Spellforce 3 where to find and

SpellForce 3 is the perfect hybrid between RTS and RPG! 518 A.D. The so-called War of the Mages. The rebellion of the mages was eventually suppressed by the troops of the Crown. This victory, however, did not bring relief: anarchy reigns in distant provinces, refugees left homeless throughout the country are looking for new shelter. In addition, outbreaks of a new deadly disease called "blood fever" have been noticed.

In times like these, people cling to any hope. The "Righteous Light", led by the charismatic Rondar Lekine, claims that all troubles come from magicians, and only the second coming of Aonir, the father of all gods, can return Eo to its former greatness. The story takes place before SpellForce:.

  • Prologue - Rebellion Suppression
  • Base development
  • Storming the fortress of Vastel
  • Gray Citadel - Explore the Area
  • Barracks
  • Talk to Marshal
  • Additional Infections in Liannon
  • Hostile greeting
  • How to infiltrate elves
  • Side "Help for refugees"
  • Gray Citadel:
  • Find a way out of prison
  • Find a basement in a gray tower
  • Your man in Farlon
  • Finding your man
  • Battle of Furlon
  • Latent Evil sideline
  • The Lost Merchant sideline
  • Path to Mulandir
  • Finding a secret passage to Mulandir
  • Lost City of Mulandir
  • Find the Nexus Settlement
  • Exploration of the Nexus
  • Conversation with Ysgrimm and Iria
  • Subtlety - Fel
  • Finding the source of the filth
  • Clear the elf ponds
  • Farlon's Hope - Refugees
  • Help the locals make their escape
  • Iskander Woods - Refugees
  • Safe passage for refugees
  • Vsesvet - Refugees
  • Enlist Fulan's Residue of Hope
  • Side quest "Elixir"
  • Side "Unhappy Lovers"
  • Side "47 defects"
  • Barga Gora Foot - Power Struggle
  • Challenge Krell
  • Side "Lonely Traveler"
  • Side "Horn of Zarak"
  • Mulandir - The Secret of the Creators
  • Upgrading troops
  • Conversations with companions
  • Developing a plan
  • Canyon exploration
  • Restoring the fort
  • Side quest "Horror from the Dark"
  • Vsesvet - the prodigal son
  • to the island
  • Side "Inner World"
  • Side "Nightmare Shop"
  • Save the locals
  • Battle the Shaar Return Home
  • Eye - Blood from my blood
  • Battle with Sententius
  • Laboratory research
  • Prologue - Rebellion Suppression

    The very beginning of the game is a tutorial and will take us to a slightly later part of the plot. The task here is simple, under the control of Commander Sentetia Noria to defeat the rebellious rebels led by Isamo Taharu.

    Base development

    At the very beginning of the game, you can control three heroes:

    • Sentences
    • Anselm

    SpellForce 3 - Gameplay Trailer: Orc Faction


    The task is simple, you need to go to the base to expand the troops. You can go there right away, or you can bypass it across the stream. A pack of wolves will attack you on the way. Near them you will find a shield, you can give it to Anselm.

    As you arrive at the base, you need to talk to Bertrand. He will give a task from a group of rebels. The task is to practice, and also use the Healing ability to heal the heroes.

    Build:

    • Sawmill
    • Hunter's house
    • Quarry

    While the troops are being built, you can pump the heroes a little by sending them to the places marked with a marker. In the western part there are neighboring enemy bases, keep in mind that you can bypass them, well, or get involved in the battle to quickly download the characters.

    As you collect resources, you can start building troops:

    • Pyros (ranged)
    • Recruits ()

    Build them on all resources. army ready, talk to Bertrand.

    Storming the fortress of Vastel

    The newly created army will need to be sent to the western part of the fortress of Vestel. On the way you will come across enemy settlements, but because you already have an army from them will not be a problem.

    How to get to the Vastel fortress

    • Through the main gate in the west (it will be closed, so you will just waste time fighting)
    • Through the back door from the east (also closed, but your army can break them)

    As you get inside, make a cleanup of the territory. You will also find Anselm. After looking around, go to the dungeon to get a new quest.

    Burial caves at the Vastel fortress

    In caves, you can only control heroes. It's better to center the map right away.

  • Only pure: Talk to the priests about his faith to save the sorceress.
  • Debtor from Prison: In a prison in the southeastern part of the fortress, named Alistair. According to the plot, he borrowed money from you and did not return it. Now is the time to do it.
  • Training - you need to fight three enemies, and then talk to Emese.
  • Justice of Aonir: we observe how the elf is judged. You are not a lawyer, so he cannot be acquitted.
  • The source of contagion in Liannon

    Find out what caused the infection in Liannon Village.

    Hostile greeting

    Head to the village in the eastern part of the map. At the entrance to the settlement, you will meet elves. You need to talk to their leader. You cannot enter the village without his permission. We'll have to build a camp.

    How to get into the village

  • Create a large army and talk to Gerald, he will tell you what to do.
  • Send the workers to the northwest part of the map, there is a bridge. It needs to be fixed.
  • Create a second outpost, preferably near the rocks. Talk to Gerald again.
  • Create a quarry.
  • Capture areas near the elven camp and build defense towers.
  • Create a sawmill.
  • Upgrade bases and create troops
  • Talk to Sentence
  • Head north with the entire army. There you can find out from the merchant where the secret passage to Liannon is.
  • Clear the area from elves
  • Elven ambush

    After clearing, you will be informed that you were ambushed. Go back and talk to Anselm. After the conversation, in any case, the battle will begin. We win and watch the cut-scene.

    Your man in Farlon

    Head to Furlon and look for the dwarf Ysgrimm, he can be involved in the solution.

    Finding your man

    Go to the village, there you will meet a woman named Clara Furlon. She will tell you, gnome. She will also report that he was kidnapped by the orcs. On the way, clear the territory from enemies and head towards Martha. Talk to him.

    March will test you and give you the task to fill up the goblins and orcs. If successful, and after talking with Klara you will become the head of the garrison.

    Build a base and an outpost near the orc camp.

    Everything is as usual:

    • Sawmill
    • Quarry.

    Upgrade your base and outposts.

    Battle of Furlon

    Stamping the army. Do not rush directly to the main orc camp. First, overwhelm those who are in the smaller camp to the west of the location. When destroyed, erect guards.

    By the way, there is a divine altar in the camp, it also makes it possible for your army to teleport.

    moving further and further, you will again see the goblins, but in addition to them, their leader will appear - Godfighter. He asks you to stop. The leader will help you find a treaty in Mulandir, but asks you to help him defeat the goblin rebels in the south of the dungeon. Fulfill his request and return to him.

    The god king will give you the password for the golem that guards the passage to Mulandir.

    Lost City of Mulandir

    Here you have to find more information about the infection, which began to spread around the world.

    Find the Nexus Settlement

    Through the activation of the altar, go forward. On the way, you will meet the harmless ghost of Xarlontep. Go further ahead. Reflect attacks of hostile ghosts. When you reach the entrance to the Nexus, you realize that it is closed. Return to Xarlontep and talk to him. He will say that to get into the passage you need:

    • kill four spirits
    • activate the altars

    The last spirit can summon undead, which blocks your skills. After slaughtering the spirits, you can enter the Nexus.

    Exploration of the Nexus

    Go to the center of the Nexus. Ysgrimm wants to experiment, but he needs to prepare for it. While it's getting ready, you can look around. At the end, the gnome will call you back.

    Conversation with Ysgrimm and Iria

    To take on a new assignment, you must talk to your heroes. Find out all the available information.

    Subtlety - Fel

    How to fill up all the enemies, take the refugees out of the battle zone.

    Vsesvet - Refugees

    You will reach the Light, where you will contact Clara again and talk to her about support. In addition, the city has.

    Enlist Fulan Argal's Support

    You can find Clara in the northwest of the city - talk to her. Find out what Fulan Argal, the local mayor, needs. Go to, which is located in the city center. , talk to the guard near the entrance and say that Clara sent you. Go inside and talk to the mayor. After a lengthy conversation, you will receive the promised support.

    Upgrading troops

    In the camp of each race, you will find its merchant. For humans, it is Flynn, for the elves, the soothsayer Eleon, and for the orcs - Xarr (marked on the mini as merchants). For each of the races, you can purchase blueprints that will allow you to update the army (for units of the first and second levels). These upgrades are costly, but they can increase HP stocks and reduce the cost of certain units.

    In addition, if you have completed the side quests "47 defects", "Unhappy Lovers" and "Horn of Zarak", then in the camps you can also find the blacksmiths of the factions - Hegard, Vilron and Berghol. You can trade with them and buy in addition to weapons. Unfortunately, it is not yet possible to buy anything for the third level units and the elite.

    Conversations with companions

    In Mulandir, you can also chat with all the heroes who managed to join you (we are talking about Iria, Ysgrimm, Horus, Ianna, Rohen and Uram - the first three are inside the Nexus, the rest are outside). Thanks to this, you will learn a little more about the world and your companions. If you have already spoken with Iria and Ysgrimm, you can continue the conversation with them.

    Developing a plan

    Aonyrov Blade - Bones in the sand

    In this mission, you will need to get one of the Nexus pebbles.

    Canyon exploration

    At the very beginning, you need to find members of the order - move south to do this. In the first area, you will not come across a lying skeleton (you can skip it as it blends into the background, but your heroes will pay attention to it). It is worth examining - it will allow you to temporarily open some areas of the map to familiarize yourself with the location of opponents.

    Then go down the canyon. Beware as there are so many powerful opponents here, so try to lure individual enemies out of groups. Otherwise, your heroes can be easily destroyed. Pay special attention to enemies surrounded by a green glow - their attacks temporarily block the use of your characters' abilities.

    As you approach your destination, you will find two groups. You will need to decide which group to help in the further part of the quest - the Iron Falcons or the Executioners.

    Restoring the fort

    Regardless of the decision taken, it will proceed according to the same principle. The main goal is to collect an army and restore the fortress, which has passed into your hands. However, before you do this, you will need to find and bring the deserter to the leader. It is located not far northwest of the Iron Falcons. Once you find them and convince him to return to the leader of the chosen faction. Then you will be given a place to build your camp.

    After you appear in the camp, you need to pause, and after that you talk to the leader of the selected group and gather an army. Occupy all sectors in the western part of the map - although here you will encounter enemy groups, they will not be attacked later. You need to gain a foothold in only two places - in the starting sector at the exit from the canyon, from where groups of undead attack (two guards should be enough, since the soldiers of the Falcons and Executioners will also protect you), as well as in the sector located in the north near the catapult.

    When you're ready, talk to the leader of the selected group and immediately launch an attack on the enemy fortress. You can also provide an ally with resources - in theory, this will give him a more powerful army (both Falcons and Executioners send their units cyclically to attack the fortress regardless of your actions). You can donate resources by selecting the palisade located in the ally's camp and clicking on the appropriate option from the menu in the lower right corner.

    Your first goal in rebuilding the fortress should be to capture the catapult located to the north. To do this, you must take over the sector next to it (if you haven't already) and order the workers to fill the catapult. catapult, you will have to charge it with stones from your inventory (choosing the correct option on the right after clicking on the catapult). When it is charged, you can attack the selected positions using the option in the lower right corner of the screen. After each shot, you will have to wait a little before taking the next.

    Use the catapult to destroy the towers captured by the undead, which the commander of the chosen side told you about. A few shots should be enough to destroy each of them.

    Next, attack the fortress directly. If you took all the available sectors and expanded them, then the increased population limit will allow you to create a large army to easily cope with opponents in the fortress. Then talk again with the leader of the selected faction.

    A cutscene will start, after which you will have to protect the sentry Kiroi - three groups of undead attack you from the dungeon of the fortress. The most difficult fight will be against the last group, as it will have a powerful demon. After defeating it, it will end.

    While moving through the mines, you will need to protect the magician. You will find undead here, but these enemies shouldn't be a major problem. Golem in the western part. Talk to him and his guardian. The wizard will want to study him, and after this test he will have to decide the fate of the golem. You can take him to the Creators Guild or kill him. After accepting, return to the Guild, where the wizard will be waiting for you. Before leaving the mines. You can study them - they are here. There you will also meet enemies, mostly harmless goblins, but there are also more powerful individuals (for example, a wyvern) that your team may not be able to cope with on high difficulty.

    Side quest "The Nightmare Shop"

    To start this quest, you must pay a carrier at the port to transport you to the South Beach. Next, move to the southwest corner of this area. You will find a camp of bandits - defeat them and then free a prisoner orc named Kirr. You will learn from him that orc meat is being sold in the World.

    First you need to go to the mines in the east and get evidence of trade from the hands of the bandits, as well as pick up Kirr's equipment. Group, so try to get some of them out so you don't fight everyone at the same time. After the collision, you will be able to interrogate one of the bandits. He will tell you where their home base is.

    Return to Kirr. You can complete the quest right now by simply giving the orc evidence. However, there is another option - offer to attack the merchant base together. To do this, you will need to go to the slums, where Kirr will be waiting.

    On the spot, Kirr will offer to pretend that he is your prisoner. To do this trick, you must tell the guards that you came here for canned food. Then go inside and the bandits. The fight should not cause serious problems. After completing the mission, there will be an offer from Kirr, who wants to join your army in Mulandir.

    Unknown Island - Prodigal Son

    After you pass through the portal located in the All-Light, you will find yourself on a mysterious island with a stone.

    Save the locals

    First you need to find Waterley. To do this, follow the path leading to the north. Soon you will meet a character and one of the locals - they will be surrounded by a group of jellyfish. Defeat all enemies that are strong enough, but still do not pose a particular threat to the pumped heroes. Then, together with the resident of the island, go to his village.

    Here you will have to talk with Jaaras - the local leader. You will receive a task from her in which you need to stop her rebellious son, who controls the previously encountered jellyfish. Before moving on to more serious actions, you will have to save some of the kidnapped citizens. Walk to the north of the map to find the jellyfish camp and kidnapped inhabitants. on high difficulty, then your heroes will probably not be able to defeat jellyfish in melee. Next to them there is a Shaar-Rak totem, which from time to time creates new units. First you need to destroy it, and only after that you fight with the units.

    Use Iria for this - place it south of the camp, under the mountain. The character will be able to destroy the totem from such a distance without attracting the attention of other opponents. From time to time will be attacked again. In this case, pull it back to the costal companions, defeat the jellyfish and return to the place from where you can continue to shoot the totem.

    Defeat all jellyfish and free the villagers. After talking with them, return to Jaaras. She will direct you to the shaman.

    SpellForce 3 is a multiplayer game that is a mixture of genres such as RTS and RPG, and is set in a medieval fantasy setting. The project is the third part of the saga, and also takes us back to the origins of the SpellForce storyline, to the confrontation between the Order of Dawn and the players in the world of EO. This guide will provide a quick overview and video walkthrough of SpellForce 3.

    SpellForce 3 at a glance

    The gameplay is presented as online battles with other players, and a single-player campaign. Everywhere it will be necessary to fight either with one hero or with a whole army, and the heroes can be improved by putting on new equipment and weapons, pumping skills. For online battles, users can choose one of three modes: 1v1, 2v2 and 3v3; one of four maps: Old Battlegrounds, The Mystic Valley, Hybernian Ruins, Leonidar Heathlands and one of three races: Humans, Orcs or Elves.

    There is also a mode with bots for those who like to practice before a real battle. As for the single-player campaign, the passage is designed for 30+ hours and players will be able to learn many new details from it. SpellForce 3 also boasts excellent graphics and special effects.

    In general, the project will appeal not only to fans of the original SpellForce series, but also to fans of interesting isometric RPGs and massive battles with other players.

    SpellForce 3 walkthrough in Russian

    A few tips and tricks that make it easier to play SpellForce 3

    When RPG meets RTS

    SpellForce 3 is a mixture of two different genres, RPG and RTS. Ever since the release of the original SpellForce, there has been talk of a completely new genre, RPS. The idea of \u200b\u200bforming strategic games with RPG elements has survived and has become more and more popular. But still SpellForce 3 very different from most projects, which I use this concept of the formation of gameplay.

    Actually SpellForce 3 is a group RPG with dialogues, multiple options and consequences of actions, character progress and loot collection. Most missions are played exclusively by a party of four characters, but still, from time to time, you will be in control of an entire base and an army. To improve the base, as usual, you will have to collect resources, and in the case of the army, train and improve it. SpellForce 3 tends more towards the RPG genre, which is why it feels like a role-playing game, while the RTS component is a small addition to the gameplay.

    Heroes and Units

    There are significant differences between the units that the player leads into battle. Each character is unique, has its own story, skills, quests and personality. Heroes are constantly progressing, getting new equipment, leveling up, which makes them invaluable in battle. Especially for the reason that they cannot be killed forever. A party of four heroes is capable of destroying entire armies, but this does not diminish the need to use strategic units.

    As for the RTS component, that is, units that require training, specific buildings and resources. Units vary in power based on their target needs and resource requirements. They are usually disposable.

    While you do not always control an army from units, in most missions you need to control exclusively a party of heroes. But in those moments when there is a possibility of creating a base, the main characters still cannot do without an army.

    Hero progress

    As expected from a game with RPG elements, each hero in SpellForce 3 has its own progression. We are talking about two different systems - the progression in equipment (you find or buy new equipment) and the system for leveling up, and this is a much more complex component.

    Hero characteristics window

    The leveling system is no different from the usual one. You gain experience during the battle, and at certain thresholds the hero's level rises. For each level, the hero receives a skill point, as well as two points for increasing attributes. Attributes are a kind of tool for enforcing equipment requirements. They increase the damage of weapons and skills, defense, while skill points are used to unlock new perks and abilities.

    Players can choose between three skill trees for the protagonist, having another, fourth, highly specialized and focused on leadership (common to all). Each hero has their own skill trees, unique perks that are associated with their personal history. They are quite varied, including standard ones for melee, ranged, or using elements (elements) and more exotic options, including assassin, etc.

    Skill trees

    As with all new RPGs, there is always a fear of spoiling the character by using the wrong skills. But don't worry: SpellForce 3 gives players the opportunity to correct their mistake with the Fresh Start potion. This potion is quite expensive, but it can be obtained as a reward for completing a quest. And every new hero who comes to your squad has one such potion in his inventory.

    Control

    It goes without saying that grouping of units is a must in a strategy game. Grouping system SpellForce 3 works in approximately the same way as in all strategies - the key combination CTRL and from "0" to "9" can be used to form groups of units. To make it easier to control the heroes, each slot in the party has a dedicated key that allows you to quickly select one character or another - by default, we are talking about the F1-F4 keys.

    During the fight, things get much more complicated, as managing four characters, each with their own unique abilities, is not an easy task. In this case, in SpellForce 3 pretty neat system of using skills. By default, the ALT key when targeting an enemy or a friendly unit slows down time and opens a menu that provides useful information about the parameters of the target, as well as serves to quickly apply abilities to this target.

    ALT function

    If we are talking about a friendly unit, then you will see a list of all available opportunities for buff and healing, and for enemies, the list will list all the skills that will damage or lower the characteristics. This is a really nice feature that speeds up the game on hard difficulty a lot. Do not neglect the possibility of using it!

    Mixed batch

    Though SpellForce 3 allows you to work with a party consisting only of melee or ranged heroes, it is much better to have a mixed team. A perfect match requires a tank, healers and two damage dealers. It's also important to invest skill points in AoE abilities to counter the multiple waves of enemies arriving in real time strategy.

    Heroes matter even if they have an army next to them, so make sure the party line-up doesn't interfere with your progress in the story campaign.

    Raising heroes

    Sooner or later, at some point in the storyline campaign, your heroes will die, and this is almost impossible to avoid. SpellForce 3 - a rather difficult game, especially at the highest difficulty. The death of a hero can complicate the fight, while the death of all heroes can lead to the end of the quest and the need to load a save file.

    Raising one character to another

    There are several ways to resurrect heroes and return them to the game. Before dying, the heroes will lie motionless in a stunned state for several seconds. You will have about 20 seconds to bring them back into battle. At this moment, you need to use another hero by right-clicking on the knocked down character and perform simple actions to revive him. A safer option is to cast a resurrection spell or item on a knocked out hero.

    If you do not have time to do something before this time expires, then it remains to use the divine stone. Divine Stones are monuments scattered throughout the map that become available for use early in the story campaign. When a hero dies (for real), he can be brought back to life at the nearest divine stone by paying one shard. At the beginning of the game, you will have access to three shards, but you can get more using special items. Replenishing shards is very important, but this can only be done in RTS mode, as it requires workers to pray at such a stone, thereby creating shards.

    Game world map

    The in-game world map is a great feature that showcases the real beauty of the Northander region. It plays a key role in the gameplay, allowing gamers to choose the quests they want to complete first. You can return to the game world map at any time if the RTS mode is inactive, while the progress on the local map will be saved. Some side quests will open up access to new locations on the world map, so be sure to check it out.

    Game world map

    Study

    Although the strategy mode leaves a minimum number of places that can be explored on the local map, do not forget or ignore this aspect. In most cases, you can explore maps after completing a story mission by restarting them through the world map.

    Equipment chest

    Most cards in SpellForce 3 are large enough and filled with many items and objects. There are various monsters you can kill, hidden treasures to find, and quests available to complete. Maps can consist of several parts with the ability to enter ruins, caves, castles, inside of which new challenges and rewards await you (but after a short pause for loading). Take your time with the campaign - explore what Northander has to offer as it will help you keep up with the game's tough economy.

    Do not accumulate equipment

    IN SpellForce 3 special attention is paid to the extraction of items. Various types of weapons, armor, jewelry and all sorts of trinkets of different levels of rarity drop from opponents, lie right in the middle of the environment, or become available as a reward for completing quests. Since getting new equipment is not that difficult, stockpiling it is a bad idea.

    Equipment in inventory

    It is better to keep only the best items and a few additional ones in the event that other heroes join the squad, and sell the weaker and unnecessary ones. Selling items to merchants grants you gold, which is the in-game currency for heroes and is allocated from the resources used in RTS mode. Gold can be used to buy better gear, potions (buy as much as you can), and new blueprints that unlock upgrades for the three races used in RTS mode.

    Much has been said about RTS mode in SpellForce 3... And while for the most part the strategy component is standard across all games in this genre, there is one interesting mechanic that makes it work differently.

    In RTS mode, players start from the main base, around which other buildings can be built. Expanding new sectors requires capturing and building a new outpost. Both the base and the outposts act as nodes of the entire system and have several workers assigned within them and another group of free workers, the latter being increased by modernization. For a structure to function, it must have at least one designated worker.

    Assigning workers to the building

    The assigned workers in the nodes serve as carriers of resources from the buildings in which they are generated, to the outpost or to the main base. Free workers are waiting to be assigned to other buildings. The number of workers available for a sector may be less than that required for that sector. Managing workers and distributing them among buildings is critical to ensuring a stable economy.

    Another important aspect of this system is how resources are spent. Each building, recruited unit or upgrade has a resource price. But while the total amount of resources can allow you to pay these costs every time, it is important to have the required amount of resources within the sector in which you are going to build, upgrade or hire units. If there are not enough resources, a "cart" with resources is sent from one node to another. If on the way to the desired node it is destroyed, then the process of building, hiring or upgrading will be postponed.

    Detailed walkthrough of the mission "Prodigal Light" at the location Vsesvet in the game SpellForce 3

    • SpellForce 3: a guide to creating and leveling a character
    • SpellForce 3: Walkthrough Tips
    • SpellForce 3 Walkthrough - Prologue (Rebellion Suppression)

    Before moving on to the next correct mission, you will have a short stop in All-Light. You must find Waterley - the person who was also looking for the island, which is the last destination in the game. Please note that it will be ideal to have Iriya in the squad, especially if you are playing on a higher difficulty level.

    Road to the island

    To get to the island in the Creators Guild, find the carrier on the shore

    First you have to go to the Creator Guild - it is located on the island south of the city. To get there, you have to go to the port and talk to the carrier, who will take you to the next island for a small fee (you will have to pay only once - all subsequent movements can be carried out using a stone). Once you give up on the island, go to the main building located on it. After entering, you will meet with the magicians who are associated with the side quest "Inner Peace". However, in order to continue the main plot, you need to speak to the wizard marked in the game.

    He will tell you that you need to find Waterley in the slums - they are located in the eastern part of the city. When you get there, then talk to the woman near the stone. She will tell you that Waterley is in the market. Use the stairs at the north end of the market to find it. Talk to him. The character will tell you where the portal leading to the island is.

    To continue your journey, you need to activate the portal

    The portal is located on the northwest edge of the map. There will be a fairly strong group of bandits, so be prepared to fight them. After the battle, you will find out that you need a stone to activate the portal that Wateley had previously thrown on the beach. It will not be difficult to find it - the game will mark the location of the item on the map - it lies next to the road along which you came to the World. Then return to Waterley. When you get close to the character, the portal is activated, and you can go to the desired island.

    Side quest "Inner Peace"

    When you find yourself in the Guild of Creators, you will meet a mage. If you tell the wizard about your mission, he will offer to join him, but first you will need to help with the search for a sentient golem. You can find the golem in the mine in the east of the map.

    While moving through the mines, you will need to protect the magician. You will find undead here, but these enemies shouldn't be a major problem. There is a golem in the western part of the map. Talk to him and his guardian. The wizard will want to study him, and after this test he will have to decide the fate of the golem. You can take him to the Creators Guild or kill him. After making a decision, return to the Guild, where the wizard will be waiting for you. Before leaving the mines. You can study them - there are several valuable items here. There you will also meet enemies, mostly harmless goblins, but there are also more powerful individuals (for example, a wyvern) that your team may not be able to cope with on high difficulty.

    Side quest "The Nightmare Shop"

    To start this quest, you must pay a carrier at the port to transport you to the South Beach. Next, move to the southwest corner of this area. You will find a camp of bandits - defeat them and then free a prisoner orc named Kirr. You will learn from him that orc meat is being sold in the World.

    This mission can be completed quickly, but still worth going to the very end

    First you need to go to the mine area in the east and get evidence of the trade from the hands of the bandits, as well as pick up Kirr's equipment. The group of bandits will be large, so try to get some of them out so as not to fight everyone at the same time. After the collision, you will be able to interrogate one of the bandits. He will tell you where their main base is.

    Return to Kirr. You can complete the quest right now by simply giving the orc evidence. However, there is another option - offer to attack the merchant base together. To do this, you will need to go to the slums, where Kirr will be waiting.

    On the spot, Kirr will offer to pretend that he is your prisoner. To do this trick, you must tell the guards that you came here for canned food. Then go inside and defeat all the bandits. The fight should not cause serious problems. After completing the mission, there will be an offer from Kirr, who wants to join your army in Mulandir.

    In this article, we will consider all the plot and side missions of the game, in which you may have any questions regarding the passage or solving puzzles.

    SpellForce 3: Soul Harvest Puzzle Walkthrough

    First steps

    Move through the dream, collecting stones and inserting them where the marker points. The dream will stop soon. When you need to connect the God's stones, click on one of them and click on the X key. A map will open on which you need to select another and press LMB. The button "Open portal" will appear at the bottom. Complete the training system for building and recruiting warriors.

    From scratch

    Examine the corpses, defeat the enemies and follow the inside of the cave. There you need to defeat the strong dwarf Rugremm.

    At the call of the queen

    Talk to the blacksmith near the stairs and take the free clothes from him. Put it on, go inside and chat with the queen.

    Souvenir

    This is a side quest from Lair of the Grey Citadel. He will ask to bring him essences of vengeful spirits. You will find them in different locations:

    1. During the Sons of Granite story mission, enter the buried temple and find the coffin. Below and to the right of it is a chest with a barrel. Search them for lamp oil. Water the corpse and burn the body. The ghost will disappear, and in the bag you will find its essence.
    2. Complete the "Vinculum" story quest to receive the artifact of the same name. Thanks to him, you can materialize things hidden in the blue fog. At the Kalabrok location, go to the right side to meet the Graduate Student. Complete his assignment by destroying the Lich King and receive the key to the cache. Exit the building and find a hatch on the left. Open it, then apply vinculum to reveal the corpse. Burn the body and get the essence.
    3. Next, the Den will ask you to bring two essences of the vengeful spirit at once. The first is hidden in the Silver Hollow. Go there, having the vinculum in your hands, find a blue fog near each of God's stones and apply the vinculum. You will find 3 square buttons. Stand on them as heroes. The fourth hero materialize the button near the entrance to the crypt in the lower right corner of the screen. Find another blue fog inside (you first need to kill the bandits) and create the fourth square button. The sarcophagus will open, and you can burn the corpse.
    4. Wait for the appearance on the Leonidar Gorge, where you will need to go according to the story mission. At the very beginning of the location, you will find a spirit. Follow up and to the right, where the body is hidden by God's stone. Four more markers will appear, indicating the same caches with the rest of the corpse's limbs. Burn them all to get the essence.

    The den will give you legendary items.

    Sons of Granite

    When you meet the dwarf Kerga, she will ask you to protect her with the help of earth scientists. Hire the appropriate units, go to Kerge. Select them and activate the spell from the windows in the lower right corner of the screen. Use it on Kergu, and then talk to the woman. This will allow you to walk behind the wall.

    Inside the buried temple, you need to find a sarcophagus and a key. Get out of the tunnel by clicking on the bottom of the wall in front. Next, you need to win the battle.

    Hammer forging

    When you take this quest from Kergi, go to the upper right side of the map and find the code from the chest (read the note in your inventory). Use it on the chest in the center of the map to get moon silver.

    Wanderer

    On the Windwall Outskirts, you will see a man in distress. Lure all the dead into the glowing fog and kill. Only in this way will they not be able to rise from the dead.

    Missing sister

    Defeat Rugremm on the Windwall Outskirts, find a key nearby and free the prisoners. Go to the person they are talking about and talk to him. Tell Jaarus everything.

    Dashing people

    Opening new locations, you can take contracts for the destruction of gangs from the board in the Gray Citadel. All of them will be marked with markers at their respective locations. There is a bug in Larsky swamps, so do not try to find bandits.

    And the soil is filled with rot

    To get rid of the poisonous fog, destroy the accumulations of mushrooms in different sectors. To get rid of the source of the infection, hire workers. Select it and click on empty worker slots. Wait for the plant to dry completely.

    Missing Ikhina

    The first time you will not find Ihinu. Clear the location from all enemies, including poisonous mushrooms, and then complete the story quest. Visit the camp again.

    Interruptions with iron

    When you start building the base, you will see a wagon nearby. Just load it with 50 metal bars.

    First spark

    Inside the gnomes treasury, deal with opponents and search every room. Collect 3 bags of weapons and gold to refresh the objective of the quest.

    Immaculate flame

    The task is taken from the blacksmith from Windholm. You will find the Mother Wyvern in the upper left corner at the Scorched Desert location. The Lich King is located in the Calabrok location. Find the Graduate Student on the right side of the territory and complete his quest. It is connected with the murder of the Lich King. The male Nidari is hidden in the Larsky swamps, but now there is a bug in the game that prevents him from finding him.

    Lost son

    First you need to visit the Larsky swamps and search the courier's corpse. Then you need to talk to Pavon in Calabroke. Then you will find a friend of your missing son in the Howling Steppes.

    Vinculum

    When you reach the Crypt of the Mind in the southern swamps, examine the entrance. Examine the graves so that the dead appear from them. Kill them until you find them on one of the corpses caretaker's staff... Equip it and open the door to the crypt.

    Take the vinculum stone inside it. Open your inventory and drag the vinculum to the quick slot at the top of the screen. Approach the blue mist and activate the vinculum. Various items will start to appear. You need a lever to turn off the flame. Now, whenever you see blue fog, use vinculum. This will allow you to complete story missions, find hidden merchants, and much more.

    Ritual

    Quest enough. In Calabroke, talk to the necromancer and go to the right place. You have a verse in your inventory. Using it, you need to light the fire in the correct order. Have the necromancer stand on the left side of the screen. There is one bowl next to it, three more - top right, bottom right and just right. Light them up like this:

    • bottom right;
    • top right;
    • next to the necromancer;
    • to the right (farthest from the necromancer).

    Stripping

    This is the assignment of the Calabrok Graduate Student. Enter the commune building and get to the sarcophagus. Destroy four totems, smash the coffin and destroy the Lich King.

    Echoes of the Fallen (How to Open the Trapdoor in Calabroke)

    For this you need a vinculum. Read the description of the "Souvenir" quest.

    How to open the door in the Silver Hollow

    This requires a vinculum. Again, read the description of the "Souvenir" mission.

    Emblem

    The blacksmith will return to his place after you save him from the wolf in Crimson Marsh.

    Big Game Hunt: Medusa Matriarch

    When you go in search of a jellyfish, clear the Amber Lake of all common jellyfish. Collect shards of moonstones, which are actually scales. You also need to kill two bandits. They have one scale. As a result, you must collect 2 white, 2 gold, 2 blue and 1 red scales.

    Now find the stone serpent statues. Study them. Each may have one eye or none. The statue with white eyes needs 2 white scales. A statue with purple eyes requires red and blue, with gold - red and gold, with green - gold and blue. If one of them is already there, you just have to insert the other.

    SpellForce 3: Soul Harvest endings

    If you ask me to transfer you to another world, the credits will begin. If you decide to answer for your sins, you will see an additional cut-scene.