Passage of the stalker way to pripyat. "Stalker: Path to Pripyat": passage of the game, description, secrets and guides. Further developments

I am publishing a small FAQ on passing the mod The way to Pripyat ... Many have long gone through it up and down, and for those who started playing, or someone suddenly had a question unanswered, then you are welcome to read this guide.

1. The most frequent question, or rather the entry, was:

FATAL ERROR Expression: fatal error Function: CBlender_default :: Compile File: D: \\ prog_repository \\ sources \\ trunk \\ Layers \\ xrRenderPC_R1 \\ BlenderDefault.cpp Line: 63 Description: Arguments: Not enought textures for shader, base tex: act \\ act_arm_1_bump
The error was encountered by players who played static. To fix a crash on static, just install on top of the mod Path to Pripyat Chriotmao Addon ... If you don't want to install the addon, then change the lighting to dynamics.

2. Where can I get tools at the Cordon Checkpoint?
Yes, he personally ran, climbed everything that was possible. The tools were behind the sofa and the bedside table, which is on the second floor of the checkpoint, there is still an iron staircase leading.

3. How to switch from Cordon to Yantar?
When leaving the Cordon, a group of stalkers will block the road, there is no passage. Quarantine. But for 1000 rubles. they can suggest a path that will actually lead you to Amber. The transition will appear in the PDA, next to the Railway tunnel, which is littered ...

4. Where to get a revolver for a captive stalker?
The revolver can only be bought, either from the Scientists in Yantar, or from the Army warehouses, from the old Merchant (Game with PDA) in the barracks ...

5. Where can I find the Medusa artifact?
In the Rip anomaly, near the village.

6. How to switch from Amber to Army warehouses?
First you need to complete the scientist's quest to find a pathfinder who was looking for a way from the location ... This chebur is sitting in a trailer on the territory of the industrial zone. As you find it - either pay 30,000r for the transition point, or climb into the laboratory for drawings.

7. Where to find blueprints in the Amber laboratory.
Actually next to the corpse ...

8. Where is the transition point from Amber to the Army Warehouses?
We go around the entire zone from the side of the lake. There will be crowds of snorks and an evil controller ...

9. How to get to Pripyat?
In the army warehouses, the Freedom commander will give you a quest and a guide to go to the Hospital in the railway tunnel. After the hospital to the Pripyat subway - and from there to Pripyat itself.

10. How to get inside the Sarcophagus?
There is no transition there, this is a solid location - so through the roof ...

11. Where can I find the Special first aid kit for the Medic on the Cordon?
On Yantar, on the territory of the industrial zone, in the building (where the entrance to the laboratory is) on the top floor in the room.

12. Where is the medicine in X-8 for Fang?
We make our way along the elevator shaft up to the room with 3 burers, in the original RFP there on the table the last bundle of documents was cooked ...

13. How to deal with radiation at the Chernobyl nuclear power plant?
Sulfur will give you a barrel as a reward - save it. When you meet the Ghost in Digger's cache, give it to him. Get a jumpsuit and a helmet with excellent radiation protection.

14. How to fill up a librarian in the Underground on Yantar?
The best way is with a knife in the head. But you won't last long. Then there are RPG-7 or grenades ...

15. Where is the trunk in the Amber subway?
Right in the middle of the big room ...

16. How to complete the tasks that the Merchant gives out on the solo base?
Just take the sheets from the table, everything is written in them.

17. Where lies in the Army warehouses personalized Vintorez for the leader of the loners on the Cordon?
Just go through the main quest and you will find in it ...

18. Where exactly is the group's cache in Pripyat?
Oddly enough - in the most conspicuous place - In a room on the 7th floor. There is such an anomaly - a healthy liana, and a light runs along it. In the room in the corner of the RPK-7 and cartridges. And on the couch - a note. It indicates the passage to the cache. The passage itself is in the basement of the School.

19. Where to find a healing flower?
Where, where - under the tree. Under what exactly you look at the screenshots.

20. How do I open the door to the laundry room?
Quite simply - with a shotgun, preferably with a pellet ...

21. Where is the gas cylinder in the Amber subway?
In the very first corridor, where snorks and kinks spawn godlessly. All along the corridor there will be openings in the walls. So, in one of these openings.

22. Where are the instruments on Yantar?
On the roof of the very hangar where the ChN helped to shoot the zombies.

23.What to do with the debtor who meets you in the tunnel?
I knocked him down - I didn't like him, you will find Oasis in your backpack - a quest for a scientist.

24. Where can I find bread for a chef in the Cordon?
On Yantar, to the right of the entrance to the industrial zone, there is a one-story building - look for bread there. There is also Akulov sitting next to him in the trailer. Yes, just don't litter it.

25. Where is the exit from the X-8 laboratory in Pripyat?
In the room with 3 burers, where the medicine lies, there is a DOOR - there is also the exit from the X-8 laboratory in Pripyat

When creating the FAQ, materials from the site were used.

Today we will talk about the game "Stalker: The Path to Pripyat", the passage of which will be discussed further in detail. We will outline the main nuances and tasks to be completed.

Awakening

The passage of the game "Stalker: The Path to Pripyat" begins with the fact that our hero wakes up and sees in front of a man with a missing right hand. We talk with him. From the conversation we find out that it is necessary to go to Pripyat. We read the dialogs with great care, as they contain many tips. Checking the backpack. We leave carefully. We look around. We are in a village for beginners. We go to Sidorovich. He's gone. We leave the village. We follow north to the bridge. We meet stalkers at the crossing. We speak with them.

Awards

We continue to describe the passage. "Stalker: Call of Pripyat - Path to Pripyat" is a game that is largely based on a search for objects, like other representatives of the series. We follow to the Merchant and give him all the items he asks about. We receive a new task from him. We follow to the Technician. We speak to him. We give away the tools. We get 30,000 rubles. We carry out one more task. We leave from the base. We follow to the checkpoint. There is a cave on the right. The controller is there. We destroy it.

Part 3: food

So, in the last chapter, we completed the tasks that the Technician and the Trader prepared for us in the game "Stalker: The Path to Pripyat". The passage, if necessary, can be continued by repairing the weapon. Moving on. We collect products. Bread will be useful to us in the future - it needs to be protected. We go into the building. We look around. We see a fire on the right. Around Stalkers. We ask permission to sit by the fire. After that we go to sleep. Further we meet two people - the Chief and the Surgeon. We talk with each of them and carry out their instructions.

Company

In the next chapter, we need to get to the factory familiar to many fans of the game, which is also available in the "Stalker: Path to Pripyat" modification. The passage of this stage should begin with a search for an entrance. He is by the tree. We eliminate the mercenaries. We find the transition. We use it and go to the Shard. We follow the portal. We come to our senses at the crossing and with maximum speed we follow the road, with a slight slope to the right. We break away from the pursuit and arrive at the Shard. We follow to the bunker of scientists.

Army warehouses

We continue to describe the passage of "Stalker" - "Path to Pripyat". Chapter 5 prepares us for many missions in which we have to demonstrate all our agility. We arrive at the army warehouses. Let's go ahead. We talk with the NPC. We receive the task. We pass the checkpoint. We get to the fork. The enemy is ahead. In the future, we have to receive a task to destroy the female bloodsucker, but you can complete it now, and then pick up the reward. After that we follow to the village. We destroy opponents along the way. Then we go to the "Freedom" base. We go to the Head. We talk. We receive a reward for the transmitted news. Then you have to follow the new sections - and the Hospital. The chapter promises to help us with equipment and weapons, but for this we need to find a gas canister. We meet the guard on the first floor. He's hungry. We give him a loaf of bread. We receive a reward. We are heading for gas. We leave the base. We turn left. We follow along the road through the vegetable gardens. We go around the armored personnel carrier. We get to the bunker on the Shard. We take the necessary equipment. We leave for the factory. We go down into the dungeon. We deliver the rifle to Akulov. We receive a reward in the form of a grenade launcher and other necessary things.

Further developments

You should also know about the hiding places that are in the game "Stalker: Path to Pripyat". The passage can be continued by searching for one of them. The cache is located on the building at the entrance to the subway. We get to the balloon, which is located in the left niche on the way to the exit. We return to the bunker. We go to the breach, which is in the fence. We find the commander Duty. We report on completed missions. We follow to the bunker and bring ourselves to full combat readiness. We speak with the scientist. We receive the task. We leave for the warehouses. We go to the Base. We return the can. We get several new tasks. We follow to the Merchant. He asks to find the power supply. We leave the building. We go to the tank, and then we turn right. We see two barracks. We meet on the right one more merchant. We go left to the doctor and patients. We get 2 tasks from him. We follow to the exit. On the way we visit the booth on the right. We speak with the NPC. We receive a task related to the elimination of a female bloodsucker. We have already done this, so we receive a well-deserved reward. We leave the base. We follow to the right to the hillock. We see the swamp, as well as the house. We find the flower. We go to the right. We see the cars. We follow to them. We find the truck. It contains the power supply. We take it away. Let's go straight. We find a helicopter, and next to it is a black box. We take away. We return to the swamp. We go past the house. In the water near the tree on the left, we take the flower, if it was not possible to do this earlier. We return to the Base. We distribute to all the appropriate items, reporting on the completion of three missions. In the doctor's barracks we find a person - the Sick. We are in trouble with him after the transfer of the flower to the owner. We receive a task related to finding a friend. For completing the assignment, we will receive a compass. We follow to the Technician.

On North

There is also a mod for "Stalker: Call of Pripyat" - "The Last Path", we will now briefly review its passage. We are back in the Zone. We talk with Paul. Around - December snow. We pass about a kilometer. We see huge ruins. We look at the PDA. We understand that we are in a dump with many artifacts and mutants. We follow to the old stop. We spend the night there. After awakening, we continue the walk on behalf of Paul. We wake up. We disassemble the shelter. Dealing with rats. Suddenly they put a gun to our temples. We speak with a stranger. Ivan wakes up and kills the sergeant. After that he hides in the ruins. This is followed by the attack of the "Svobodovtsev". In the new chapter we are sent to Limansk to clear the territory from bloodsuckers. During the execution of the task, we receive a message from the unknown. We are asked to be at the statue of Lenin. We follow there with a detachment. A lot of "Svobodovtsev" are waiting for us on the spot. We call for reinforcements and join the battle. We meet Ivan and talk to him. He hurts us. We lose consciousness. Suddenly we see light and scientists. We receive a healing artifact. We take a weapon from one of the dead and set off in search of Ivan. We find him on the bridge. We join the battle until victory.

Shroud

There is also a mod for the game "Stalker: Call of Pripyat" - "The Way in the Dark". We will also describe the passage of it now. We step into the game as a stalker named Sawan. We need to get into the Zone. On the perimeter we meet Borland. We talk with him. We are heading to the military checkpoint. We talk with Shmatko. Borland is taken prisoner by the military as he tried to infiltrate the scene with forged documents. They demand 30,000 rubles for his freedom. We speak with the head of the military. We follow to the garage of the checkpoint. We take the weapon OTs-33 Groza by car UAZ. Heading towards the beginners' village. There we make our way to the roof of the building. We take away the IED. It is located in the chimney on the roof. We receive tasks from the Wolf. Before completing them, we find a bulletproof vest in the attic of one of the buildings. We collect 40,000 rubles. We go to the checkpoint and give the money to the military. We follow the ATP together with Borland. We find the food merchant and talk to him. We carry out his task. We leave in search of a rat. We take away the PDA from the target, as well as from "Svobodovets". We come back. We follow to the Elevator. We lose consciousness. After waking up, we go to the village of beginners. We talk with Borland. We go down into the dungeon related to Cordon. We talk with Sidorovich. We leave through the pipe.

Today we reviewed an unusual version of the game "Stalker: Call of Pripyat" - the "Way of Pripyat" mod. The passage of this modification, as well as the other two, were discussed above.

Undeservedly forgotten by the players, the mod for "Call of Pripyat", which was released back in 2012. "Way in Pripyat" or "Way to Pripyat" is a new take on the 3rd part of the original trilogy of the game. The author of the modification tried to present a new history of the dangerous road to Pripyat, expanded with numerous game innovations. The main character named Sera loses a friend, and his memory fails at the beginning of the plot. He will have to unravel many secrets and bring secret documents to a mysterious city.

Why is the modification good?

  • More than 50 new quests have been added.
  • Redrawn weapons, more than 40 new barrels.
  • 15 new items of equipment.
  • Added 7 new locations.
  • The atmosphere of research and stalking has been preserved.
  • New monster models, animations and behavior.
  • Redrawn textures of vegetation and elements of the surrounding world.
  • Caches in new locations, their contents changed.
  • A lot of new items: first aid kits, food, cartridges, PDA, documents.
  • Changed and improved aiming grids of weapons.
  • Anomalies are more densely populated at the levels.
  • Removed Zaton and Jupiter locations from the gameplay.
  • Your introductory videos for the start of the game and for the ending.
  • Good modification stability, no crashes.

The disadvantages of the mod include a large amount of running around for completing quests, although "Stalker" simply cannot be imagined without a lot of running around locations. Also, the game is not designed to run on static lighting, just wait for a crash. Only dynamic lighting, which means the requirements for the hardware are increased.

Download the mod ‘The Way to Pripyat’ from the Yandex disk file hosting service.

The latest fix (version 6.07) to the "Way to Pripyat" mod on Yandex-disk.

Attention! The mod is operable only on dynamic lighting, on static, there will immediately be a stable departure. The modification is installed classically: the mod files are copied to the pure game "Stalker - Call of Pripyat", then the fix is \u200b\u200bthrown with the replacement of files. A new game is required.

Review of the "Path to Pripyat" mod on YouTube: