Display of reduced armor of a tank 0.9 16. World of Tanks "Calculator of reduced armor". Setting up the reduced armor calculator

  • Update date: 20 Mar 2018
  • Total marks: 3
  • Average rating: 2
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Latest update information:

Updated 03.20.2018:
  • bugs fixed and code rewritten;
  • the structure of the mod has changed;
  • added kernel for mods (won't work without it).

For successful "tanking" on heavy tanks and well armored medium ones, you need to place your combat vehicle at the correct angle to the enemy's shot. If the angle between the armor and the trajectory of the projectile is large enough, then the projectile will not penetrate the armor or will rebound. The reduced armor calculator from the famous modder MeltyMap will help you to make the most of your armor in World of Tanks battle.

In World of Tanks there is a concept of "reduced armor" - the final thickness of the armor, taking into account the angle at which it is located. The larger the angle, the thicker the reduced armor, the higher the chance of ricochet or non-penetration. The thickness of the reduced armor can be significantly greater than the nominal thickness of the armor plate. Theoretically, the value of the reduced armor can be calculated using a simple mathematical formula, but it is clear that this cannot be done for each individual shot in battle. This problem is solved by the mod for the armor calculator from MeltyMap, which has already established itself as high-quality and useful mods for Word of Tanks.

The mod works as follows. In battle, a small blue stripe with numbers is displayed above the panel of shells and consumables. The numbers show the armor of the upper frontal armor plate and sides of the tank. The turret and lower armor plate are not counted. On the one hand, it is not convenient, on the other hand, the mod is not overloaded with information, because otherwise it would have to make a triple calculator strip.

The direction of the enemy's barrel is taken as the direction of your cursor - the center of the field of view. To see what kind of reduced armor your tank will have in the direction of the enemy's shot, just hover the cursor over the enemy. If the value of the reduced armor turns out to be not too high or even equal to the nominal armor, then it makes sense to deploy your tank, otherwise there is a risk of getting a penetration with damage. How the mod works can also be seen in the video.

Installing the mod:

Installation is performed in the usual way for most mods:

  • Download the mod, unpack the archive
  • The contents of the archive - the gui folder - copy to the res_mods \\ version-game folder

If for some reason the mod didn't work for you, then you have a standard version of P-MoD (there shouldn't be any problems with the extended version). Then enable the armor penetration calculator directly in the P-mod itself in the modsconfigspmodmod_pmod.json file.

  • // true - enable the module. (only sending data to the scope file)
  • // true - enable the module. (only sending data to a sight file)
  • "Enable": true,
  • // Use custom flash to output data.
  • // Use own flash for data output.
  • "Enable_flash": true,

Many beginners who are starting to play the World of Tanks 0.9.15.0.1 project, as well as experienced players, often ask themselves about the armor calculator. After all, everyone wants to penetrate enemy tanks, but not everyone can remember the vulnerabilities of each of them. This can be helped by the so-called. But not all players want to leave extra images on their own tanks, moreover, in bright colors. Most often, vulnerability zones are indicated in this way.

In the case of a standard penetration marker, when aiming at the area of \u200b\u200bthe tank's hull, where its armor is thinnest, a green glow appears, which is known to be a symbol of confident penetration. However, the standard marker does not take into account the reduced armor at all, as well as the screens. This means that if the opposing tank is a diamond, or its most vulnerable area is located at a certain angle to the shooter, this has a serious effect on the angle of hit of the projectile. Therefore, even if the marker is green, the projectile may not penetrate the enemy's armor or simply ricochet away from it. All described shortcomings turn the standard penetration marker into an almost useless toy accessory.

In this case, it is difficult to overestimate the effectiveness of the armor calculator. After installing it, you no longer need to shoot at random and guess whether it is possible to penetrate a given target or not. This mod allows you to know in advance whether a particular projectile is capable of penetrating the armor of an enemy tank in the area where the sight is aimed. There is a huge number of different armor calculators on the global network. But there are only a few really worthy of attention. Moreover, they are part of some complex mod or mod-pack.

For example, the well-known hodgepodge of mods called P-mod has the most efficient and realistic armor penetration calculator. However, many other mods come with it, which not everyone wants to install. Until recently, there was practically no real alternative to the mentioned calculator. However, thanks to the efforts of the team of modders of the WoTsite.net resource, players have a similar opportunity.

You can demonstrate to the players the mod calculator of reduced tank armor for the WOT 0.9.15.0.1 application, which has similar functionality with the analogue from the P-mod package. However, unlike the latter, there is the possibility of self-installation of this mod. After installation, the sight of the tank will begin to take into account not only the thickness of the enemy's armor at the sight, but also the angle of entry of the fired projectile in this area. Moreover, the calculation of the thickness of the armor is made as accurately as possible.

The first three screenshots show the scope with the armor calculator already installed. In such a situation, the mod applies it and transfers information there. If the sight of the tank does not demonstrate the thickness of the armor and the penetration of the fired projectile, after the installation of the presented calculator of reduced armor, a field appears automatically in it, in which the specified information is displayed. This is depicted in the next three screenshots. The mod has an extremely flexible configuration file. It allows you to change almost all parameters, starting with the location, ending with the tone of the display of text messages, the font and the amount of displayed data.

Mod installation features:

Copy the folder called scripts to the game folder WOT / res_mods / 0.9.15.0.1 /, and after the system question, you should confirm the replacement.

The mod config file is located in \\ World_of_Tanks \\ res_mods \\ 0.9.15.0.1 \\ scripts \\ client \\ gui \\ mods \\ mod_reducedArmor.json. It is best to open it with NotePad ++.

If the player already has an armor calculator in the scope and does not need additional space to display this data, it can be deactivated. To do this, change the mentioned line in the following way: "custom_flash": false. After all, it is set to True by default.

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This mod is a quality and useful armor calculator. Thanks to him, you will know in advance whether you will be able to penetrate the enemy's tank in the place where you are aiming, or not. Like a number of others, this one is very popular among gamers and has proven itself well.

The basic penetration marker turns green when aiming at the vulnerable area of \u200b\u200bthe vehicle, however, it does not take into account the screens and the position of the tank. This mod takes into account all the nuances and makes the gameplay much more comfortable. It will definitely improve your shooting efficiency.

Armor calculator mod download

By downloading and installing this modification, you no longer have to shoot at random. The armor penetration calculator has been available for several years in various modpacks and complex mods, but not so long ago it came out separately, which is quite convenient.

To install the armor calculator for World of Tanks, you need to download the archive, and then unpack the scripts and gui from it to the following address: / World_of_Tanks / res_mods / [update folder], agreeing to a complete replacement. Before installing, you can watch the video to get an idea of \u200b\u200bthe modification.

Updated 03.20.2018:

  • bugs fixed and code rewritten;
  • the structure of the mod has changed;
  • added kernel for mods (won't work without it).

The Armor Calculator is a useful mod for heavy tanks and armored tank destroyers, because it allows you to visually see the thickness of the actual and reduced armor, which will make it possible to get more benefit from tanking.

A newbie who has just come to the game does not really understand the principles of tank protection at first, the player pays attention only to the actual thickness of protection, however, booking in World of Tanks has many nuances, and the most important of them is the ability to increase your defense at an angle.

Playing with the reverse rhombus (when you maximize the thickness of the reduced armor), you still can't measure it accurately. This is where the booking calculator comes in. A special information window will appear above the shells panel, which shows the actual and reduced thickness relative to the camera position. Thus, the tanker knows exactly his defense and can use the armor of the combat vehicle as competently as possible.

Many more useful features can be added to the game interface, for example, by installing a mod that shows.

Of course, the mod will not be useful for all classes of vehicles, for LT and artillery (try installing the mod for ART-ACS) it is completely useless, as well as for French tanks, which do not have good protection and rely solely on their dynamics and characteristics of guns. But for TT and some tank destroyers, the armor calculator is a very useful thing.

Installation

  • We load the archive with the calculator below, we see one folder in it, it must be copied to World_of_Tanksres_mods [game version].
  • Installation completed!

If for some reason the mod didn't work for you, then you have a standard version of P-MoD (there shouldn't be any problems with the extended version). Then enable the armor penetration calculator directly in the P-mod itself in the modsconfigspmodmod_pmod.json file.

  • Update date: 15 Jul 2017
  • Checked on the patch: 0.9.19.1
  • Current version: 1.6
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  • Total marks: 3
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Latest update information: Updated for 0.9.19.1

Important: A new patch has been released and the mod installation folder will change, now they need to be installed in the WOT / res_mods / 1.6.0 / and WOT / mods / 1.6.0 / folders. Most of the mods are workable, just move them to the 1.6.0 folder, if any of the mods still does not work, wait for its adaptation on our website.

What's so hard about punching an opponent? In some situations, this task can be insurmountable, especially for beginners who are just starting to learn hundreds of pieces of equipment presented in World of Tanks. The reduced armor calculator was created specifically for such players, after installing it there will no longer be any problems with penetrating the enemy!

Description of the reduced armor calculator for 0.9.17

The mod works as follows. When aiming at an enemy tank, two numbers appear under the penetration marker. The first one shows the penetration of your tank's shell, the number remains unchanged (it can change if you change shells in battle). But the second number is the thickness of the protection at the specified point. It is interesting that this value is considered taking into account the slope of the armor plate, that is, the reduced armor is taken into account.

As a result, if the number on the right is greater than the number on the left, then you can break through the opponent. If on the contrary, then the projectile may bounce off the defense. For ease of use, the author of the mod has built a color indication into it. If the numbers are green, then the breakout is higher than the defense, if they are red, then vice versa. Simply put, if we see green values, then we can safely shoot.