).

Agroprom:
At the Dump, near the transition to Agro, brothers can wait, shoot everyone, collect loot.
Immediately after the transition, we talk with the guard, then at the base we talk to the Shaman, he sends the Tsar to the base commander, to the third floor of the complex, from the conversation with him we find out that Svoboda wants to take control of the Agroprom territory, for this we need to eliminate mutants on separate plots of land and strengthen their positions there.
We subscribe to this hopeless case and go to start the cleanup, to Svobodnik D "Artanyan, he will give out the equipment and set the task. During the cleanup of the eastern complex, we search the corpses of the Dolgovtsy - we need to find two PDAs, otherwise the task will not be completed. After crumpling everyone, it will work. transition to the Agroprom dungeons, they also need to be cleaned of mutants. As soon as you kill the last mutant, the transition will work again, then it's time to report to the Tsar, hand over the found PDAs and complete the task.
Well, now to the bar, to Voronin's, he was already waiting for news. After talking with Voronin, you will receive a text message from the Tsar - he has the infa that interests us, so we break off the Bar and run to Agroprom, and after talking with the Tsar there, we are heading to the Scientific Complex.

Scientific Complex:
When we appear at the location, we speak with the guard, then with the Svoboda, whom they came to replace, then with Nekrasov. First of all, Nekrasov sends to accompany Professor Anikin. Anikin must investigate the changes that have occurred to the mutants over the past week, and his task is to prevent the mutants from breaking out at any cost in case of an emergency. Finding Anikin is not easy - this scientist is in the dungeon, the entrance to the building next to the house where they talked with Nekrasov, then, as luck would have it, you can wander for a long time ... For a very long time ... When in spite of everything you still find Anikin and accompany him in the complex, Nekrasov will give a new task - to go to X16, where the test of a device that has a mental effect on mutants was passed, but the test ended in failure, you need to find and bring this device.

X16:
Everything is simple here, there are few differences from the original - we kill evil spirits, go upstairs, where the installation was turned off, we find the bioradar, then we go back, go down to the very bottom and see the teleport, jump into it, take the installation and return to the Scientific Complex via teleports.

Scientific Complex:
We give the device to Nekrasov, and we get a new task - the devices of the scientists detected some kind of burst of energy near their base. Stalkers who are near this place say that they do not see anything, but when they approach the head begins to hurt. We need to reach this place together with the group and guard them while they take measurements. We meet with a group of scientists, accompany, watch the suicide of one of the warriors, and get to the Dead City.

Dead City: When we appear in MG, we receive a text message from a group of stalkers, talk to the surviving (briefly) scientist and go in search of the camp.
In the camp we speak with the warrior, then with the Fang. Fang says that you need to knock out some kind of psi-installation, otherwise you will not get out of the MG. Well, hopeless tasks are not the first time for us, so we are galloping towards the city center, the main thing is not to turn into a zombie ..

In the center of the city, a timer starts counting down, showing the time until the zombie, there are also a lot of zombies (apparently Fang has been here for a long time, and he sent many people to turn off this psi-machine).
We find the installation in the building of the COOP Torg, on the second floor in the room, there will be a switch on the right on the wall, use it. We are driving away from the city center until the timer runs out and we finally become part of the Zone. We report to the Fang, but instead of taking them out of the city, he gives a new task: to find caches with supplies in MG, there is a detailed description of each cache, so problems should not arise.
After they delivered everything they found to Fang, all the survivors are going to discuss further actions, and they decide to fire from MG together. Who do you think played the main role in the implementation of this simple plan? That's right, so we go to the center of MG and, thanks to our natural dexterity, we jump on the teleports and go to the Generators.

Generators:
Upon arrival, we talk with the Shooter, he will tell about the situation and offer another hopeless case - we agree, we get a silent sniper and go to war with the Monolith adepts. On the way to the base, we kill snipers on the towers, occupy the territory and prepare to kill a lot. The monolith attacks in waves, in large numbers and shooting very painfully, so take an advantageous position, do not let yourself get around, there are a lot of enemies and there may not be enough cartridges for everyone. After the destruction of the second wave, we teleport to the village, there again begins mixing with the Monolith, the enemies are still stubborn and eager to kill everyone, we destroy the last wave of adepts and go to the building to Capercaillie, read SMS, follow the surviving stalkers to the transition.

Army warehouses:
After switching to the AS, we talk with Strelko, and after the conversation we receive a text message from Lukash. We talk with the leader of Svoboda and we get information that Svoboda intelligence has detected a large activity of the Monolithians practically throughout the Zone. Now a small group of fanatics is walking from the side of the Scientific Complex with one prisoner. Lukash offers to find this group and, if possible, save the prisoner. The scout of Freedom Bringing will tell in more detail everything, he is waiting at the base near the tunnel with anomalies, after talking with him we go to the Wild Territory.

Wild Territory:
If Chip was killed on the instructions of the Mercenaries, then you will act alone, if left alive, then talk to him and start the operation. The detachment of the monolith is located behind the construction site, near the trailer, at the construction site itself they left a sniper, Chip will inform you about this at the right time, it is advisable to remove the sniper as quietly as possible, if the monoliths start firing, they can kill the hostage, then you have to replay, since the plot will freeze ... When you free the hostage, talk to him. This guy's name is Dale)) and he will tell you a lot of interesting things, but in return he will ask for a favor - to find his PDA, which he lost while running away from the adepts, and bring it to Cordon. There can be problems with this device - sometimes it just disappears through the textures, we are looking for it near the fallen helicopter, on the rails. After we got the PDA, we go to the AS to report on the raid to Bringing, and after the report we receive an SMS from Voronin with an invitation to a private conversation.

Bar:
We speak with Voronin, he mentions an important PDA in the Wild Territory, yes, the very same, after the conversation a timer starts, after which everyone in Bar becomes enemies. We need to have time to leave the Bar in the direction of Cordon, Dale has already been waiting for his PDA in the village of newcomers, we talk to him, get a lot of information and determine the main goal - this is Nekrasov, which means the path lies in the Scientific Complex.

Scientific Complex:
As soon as we entered the location, the broadcast explodes from messages about the attack of mutants, then only one thing is clear - you need to find Professor Sakharov and find out where Nekrasov is.
Here you can have fun - the situation is similar to X20, there are a lot of mutants, a lot, you can practice shooting at freely running and jumping targets, or you can score on what is happening around and run immediately to the center of the map, there is Sakharov waiting for him in a two-story building, who after a conversation with him will open a teleport to the Wild Territory, through which all survivors will leave. After the transition, we talk with Sakharov, then with the leader of the loners and teleport to the exit to the Bar.

The events of the last days pretty much crippled the mental health of the GG, and therefore the goal is now one - to get drunk and forget, it seems not tricky, but he drinks badly alone, which means that in the bar we are looking for a company in the person of a longtime man (quest for assault Abakan in the original), under a philosophical conversation we eat a couple of liters of vodka and forget.

After we woke up in the bar, we go hungover to Voronin, however, he, an infection, instead of being hung over, offers to take part in some exercises between stalkers and the military. First, you need to talk to Major Makhalov at the Kordon checkpoint so that he can issue a pass to pass through the checkpoints in the Pre-bannik.
Having received the pass, we go to the dressing room, show the pass and go to General Zakharov, he sets the task and indicates the gathering point of the entire group, we go to the air base, watch the scene and teleport to the Dark Hollow.

Dark Hollow. (Tip - remove bioradar from your belt)
The task is simple - to destroy all groups of mutants on your way.
The most important thing here is to follow the commander of the detachment, Caesar. stalkers for some reason run back and forth and are not always adequate. We move with the fight along the road, having destroyed a certain number of mutants, we will be transferred to the gas station.
At the gas station we talk with Caesar, he says that one group went to the farm and disappeared, you can't leave the soldiers and you need to go in search.
We go to the farm, talk to Caesar, see the approaching horde and quickly bring down the fuck from there to the transition to Cordon.

Since the situation is clearly not developing according to the plan of the exercises, it is urgently necessary to report what happened to General Zakharov, which we do by going to the Dressing Room. Zakharov decides to send additional forces, a meeting with them is scheduled in the Dark Hollow, to the left of the transition to the Cordon.

We find the group that Zakharov sent, talk to the group commander Sam, attack the farm, then go to the other end of the location, where we came to it with Caesar, along the way there are many mutants, bloodsuckers, wild boars, pseudo-giants - there are definitely not enough cartridges for everyone, better run past. The task will be updated when you reach the end of the location, now you need to report to Zakharov.

We report to Zakharov, after the report we go to the Bar, talk with Voronin. This figure offers just the same work of a lifetime - together with the "Duty" and "Freedom" detachments, to break through the defensive force of the "Monolith" in Pripyat and the Chernobyl nuclear power plant, and then penetrate into the "Center Monolith Management ". After talking with Voronin, we go to the Radar.

On the Radar, we meet an old friend Shulga with a detachment. After walking a little, we observe the sad scene of the shooting of the Freedom fighters, making our way to the transition to Pripyat, we shoot as much as we can, but here we are in for another surprise - after the shooting of another wave of adepts, we find ourselves captive.
Having woken up in captivity and having talked with Shulga, we will do the usual thing for captivity - waiting. The rescue team will not keep you waiting, quickly shoot the monoliths and grant freedom. After talking with Shulga again, you can leave this hospitable place, not forgetting to pick up your equipment in one of the rooms (look for a place with 3 stairs, under one of them there is a descent, there is a backpack with things)

Do not forget that you still need to go to X10 for Katzman's PDA, the code for the door was on the USB flash drive, which was not given (or was given? Then 358465), the door is on the lower tier, to the right of the stairs leading there. The laboratory is empty, a couple of bloodsuckers after all that has been passed is clearly not a hindrance, we take away the PDA and go to storm Pripyat.

In Pripyat - Stalingrad, literally, heavy weapons and aviation are available, immediately after the transition we speak with Shulga (so tired of shooting the hunt), he determines the route for us and promises air support, but the route is tricky - along the roofs and telepages. As soon as we climbed onto the roof, we are looking for an adept with Gauss, take him out, take a gun. The task is updated - crowds of monoliths appear, with the help of Gauss we shoot them, but we do not get carried away - as soon as we heard the noise of the turntables, we immediately dive into the farthest corner, since the flyers of the glade do not see at all where their own are crawling, where strangers are it seems all the same, they beat on everything that moves, but on us in the first place. We remember our acrobatic stunts in MG and dump from the roof, out of harm's way. The airwaves are packed with messages about battles, shooting all around, in general - it was a successful walk.

Then everything is very simple - we go to the Chernobyl nuclear power plant and, with the support of the warriors, we begin the assault. You will have to shoot a lot, since this is where the main forces of the monolith are, and the "tanks" will spoil a lot of your nerves, although it seems like it is possible to sit on the sidelines, the warriors know their business, but what is the thrill? We break into the Monolith Control Center, here, as in the original, a crowd of guards, crushing everyone, go through the cherished door.

Here is Nekrasov, whom we are so eager to kill. We speak. And that's all. The final.