Vectors and operations on vectors. Vectors All formulas related to vectors in space

Vector it is a directed straight line segment, that is, a segment having a certain length and a certain direction. Let the point AND Is the beginning of the vector, and the point B - its end, then the vector is denoted by the symbol or . The vector is called opposite vector and can be designated .

Let us formulate a number of basic definitions.

Length or module vector is called the length of the segment and is denoted... A zero-length vector (its essence is a point) is called zero and has no direction. Vector unit length is calledsingle ... A unit vector whose direction coincides with the direction of the vector is called unit vector .

The vectors are called collinear , if they lie on one straight line or on parallel lines, write... Collinear vectors can be in the same or opposite directions. The zero vector is considered collinear to any vector.

Vectors are called equalif they are collinear, the same direction and have the same length.

Three vectors in space are called coplanar if they lie in the same plane or on parallel planes. If among the three vectors at least one zero or two are collinear, then such vectors are coplanar.

Consider in space a rectangular coordinate system 0 xyz... Select on the coordinate axes 0 x, 0y, 0z unit vectors (unit vectors) and denote them byrespectively. Let's choose an arbitrary space vector and match its origin with the origin. We project the vector onto the coordinate axes and denote the projections by a x, a y, a z respectively. Then it is easy to show that

. (2.25)

This formula is basic in vector calculus and is called expansion of the vector in terms of the coordinate axes ... Numbers a x, a y, a zare called vector coordinates ... Thus, the coordinates of a vector are its projections on the coordinate axes. Vector equality (2.25) is often written in the form

We will use the vector notation in curly braces to visually distinguish between vector coordinates and point coordinates. Using the formula for the length of the segment, known from school geometry, you can find an expression for calculating the modulus of the vector:

, (2.26)

that is, the modulus of a vector is equal to the square root of the sum of the squares of its coordinates.

We denote the angles between the vector and the coordinate axes through α, β, γ respectively. Cosines these angles are called for the vector guides , and for them the relation is fulfilled:The correctness of this equality can be shown using the property of the vector projection on the axis, which will be discussed in the following paragraph 4.

Let vectors be given in three-dimensional spacetheir coordinates. The following operations take place on them: linear (addition, subtraction, multiplication by a number and projecting a vector onto an axis or other vector); non-linear - different products of vectors (scalar, vector, mixed).

1. Addition two vectors is produced coordinatewise, that is, if

This formula holds for an arbitrary finite number of terms.

Geometrically, two vectors are added according to two rules:

and) the rule triangle - the resulting vector of the sum of two vectors connects the beginning of the first of them with the end of the second, provided that the beginning of the second coincides with the end of the first vector; for the sum of vectors - the resulting sum vector connects the beginning of the first of them with the end of the last vector-term, provided that the beginning of the next term coincides with the end of the previous one;

b) the rule parallelogram (for two vectors) - the parallelogram is built on the vectors-summands as on the sides reduced to one beginning; the diagonal of a parallelogram starting from their common origin is the sum of vectors.

2. Subtraction of two vectors is done coordinatewise, similarly to addition, that is, ifthen

Geometrically, two vectors are added according to the already mentioned parallelogram rule, taking into account the fact that the difference of vectors is the diagonal connecting the ends of the vectors, and the resulting vector is directed from the end of the subtracted to the end of the reduced vector.

An important consequence of the subtraction of vectors is the fact that if the coordinates of the beginning and end of the vector are known, then to calculate the coordinates of a vector, subtract the coordinates of its origin from the coordinates of its end ... Indeed, any vector of space can be represented as the difference of two vectors originating from the origin:... Vector coordinates and coincide with the coordinates of the pointsAND and INsince the origin isABOUT(0; 0; 0). Thus, according to the rule of subtraction of vectors, the coordinates of the point should be subtractedANDfrom point coordinatesIN.

3. Have multiplication of a vector by the number λ coordinatewise:.

When λ> 0 - vector co-directed ; λ< 0 - vector opposite direction ; | λ|> 1 - vector length increases in λ time;| λ|< 1 - vector length decreases in λ time.

4. Let a directed straight line (axis l), vector given by the coordinates of the end and the beginning. We denote the projections of points A and B per axis l respectively through A and B.

Projection vector per axis l is the length of the vector, taken with the "+" sign, if the vector and axis lco-directed, and with a "-" sign, if and l opposite direction.

If as the axis ltake some other vector, then we get the projection of the vector per vecto r.

Let's consider some basic properties of projections:

1) vector projection per axis l is equal to the product of the modulus of the vector by the cosine of the angle between the vector and the axis, that is;

2.) the projection of the vector onto the axis is positive (negative) if the vector forms an acute (obtuse) angle with the axis, and is equal to zero if this angle is a straight line;

3) the projection of the sum of several vectors on the same axis is equal to the sum of the projections on this axis.

Let us formulate definitions and theorems on products of vectors that represent nonlinear operations on vectors.

5. Dot product vectors andis called a number (scalar) equal to the product of the lengths of these vectors by the cosine of the angleφ between them, that is

. (2.27)

Obviously, the scalar square of any nonzero vector is equal to the square of its length, since in this case the angle , so its cosine (in 2.27) is 1.

Theorem 2.2. A necessary and sufficient condition for the perpendicularity of two vectors is the equality to zero of their scalar product

Consequence. Pairwise scalar products of unit unit vectors are equal to zero, that is,

Theorem 2.3. Dot product of two vectorsgiven by their coordinates is equal to the sum of the products of their coordinates of the same name, that is

(2.28)

Using the dot product of vectors, you can calculate the angle between them. If two non-zero vectors are given by their coordinates, then the cosine of the angleφ in between:

(2.29)

Hence follows the condition of perpendicularity of nonzero vectorsand:

(2.30)

Finding the vector projection to the direction given by the vector , can be carried out by the formula

(2.31)

Using the dot product of vectors, find the work of constant force on a straight track.

Suppose that under the action of a constant force the material point moves in a straight line from the position ANDinto position B. Force vector forms an angle φ with displacement vector (fig. 2.14). Physics claims that the work of force when movingis equal.

Consequently, the work of a constant force with a rectilinear movement of the point of its application is equal to the scalar product of the force vector by the displacement vector.

Example 2.9.Using the dot product of vectors, find the vertex angleA parallelogramABCD, build on vectors

Decision.We calculate the moduli of vectors and their scalar product by Theorem (2.3):

Hence, according to formula (2.29), we obtain the cosine of the desired angle


Example 2.10.The costs of raw materials and material resources used for the production of one ton of cottage cheese are given in table 2.2 (rubles).

What is the total cost of these resources spent on making one ton of cottage cheese?

Table 2.2

Decision... Let us introduce two vectors into consideration: the vector of resource costs per ton of production and the vector of the unit price of the corresponding resource.

Then . Total resource cost, which is the dot product of vectors... We calculate it using formula (2.28) according to Theorem 2.3:

Thus, the total cost of production of one ton of cottage cheese is 279,541.5 rubles

Note... Actions with vectors, carried out in example 2.10, can be performed on a personal computer. To find the dot product of vectors in MS Excel, use the SUMPRODUCT () function, where the addresses of the ranges of matrix elements, the sum of the products of which must be found, are specified as arguments. In MathCAD, the dot product of two vectors is performed using the corresponding operator on the Matrix toolbar

Example 2.11. Calculate the work done by forceif the point of its application moves rectilinearly from the position A(2; 4; 6) to position A(4; 2; 7). At what angle to AB force directed ?

Decision.Find the displacement vector by subtracting from the coordinates of its endstart coordinates

... By formula (2.28) (units of work).

Angle φ between and we find by formula (2.29), that is,

6. Three non-coplanar vectors, taken in the indicated order, formright three, if, when viewed from the end of the third vector shortest turn from first vector to the second vectoris performed counterclockwise, andleft if clockwise.

Vector product vector by vector vector is called satisfying the following conditions:

perpendicular to vectors and;

- has a length equal towhere φ - angle formed by vectorsand;

- vectors form a right-hand triplet (Fig. 2.15).

Theorem 2.4. A necessary and sufficient condition for collinearity of two vectors is the equality to zero of their vector product

Theorem 2.5. Vector product of vectorsgiven by their coordinates is equal to a third-order determinant of the form

(2.32)

Note.Determinant (2.25) decomposes according to property 7 of the determinants

Corollary 1.A necessary and sufficient condition for collinearity of two vectors is the proportionality of their corresponding coordinates

Corollary 2.The vector products of unit unit vectors are

Corollary 3.The vector square of any vector is zero

Geometric interpretation of a vector product is that the length of the resulting vector is numerically equal to the area S a parallelogram built on vectors-factors as on sides reduced to one origin. Indeed, according to the definition, the modulus of the vector product of vectors is. On the other hand, the area of \u200b\u200ba parallelogram built on vectors and is also equal to ... Consequently,

. (2.33)


Also, using the cross product, you can determine the moment of force relative to the point and the linear rotational speed.

Let at the point A force applied let it go O - some point in space (Fig. 2.16). It is known from the physics course that moment of power relative to point O vector is called that goes through the pointO and satisfies the following conditions:

Perpendicular to the plane passing through the points O, A, B;

Its modulus is numerically equal to the product of force per shoulder.

- forms a right triplet with vectors and.

Therefore, the moment of force relative to pointO is the cross product

. (2.34)

Linear Velocity points Msolid body rotating angular velocity around a fixed axis, is determined by the formula Euler, O - some motionless

axis point (fig.2.17).


Example 2.12.Find the area of \u200b\u200ba triangle using the cross product ABCbuilt on vectorsbrought to the same beginning.

Standard definition: "A vector is a directional line." This is usually what the graduate knows about vectors is limited to. Who needs some "directional lines"?

But in fact, what are vectors and why are they?
Weather forecast. "North-west wind, speed 18 meters per second." You must admit that both the direction of the wind (where it is blowing from) and the modulus (that is, the absolute value) of its speed matter.

Quantities that have no direction are called scalar. Mass, work, electric charge are not directed anywhere. They are characterized only by a numerical value - "how many kilograms" or "how many joules."

Physical quantities that have not only an absolute value, but also a direction are called vector.

Velocity, force, acceleration are vectors. For them, “how much” is important and “where” is important. For example, the acceleration of gravity is directed towards the surface of the Earth, and its magnitude is 9.8 m / s 2. Impulse, electric field strength, magnetic field induction are also vector quantities.

You remember that physical quantities are denoted by letters, Latin or Greek. The arrow above the letter indicates that the value is vector:

Here's another example.
The car moves from A to B. The end result is its movement from point A to point B, that is, moving by a vector .

Now it's clear why a vector is a directional line. Notice that the end of the vector is where the arrow is. Vector length is the length of this segment. Indicated by: or

So far, we have worked with scalars, according to the rules of arithmetic and elementary algebra. Vectors are a new concept. This is a different class of mathematical objects. They have their own rules.

Once we knew nothing about numbers. Acquaintance with them began in the lower grades. It turned out that numbers can be compared with each other, added, subtracted, multiplied and divided. We learned that there is a number one and a number zero.
Now we are introduced to vectors.

The concept of "more" and "less" for vectors does not exist - after all, their directions can be different. Only vector lengths can be compared.

But the concept of equality for vectors is.
Equal vectors are called having the same length and the same direction. This means that the vector can be transferred parallel to itself to any point in the plane.
Single called a vector whose length is 1. Zero - a vector whose length is zero, that is, its beginning coincides with the end.

It is most convenient to work with vectors in a rectangular coordinate system - the same one in which we draw graphs of functions. Each point in the coordinate system corresponds to two numbers - its x and y coordinates, abscissa and ordinate.
The vector is also specified by two coordinates:

Here, the coordinates of the vector are written in brackets - along x and along y.
They are found simply: the coordinate of the end of the vector minus the coordinate of its beginning.

If the coordinates of the vector are given, its length is found by the formula

Vector addition

There are two ways to add vectors.

one . Parallelogram rule. To add the vectors and, place the origins of both at the same point. We finish building to the parallelogram and draw the diagonal of the parallelogram from the same point. This will be the sum of vectors and.

Remember the fable about the swan, crayfish and pike? They tried very hard, but they did not budge the cart. After all, the vector sum of the forces applied by them to the cart was equal to zero.

2. The second way to add vectors is the triangle rule. Let's take the same vectors and. Attach the beginning of the second to the end of the first vector. Now let's connect the beginning of the first and the end of the second. This is the sum of vectors and.

Several vectors can be added according to the same rule. We attach them one by one, and then we connect the beginning of the first with the end of the last.

Imagine walking from point A to point B, from B to C, from C to D, then to E and to F. The end result of these actions is to move from A to F.

When adding vectors and we get:

Subtracting vectors

The vector is directed opposite to the vector. The lengths of the vectors and are equal.

Now it is clear what vector subtraction is. The difference of vectors and is the sum of the vector and the vector.

Multiplying a vector by a number

When multiplying a vector by a number k, you get a vector whose length is k times different from its length. It is co-directional with the vector if k is greater than zero, and oppositely directed if k is less than zero.

Dot product of vectors

Vectors can be multiplied not only by numbers, but also by each other.

The scalar product of vectors is the product of the lengths of the vectors by the cosine of the angle between them.

Pay attention - we multiplied two vectors, and we got a scalar, that is, a number. For example, in physics, mechanical work is equal to the dot product of two vectors - force and displacement:

If vectors are perpendicular, their dot product is zero.
And this is how the dot product is expressed through the coordinates of the vectors and:

From the dot product formula, you can find the angle between the vectors:

This formula is especially useful in solid geometry. For example, in task 14 of the Profile USE in mathematics, you need to find the angle between crossing straight lines or between a straight line and a plane. Problem 14 is often solved several times faster than the classical one.

In the school curriculum in mathematics, only the dot product of vectors is studied.
It turns out, in addition to the scalar, there is also a cross product, when as a result of multiplying two vectors, a vector is obtained. Those who pass the exam in physics know what the Lorentz force and the Ampere force are. It is the vector products that are included in the formulas for finding these forces.

Vectors are a very useful mathematical tool. You will see this in your first year.

Definition 1.Vector in spacecalled a directed segment.

Thus, vectors, unlike scalars, have two characteristics: length and direction. We will denote vectors by symbols, or and .

(Here ANDand IN- the beginning and end of this vector (Fig. 1)) and IN

The length of the vector is indicated by the modulus symbol: .ANDfig. 1

There are three types of vectors defined by the relation of equality between them:

    Anchored vectorsare called equal if their beginnings and ends coincide, respectively. An example of such a vector is a force vector.

    Sliding vectorsare called equal if they are located on the same straight line, have the same lengths and directions. An example of such vectors is a velocity vector.

    Free or geometric vectorsare considered equal if they can be aligned using parallel transfer.

The Analytical Geometry course covers onlyfree vectors.

Definition 2.A vector whose length is zero is called zerovector, or zero -

vector.

Obviously, the beginning and end of the zero vector are the same. The zero vector has no specific direction or has anydirection.

Definition 3.Two vectors lying on one straight line or parallel lines are called

collinear(fig. 2). Mean:
.a

b

Definition 4.Two collinear and identically directed vectors are called

co-directional.Mean:
.

Now we can give a strict definition of equality of free vectors:

Definition 5.Two free vectors are called equal if they are codirectional and have

the same length.

Definition 6.Three vectors lying in one or parallel planes are called

coplanar.

Two perpendicular vectors are called mutually orthogonal:
.

Definition 7.A vector of unit length is called unit vectoror ortom.

Orth co-directional to a nonzero vector and called unit vectorand :e a .

§2. Linear operations on vectors.

Linear operations are defined on the set of vectors: addition of vectors and multiplication of a vector by a number.

I. Addition of vectors.

The sum of 2 - x vectors is a vector, the beginning of which coincides with the beginning of the first, and the end with the end of the second, provided that the beginning of the second coincides with the end of the first.

L it is easy to see that the sum of two vectors, defined

thus (Fig. 3a), coincides with the sum of vectors,

built according to the parallelogram rule (Fig. 6). b

However, this rule allows you to build a

the sum of any number of vectors (Fig. 3b).

a + b

a

b a + b + c

fig. 3b c

Vectors A vector in space is a directed segment, i.e. a segment in which its beginning and end are indicated. The length, or modulus, of a vector is the length of the corresponding segment. The length of the vectors is denoted respectively. Two vectors are said to be equal if they have the same length and direction. A vector with a beginning at point A and an end at point B is denoted and depicted by an arrow with a beginning at point A and end at point B. Zero vectors are also considered whose beginning coincides with the end. All zero vectors are considered equal to each other. They are designated and their length is considered to be zero.


Addition of vectors The addition operation is defined for vectors. In order to add two vectors and, the vector is set aside so that its beginning coincides with the end of the vector. A vector whose beginning coincides with the beginning of the vector, and the end with the end of the vector is called the sum of vectors and is denoted




Multiplication of a vector by a number The product of a vector by a number t is denoted. By definition, the product of a vector by the number -1 is called the opposite vector and is denoted by definition, a vector has a direction opposite to the vector and the product of a vector by a number t is a vector whose length is equal, and the direction remains the same if t\u003e 0, and changes to the opposite if t 0, and reverses if t


Properties The difference of vectors is called a vector, which is denoted For multiplication of a vector by a number, properties similar to those of multiplication of numbers are valid, namely: Property 1. (combination law). Property 2. (the first distribution law). Property 3. (second distribution law).



























Definition

Scalar quantity - a quantity that can be characterized by a number. For example, length, area, mass, temperature, etc.

Vector the directed segment $ \\ overline (A B) $ is called; point $ A $ is the beginning, point $ B $ is the end of the vector (Fig. 1).

A vector is denoted either by two capital letters - its beginning and end: $ \\ overline (A B) $ or by one small letter: $ \\ overline (a) $.

Definition

If the beginning and end of the vector coincide, then such a vector is called zero... Most often, the null vector is denoted as $ \\ overline (0) $.

The vectors are called collinearif they lie either on one straight line or on parallel lines (Fig. 2).

Definition

The two collinear vectors $ \\ overline (a) $ and $ \\ overline (b) $ are called co-directedif their directions coincide: $ \\ overline (a) \\ uparrow \\ uparrow \\ overline (b) $ (Fig. 3, a). The two collinear vectors $ \\ overline (a) $ and $ \\ overline (b) $ are called oppositely directedif their directions are opposite: $ \\ overline (a) \\ uparrow \\ downarrow \\ overline (b) $ (Fig. 3, b).

Definition

The vectors are called coplanarif they are parallel to the same plane or lie in the same plane (Fig. 4).

Two vectors are always coplanar.

Definition

Length (module) vector $ \\ overline (A B) $ is the distance between its beginning and end: $ | \\ overline (A B) | $

Detailed theory about the length of the vector by reference.

The length of the zero vector is zero.

Definition

A vector whose length is equal to one is called unit vector or orthom.

The vectors are called equalif they lie on one or parallel lines; their directions coincide and their lengths are equal.