Stalker gladiator 2 time of alliance dreamer pda

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Bar

We receive a task from the commander of the Duty. Go to TL.
Quest (Storm in TL)

Dark Hollow
An SMS comes from the Commander of Duty about the need to seize the armored personnel carrier. But first, go to the cache and grab the RPG.
A cache in the collector.

We capture the armored personnel carrier, and move towards the bridge, and so on along the road to refueling.

A helicopter arrives and we clear the road from alpha - bionics and equipment.

After completing the task, we stop near the Freedom parking lot.

We go to the camp of scientists to meet with Victor.
Advice: There are evil controllers on the way.
We speak with him, we receive the task. For a unique exa, but for this you need to talk to the leader of Liberty Winchester.

Freedom - Winchester.

We speak with the leader of Freedom, he tells us a story about three stalkers.
One of them needs to be found, at the signal of the PDA.
Task Destroy the Chimera and find the Dreamer's PDA.

Now to Victor.
He sends to Anarchist(Quest Project Terminator In army warehouses)

You also need to talk to Orfeich.

Quest Dead Silence.

Need in Limanske in the Gastronome area Destroy the Control Center for the signal blocking probe.

We return to the Bar. Here everyone decides for himself which quest line to complete. Go to Warehouses or Limansk.

I chose Limansk.

We reach the place indicated on the map, and the task appears to return to Orfeich

We return through the Bar - TL

Here everything is in order ::
Orfeich:

We report that the operation to destroy the control panel failed

He gives us an unsuitable suit of O-Consciousness, to repair it, talk to Victor.
Victor:

We are conducting a dialogue with him, (We read the dialogues carefully, in order to fix the suit we need to decipher the records)

To do this, we go to talk with Gemini.

About the continuation of the Dead Silence project, we go to talk with A layman.

Here with him and his team we move to the area of ​​the fallen meteorite (Monolith shards)

Attention: In the area where you need, a large number of bionics and mutants.

After the battle, we search the corpses (we find a piece of the Monolith)

We speak with Gemini.

We listen carefully to the dialogue.

Now we need to Leader of Freedom

And with them we go to look for the remaining fragment of the Monolith.

There, according to the same scenario: bionics, then you need to search their corpses. Find the Shard.

We talk with the Leader of Freedom.

And we head to the BAR for a meeting with Jacker.

BAR

We talk with the Joker.

We tell you about the Monolith Fragment, and the fact that you need to find a unique artifact (Hammer of Destiny)
Per Monolith Shard Joker gives coordinates.
To make the Dialogue clearer.


Moving forward.

We select the Shard of the Monolith, (under the wheel of the car) Back to Joker.

Joker gives us the coordinates of the cache.

We learn from him where the rest of the Monolith Fragments are. To do this, you need to go to the Radar
Talk with the Leader of the Night Stalkers.
Activation code 10.10.10.

Radar (Brain Burner)

We speak with the leader of the Night stalkers.

They have one Shard, they will give in exchange for help in clearing the territory from zombies.
on the second Shard we get the coordinates.
We help Night stalkers to deal with zombies.


We get a shard.

The Bandits have the second Monolith Shard.

Let's go talking with Leader of the Bandits.

We speak to him, and we find out that the Monolith Shard is stolen.

To do this, you need to go to the transition to Pripyat, deal with the huckster.
Attention: There will be a timer exactly 1 minute.
In my opinion, the most difficult task, a little incomprehensible. And inappropriate to the game.
Ditching the whole evening on him. Looking on the forums for an answer to this question:
Quest "Dead silence to return the Monolith Shard" The mark is worth, but there is no shard. And one countless bandit.

And this can be
Here is the walkthrough for this quest.

Thanks guys (Degtyarev, FANAT, Brat904 for help in this task)

Before meeting with the bandits at their base, I killed the renegades, but not all. After I received the quest. She took a position, and waited for the arrival of the merchant. Then the plan is to kill everyone.

I take the shard.


And I'm heading to the BAR to meet the Forester.

BAR - Meeting with the Forester

We give him everything that we found.

Now you need to wait for the suit.
It's time to sleep
We pick up the suit, move to Limansk, but Forester directs us to Stalker Den
He must help us with the assignment.
Limansk

We find Stalker Den

Advises to detonate the remote control, use explosives.
Directs us to Yves.

We get explosives, carefully read the dialogue Willow
Then, after completing the task, we will go back to him.

Blow up the control panel.

On the way, we need to kill all the alpha bionics. Only then appear
screensaver (YY - blows up the remote control)

Back to Willow
He has a task for us (Find his friend, by the PDA lighthouse.)
We release the hostage, and we accompany him to the base.
In return for your release M. Dog gives the O-consciousness found by the CCP.
With this information we go to Denou

We need to meet the assault team in the Dark Hollow.

Dark Hollow

We meet with assault group.

We are moving forward on a mission. (Capturing the Caravan)

After execution.
An SMS comes from the Commander of the Duty to urgently report to the report.
Another task appears in our PDA.
Good deed: Meet the courier.

We go to a meeting. (Road to Cordon)

We give money and protect the courier from agents.

The task appears.
Talk to an observer.

BAR

Bar - Report to the Duty Commander, and a meeting with the Observer.
We come to the Observer, we hand over the task, we get a medal.

Report from the Commander of Duty.

Next task.
Transfer of weapons to the Base of Duty. To do this, you need to go to the Camp of Scientists, and help military stalkers to transport weapons to the Duty base.

We go back to the TL, to the Leader of scientists.

Project MARS: Help the military move the cargo.

Dark Hollow

We go to the Leader of scientists.
But the caravan has already been sent, it remains for us to catch up with the military.
We speak with the Leader, for reasons of the attack on the detachment and the injury of the soldier, the operation to transport the cargo failed.
Ilya gives explosives to detonate cargo.
Where the cargo will be is indicated on the map. Agents are already waiting for us there.
And so we set the timer and run away ...
There is a message about the failure of the operation.

We go with a report to the commander of the debt.
We receive a reward.

And then a message comes from the Joker - the Leader of Freedom.

Returning to the Dark Hollow


Description:

Development team S.A.T. (Stalker Alliance Team) it was decided to rebrand the addon, now it is called "Alliance Time". In this part, many wishes of the players were taken into account. Added, populated and filled with a plot of three locations, these are Military, Radar, Thicket.

Major changes

1. Removed the drop of first aid kits and food from Alpha Bionics.
2. Added instructions for using the teleport in Bar.
3. Names of Stalkers in Russian.
4. The Commissioner in the Base Defense quest gives out a grenade launcher instead of money.
5. Added female sounds to the game.
6. Fixed ammo icons in inventory.
7. Fixed the "Bear" detector icon.
8. Removed turntables with rotating blades. Instead, there are turntables with their engines turned off.
9. The initial scene of the game has been reworked. Now it will be clear how the GG ended up in the Zone and what he was doing there.
10.Fixed icons of the "PB-1s" pistol and the "Thunder-S14" assault rifle
11.Changed the work of the corpse cleaner. Now corpses are not quickly removed.
12.Changed the scheme of spawning monsters in Limansk. Now there will be no chimera after clearing Limansk. And there will be no bloodsuckers after the rescue of the military hostage.
13. Changed the quest with a military hostage. Now, in case of failure (the hostage dies), the GG can remove the PDA from the corpse. The hostage can pick up weapons.
14. Stalkers - allies are all mortal.
15. Added life bar to all friendly stalkers. The GG can heal them during the battle.
16. The quest Dead Silence has been changed. Now part of the quest has been moved to the Radar with the addition of a secondary quest.
17. GG can withdraw money from the PDA of the dead stalkers.
18. Reworked the quest to find tools for the Technician. Now he is secondary. The GG himself decides to look for tools or not.
19. Reworked the quest to find the encyclopedia for Genesis. Now he is secondary. The GG decides to look for an encyclopedia for himself or not.
20. The quest to find the flowers of life has been reworked. Now he is secondary. The GG decides for himself to look for flowers or not.
21. The quest with the search for the Dreamer's PDA has been reworked. The mark will be set not on the chimera, but on the search area. There will be no second chimera.
22. Reworked the scene with the military in the Project Terminator quest.
23. The scene with the laying of explosives in Limansk has been reworked. GG no longer ransacking corpses, which is why the scene sometimes freezes.
24. Strengthened anti-cheat in Limansk. Now all stalkers become invulnerable if you do not get to the construction site through a teleport or to the Psi installation not through the attic. (That there was no desire to prescribe immortality and walk ahead on the mines).
25. In the event of the death of the Night Stalkers on the Radar, a group of Night Stalkers from the Bar goes to the Radar.
26. Changed the scheme of upgrade and repair at the Technician in the Bar (Freebie removed). Now, after the upgrade, the cost of weapons and armor does not increase. Repairs are paid. So you won't get rich on captured weapons.
27. All locations have technicians and merchants. Merchants have "endless" money.
28. Changed set in caches. Now bias towards ammo for various weapons.
29. By the middle of the game, the caches in the Bar are refilled.
30. Made 27 autosaves of the first part of the addon. 31. Scattered 28 backpacks with swag around Dark Hollow.
32. A second anomalous zone has been made at the Bar location. Added three anomalous zones in Limansk and Dark Hollow. Two on the Radar. Now there will be enough places to collect artifacts.

Visual

Changed thin armored personnel carriers and turntables
-changed many NPC models at all locations.
-Added the voice of Technician (that is, me)
-changed the main menu
-added splash screen
-changed loading screen
-changed some posters based on the Alliance
-and much more